sandboxels/style.css

476 lines
11 KiB
CSS
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html, body {
width: 100%;
height: 100%;
margin: 0;
}
/* Load the font PressStart2P-Regular.ttf */
@font-face {
font-family: 'Press Start 2P';
src: url('fonts/PressStart2P-Regular.ttf');
1.8.5 [Version 1.8.5 - July 27, 2023] + Drag tool + Tree color variety (8 variants!) ~ Mobile UI improvements + Warp (Special) + Crumb (Hidden, from broken foods) + Skin (Solid) + Hair (Hidden) [States] + Soda Ice (Hidden) + Bleach Ice (Hidden) + Frozen Vinegar (Hidden) + Amber (Hidden, frozen Sap) + Perfume (Hidden, liquid Fragrance) + Liquid Stench (Hidden) [Changes] + Molten Dirt can solidify into some Rock + Tools have descriptions on info page + Oil dirties Water + Humans will panic and run when burning + Rad Shards and Molten Rad Glass can produce radiation + Light and Laser retain color when liquified + Slag can be formed with Dirt + Slag can break into Gravel + Corn breaks into Flour + Mushrooms can release Poison when broken + Poison and Antidote can wet soil + Juice can wet Flour + Blood can oxidize Iron and Copper + Fallout will infect Blood + Birds turn to white meat when cooked + Birds smash into Blood + Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol + Humans can be killed by Poison and Cyanide + Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide + Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti + Vinegar can kill Frogs slowly + Vinegar can kill Grass + Algae dies at hot and cold temperatures + Dust will burn at high temperatures + Melted Wax will break down at high temperatures + Uranium conducts electricity + Unburn tool can put out Embers and Torches + Bless turns Static to Rainbow + Static conducts electricity + Grapes can turn Water into Juice + Primordial Soup can wet Clay Soil + Hydrogen produces heat during fusion + Helium, Hydrogen, and Mercury Gas glow when electrified + Cactus and Liquid Light random events + Cement can be made with Slaked Lime ~ Recolored Slaked Lime ~ Placing Petals or Mushroom Caps now picks a random color ~ Unhid Petal ~ Hid Root ~ Moved Bamboo to Solids ~ Moved Steel ~ Moved Melted Cheese, Butter, and Chocolate to States ~ Moved Liquid Hydrogen, Helium, and Neon to States ~ States category always appears last if unhidden ~ Humans rot more randomly ~ Bamboo Plant grows faster ~ Worms no longer break Eggs ~ Strange Matter can no longer travel through indestructible things ~ Strange Matter can no longer destroy Void ~ Tweaked Molten Uranium radiation rate [Fixes] ~ Fixed: Alt-Tab locks Alt key ~ Fixed: Cacti break into Sap ~ Fixed: Cream deletes infinite Soda and Juice ~ Fixed: Null in info page error (e.g. tea) ~ Fixed: Unknown element in info page error (e.g. salt) ~ Fixed: Reactions, related, and aliases don't show up in tool info pages ~ Capitalization fixes [Technical] + Element properties onSelect, onMouseUp, perTick, singleColor ~ Element property fireElement can accept null
2023-07-27 12:33:58 -04:00
font-display: swap;
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}
body {
1.8.5 [Version 1.8.5 - July 27, 2023] + Drag tool + Tree color variety (8 variants!) ~ Mobile UI improvements + Warp (Special) + Crumb (Hidden, from broken foods) + Skin (Solid) + Hair (Hidden) [States] + Soda Ice (Hidden) + Bleach Ice (Hidden) + Frozen Vinegar (Hidden) + Amber (Hidden, frozen Sap) + Perfume (Hidden, liquid Fragrance) + Liquid Stench (Hidden) [Changes] + Molten Dirt can solidify into some Rock + Tools have descriptions on info page + Oil dirties Water + Humans will panic and run when burning + Rad Shards and Molten Rad Glass can produce radiation + Light and Laser retain color when liquified + Slag can be formed with Dirt + Slag can break into Gravel + Corn breaks into Flour + Mushrooms can release Poison when broken + Poison and Antidote can wet soil + Juice can wet Flour + Blood can oxidize Iron and Copper + Fallout will infect Blood + Birds turn to white meat when cooked + Birds smash into Blood + Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol + Humans can be killed by Poison and Cyanide + Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide + Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti + Vinegar can kill Frogs slowly + Vinegar can kill Grass + Algae dies at hot and cold temperatures + Dust will burn at high temperatures + Melted Wax will break down at high temperatures + Uranium conducts electricity + Unburn tool can put out Embers and Torches + Bless turns Static to Rainbow + Static conducts electricity + Grapes can turn Water into Juice + Primordial Soup can wet Clay Soil + Hydrogen produces heat during fusion + Helium, Hydrogen, and Mercury Gas glow when electrified + Cactus and Liquid Light random events + Cement can be made with Slaked Lime ~ Recolored Slaked Lime ~ Placing Petals or Mushroom Caps now picks a random color ~ Unhid Petal ~ Hid Root ~ Moved Bamboo to Solids ~ Moved Steel ~ Moved Melted Cheese, Butter, and Chocolate to States ~ Moved Liquid Hydrogen, Helium, and Neon to States ~ States category always appears last if unhidden ~ Humans rot more randomly ~ Bamboo Plant grows faster ~ Worms no longer break Eggs ~ Strange Matter can no longer travel through indestructible things ~ Strange Matter can no longer destroy Void ~ Tweaked Molten Uranium radiation rate [Fixes] ~ Fixed: Alt-Tab locks Alt key ~ Fixed: Cacti break into Sap ~ Fixed: Cream deletes infinite Soda and Juice ~ Fixed: Null in info page error (e.g. tea) ~ Fixed: Unknown element in info page error (e.g. salt) ~ Fixed: Reactions, related, and aliases don't show up in tool info pages ~ Capitalization fixes [Technical] + Element properties onSelect, onMouseUp, perTick, singleColor ~ Element property fireElement can accept null
2023-07-27 12:33:58 -04:00
font-family: 'Press Start 2P', Arial;
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background-color: #000000;
color: #ffffff;
}
.pagetitle {
padding: 10px;
padding-bottom: 0px;
font-size: 0.75em;
position: absolute;
top: 0;
left: 0;
}
a {color: rgb(255, 0, 255);text-decoration: none;}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
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a:hover {filter: brightness(200%);}
a:active, a:hover:active {filter: brightness(275%);}
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#gameDiv { /*game canvas*/
border: 1px solid #ffffff;
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position: relative;
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left: 50%;
transform: translate(-50%, -0%);
-webkit-touch-callout: none; /* iOS Safari */
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-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Old versions of Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none;
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margin-top: 15px;
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}
#bottomInfoBox { /* place under the game canvas */
margin: 1.5em 50px 0px 50px;
font-family: 'Arial';
}
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#bottomTopBox {
text-align: center;
}
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#bottomLeftBox {
float: left;
width: 50%;
text-align: left;
}
#bottomRightBox {
float: right;
width: 50%;
text-align: right;
}
table {
border-collapse: collapse;
width: 75%;
background-color: rgba(255, 255, 255, 0.125);
margin-left: auto;
margin-right: 0px;
}
/* alternating table row colors */
tr:nth-child(even) {
background-color: rgba(255, 255, 255, 0.0625);
}
th, td {
text-align: left;
padding: 8px;
border: 1px solid #9f9f9f;
}
kbd {
/* Look like a button */
display: inline-block;
padding: 0.2em 0.6em 0.3em;
font-size: 90%;
font-weight: 700;
color: rgb(255, 255, 255);
background-color: rgb(95, 95, 95);
border-radius: 0.2em;
border: 1px solid #000;
box-shadow: 0 1px 0 rgba(255, 255, 255, 0.2), 0 0 0 2px rgba(0, 0, 0, 0.05);
font-family: 'Arial';
}
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#infoParent, #modParent, #settingsParent, .menuParent {
display: none;
}
#infoScreen, #modManager, #settingsMenu, .menuScreen {
position: absolute;
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border: 1px solid #ffffff;
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left: 50%;
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top: 5%;
transform: translate(-50%, 0%);
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width: 95%;
height: 50%;
max-width: 700px;
padding: 10px;
background-color: rgb(31, 31, 31);
overflow-x: hidden;
z-index: 10;
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}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
#settingsMenu {
height: 75%;
}
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#infoSearch, #modManagerUrl {
position: absolute;
bottom: 59.4%;
width: 95%;
max-width: 700px;
height: 50px;
left: 50%;
transform: translate(-50%, 198.5%);
background-color: rgb(66, 66, 66);
color: white;
font-size: 1.5em;
padding: 8px;
font-family: 'Press Start 2P';
z-index: 11;
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}
#infoSearch:focus, #modManagerUrl:focus {
outline: none;
}
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.menuTitle {
font-size: 1.5em;
text-decoration: underline;
}
.menuText {
margin-top: 5px;
line-height: 1.5em;
}
#infoText {
white-space: pre-wrap;
}
.XButton {
position: absolute;
right: 0px;
top: 0px;
font-size: 2em;
background-color: rgb(100, 33, 33);
padding:5px;
text-align:center;
border: 1px solid #ffffff;
z-index: 12;
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}
.XButton:hover {
background-color: rgb(200, 33, 33);
}
/*#modManagerAdd {
position: absolute;
bottom: 25%;
right: 25%;
height: 50px;
width: 50px;
transform: translate(-25%, -25%);
background-color: rgb(0, 190, 32);
color: white;
font-size: 2em;
padding: 10px;
font-family: 'Press Start 2P';
}*/
#modManagerList {
margin-top: 20px;
}
#modManagerList li {
list-style-type: none;
position: relative;
}
#modManagerList li::before {
content: '•';
position: absolute;
left: -1.5em;
font-size: 1em;
font-family: 'Press Start 2P';
}
.removeModX {
color: red;
cursor: pointer;
}
.removeModX:hover {
color: rgb(255, 107, 107);
}
.infoLink {
color: rgb(116, 140, 221);
cursor: pointer;
text-decoration: underline;
}
button, input[type="submit"], input[type="reset"] {
background: none;
color: inherit;
border: none;
padding: 0;
font: inherit;
cursor: pointer;
}
.usingTab button:focus {
filter: brightness(75%);
outline: none;
}
#underBox {
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position: relative;
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left: 50%;
transform: translate(-50%, -0%);
margin-top: 10px;
width: 100%;
}
#controls button {
padding: 5px 10px;
border-radius: 5px;
font-size: 1em;
text-shadow: 0.5px 1px 4px #000000;
color: rgba(255, 255, 255, 0.75);
border: 1px solid #797979;
margin: 0px 5px 5px 5px;
font-variant: small-caps;
}
#controls button.bright {
text-shadow: 0.5px 1px 4px #ffffff;
color: rgba(0, 0, 0, 0.75);
}
/*Darken when active*/
#controls button:active, #controls button:active:hover {
filter: brightness(60%);
}
#controls button:hover {
filter: brightness(90%);
}
#controls button:disabled {
cursor: not-allowed;
}
#controls button[current="true"], #controls button[on="true"] {
border: 1px solid #ffffff;
filter: brightness(110%);
box-shadow: 0 5px 15px rgba(255, 255, 255, .4);
color: rgba(255, 255, 255, 1);
}
#controls button.bright[current="true"] {
color: rgba(0, 0, 0, 1);
}
#controls button[on="true"] {
border-color:lime;
color:lime;
}
#controls div {
display:block;
}
.stat {
margin-right: 25px;
margin-bottom: 5px;
float:right;
}
#stats {
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margin: 0px 5px 0px 5px;
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font-size: 0.75em;
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height: 1.5em;
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width:100%;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
/* no wrapping */
white-space: nowrap;
overflow-x: hidden;
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}
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/* screen size < 800px */
@media screen and (max-width: 800px) { /* Mobile Styles */
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.pagetitle {
font-size: 1em;
padding-left: 0.25em;
}
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#bottomLeftBox, #bottomRightBox {
width: 100%;
margin: 1px;
text-align: left;
}
table {
width: 100%;
margin-left: 0px;
margin-right: 0px;
}
1.8.5 [Version 1.8.5 - July 27, 2023] + Drag tool + Tree color variety (8 variants!) ~ Mobile UI improvements + Warp (Special) + Crumb (Hidden, from broken foods) + Skin (Solid) + Hair (Hidden) [States] + Soda Ice (Hidden) + Bleach Ice (Hidden) + Frozen Vinegar (Hidden) + Amber (Hidden, frozen Sap) + Perfume (Hidden, liquid Fragrance) + Liquid Stench (Hidden) [Changes] + Molten Dirt can solidify into some Rock + Tools have descriptions on info page + Oil dirties Water + Humans will panic and run when burning + Rad Shards and Molten Rad Glass can produce radiation + Light and Laser retain color when liquified + Slag can be formed with Dirt + Slag can break into Gravel + Corn breaks into Flour + Mushrooms can release Poison when broken + Poison and Antidote can wet soil + Juice can wet Flour + Blood can oxidize Iron and Copper + Fallout will infect Blood + Birds turn to white meat when cooked + Birds smash into Blood + Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol + Humans can be killed by Poison and Cyanide + Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide + Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti + Vinegar can kill Frogs slowly + Vinegar can kill Grass + Algae dies at hot and cold temperatures + Dust will burn at high temperatures + Melted Wax will break down at high temperatures + Uranium conducts electricity + Unburn tool can put out Embers and Torches + Bless turns Static to Rainbow + Static conducts electricity + Grapes can turn Water into Juice + Primordial Soup can wet Clay Soil + Hydrogen produces heat during fusion + Helium, Hydrogen, and Mercury Gas glow when electrified + Cactus and Liquid Light random events + Cement can be made with Slaked Lime ~ Recolored Slaked Lime ~ Placing Petals or Mushroom Caps now picks a random color ~ Unhid Petal ~ Hid Root ~ Moved Bamboo to Solids ~ Moved Steel ~ Moved Melted Cheese, Butter, and Chocolate to States ~ Moved Liquid Hydrogen, Helium, and Neon to States ~ States category always appears last if unhidden ~ Humans rot more randomly ~ Bamboo Plant grows faster ~ Worms no longer break Eggs ~ Strange Matter can no longer travel through indestructible things ~ Strange Matter can no longer destroy Void ~ Tweaked Molten Uranium radiation rate [Fixes] ~ Fixed: Alt-Tab locks Alt key ~ Fixed: Cacti break into Sap ~ Fixed: Cream deletes infinite Soda and Juice ~ Fixed: Null in info page error (e.g. tea) ~ Fixed: Unknown element in info page error (e.g. salt) ~ Fixed: Reactions, related, and aliases don't show up in tool info pages ~ Capitalization fixes [Technical] + Element properties onSelect, onMouseUp, perTick, singleColor ~ Element property fireElement can accept null
2023-07-27 12:33:58 -04:00
#gameDiv { /*game canvas*/
margin-top: 0;
}
.stat {
margin-right: 15px;
margin-bottom: 3px;
}
#stats {
width: 97%;
margin-left: 5px;
font-size: 0.75em;
height: 2.5em
}
}
@media screen and (max-width: 600px) {
#gameDiv { /*game canvas*/
margin-top: 0;
border-left: none;
border-right: none;
border-top: none;
}
.pagetitle {
display: none
}
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}
/* screen size > 1325px, h1::after {content:" Sandboxels"} */
@media screen and (min-width: 1325px) {
.pagetitle::after {content:" Sandboxels"}
}
#stat-pos, #stat-pixels, #stat-shift, #stat-tps, #stat-ticks, #stat-view {
float:left;
}
#stat-view, #stat-element {
text-transform: uppercase;
}
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.categoryName {
font-size: 0.75em;
text-transform: uppercase;
margin-left: 5px;
vertical-align: middle;
}
#extraInfo {
margin:5px
}
#toolControls, #category-tools {
white-space: nowrap;
overflow-x: auto;
overflow-y: hidden;
width: 100%;
}
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/* Scrollbars */
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#toolControls, #category-tools, #categoryControls, #elementControls {
scrollbar-color: rgba(255, 255, 255, 0.25) rgba(255, 255, 255, 0.1);
scrollbar-width: thin;
}
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@media screen and (max-width: 700px) {
#toolControls, #category-tools, #categoryControls, #elementControls {
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margin-bottom: 5px !important;
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}
}
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#toolControls::-webkit-scrollbar, #category-tools::-webkit-scrollbar, #categoryControls::-webkit-scrollbar, #elementControls::-webkit-scrollbar {
width: 5px;
height: 8px;
background-color: rgba(255, 255, 255, 0.15);
}
#toolControls::-webkit-scrollbar-thumb, #category-tools::-webkit-scrollbar-thumb, #categoryControls::-webkit-scrollbar-thumb, #elementControls::-webkit-scrollbar-thumb {
background-color: rgba(255, 255, 255, 0.25);
border-radius: 5px;
}
#toolControls::-webkit-scrollbar-track, #category-tools::-webkit-scrollbar-track, #categoryControls::-webkit-scrollbar-track, #elementControls::-webkit-scrollbar-track {
box-shadow: inset 0 0 5px rgba(255, 255, 255, 0.15);
border-radius: 10px;
}
#toolControls::-webkit-scrollbar-thumb:hover, #category-tools::-webkit-scrollbar-thumb:hover, #categoryControls::-webkit-scrollbar-thumb:hover, #elementControls::-webkit-scrollbar-thumb:hover {
background-color: rgba(255, 255, 255, 0.3);
}
#toolControls {
z-index: 3;
}
#category-tools {
z-index: 2;
}
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#categoryControls {
margin-bottom: 5px;
background-color: rgba(255, 255, 255, 0.125);
white-space: nowrap;
overflow-x: auto;
overflow-y: hidden;
width: 100%;
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position: relative;
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z-index: 1;
padding-bottom:1px;
}
#categoryControls button {
/* Borderless buttons */
border: none;
border-radius: 0;
padding-right: 8px;
margin: 0;
padding-top: 5px;
padding-bottom: 5px;
display: inline-block;
position: relative;
z-index:0;
}
#categoryControls button:not(:last-child) {
border-right: 1px solid rgba(255, 255, 255, 0.4);
}
#categoryControls button[current="true"] {
border: none;
background-color: rgba(255, 255, 255, 0.4);
}
.category {
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margin-top:0.75em;
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position:relative;
display:flex;
flex-direction: column;
flex-wrap:wrap;
text-align:center;
}
button, input { /*Disable double tap zoom on mobile devices*/
touch-action: manipulation;
}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
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select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[type="text"] {
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background-color: black;
vertical-align: middle;
margin-left: 5px;
margin-right: 5px;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
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border: rgb(150, 150, 150) 1px solid;
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border-radius: 20px;
padding: 0.5em;
color: white;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
font-size: 1em;
2022-04-19 20:03:11 -04:00
font-family: Arial, Helvetica, sans-serif;
}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
.toggleInput {
display: inline-block;
width: 4em;
text-align: center;
cursor: pointer;
}
.toggleInput[state="1"] {color: lime;}
.toggleInput[state="0"] {color: red;}
#settingsMenu input[type="number"] {
width: 3em;
}
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.settingsButton {
background-color: black;
vertical-align: middle;
margin-left: 5px;
margin-right: 5px;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
border: rgb(150, 150, 150) 1px solid;
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border-radius: 20px;
padding: 0.5em;
color: white;
font-family: Arial, Helvetica, sans-serif;
}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
.settingsButton:active, .toggleInput:active {
filter: brightness(75%);
}
2022-04-19 20:03:11 -04:00
#canvasDiv {
position:relative;
2023-03-17 19:56:35 -04:00
overflow-x:hidden
2022-04-19 20:03:11 -04:00
}
#colorSelector {
position:absolute;
bottom:1em;
right:1em;
display: none;
}
.categoryButton.notify {
background-color: rgba(255, 0, 0, 0.25);
}
/* .elementButton.notify with a red glow */
.elementButton.notify {
-webkit-box-shadow: 0px 0px 15px 5px #FF0000;
box-shadow: 0px 0px 15px 5px #FF0000;
}
.noselect {
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently supported by Chrome and Opera */
2022-07-24 19:05:56 -04:00
}
.setting-span {
display:block;padding-bottom:0.5em
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
.multisetting {
display: inline-block
}
.helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow}