Version 1.8.6 - Reaction Overload
[Version 1.8.6 - August 21, 2023 - Reaction Overload]
+ Tomato
+ Sauce
+ Sensor - Detects movable pixels
+ Tuff - Formed from Ash and Magma
+ Clicking on an element again will deselect it
+ Sun world gen type
[Changes]
~ Moved Salt to Food category [Feedback?]
+ Supernovae create many more elements
+ Stench now dissipates over time
+ Humans can drink Soda
+ Worms turn Ash and Crumbs into some Dirt
+ Birds can eat Crumbs
+ Birds and Rats spawn at body temperature
+ Flies can eat Honey
+ Grapes can be crushed by Limestone
+ Grapes will stick to Vine on all sides
+ Some Vines can grow Grapes or Tomatoes
+ Ketchup can be radiated
+ Eggs will crack if Rocks land on them
+ Seeds element can spawn Cacti
+ Candy breaks into Sugar
+ Snails break into Calcium
+ Lichen and Pollen break into Dust
+ Fleas and Termites die when broken
+ All seeds can be broken or frozen
+ Mercury can turn to Gold when hit with Neutrons
+ Mercury kills Plant and Grass
+ Grass can photosynthesize
+ Yogurt color variants for milk variants
+ Foam freezes into Dry Ice
+ Steel and Bronze can oxidize
+ Brass can corrode on contact with Ammonia
+ Confetti slowly breaks down in Water
+ Pool Water, Steam, Primordial Soup, and Fire can oxidize things
+ Charcoal purifies Pool Water
+ Charcoal desaturates Alcohol
+ Dioxins are absorbed by Ash and soils
+ Dioxin, Lead, and Solder dirty Water
+ Baking Soda and Acid reaction
+ Calcium and Water reaction
+ Limestone releases some Carbon Dioxide when heated
+ Quicklime can be converted back to Limestone with CO₂
+ Slaked Lime with Milk can make Glue
+ Lamp Oil starts burning at 220°C
+ Lamp Oil breaks down Wax
+ Lasers can break into Light
~ Liquid Light dissipates much slower
+ Light hitting Oxygen high up can form Ozone
+ Ozone forms when Lightning hits a body of Water
+ Ozone can kill Cells, Cancer, Infection, Plague, and small animals
~ Ozone oxidizes things faster than Oxygen
+ Ozone removes Chlorine
+ Chlorine can damage Tree Branches, Roots, and Pistils
+ Chlorine and burning Oil reaction
+ Chlorine and Baking Soda reaction
+ Chlorine and Sodium reaction
+ Greek Fire ignites on contact with water
+ Greek Fire recipe
~ Greek Fire no longer is burning by default
+ Sand and Vinegar can put out Greek Fire
+ Greek Fire and Vinegar can wet soil
+ Vinegar and Sodium also produces Hydrogen
+ Vinegar boils into Carbon Dioxide and Methane
+ Methane and Propane can be ignited with electricity
+ Sodium and Water also produces Hydrogen
~ Tweaked Sodium and Water reaction
+ Sodium can react with Pool Water and Primordial Soup
+ Uranium radiates Primordial Soup slowly
+ Primordial Soup is killed by Soap, Alcohol, and Mercury
+ Fish and Worms can swim in Primordial Soup
+ Primordial Soup converts Blood to Antibodies
+ Bleach deletes Blood
+ Bleach turns Poison into a gas
+ Skin wound healing
+ Skin will sweat to regulate temperature
+ Skin will bleed on contact with Acid
+ Skin will convert Cells
~ Infection no longer turns Cells to Cancer
+ Skin can spread Cancer
+ Skin and Hair can be radiated
+ Skin and Hair can break into Dust
+ Hair can burn into some Stench
+ Hair can be poisoned
+ Antidote deleting Poison is more random
~ Cement is more random when hardening
+ Nitro explodes on smash
~ Ammonia and Methane reaction also makes Hydrogen and Water
~ Tweaked Lead color
+ Molten Metal Scrap
+ Ammonia Ice
+ Oxidized Copper alias Copper Carbonate
+ Oil alias Petroleum
+ Alcohol, Cement, Concrete, and Cloners display with dark text
+ JavaScript disabled message
+ Unmixable elements specified in info page
~ Tweaked Drag color
~ Reordered Machines category
~ Randomized social link at bottom
[Bug Fixes]
~ Fixed: Mods don't show in Mod Manager and can't be removed after crash
~ Fixed: Scroll disabled on fullscreen
~ Fixed: Pixels float if Drag is unselected by middle click or E prompt
~ Fixed: Border and Rainbow can be moved by Drag
~ Fixed: Border can be destroyed by Strange Matter
~ Fixed: Tools can be placed with Image tool
~ Fixed: Heat Ray doesn't make single pixels change state
~ Fixed: Bless doesn't remove Poison Gas or Poison Ice
~ Fixed: Heads don't fall through gases
~ Fixed: Rotten Meat at abs zero creates living abs zero flies
~ Fixed: Charcoal dirties Salt Water
~ Fixed: Pistils don't conduct heat or spread burning
~ Fixed: Density too high for Poison Gas, Dioxin, Liquid Ammonia, and Gallium Gas
~ Fixed: Sodium Acetate foams forever
~ Fixed: Lettuce can't be mixed into Dough or Batter
[Technical]
+ Special Unknown element
+ Used when no element is selected
+ Replaces pixels created with invalid element
+ Will show the invalid element in Debug
2023-08-21 16:08:55 -04:00
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elements.rad_fluid = {
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behavior: behaviors.LIQUID,
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category: "liquids",
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density: 1500,
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state: "liquid",
|
2025-01-04 13:10:02 -05:00
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emit: true
|
Version 1.8.6 - Reaction Overload
[Version 1.8.6 - August 21, 2023 - Reaction Overload]
+ Tomato
+ Sauce
+ Sensor - Detects movable pixels
+ Tuff - Formed from Ash and Magma
+ Clicking on an element again will deselect it
+ Sun world gen type
[Changes]
~ Moved Salt to Food category [Feedback?]
+ Supernovae create many more elements
+ Stench now dissipates over time
+ Humans can drink Soda
+ Worms turn Ash and Crumbs into some Dirt
+ Birds can eat Crumbs
+ Birds and Rats spawn at body temperature
+ Flies can eat Honey
+ Grapes can be crushed by Limestone
+ Grapes will stick to Vine on all sides
+ Some Vines can grow Grapes or Tomatoes
+ Ketchup can be radiated
+ Eggs will crack if Rocks land on them
+ Seeds element can spawn Cacti
+ Candy breaks into Sugar
+ Snails break into Calcium
+ Lichen and Pollen break into Dust
+ Fleas and Termites die when broken
+ All seeds can be broken or frozen
+ Mercury can turn to Gold when hit with Neutrons
+ Mercury kills Plant and Grass
+ Grass can photosynthesize
+ Yogurt color variants for milk variants
+ Foam freezes into Dry Ice
+ Steel and Bronze can oxidize
+ Brass can corrode on contact with Ammonia
+ Confetti slowly breaks down in Water
+ Pool Water, Steam, Primordial Soup, and Fire can oxidize things
+ Charcoal purifies Pool Water
+ Charcoal desaturates Alcohol
+ Dioxins are absorbed by Ash and soils
+ Dioxin, Lead, and Solder dirty Water
+ Baking Soda and Acid reaction
+ Calcium and Water reaction
+ Limestone releases some Carbon Dioxide when heated
+ Quicklime can be converted back to Limestone with CO₂
+ Slaked Lime with Milk can make Glue
+ Lamp Oil starts burning at 220°C
+ Lamp Oil breaks down Wax
+ Lasers can break into Light
~ Liquid Light dissipates much slower
+ Light hitting Oxygen high up can form Ozone
+ Ozone forms when Lightning hits a body of Water
+ Ozone can kill Cells, Cancer, Infection, Plague, and small animals
~ Ozone oxidizes things faster than Oxygen
+ Ozone removes Chlorine
+ Chlorine can damage Tree Branches, Roots, and Pistils
+ Chlorine and burning Oil reaction
+ Chlorine and Baking Soda reaction
+ Chlorine and Sodium reaction
+ Greek Fire ignites on contact with water
+ Greek Fire recipe
~ Greek Fire no longer is burning by default
+ Sand and Vinegar can put out Greek Fire
+ Greek Fire and Vinegar can wet soil
+ Vinegar and Sodium also produces Hydrogen
+ Vinegar boils into Carbon Dioxide and Methane
+ Methane and Propane can be ignited with electricity
+ Sodium and Water also produces Hydrogen
~ Tweaked Sodium and Water reaction
+ Sodium can react with Pool Water and Primordial Soup
+ Uranium radiates Primordial Soup slowly
+ Primordial Soup is killed by Soap, Alcohol, and Mercury
+ Fish and Worms can swim in Primordial Soup
+ Primordial Soup converts Blood to Antibodies
+ Bleach deletes Blood
+ Bleach turns Poison into a gas
+ Skin wound healing
+ Skin will sweat to regulate temperature
+ Skin will bleed on contact with Acid
+ Skin will convert Cells
~ Infection no longer turns Cells to Cancer
+ Skin can spread Cancer
+ Skin and Hair can be radiated
+ Skin and Hair can break into Dust
+ Hair can burn into some Stench
+ Hair can be poisoned
+ Antidote deleting Poison is more random
~ Cement is more random when hardening
+ Nitro explodes on smash
~ Ammonia and Methane reaction also makes Hydrogen and Water
~ Tweaked Lead color
+ Molten Metal Scrap
+ Ammonia Ice
+ Oxidized Copper alias Copper Carbonate
+ Oil alias Petroleum
+ Alcohol, Cement, Concrete, and Cloners display with dark text
+ JavaScript disabled message
+ Unmixable elements specified in info page
~ Tweaked Drag color
~ Reordered Machines category
~ Randomized social link at bottom
[Bug Fixes]
~ Fixed: Mods don't show in Mod Manager and can't be removed after crash
~ Fixed: Scroll disabled on fullscreen
~ Fixed: Pixels float if Drag is unselected by middle click or E prompt
~ Fixed: Border and Rainbow can be moved by Drag
~ Fixed: Border can be destroyed by Strange Matter
~ Fixed: Tools can be placed with Image tool
~ Fixed: Heat Ray doesn't make single pixels change state
~ Fixed: Bless doesn't remove Poison Gas or Poison Ice
~ Fixed: Heads don't fall through gases
~ Fixed: Rotten Meat at abs zero creates living abs zero flies
~ Fixed: Charcoal dirties Salt Water
~ Fixed: Pistils don't conduct heat or spread burning
~ Fixed: Density too high for Poison Gas, Dioxin, Liquid Ammonia, and Gallium Gas
~ Fixed: Sodium Acetate foams forever
~ Fixed: Lettuce can't be mixed into Dough or Batter
[Technical]
+ Special Unknown element
+ Used when no element is selected
+ Replaces pixels created with invalid element
+ Will show the invalid element in Debug
2023-08-21 16:08:55 -04:00
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}
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elements.rad_fluid.color = elements.radiation.color;
|
Sandboxels v1.9.1
[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
+ Pipe
1. Draw a line with Pipe, maybe while paused
2. Wait for walls to form around it
3. Erase an exit point and allow Pipe to generate
+ Mayo
+ Mulch
+ Porcelain Shard (Hidden)
+ Jelly (Hidden)
[Coffee]
+ Coffee Bean
+ Coffee Ground (Hidden)
+ Coffee (Hidden)
[Nuts]
+ Nuts
+ Nut Meat (Hidden, from crushing)
+ Nut Butter (Hidden, from cooking)
+ Nut Milk (Hidden, from soaking)
[Festivities]
+ Candy is candy cane-colored
+ Mashed Potato (Hidden)
+ Skin will warm itself up when cold
[Other Changes]
+ Roots grow through Grass
~ Saplings no longer turn to wood all at once
~ Tree Branches no longer grow when burning
~ Tree Branches, Plant, and Grass are less flammable
+ Soda deoxidizes Rust and Copper
+ Balloons pop near absolute zero
+ Balloons pop when touching Clouds
+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
+ Humans get gas when eating Beans
+ Humans can take Gold Coins
+ Skin spawns at average body temperature
~ Skin no longer heals wounds
+ Snails can eat Lettuce
+ Tadpoles and Evergreen can be smashed
~ Rats no longer eat Rotten Meat
+ Rats can drink Milk
+ Lichen convert Gravel and Rock Wall to Dirt
+ Yeast ferments Sugar Water and Soda
+ Caramel freezes into Candy much colder
+ Baked Batter breaks into Crumbs
+ Rotten Meat or Cheese and Flies remove Fragrance
+ Primordial Soup spawns at a warmer temperature
+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
+ Glue can fix shards
+ Salt makes Water colder
+ Water breaks down Confetti into Cellulose
+ Hydrogen burns into some Steam
+ Hydrogen fusion releases Neutrons
+ Anesthesia breaks down to Oxygen at high temperatures
+ Castner–Kellner process
+ Sodium and Mercury reaction shocks and releases heat
+ Sulfur burns into Stench
+ Sugar dissolves in Milk
+ Salt dissolves in Sauce and Melted Cheese
+ Juice can be radiated
+ Carbonating Juice makes Soda
+ Seltzer can dissolve Limestone over time
+ Water can weather Limestone into Sand
+ Vinegar slowly dissolves the shell of Eggs
+ Baking Soda releases CO₂ when heated
+ Tuff melts into Magma
+ E-cloner ignores Wire, Sensor, and Battery
+ Cloners ignore Wall
+ Incense recipe
~ Fragrance now dissipates over time
~ Oxygen spreads Fragrance and Stench slower
~ Molten Solder no longer makes Fire
~ Recolored Molten Solder
~ Recolored Gold Coin
+ Insulation won't mix unless Shift is held
+ LEDs can break into Glass Shards
+ Cloners display element on hover
+ Author name appears if present in loaded save
+ Pressing ; toggles Replace mode
+ Methane Ice
- Removed Molten Baking Soda
[Bug Fixes]
~ Fixed: Flicker when stepping frame
~ Fixed: Lamp Oil burns forever
~ Fixed: Mushroom Gills don't conduct heat
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
~ Fixed: God Raying Gray Goo makes Rainbow
~ Fixed: Soda deletes Salt Water quickly
~ Fixed: Juice Ice darkens when melting
~ Fixed: Sand from Water weathering Tuff uses wrong color
~ Fixed: Hail doesn't apply color variants when breaking
~ Fixed: Confirmation appears when dropping save onto empty canvas
~ Fixed: Sauce density too high
~ Fixed: Hail is way too cold
~ Fixed: Humans continue panicking after extinguished
~ Fixed: Cloned pixels don't change state based on Cloner temperature
~ Fixed: Antifire doesn't react with Antifluid right
~ Fixed: Porcelain reforms immediately after breaking when hot
~ Fixed: Hot Bomb often melts itself
~ Fixed: Hard Yolk can't be mixed into Batter/Dough
[Technical]
+ Prop tool
+ Option for uncompressed raw save data
~ Save version is now sb2
~ New saves may not work in older versions
~ Old saves will work fine
+ Version handling system, warnings
+ Random will work when placed by cheating
~ FW_Ember no longer has a long name
+ runAfterAutogen function
2023-12-01 17:26:30 -05:00
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elements.rad_fluid.reactions = elements.radiation.reactions;
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elements.time_reverse = {
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color: "#ffffff",
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perTick: function() {
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pixelTicks -= 2;
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|
},
|
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|
|
rotatable: true,
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|
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|
category: "special",
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|
|
|
canPlace: false,
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|
}
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|
elements.steam_train = {
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color: "#DFDFDF",
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behavior: [
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|
"XX|CR:smoke|XX",
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|
"BO AND M1|XX|CR:smoke",
|
2024-05-15 12:53:21 -04:00
|
|
|
"XX|CR:smoke|XX"
|
Sandboxels v1.9.1
[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
+ Pipe
1. Draw a line with Pipe, maybe while paused
2. Wait for walls to form around it
3. Erase an exit point and allow Pipe to generate
+ Mayo
+ Mulch
+ Porcelain Shard (Hidden)
+ Jelly (Hidden)
[Coffee]
+ Coffee Bean
+ Coffee Ground (Hidden)
+ Coffee (Hidden)
[Nuts]
+ Nuts
+ Nut Meat (Hidden, from crushing)
+ Nut Butter (Hidden, from cooking)
+ Nut Milk (Hidden, from soaking)
[Festivities]
+ Candy is candy cane-colored
+ Mashed Potato (Hidden)
+ Skin will warm itself up when cold
[Other Changes]
+ Roots grow through Grass
~ Saplings no longer turn to wood all at once
~ Tree Branches no longer grow when burning
~ Tree Branches, Plant, and Grass are less flammable
+ Soda deoxidizes Rust and Copper
+ Balloons pop near absolute zero
+ Balloons pop when touching Clouds
+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
+ Humans get gas when eating Beans
+ Humans can take Gold Coins
+ Skin spawns at average body temperature
~ Skin no longer heals wounds
+ Snails can eat Lettuce
+ Tadpoles and Evergreen can be smashed
~ Rats no longer eat Rotten Meat
+ Rats can drink Milk
+ Lichen convert Gravel and Rock Wall to Dirt
+ Yeast ferments Sugar Water and Soda
+ Caramel freezes into Candy much colder
+ Baked Batter breaks into Crumbs
+ Rotten Meat or Cheese and Flies remove Fragrance
+ Primordial Soup spawns at a warmer temperature
+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
+ Glue can fix shards
+ Salt makes Water colder
+ Water breaks down Confetti into Cellulose
+ Hydrogen burns into some Steam
+ Hydrogen fusion releases Neutrons
+ Anesthesia breaks down to Oxygen at high temperatures
+ Castner–Kellner process
+ Sodium and Mercury reaction shocks and releases heat
+ Sulfur burns into Stench
+ Sugar dissolves in Milk
+ Salt dissolves in Sauce and Melted Cheese
+ Juice can be radiated
+ Carbonating Juice makes Soda
+ Seltzer can dissolve Limestone over time
+ Water can weather Limestone into Sand
+ Vinegar slowly dissolves the shell of Eggs
+ Baking Soda releases CO₂ when heated
+ Tuff melts into Magma
+ E-cloner ignores Wire, Sensor, and Battery
+ Cloners ignore Wall
+ Incense recipe
~ Fragrance now dissipates over time
~ Oxygen spreads Fragrance and Stench slower
~ Molten Solder no longer makes Fire
~ Recolored Molten Solder
~ Recolored Gold Coin
+ Insulation won't mix unless Shift is held
+ LEDs can break into Glass Shards
+ Cloners display element on hover
+ Author name appears if present in loaded save
+ Pressing ; toggles Replace mode
+ Methane Ice
- Removed Molten Baking Soda
[Bug Fixes]
~ Fixed: Flicker when stepping frame
~ Fixed: Lamp Oil burns forever
~ Fixed: Mushroom Gills don't conduct heat
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
~ Fixed: God Raying Gray Goo makes Rainbow
~ Fixed: Soda deletes Salt Water quickly
~ Fixed: Juice Ice darkens when melting
~ Fixed: Sand from Water weathering Tuff uses wrong color
~ Fixed: Hail doesn't apply color variants when breaking
~ Fixed: Confirmation appears when dropping save onto empty canvas
~ Fixed: Sauce density too high
~ Fixed: Hail is way too cold
~ Fixed: Humans continue panicking after extinguished
~ Fixed: Cloned pixels don't change state based on Cloner temperature
~ Fixed: Antifire doesn't react with Antifluid right
~ Fixed: Porcelain reforms immediately after breaking when hot
~ Fixed: Hot Bomb often melts itself
~ Fixed: Hard Yolk can't be mixed into Batter/Dough
[Technical]
+ Prop tool
+ Option for uncompressed raw save data
~ Save version is now sb2
~ New saves may not work in older versions
~ Old saves will work fine
+ Version handling system, warnings
+ Random will work when placed by cheating
~ FW_Ember no longer has a long name
+ runAfterAutogen function
2023-12-01 17:26:30 -05:00
|
|
|
],
|
|
|
|
|
category: "gases",
|
|
|
|
|
density: 99999,
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|
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|
state: "gas",
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}
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|
elements.polish = {
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|
color: "#aba593",
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tool: function(pixel) {
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|
if (elements.polish.reactions[pixel.element] && Math.random()<0.25) {
|
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|
|
|
var r = elements.polish.reactions[pixel.element];
|
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|
|
var color2 = r.color2;
|
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|
if (color2 !== undefined) {
|
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|
if (Array.isArray(color2)) { color2 = color2[Math.floor(Math.random()*color2.length)]; }
|
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|
var rgb = hexToRGB(color2);
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|
pixel.color = "rgb("+rgb.r+","+rgb.g+","+rgb.b+")";
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|
}
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|
}
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|
},
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|
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|
behavior: [
|
|
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|
"M2|M1|M2",
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|
"M1|DL%10|M1",
|
2024-05-15 12:53:21 -04:00
|
|
|
"M2|M1|M2"
|
Sandboxels v1.9.1
[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
+ Pipe
1. Draw a line with Pipe, maybe while paused
2. Wait for walls to form around it
3. Erase an exit point and allow Pipe to generate
+ Mayo
+ Mulch
+ Porcelain Shard (Hidden)
+ Jelly (Hidden)
[Coffee]
+ Coffee Bean
+ Coffee Ground (Hidden)
+ Coffee (Hidden)
[Nuts]
+ Nuts
+ Nut Meat (Hidden, from crushing)
+ Nut Butter (Hidden, from cooking)
+ Nut Milk (Hidden, from soaking)
[Festivities]
+ Candy is candy cane-colored
+ Mashed Potato (Hidden)
+ Skin will warm itself up when cold
[Other Changes]
+ Roots grow through Grass
~ Saplings no longer turn to wood all at once
~ Tree Branches no longer grow when burning
~ Tree Branches, Plant, and Grass are less flammable
+ Soda deoxidizes Rust and Copper
+ Balloons pop near absolute zero
+ Balloons pop when touching Clouds
+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
+ Humans get gas when eating Beans
+ Humans can take Gold Coins
+ Skin spawns at average body temperature
~ Skin no longer heals wounds
+ Snails can eat Lettuce
+ Tadpoles and Evergreen can be smashed
~ Rats no longer eat Rotten Meat
+ Rats can drink Milk
+ Lichen convert Gravel and Rock Wall to Dirt
+ Yeast ferments Sugar Water and Soda
+ Caramel freezes into Candy much colder
+ Baked Batter breaks into Crumbs
+ Rotten Meat or Cheese and Flies remove Fragrance
+ Primordial Soup spawns at a warmer temperature
+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
+ Glue can fix shards
+ Salt makes Water colder
+ Water breaks down Confetti into Cellulose
+ Hydrogen burns into some Steam
+ Hydrogen fusion releases Neutrons
+ Anesthesia breaks down to Oxygen at high temperatures
+ Castner–Kellner process
+ Sodium and Mercury reaction shocks and releases heat
+ Sulfur burns into Stench
+ Sugar dissolves in Milk
+ Salt dissolves in Sauce and Melted Cheese
+ Juice can be radiated
+ Carbonating Juice makes Soda
+ Seltzer can dissolve Limestone over time
+ Water can weather Limestone into Sand
+ Vinegar slowly dissolves the shell of Eggs
+ Baking Soda releases CO₂ when heated
+ Tuff melts into Magma
+ E-cloner ignores Wire, Sensor, and Battery
+ Cloners ignore Wall
+ Incense recipe
~ Fragrance now dissipates over time
~ Oxygen spreads Fragrance and Stench slower
~ Molten Solder no longer makes Fire
~ Recolored Molten Solder
~ Recolored Gold Coin
+ Insulation won't mix unless Shift is held
+ LEDs can break into Glass Shards
+ Cloners display element on hover
+ Author name appears if present in loaded save
+ Pressing ; toggles Replace mode
+ Methane Ice
- Removed Molten Baking Soda
[Bug Fixes]
~ Fixed: Flicker when stepping frame
~ Fixed: Lamp Oil burns forever
~ Fixed: Mushroom Gills don't conduct heat
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
~ Fixed: God Raying Gray Goo makes Rainbow
~ Fixed: Soda deletes Salt Water quickly
~ Fixed: Juice Ice darkens when melting
~ Fixed: Sand from Water weathering Tuff uses wrong color
~ Fixed: Hail doesn't apply color variants when breaking
~ Fixed: Confirmation appears when dropping save onto empty canvas
~ Fixed: Sauce density too high
~ Fixed: Hail is way too cold
~ Fixed: Humans continue panicking after extinguished
~ Fixed: Cloned pixels don't change state based on Cloner temperature
~ Fixed: Antifire doesn't react with Antifluid right
~ Fixed: Porcelain reforms immediately after breaking when hot
~ Fixed: Hot Bomb often melts itself
~ Fixed: Hard Yolk can't be mixed into Batter/Dough
[Technical]
+ Prop tool
+ Option for uncompressed raw save data
~ Save version is now sb2
~ New saves may not work in older versions
~ Old saves will work fine
+ Version handling system, warnings
+ Random will work when placed by cheating
~ FW_Ember no longer has a long name
+ runAfterAutogen function
2023-12-01 17:26:30 -05:00
|
|
|
],
|
|
|
|
|
reactions: {
|
|
|
|
|
"wood": { color2:"#872b00" },
|
|
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|
|
"glass": { color2:"#526158" },
|
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|
},
|
|
|
|
|
burn: 100,
|
|
|
|
|
burnTime: 2,
|
|
|
|
|
state: "gas",
|
|
|
|
|
canPlace: true,
|
|
|
|
|
category: "gases",
|
|
|
|
|
stain: -0.5
|
|
|
|
|
}
|
|
|
|
|
|
|
|
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|
window.addEventListener("load", function() {
|
|
|
|
|
eLists.FOOD = [];
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|
|
|
|
for (var element in elements) {
|
|
|
|
|
if (elements[element].isFood) {
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|
eLists.FOOD.push(element);
|
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|
|
|
}
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|
|
}
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|
|
|
|
})
|
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|
|
|
|
|
|
|
|
elements.food = {
|
|
|
|
|
color: ["#359100","#74b332","#b9d461","#dede7a"],
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
// Choose randomly from eLists.SEEDS
|
|
|
|
|
changePixel(pixel,eLists.FOOD[Math.floor(Math.random()*eLists.FOOD.length)]);
|
|
|
|
|
},
|
|
|
|
|
category: "food"
|
|
|
|
|
}
|
2023-12-14 15:20:52 -05:00
|
|
|
|
|
|
|
|
elements.liquid = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"XX|XX|XX",
|
|
|
|
|
"M2|XX|M2",
|
2024-05-15 12:53:21 -04:00
|
|
|
"M1|M1|M1"
|
2023-12-14 15:20:52 -05:00
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
2023-12-14 15:27:23 -05:00
|
|
|
elements.gas = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"M1|M1|M1",
|
|
|
|
|
"M1|XX|M1",
|
2024-05-15 12:53:21 -04:00
|
|
|
"M1|M1|M1"
|
2023-12-14 15:27:23 -05:00
|
|
|
],
|
|
|
|
|
state: "gas",
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
elements.liquid_gas = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"M1%25|M1%25|M1%25",
|
|
|
|
|
"M2|XX|M2",
|
2024-05-15 12:53:21 -04:00
|
|
|
"M1|M1|M1"
|
2023-12-14 15:27:23 -05:00
|
|
|
],
|
|
|
|
|
state: "gas",
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
elements.big_behavior = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
elements.small_behavior = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"CR:wood|CR:wood|CH:wood|CR:wood|CR:wood"
|
|
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
elements.big_behavior_del = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|XX|DL|XX|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
elements.odd_behavior = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|XX|XX|CR:wood",
|
|
|
|
|
"CR:wood|CR:wood|CR:wood|CR:wood",
|
|
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
elements.big_sponge = {
|
|
|
|
|
behavior: [
|
|
|
|
|
"DL:water|DL:water|DL:water|DL:water|DL:water",
|
|
|
|
|
"DL:water|DL:water|DL:water|DL:water|DL:water",
|
|
|
|
|
"DL:water|DL:water|XX|DL:water|DL:water",
|
|
|
|
|
"DL:water|DL:water|DL:water|DL:water|DL:water",
|
|
|
|
|
"DL:water|DL:water|DL:water|DL:water|DL:water",
|
|
|
|
|
],
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
elements.flipbook = {
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
if (pixel.frame === undefined) {
|
|
|
|
|
pixel.frame = 0;
|
|
|
|
|
pixel.color = "#ffffff"
|
|
|
|
|
}
|
|
|
|
|
pixel["frame"+pixel.frame] = pixel.color;
|
|
|
|
|
pixel.frame = (pixel.frame+1)%(pixel.frames || 10);
|
|
|
|
|
pixel.color = pixel["frame"+pixel.frame] || "#ffffff";
|
|
|
|
|
},
|
|
|
|
|
category: "special"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elements.clone_fluid = {
|
|
|
|
|
color: ["#d9d943","#c3c33a"],
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
behaviors.LIQUID(pixel);
|
|
|
|
|
// loop through adjacentCoords
|
|
|
|
|
for (var i=0; i < adjacentCoords.length; i++) {
|
|
|
|
|
var coords = adjacentCoords[i];
|
|
|
|
|
var x = pixel.x + coords[0];
|
|
|
|
|
var y = pixel.y + coords[1];
|
|
|
|
|
if (!isEmpty(x,y,true) && pixelMap[x][y].element !== "clone_fluid") {
|
|
|
|
|
changePixel(pixel,pixelMap[x][y].element);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
category: "machines",
|
|
|
|
|
state: "liquid",
|
|
|
|
|
density: 1000
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// elements.tester = {
|
|
|
|
|
// behavior: [
|
|
|
|
|
// "SM%5 AND MX|SM%5 AND MX|SM%5 AND MX",
|
|
|
|
|
// "SM%5 AND MX|XX|SM%5 AND MX",
|
|
|
|
|
// "SM%5 AND MX|SM%5 AND MX|SM%5 AND MX",
|
|
|
|
|
// ],
|
|
|
|
|
// category: "special"
|
2024-12-27 19:46:15 -05:00
|
|
|
// }
|
|
|
|
|
|
2025-04-13 22:48:44 -04:00
|
|
|
elements.hue_paint = {
|
|
|
|
|
color: elements.paint.color,
|
|
|
|
|
tool: (pixel) => {
|
|
|
|
|
let hsl;
|
|
|
|
|
if (pixel.color.match(/^rgb/)) {
|
|
|
|
|
hsl = RGBToHSL(pixel.color.match(/\d+/g));
|
2024-12-28 13:43:33 -05:00
|
|
|
}
|
2025-04-13 22:48:44 -04:00
|
|
|
if (hsl) {
|
|
|
|
|
let newRGB = hexToRGB(currentColorMap.hue_paint);
|
|
|
|
|
let newHSL = RGBToHSL([newRGB.r,newRGB.g,newRGB.b]);
|
|
|
|
|
hsl[0] = parseFloat(newHSL[0]);
|
|
|
|
|
hsl[1] = parseFloat(hsl[1]);
|
|
|
|
|
if (hsl[1] < 0.05) hsl[1] = 0.1;
|
|
|
|
|
hsl[2] = parseFloat(hsl[2]);
|
|
|
|
|
newRGB = HSLtoRGB(hsl);
|
|
|
|
|
newRGB[0] = Math.floor(newRGB[0]);
|
|
|
|
|
newRGB[1] = Math.floor(newRGB[1]);
|
|
|
|
|
newRGB[2] = Math.floor(newRGB[2]);
|
|
|
|
|
pixel.color = "rgb("+newRGB.join(",")+")";
|
|
|
|
|
delete pixel.origColor;
|
2025-01-08 13:00:52 -05:00
|
|
|
}
|
2025-04-13 22:48:44 -04:00
|
|
|
},
|
|
|
|
|
category: "special",
|
|
|
|
|
customColor: true,
|
Version 1.13.2 - January 11, 2026
+ Edit Mode
~ Moved Special tools to the edit tab
~ Expect more tools in the future
+ Relations - Multiple pixels as a single entity
+ Group and Ungroup tool in edit tab
+ Grouped pixels fall and move as one structure
+ Grouped pixels are ungrouped when broken or changing states
+ Grouped pixels can displace fluids (Experimental)
+ More Shift-Select functionality:
+ Battery can set a frequency to create timers
+ Image tool can set element
~ Fire begins more yellow and gets redder quicker
+ Icing (Hidden) made with Butter and Sugar
~ Liquids and Gases appear less grainy
~ Settings changes
+ Speed option in Settings to replace TPS button
+ Keybind: T to change TPS
~ Renamed E button to Elem button
~ Improved simulation speeds
- Removed World Gen
~ We recommend the PRNGworldgenlib.js mod, a much better world generator
- Removed Cheerful Mode
[Changes]
+ Escape can be pressed to cancel while drawing a line
+ Fillers can be painted and will fight other colors
+ Portals show destination lines when hovered over or selected
+ Portal In can be selected with the Elem button by typing 'Portal'
+ Lightning placed near certain elements will change color
+ Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
+ Worms can move through Mulch
+ Radiation will radiate Batter
+ Rad Steam causes Cheese to rot
~ Filters and Gates are Acid-resistant
~ Portals no longer teleport Fuse
~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
~ Unique flame colors for Nickel, Iron, and Mercury
~ Rearranged Special category
~ Opening the Info, Mods, or Settings menus will pause the game
~ Steam: All canvas sizes now stretch to the full screen width
+ Assigned densities to many solids
+ Keybind: Quote (") to toggle Edit Mode
[Bug Fixes]
~ Fixed: Dragging pixels through Filters creates ghost pixels
~ Fixed: Filters can break when transporting to Gates or Pipes
~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
~ Fixed: Broken modded saves are loaded every bootup
~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
~ Fixed: Portals can't transmit electricity if surrounded by pixels
~ Fixed: E-cloner can't be set to Fuse by clicking on it
~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
~ Fixed: Prop tool always unpauses after dialog
~ Fixed: Z and Backspace keys select Heat by default instead of Sand
~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
~ Fixed: Elem dialog doesn't close if button is pressed again
~ Fixed: Wrong font when language set to Italian
~ Fixed: Magnesium melts at a much lower temperature than expected
~ Fixed: Shift-selecting Random and inputting 'random' causes errors
[Technical]
~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
+ Pixel relations system
+ Used to group pixels together
+ '_r' pixel property to identify its relation (should be an integer)
+ 'trackPaint' element property (boolean)
+ 'painted' pixel property (color code) given to these elements when painted
+ "Failed to load" message instead of hanging forever
~ 'con' contents only render if element has existing 'canContain' property
~ 'onMouseDown' element event only triggers with left clicks
~ Acid Gas 'ignore' property is now identical to Acid
~ Elements with a set density but no state are set to solid
~ Fuse no longer shows hidden element
~ Save version is now sb7
2026-01-11 13:52:44 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elements.burn_powder = {
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
if (pixelTicks - pixel.start < 30) {
|
|
|
|
|
doDefaults(pixel);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (pixelTicks - pixel.start < 30 * 2 && Math.random() < 0.95) {
|
|
|
|
|
doDefaults(pixel);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
behaviors.POWDER(pixel);
|
|
|
|
|
},
|
|
|
|
|
tempHigh: 30,
|
|
|
|
|
stateHigh: ["fire","fire","fire","ash"],
|
|
|
|
|
category: "special",
|
|
|
|
|
state: "solid",
|
|
|
|
|
density: 1500
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elements.burn_fluid = {
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
if (pixelTicks - pixel.start < 30) {
|
|
|
|
|
doDefaults(pixel);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (pixelTicks - pixel.start < 30 * 2 && Math.random() < 0.95) {
|
|
|
|
|
doDefaults(pixel);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
behaviors.LIQUID(pixel);
|
|
|
|
|
},
|
|
|
|
|
tempHigh: 30,
|
|
|
|
|
stateHigh: ["steam","smoke"],
|
|
|
|
|
category: "special",
|
|
|
|
|
state: "liquid",
|
|
|
|
|
density: 1000
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elements.color_eraser = {
|
|
|
|
|
tool: function(pixel) {
|
|
|
|
|
let color1 = pixel.color.match(/\d+/g);
|
|
|
|
|
let pixels = floodPixels(pixel.x, pixel.y, (p) => {
|
|
|
|
|
if (!p.color.match(/^rgb/)) return false;
|
|
|
|
|
let color2 = p.color.match(/\d+/g);
|
|
|
|
|
|
|
|
|
|
if (Math.abs(color2[0] - color1[0]) < 30 &&
|
|
|
|
|
Math.abs(color2[1] - color1[1]) < 30 &&
|
|
|
|
|
Math.abs(color2[2] - color1[2]) < 30) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
pixels.forEach((p) => {
|
|
|
|
|
deletePixel(p.x, p.y);
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
category: "special"
|
2025-04-13 22:48:44 -04:00
|
|
|
}
|