mod/mod.js

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2026-03-11 09:56:10 -04:00
// my1stmod.js - A configurable delay element for Sandboxels
// When powered from the bottom, it waits for a delay then outputs power to the top
// When powered from the sides, it changes the delay duration
elements.delay_gate = {
color: "#8B4513", // Saddle brown color
behavior: [
["XX","SH:delay_gate","XX"], // Top: outputs shock to above
["SH:delay_gate","XX","SH:delay_gate"], // Sides: accept input to change delay
["XX","SH","XX"] // Bottom: accept power input
],
category: "machines",
state: "solid",
conduct: 1, // Conducts electricity
properties: {
delay: 30, // Default delay in ticks (0.5 seconds at 60fps)
timer: 0, // Current timer count
powered: false // Is currently receiving power?
},
tick: function(pixel) {
// Initialize properties if not set
if (pixel.delay === undefined) pixel.delay = 30;
if (pixel.timer === undefined) pixel.timer = 0;
if (pixel.powered === undefined) pixel.powered = false;
// Check for power input from below (pixel.y + 1)
let below = getPixel(pixel.x, pixel.y + 1);
let receivingPower = false;
if (below && (below.charge || below.chargeCD)) {
receivingPower = true;
}
// Check for side inputs to adjust delay (left = decrease, right = increase)
let left = getPixel(pixel.x - 1, pixel.y);
let right = getPixel(pixel.x + 1, pixel.y);
// Left side powered = decrease delay (faster)
if (left && (left.charge || left.chargeCD) && pixel.delay > 5) {
pixel.delay--;
// Visual feedback - flash lighter
pixel.color = "#A0522D";
setTimeout(() => {
if (pixel) pixel.color = "#8B4513";
}, 100);
}
// Right side powered = increase delay (slower)
if (right && (right.charge || right.chargeCD) && pixel.delay < 300) {
pixel.delay++;
// Visual feedback - flash darker
pixel.color = "#654321";
setTimeout(() => {
if (pixel) pixel.color = "#8B4513";
}, 100);
}
// Handle power delay logic
if (receivingPower) {
if (!pixel.powered) {
// Just started receiving power
pixel.powered = true;
pixel.timer = 0;
}
// Increment timer while powered
pixel.timer++;
// Check if delay reached
if (pixel.timer >= pixel.delay) {
// Output power to above
let above = getPixel(pixel.x, pixel.y - 1);
if (above && above.conduct) {
above.charge = 1;
above.chargeCD = 5; // Charge cooldown
}
// Visual indicator - turn yellow when outputting
pixel.color = "#FFD700";
} else {
// Waiting state - pulsing color based on progress
let progress = pixel.timer / pixel.delay;
let r = Math.floor(139 + (255 - 139) * progress);
let g = Math.floor(69 + (215 - 69) * progress);
let b = Math.floor(19 + (0 - 19) * progress);
pixel.color = `rgb(${r},${g},${b})`;
}
} else {
// No power input
if (pixel.powered) {
// Just lost power, reset
pixel.powered = false;
pixel.timer = 0;
pixel.color = "#8B4513";
}
}
}
};
// Optional: Add a tool to manually set delay values
elements.delay_setter = {
color: "#4B0082",
tool: function(pixel) {
if (pixel.element === "delay_gate") {
// Cycle through preset delays: 10, 30, 60, 120, 300 ticks
const delays = [10, 30, 60, 120, 300];
let currentIdx = delays.indexOf(pixel.delay);
let nextIdx = (currentIdx + 1) % delays.length;
pixel.delay = delays[nextIdx];
logMessage(`Delay set to ${pixel.delay} ticks`);
}
},
category: "tools",
desc: "Click on a Delay Gate to cycle through delay presets"
};