sandboxels/mods/randomelements.js

131 lines
4.1 KiB
JavaScript
Raw Normal View History

const adjectives = ["shiny", "glowing", "dark", "bright", "heavy", "light", "hot", "cold", "hard", "soft", "smooth", "rough", "round", "sharp", "sweet", "sour", "bitter", "salty", "savory"];
const nouns = ["metal", "crystal", "stone", "powder", "liquid", "gas", "plasma", "slime", "sand", "dust", "rock", "lava", "ice", "vapor", "ash", "soot", "sludge"];
const elementNames = [];
while (elementNames.length < 300) {
const adjective = adjectives[Math.floor(Math.random() * adjectives.length)];
const noun = nouns[Math.floor(Math.random() * nouns.length)];
const name = `${adjective}_${noun}`;
if (!elementNames.includes(name)) {
elementNames.push(name);
}
}
const nounTemperatures = {
metal: {tempLow: 1000, tempHigh: 1800},
crystal: {tempLow: 500, tempHigh: 1000},
stone: {tempLow: 600, tempHigh: 1200},
powder: {tempLow: 100, tempHigh: 500},
liquid: {tempLow: -100, tempHigh: 100},
gas: {tempLow: -200, tempHigh: -100},
plasma: {tempLow: 8000, tempHigh: 20000},
slime: {tempLow: -10, tempHigh: 30},
sand: {tempLow: 100, tempHigh: 500},
dust: {tempLow: 50, tempHigh: 200},
rock: {tempLow: 500, tempHigh: 1000},
lava: {tempLow: 700, tempHigh: 1200},
ice: {tempLow: -50, tempHigh: 0},
vapor: {tempLow: -50, tempHigh: 100},
ash: {tempLow: 200, tempHigh: 500},
soot: {tempLow: 200, tempHigh: 500},
sludge: {tempLow: -10, tempHigh: 100}
}
const nounColors = {
metal: ["#999999", "#bbbbbb", "#cccccc", "#dddddd", "#eeeeee"],
crystal: ["#77ffff", "#88eeff", "#99ddff", "#aaccff", "#bbbbff"],
stone: ["#888888", "#999999", "#aaaaaa", "#bbbbbb", "#cccccc"],
powder: ["#eeeeee", "#ffffff", "#dddddd", "#cccccc", "#bbbbbb"],
liquid: ["#336699", "#4477aa", "#5588bb", "#6699cc", "#77aadd"],
gas: ["#ffffff", "#eeeeee", "#dddddd", "#cccccc", "#bbbbbb"],
plasma: ["#ff9966", "#ffaa77", "#ffbb88", "#ffcc99", "#ffddaa"],
slime: ["#88cc88", "#99dd99", "#aaddaa", "#bbeebb", "#ccffcc"],
sand: ["#cccccc", "#dddddd", "#eeeeee", "#ffffff", "#eeeeee"],
dust: ["#aaaaaa", "#bbbbbb", "#cccccc", "#dddddd", "#eeeeee"],
rock: ["#777777", "#888888", "#999999", "#aaaaaa", "#bbbbbb"],
lava: ["#ff4400", "#ff5511", "#ff6622", "#ff7733", "#ff8844"],
ice: ["#66cccc", "#77dddd", "#88eeee", "#99ffff", "#aaffff"],
vapor: ["#ffffff", "#eeeeee", "#dddddd", "#cccccc", "#bbbbbb"],
ash: ["#cccccc", "#dddddd", "#eeeeee", "#ffffff", "#eeeeee"],
soot: ["#333333", "#444444", "#555555", "#666666", "#777777"],
sludge: ["#886633", "#997733", "#a98844", "#bb9944", "#ccaa55"]
};
const adjectiveStates = {
shiny: "solid",
glowing: "gas",
dark: "solid",
bright: "gas",
heavy: "solid",
light: "gas",
hot: "solid",
cold: "solid",
hard: "solid",
soft: "liquid",
smooth: "liquid",
rough: "solid",
round: "liquid",
sharp: "solid",
sweet: "liquid",
sour: "liquid",
bitter: "liquid",
salty: "solid",
savory: "liquid"
};
// Map noun to behavior
const nounBehaviors = {
metal: behaviors.WALL,
crystal: behaviors.WALL,
stone: behaviors.WALL,
powder: behaviors.POWDER,
liquid: behaviors.LIQUID,
gas: behaviors.GAS,
plasma: behaviors.GAS,
slime: behaviors.LIQUID,
sand: behaviors.POWDER,
dust: behaviors.POWDER,
rock: behaviors.WALL,
lava: behaviors.LIQUID,
ice: behaviors.WALL,
vapor: behaviors.GAS,
ash: behaviors.POWDER,
soot: behaviors.POWDER,
sludge: behaviors.LIQUID
};
// Generate elements
for (const name of elementNames) {
const [adjective, noun] = name.split("_");
const baseColor = nounColors[noun];
const {tempLow, tempHigh} = nounTemperatures[noun];
let temp = Math.random() * (tempHigh - tempLow) + tempLow;
if (adjective === "hot") {
temp *= 1.5;
} else if (adjective === "cold") {
temp /= 2;
}
elements[name] = {
color: baseColor,
behavior: nounBehaviors[noun],
category: "random elements",
state: adjectiveStates[adjective],
temp: temp,
density: Math.random() * 100,
viscosity: Math.random() * 100
};
}