Version 1.12 - July 17, 2025 - Saves For All
[Version 1.12 - July 17, 2025 - Saves For All]
+ Featured Saves tab
+ Discord Saves tab
+ Browse community-made saves from our server
+ Lye, a reactive powder
+ Invar, a dark metal alloy (Hidden)
+ Streak View (Press 4)
[Steam Edition Changes]
+ Workshop support
+ Add and load community-made saves
+ Publish saves for everyone to discover
+ Save tagging support
+ Rich Presence support for Discord and Steam Chat
+ Show off your current element and canvas state
~ Saves are stored in a new game data folder instead of slots
+ Mods can be loaded from the game data folder for offline use
~ Dependencies are currently not supported for local files
+ "Open Data Folder" button in Settings
+ Steam automatically selects supported languages
+ Save author name will default to Steam username
- Hid "Clear Saves" button
~ Version and element count are shown again
[Changes]
+ Button click animations
+ Corn has gravity
+ Cloner elements can be set by clicking over them
+ Dyes can be mixed into liquids
+ Sand can be dyed into Color Sand
+ Stained Glass can be made by melting Glass with certain metals
+ Batteries are breakable
+ Vaccine and Antidote can freeze
+ Small amounts of Vaccine can be made by boiling Antibody
+ Vaccine can be made by mixing Antibody with Sugar Water
+ Cream can be turned into Yogurt
+ Clay and Brick Rubble makes Clay Soil
+ Slime rots Meat
+ Glue turns Crumb into Bread
+ Yeast ferments Wheat
+ Vinegar-Ammonia reaction
+ Bleach-Baking Soda reaction
+ Blood bubbles before boiling
+ Infection passively creates Plague
+ Pool Water slowly breaks down DNA
+ Distilling Oil with Hydrogen makes Sulfur and Water (Claus process)
+ Greek Fire is made with Oil and Sap, instead of Sulfur
+ Sulfur stains Silver
+ Candy from freezing Honey or Molasses has a unique color
+ Ember changes color when hitting elements with flame colors
+ Plasma can heat existing pixels when placed over them
+ Magnesium-Acid reaction produces Hydrogen
+ Gold variants are immune to Acid
+ Acid decomposes at extreme temperatures
+ Ammonia decomposes at high temperatures
+ Copper Sulfate reacts with other carbs like Sugar
+ Molten Caustic Potash electrolysis
+ Virus and Strange Matter ignore Pointer
+ Neutrons radiate Glass Shards
+ Cancer kills Homunculi
+ Anesthesia and Alcohol Gas calm Humans
~ Human will be selected when using Pick on Head or Body
~ Tweaked Diamond formation
~ Walls and Pipes don't change Light color
~ God Ray is better at extinguishing fires
~ Ember no longer produces Fire on its own
~ Salt Water electrolysis produces Lye (Chloralkali process)
~ Sodium-Water reaction produces Lye
~ Improved Sodium-Acid reaction
~ Potassium-Acid reaction is more violent
~ Acid no longer deletes Smoke or Fire
~ Gallium-Aluminum reaction is more destructive
~ Supernovae create Mercury and Aluminum
~ Antimatter no longer explodes when hitting the border
~ Lightning no longer explodes when hitting the border on Void mode
~ Uranium releases Radiation more consistently when falling
~ Rats release Plague more consistently when falling
~ Molten Stained Glass has colorful Fire
+ Rainbow and Static affect the color of Fire
~ Canvas will shrink dynamically to fit screen width
+ Empty canvases will be reset automatically when window is resized
+ Saves menu tabs
~ Saves menu takes up more screen space
~ Modded saves automatically reload the save and remove new mods after session
+ Sandboxels will reload on canvas reset after changing mods
+ TPS is restored after unloading a save
+ Button to reload after adding or removing mods
~ Currently-loaded save will be underscored in menu
~ Saves keep track of standalone version (i.e. Steam)
~ Save warnings use native Sandboxels prompts
~ Reset Warning setting affects save loading popup on non-empty canvas
- Loading a save no longer changes your selected view
~ 'Reset Scene' buttons in Settings now confirm before resetting
~ Cursor color is affected by theme color
~ Canvas Size and Worldgen settings automatically reset empty canvases
~ Updated styling of bottom links
~ Links are underlined when hovered over
~ Prompts are closed when elements are deselected
~ Confirm buttons for data reset prompts are red to show danger
~ Entering an invalid TPS no longer resets to 30 TPS
~ Recolored Gold
~ Recolored Zinc
~ Recolored Nickel
~ Recolored Tungsten
~ Recolored Sulfur
~ Recolored Brass
~ Recolored Sterling
~ Recolored Solder
~ Recolored Molten Aluminum and removed heat glow
~ Recolored Molten Caustic Potash and removed Fire
~ Recolored Soda made from Juice
~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text
~ Prop tool can convert between boolean and number types
+ Broth alias 'Soup'
+ Jelly alias 'Jam'
+ Soda alias 'Cola'
+ Hard Yolk alias 'Fried Egg'
+ Gunpowder alias 'Black Powder'
[Bug Fixes]
~ Fixed: Enabled mods can be stuck behind input box
~ Fixed: Flies and Bees get stuck on Loop border modes
~ Fixed: Rock Wall and Bless can't be used as Image element
~ Fixed: Screenshots don't include background color if it was never set
~ Fixed: Corrupted save error messages don't appear
~ Fixed: Large save canvases can go off-screen
~ Fixed: Cheerful Mode setting button has old behavior
~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work
~ Fixed: runEveryTick() runs even when paused
~ Fixed: World gen replaces Destroyable border pixels with Wall
~ Fixed: Random events and modded per-tick events don't happen when stepping ticks
~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths
~ Fixed: Unpaint tool removes fancy textures
~ Fixed: Category buttons don't glow in Unlock as Discovered mode
~ Fixed: Coolers and Freezers affect insulative elements
~ Fixed: Lightning heats insulative elements
~ Fixed: Dark element button text isn't triggered by buttonColor
~ Fixed: Force-loaded mod dependencies don't load properly on Steam
~ Fixed: Theme background doesn't affect entire page on Steam Edition
[Technical]
+ New helper functions:
+ getPixel(x, y) -> Pixel object or null
+ tryCreate(element, x, y, replace?) -> Pixel object or null
+ tryDelete(x, y) -> Pixel object or null
+ 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2))
+ 'onClicked' element property, called when the pixel is clicked on (function(pixel,element))
+ 'skip' pixel property, skips simulation of the pixel
+ 'RL' behavior rule, releases an element in any available space
+ 'clear' view property for clearing the canvas layers, defaults to true
+ modIsEnabled(str) function, checks only file names (e.g. "glow.js")
+ promptChoose() for multiple-choice prompts
+ promptDir() for direction-based prompts
~ Debug console has been re-enabled on Steam Edition
~ Pick and Erase tools are no longer hard-coded
~ Sensor 'sense' property can take multiple comma-separated values
~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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{"#lang.name":"😂🗣","land":"🌍","liquids":"🫗","life":"♥️","powders":"🥣","solids":"🧱","energy":"⚡️","weapons":"⚔️🇸","gases":"⛽️🇸","food":"🍲","machines":"🏭","special":"✨","other":"◼️","states":"💨💧🧊","heat":"♨️","cool":"🆒️","erase":"✏️➖️🪵➖️◼️","drag":"🖐✊","pick":"👉","mix":"🥣","lookup":"🔎","shock":"➡️⚡","paint":"🎨🖌","sand":"⏳","water":"💧","salt_water":"🧂💧","sugar_water":"🍬💧","seltzer":"✨💧","dirty_water":"🗑️💧","pool_water":"🎱💧","dirt":"🟫⛰️","mud":"🟫⛰️➕️💧","wet_sand":"⏳➕️💧","rock":"🪨","rock_wall":"🪨🧱","mudstone":"🟫⛰️➕️💧 🪨","packed_sand":"🧳 ⏳","plant":"🌱","dead_plant":"💀🌱","frozen_plant":"❄️🌱","grass":"🌱🟩⛰️","algae":"🌊🌱","concrete":"🧱🩶","wall":"🧱","fire":"🔥","bomb":"💣","steam":"♨️💨","ice":"🧊","rime":"💨➡️🧊","snow":"❄️❄️","slush":"💧➖🧊","packed_snow":"🧳❄️","wood":"🪵","smoke":"🚬","magma":"🌋🟧💧","plasma":"🟪🔥🔥","cold_fire":"🥶🔥","glass":"👓➖️🇸","molten_glass":"🫠👓","molten_rad_glass":"🫠☢️👓➖️🇸","rad_glass":"☢️👓➖️🇸","meat":"🍖","rotten_meat":"🤮🍖","cured_meat":"🧂🍖","cooked_meat":"🔥🍖","frozen_meat":"❄️🍖","salt":"🧂","molten_salt":"🫠🧂","sugar":"🧂➕😋","flour":"🌾➖🌱","wire":"🔋➖➖💡","battery":"🔋","cloner":"🟨➡️🟨🟨","sensor":"👀✋⚙️ ","heater":"➡️♨️","cooler":"➡️🆒","random":"🔄❓️","image":"🖼️","unpaint":"❌️🖌️🎨","uncharge":"❌⚡","unburn":"❌🔥 🧯","smash":"💥","filler":"🟪🟪🟪🟪🟪","lattice":"🟪⬛🟪⬛🟪","gravel":"🤏🪨","slime":"🐌➖🐚➖🐛","cement":"💧🏗🪨","dust":"🌫️","void":"⬛️","sun":"☀️","cell":"🦠","cancer":"♋😈🦠","dna":"🧬","plague":"😈🦠","worm":"🪱","frozen_worm":"❄️🪱","flea":"🦟🤏","termite":"🪵👄🐜","ant":"🐜","spider":"🕷️","web":"🕸️","fly":"🪰","firefly":"🔥🪰","bee":"🐝","hive":"🏠🐝","stink_bug":"👃😖🐛","dead_bug":"💀🐜","human":"👤","body":"🧍➖🧑","head":"👨","bird":"🐦","rat":"🐀","frog":"🐸","frozen_frog":"❄️🐸","tadpole":"👶🐸","fish":"🐟","frozen_fish":"❄️🐟","slug":"🐌➖️🐚","snail":"🐌","burner":"➡️🔥","superheater":"➡️♨️♨️","freezer":"➡️🆒🆒","pipe":"🪈","pipe_wall":"🪈🧱","mixer":"🌀🎛","grinder":"🔨⛓️💥🎛","fuse":"🧨➖🟥","ewall":"⚡️🧱","torch":"🔦","spout":"🚰","udder":"🐄➖🐮","bone_marrow":"🦴🍖","bone":"🦴","ball":"⚽️","balloon":"🎈","antipowder":"❌️⏳🧂","antimolten":"❌🌋🟧💧","antifire":"❌🔥","antifluid":"❌💧","antigas":"❌️⛽️","vertical":"↕️","horizontal":"↔️","ash":"⚱️","molten_ash":"🫠⚱️","light":"🔦","liquid_light":"💧🔦","laser":"🟥🔦","pointer":"🟥🔦🕛➡️🫥","charcoal":"⬛🪨","tinder":"🔥🪵","sawdust":"🪵🌫️","hail":"🌧️🧊","hydrogen":"💨🇭","oxygen":"💨🅾️","nitrogen":"💨🇳","helium":"🇭🎈➖🟥","anesthesia":"⛽️🫁➡️😴","carbon_dioxide":"🥤⛽️","bubble":"🫧","ammonia":"🐟💩💨⛽️","liquid_ammonia":"💧🐟💩💨⛽️","oil":"🛢","lamp_oil":"🪔🛢","propane":"3️⃣🇨⛽️","liquid_propane":"💧3️⃣🇨⛽️","methane":"🍑💨⛽️","liquid_methane":"💧🍑💨⛽️","stained_glass":"🌈👓","molten_stained_glass":"🫠🌈👓","art":"🎨","rainbow":"🌈","static":"⬛⬜","border":"🛑🚧","clay":"🏺➖🥵","clay_soil":"🏺➖🥵🟫⛰️","brick":"🧱🤏","ruins":"🏚","porcelain":"🏺⬜","sapling":"🌱➡️🌳","pinecone":"🌲➖⏰","evergreen":"🌲","cactus":"🌵","kelp":"🌊🌿","seeds":"🌱➖⏰","grass_seed":"🌱🟩⛰️➖⏰","wheat_seed":"🌾🍞➖⏰","straw":"🌾🥤","paper":"<EFBFBD>
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