sandboxels/style.css

724 lines
16 KiB
CSS
Raw Normal View History

2022-04-19 20:03:11 -04:00
html, body {
width: 100%;
min-height: 100vh;
margin: 0;
}
html {
background-color: #000000;
}
:root {
--theme: rgb(127, 127, 127);
--theme-dark: rgb(63.5, 63.5, 63.5); /* color/2 */
--theme-darker: rgb(25, 25, 25); /* color/5 */
--theme-darker-opac85: rgba(25, 25, 25, 0.85);
--theme-darkest: rgb(0, 0, 0); /* color-127 */
--theme-darkest2: rgb(0, 0, 0); /* color-191 */
--theme-opac85: rgba(127, 127, 127, 0.85);
--theme-opac75: rgba(127, 127, 127, 0.75);
--theme-opac50: rgba(127, 127, 127, 0.5);
--theme-opac25: rgba(127, 127, 127, 0.25);
--theme-opac10: rgba(127, 127, 127, 0.1);
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}
/* Load the font PressStart2P-Regular.ttf */
@font-face {
font-family: 'Press Start 2P';
src: url('fonts/PressStart2P-Regular.ttf');
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
@font-face {
font-family: 'VT323';
src: url('fonts/VT323-Regular.ttf');
2022-04-19 20:03:11 -04:00
}
body {
font-family: 'Press Start 2P', 'VT323', Arial;
background-color: var(--theme-darkest2);
color: #ffffff;
caret-color: #e6d577;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
::-moz-selection {
background: #948a54;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
::selection {
background: #948a54;
2022-04-19 20:03:11 -04:00
}
.pagetitle {
padding: 10px;
padding-bottom: 0px;
font-size: 0.75em;
position: absolute;
top: 0;
left: 0;
2022-04-19 20:03:11 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
a, .saveOption {color: rgb(255, 0, 255);text-decoration: none;}
a:hover, .saveOption:hover {filter: brightness(200%);}
a:active, a:hover:active, .saveOption:active, .saveOption:hover:active {filter: brightness(275%);}
2022-04-19 20:03:11 -04:00
#gameDiv { /*game canvas*/
border: 3px solid var(--theme-opac85);
position: relative;
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Old versions of Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none;
/* margin-top: 15px; */
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
.gameDiv-wide {
margin-top: 0!important;
border: none!important;
2022-11-16 19:18:57 -05:00
}
2025-04-07 14:24:50 -04:00
.standalone.mobile #savesButton, .standalone.mobile #extraInfo {
display: none
2025-04-07 14:24:50 -04:00
}
2025-04-19 22:23:38 -04:00
.standalone #extraInfo {
display: none
2025-04-19 22:23:38 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
#game {
image-rendering: pixelated;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
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#bottomInfoBox { /* place under the game canvas */
margin: 1.5em 50px 0px 50px;
font-family: 'Arial';
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}
2023-06-04 18:38:07 -04:00
#bottomTopBox {
text-align: center;
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}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
#bottomTopBoxColumns {
display:flex; justify-content: space-around
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
}
@media screen and (max-width: 1300px) {
#bottomTopBoxColumns {
display:block; justify-content: unset;
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
}
@media screen and (min-width: 1300px) {
#newsletterFrame {
border: none!important;
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
}
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#bottomLeftBox {
float: left;
width: 50%;
text-align: left;
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}
#bottomRightBox {
float: right;
width: 50%;
text-align: right;
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}
table {
border-collapse: collapse;
background-color: rgba(255, 255, 255, 0.125);
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}
#controlsTable {
width: 75%;
margin-left: auto;
margin-right: 0px;
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}
/* alternating table row colors */
tr:nth-child(even) {
background-color: rgba(255, 255, 255, 0.0625);
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}
th, td {
text-align: left;
padding: 8px;
border: 1px solid #9f9f9f;
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}
kbd {
/* Look like a button */
display: inline-block;
padding: 0.2em 0.6em 0.3em;
font-size: 90%;
font-weight: 700;
color: rgb(255, 255, 255);
background-color: rgb(95, 95, 95);
border-radius: 0.2em;
border: 1px solid #000;
box-shadow: 0 1px 0 rgba(255, 255, 255, 0.2), 0 0 0 2px rgba(0, 0, 0, 0.05);
font-family: 'Arial';
cursor: pointer;
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}
2023-12-19 13:27:32 -05:00
kbd:active {filter: brightness(70%);}
2022-04-19 20:03:11 -04:00
#infoParent, #modParent, #settingsParent, .menuParent {
display: none;
position: absolute;
border: 4px solid var(--theme);
left: 50%;
top: 5%;
transform: translate(-50%, 0%);
width: 95%;
height: 60%;
max-width: 700px;
max-height: 450px;
background-color: var(--theme-darker-opac85);
backdrop-filter: blur(3px);
z-index:99999
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
#infoScreen, #modManager, #settingsMenu, .menuScreen {
position: absolute;
height:calc(100% - 20px);
width:calc(100% - 20px);
padding: 10px;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
/* background-color: rgb(31, 31, 31); */
overflow-x: hidden;
z-index: 10;
2022-04-19 20:03:11 -04:00
}
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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padding-bottom: 1em;
padding-left: 1em;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
.saveSlot:last-child {
border-bottom: solid var(--theme);
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
.saveOption {
float: right;
padding-left: 2em;
padding-right: 1em;
color: #ff00ff;
cursor: pointer;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
.saveOption:first-child {
padding-right: 2em;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
.saveOption[disabled="true"] {
color: gray;
cursor: not-allowed;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
#saveFile, #loadFile, #saveConfirm, #promptOK, .promptOK, #promptCancel, #promptConfirm {
background-color: var(--theme-darkest2);
text-align: center;
vertical-align: middle;
height: 3em;
line-height: 3em;
position:absolute;
bottom: 0;
cursor: pointer;
border-top: 4px solid var(--theme);
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
#saveConfirm, #promptOK, .promptOK {
bottom: 0;
position: fixed;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
#saveFile, #promptCancel {
left: 0;
width: 50%;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
#loadFile, #promptConfirm {
right: 0;
width: 50%;
border-left: 4px solid var(--theme);
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
#saveConfirm, #promptOK, .promptOK {
left: 0;
width: 100%;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
2022-04-19 20:03:11 -04:00
button, input[type="submit"], input[type="reset"] {
background: none;
color: inherit;
border: none;
padding: 0;
font: inherit;
cursor: pointer;
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}
.usingTab button:focus {
filter: brightness(75%);
outline: none;
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}
#underBox {
position: relative;
left: 50%;
transform: translate(-50%, -0%);
margin-top: 10px;
width: 100%;
}
#underDiv {
background-color: var(--theme-darkest);
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}
#controls button {
padding: 5px 10px;
border-radius: 5px;
font-size: 1em;
text-shadow: 0.5px 1px 4px #000000;
color: rgba(255, 255, 255, 0.85);
border: 2px solid var(--theme-opac85);
margin: 0px 4px 4px 4px;
font-variant: small-caps;
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}
#controls button.bright {
text-shadow: 0.5px 1px 4px #ffffff;
color: rgba(0, 0, 0, 0.85);
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}
/*Darken when active*/
#controls button:active, #controls button:active:hover {
filter: brightness(60%);
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}
#controls button:hover {
filter: brightness(90%);
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}
#controls button:disabled {
cursor: not-allowed;
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}
#controls button[current="true"], #controls button[on="true"] {
border: 2px solid #ffffff;
filter: brightness(110%);
/* box-shadow: 0 5px 15px rgba(255, 255, 255, .4); */
color: rgba(255, 255, 255, 1);
2022-04-19 20:03:11 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
#controls .elementButton[current="true"] {
border: 2px solid #5ee05e;
box-shadow: 0px 1px 15px rgba(0, 255, 0, .75);
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
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#controls button.bright[current="true"] {
color: rgba(0, 0, 0, 1);
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}
#controls button[on="true"] {
border-color:lime;
color:lime;
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}
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
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Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
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2022-04-19 20:03:11 -04:00
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2022-04-19 20:03:11 -04:00
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2022-04-19 20:03:11 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
#extraInfo small, #extraInfo p {
display: inline-block;
margin-top: 0;
margin-bottom: 0;
margin-right: 1em;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
#extraInfo small {
margin-bottom: 10px;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
.gameDiv-wide .extraInfo-right {
float:right
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
2022-04-19 20:03:11 -04:00
#toolControls, #category-tools {
white-space: nowrap;
overflow-x: auto;
overflow-y: hidden;
width: 100%;
display: flex;
justify-content: flex-start;
2024-08-02 16:21:02 -04:00
}
#toolControls button, #category-tools button {
flex-grow: 1;
}
#toolControls button {
background-color: var(--theme-darkest2);
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}
Version 1.10.2 - December 15, 2024 - Birthday III [Version 1.10.2 - December 15, 2024 - Birthday III] + Cheese Powder, from breaking Cheese + Chocolate Powder, from breaking Chocolate [Changes] ~ Drawing lines shows a preview of pixel placement ~ Updated Brick texture for better shading ~ LEDs, Light Bulbs, and Fireflies can be painted + Humans panic when seeing dangerous things, like Fire + Humans change direction after hitting walls ~ Humans eat more consistently ~ Humans have a panic limit ~ Humans no longer eat Human meat ~ Smash tool moves pixels if they can't be broken + Steam decomposes at extreme temperatures + Ruins has a Brick texture ~ Brick Rubble no longer breaks into Dust ~ Recolored Brick Rubble + Glass has a light border ~ Fancy textures have grain, besides Glass + Rock Wall can be made by gluing Rocks + Brick can be made by gluing Brick Rubble + Mudstone can be made by gluing Dirt + Packed Sand can be made by Sand + Sponges can dry Mud and Wet Sand + Clay can be made by dissolving Wet Sand in Acid + Cement can be made with Clay and Quicklime ~ Quicklime no longer turns into Limestone on its own + Plastic breaks into Beads + Charcoal slowly stains solids + Animals can spawn Eggs or offspring in Water + Seeds planted under soil will rise + Birds eat Spiders and their Webs + Rocks destroy Webs + Frogs release Steam when cooked + Worms break down Fiber ~ Worms compost some Sawdust into Dirt + Soap kills Snails and Slugs + Soap removes Slime + Alcohol kills Flower Pistils + Mercury kills Algae ~ Sap boils into some Steam ~ Bread is less flammable + Ammonia affects Wheat + Poison dirties Salt Water, Sugar Water, and Seltzer + Water on burning Oil will explode + Bleach reacts with Nut Oil and Grease + Baking Soda reacts with Soap + Copper Sulfate kills Spiders + Copper Sulfate stains Zinc + Bless removes Heat Ray + Plague makes Heads green + Plague destroys Skin + Hair absorbs some Water ~ Breaking Balloons makes some Pop ~ Cheese flows slower ~ Coffee Grounds in Milk brew into Coffee instead ~ Mushroom Spores no longer break ~ Acid Clouds don't precipitate when too hot or cold ~ Border can be painted ~ Tweaked Charcoal heat color ~ Moved Light Bulb to after LEDs + Midas Touch turns Paper green ~ Midas Touch turns Humans into solid Gold instead of Coins + Wall alias 'Solid' + Mayo alias 'Mayonnaise' + Alcohol alias 'Ethanol' + Unbreakable elements are clarified in element info ~ Screenshots download with name of current save ~ Pixel count turns red when all canvas sizes are full ~ Log messages have a black shadow to read on bright backgrounds ~ TPS dialog displays minimum and maximum [Bug Fixes] ~ Fixed: Replace Mode causes pixels to float while placing ~ Fixed: Detached Heads and dead Humans can eat food ~ Fixed: Pixel alpha isn't set from element properties on creation ~ Fixed: Molten Thermite continues to heat when not burning ~ Fixed: Prop tool can't set value when existing value is null ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!) ~ Fixed: Pixels with burnt states never burn when using Prop tool ~ Fixed: Prop tool doesn't retain "0" value on next dialog ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties ~ Fixed: Placing Fire on insulative pixels heats them ~ Fixed: Burning heats insulative pixels ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax ~ Fixed: Erasing with Lookup selected will only erase 1x1 ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps ~ Fixed: Hail doesn't conduct heat ~ Fixed: Hail cannot break solids without a defined state ~ Fixed: Breaking Humans eventually creates Sand and Cement ~ Fixed: Element buttons arranged in weird columns after certain issues ~ Fixed: Ball doesn't have density and floats on gases [Technical] + BORDER render preset + 'grain' element property + 'toolHoverStat' element property, function that takes the hovered pixel while selected + 'buttonColor' element property ~ Humans now eat any element with true 'isFood' property ~ Pixels with 0% alpha won't appear in Basic View ~ LEDs with 0% alpha will only appear when powered + releaseElement function has option to replace liquids ~ Fixed: lineCoords function returns duplicate values + empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
#elementControls {
flex-direction: column;
Version 1.10.2 - December 15, 2024 - Birthday III [Version 1.10.2 - December 15, 2024 - Birthday III] + Cheese Powder, from breaking Cheese + Chocolate Powder, from breaking Chocolate [Changes] ~ Drawing lines shows a preview of pixel placement ~ Updated Brick texture for better shading ~ LEDs, Light Bulbs, and Fireflies can be painted + Humans panic when seeing dangerous things, like Fire + Humans change direction after hitting walls ~ Humans eat more consistently ~ Humans have a panic limit ~ Humans no longer eat Human meat ~ Smash tool moves pixels if they can't be broken + Steam decomposes at extreme temperatures + Ruins has a Brick texture ~ Brick Rubble no longer breaks into Dust ~ Recolored Brick Rubble + Glass has a light border ~ Fancy textures have grain, besides Glass + Rock Wall can be made by gluing Rocks + Brick can be made by gluing Brick Rubble + Mudstone can be made by gluing Dirt + Packed Sand can be made by Sand + Sponges can dry Mud and Wet Sand + Clay can be made by dissolving Wet Sand in Acid + Cement can be made with Clay and Quicklime ~ Quicklime no longer turns into Limestone on its own + Plastic breaks into Beads + Charcoal slowly stains solids + Animals can spawn Eggs or offspring in Water + Seeds planted under soil will rise + Birds eat Spiders and their Webs + Rocks destroy Webs + Frogs release Steam when cooked + Worms break down Fiber ~ Worms compost some Sawdust into Dirt + Soap kills Snails and Slugs + Soap removes Slime + Alcohol kills Flower Pistils + Mercury kills Algae ~ Sap boils into some Steam ~ Bread is less flammable + Ammonia affects Wheat + Poison dirties Salt Water, Sugar Water, and Seltzer + Water on burning Oil will explode + Bleach reacts with Nut Oil and Grease + Baking Soda reacts with Soap + Copper Sulfate kills Spiders + Copper Sulfate stains Zinc + Bless removes Heat Ray + Plague makes Heads green + Plague destroys Skin + Hair absorbs some Water ~ Breaking Balloons makes some Pop ~ Cheese flows slower ~ Coffee Grounds in Milk brew into Coffee instead ~ Mushroom Spores no longer break ~ Acid Clouds don't precipitate when too hot or cold ~ Border can be painted ~ Tweaked Charcoal heat color ~ Moved Light Bulb to after LEDs + Midas Touch turns Paper green ~ Midas Touch turns Humans into solid Gold instead of Coins + Wall alias 'Solid' + Mayo alias 'Mayonnaise' + Alcohol alias 'Ethanol' + Unbreakable elements are clarified in element info ~ Screenshots download with name of current save ~ Pixel count turns red when all canvas sizes are full ~ Log messages have a black shadow to read on bright backgrounds ~ TPS dialog displays minimum and maximum [Bug Fixes] ~ Fixed: Replace Mode causes pixels to float while placing ~ Fixed: Detached Heads and dead Humans can eat food ~ Fixed: Pixel alpha isn't set from element properties on creation ~ Fixed: Molten Thermite continues to heat when not burning ~ Fixed: Prop tool can't set value when existing value is null ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!) ~ Fixed: Pixels with burnt states never burn when using Prop tool ~ Fixed: Prop tool doesn't retain "0" value on next dialog ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties ~ Fixed: Placing Fire on insulative pixels heats them ~ Fixed: Burning heats insulative pixels ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax ~ Fixed: Erasing with Lookup selected will only erase 1x1 ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps ~ Fixed: Hail doesn't conduct heat ~ Fixed: Hail cannot break solids without a defined state ~ Fixed: Breaking Humans eventually creates Sand and Cement ~ Fixed: Element buttons arranged in weird columns after certain issues ~ Fixed: Ball doesn't have density and floats on gases [Technical] + BORDER render preset + 'grain' element property + 'toolHoverStat' element property, function that takes the hovered pixel while selected + 'buttonColor' element property ~ Humans now eat any element with true 'isFood' property ~ Pixels with 0% alpha won't appear in Basic View ~ LEDs with 0% alpha will only appear when powered + releaseElement function has option to replace liquids ~ Fixed: lineCoords function returns duplicate values + empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
}
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/* Scrollbars */
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#toolControls, #category-tools, #categoryControls, #elementControls {
scrollbar-color: rgba(255, 255, 255, 0.25) rgba(255, 255, 255, 0.1);
scrollbar-width: thin;
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}
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@media screen and (max-width: 700px) {
#toolControls, #category-tools, #categoryControls, #elementControls {
margin-bottom: 5px !important;
}
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}
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#toolControls::-webkit-scrollbar, #category-tools::-webkit-scrollbar, #categoryControls::-webkit-scrollbar, #elementControls::-webkit-scrollbar {
width: 5px;
height: 8px;
background-color: rgba(255, 255, 255, 0.15);
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}
#toolControls::-webkit-scrollbar-thumb, #category-tools::-webkit-scrollbar-thumb, #categoryControls::-webkit-scrollbar-thumb, #elementControls::-webkit-scrollbar-thumb {
background-color: rgba(255, 255, 255, 0.25);
border-radius: 5px;
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}
#toolControls::-webkit-scrollbar-track, #category-tools::-webkit-scrollbar-track, #categoryControls::-webkit-scrollbar-track, #elementControls::-webkit-scrollbar-track {
box-shadow: inset 0 0 5px rgba(255, 255, 255, 0.15);
border-radius: 10px;
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}
#toolControls::-webkit-scrollbar-thumb:hover, #category-tools::-webkit-scrollbar-thumb:hover, #categoryControls::-webkit-scrollbar-thumb:hover, #elementControls::-webkit-scrollbar-thumb:hover {
background-color: rgba(255, 255, 255, 0.3);
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}
#toolControls {
z-index: 3;
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}
#category-tools {
z-index: 2;
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}
2022-11-16 19:18:57 -05:00
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#categoryControls {
margin-bottom: 5px;
background-color: var(--theme-dark);
white-space: nowrap;
overflow-x: auto;
flex-wrap: wrap;
overflow-y: hidden;
width: 100%;
position: relative;
z-index: 1;
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
display: -ms-flexbox; /* TWEENER - IE 10 */
display: -webkit-flex; /* NEW - Chrome */
display:flex;
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}
#categoryControls button {
/* Borderless buttons */
border: none;
border-radius: 0;
padding-left: 3px;
padding-right: 3px;
margin: 0;
padding-top: 5px;
padding-bottom: 5px;
display: inline-block;
position: relative;
z-index:0;
flex-grow: 1;
/* border-bottom: 2px solid rgba(255, 255, 255, 0.2); */
border-bottom: 2px solid var(--theme-opac50);
background-color: var(--theme-darker);
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}
#categoryControls button:not(:last-child) {
border-right: 2px solid var(--theme-opac50);
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}
#categoryControls button[current="true"] {
border: none;
background-color: var(--theme-opac85);
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}
.category {
margin-top:0.25em;
margin-bottom:0.25em;
position:relative;
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
display: -ms-flexbox; /* TWEENER - IE 10 */
display: -webkit-flex; /* NEW - Chrome */
display:flex;
flex-direction: row;
text-align:center;
justify-content:space-evenly;
flex-wrap:wrap;
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}
.category button {
flex-grow: 1;
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}
.category:after {
content: "";
flex-grow: 20
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}
/* screen size < 800px */
@media screen and (max-width: 800px) { /* Mobile Styles */
.pagetitle {
font-size: 1em;
padding-left: 0.25em;
}
#bottomLeftBox, #bottomRightBox {
width: 100%;
margin: 1px;
text-align: left;
}
table {
width: 100%;
margin-left: 0px;
margin-right: 0px;
}
#gameDiv { /*game canvas*/
margin-top: 0;
}
.stat {
margin-right: 15px;
margin-bottom: 3px;
}
#stats {
width: 97%;
margin-left: 5px;
font-size: 0.75em;
height: 2.5em;
line-height: 1;
}
#saveFile, #loadFile {
font-size: small
}
.saveSlot {
font-size: small
}
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}
@media screen and (max-width: 600px) {
#gameDiv { /*game canvas*/
margin-top: 0;
border-left: none;
border-right: none;
border-top: none;
}
.pagetitle {
display: none
}
#categoryControls {
flex-wrap: nowrap;
}
#categoryControls button {
padding-left: 8px;
padding-right: 8px;
}
2024-08-02 16:21:02 -04:00
}
@media screen and (min-width: 800px) { /* Desktop-Only Styles */
#gameDiv {
width:800px;
left: 50%;
transform: translate(-50%, -0%);
}
2024-08-02 16:21:02 -04:00
}
/* screen size > 1325px, h1::after {content:" Sandboxels"} */
@media screen and (min-width: 1325px) {
.pagetitle::after {content:" Sandboxels"}
2022-04-19 20:03:11 -04:00
}
button, input { /*Disable double tap zoom on mobile devices*/
touch-action: manipulation;
color-scheme: dark;
2022-04-19 20:03:11 -04:00
}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
.settingsButton, select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[type="text"], #savePromptMenu input, input[type="email"], input[type="number"] {
background-color: var(--theme-darkest2);
vertical-align: middle;
margin-left: 4px;
margin-right: 4px;
border: var(--theme) 2px solid;
padding: 0.4em;
color: white;
font-size: 1em;
font-family: Arial, Helvetica, sans-serif;
2022-04-19 20:03:11 -04:00
}
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
#settingsMenu .menuText {
font-family: 'VT323';
font-size:1.5em
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
#settingsMenu .toggleInput, #settingsMenu .menuText button, #settingsMenu input[type], #settingsMenu select {
display: inline-block;
text-align: center;
font-family: 'VT323';
padding-left:13px;
padding-right:13px;
margin:0
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
#settingsMenu input[type=color] {
padding:0;
background-color: var(--theme-dark);
border: none;
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
#settingsMenu select, #settingsMenu input[type=text] {
font-size: 1em;
padding:5px;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
.toggleInput { cursor: pointer; }
.toggleInput[state="1"] {color: lime!important;}
.toggleInput[state="0"] {color: red!important;}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
#settingsMenu input[type="number"] {
width: 3em;
text-align: left;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
#settingsMenu input[type="text"] {
text-align: left;
2022-04-19 20:03:11 -04:00
}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
.settingsButton:active, .toggleInput:active {
filter: brightness(75%);
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
2022-04-19 20:03:11 -04:00
#canvasDiv {
position:relative;
overflow-x:hidden
2022-04-19 20:03:11 -04:00
}
#colorSelector {
position:absolute;
bottom:1em;
right:1em;
display: none;
2022-04-19 20:03:11 -04:00
}
.categoryButton.notify {
background-color: rgba(255, 0, 0, 0.25);
2022-04-19 20:03:11 -04:00
}
/* .elementButton.notify with a red glow */
.elementButton.notify {
-webkit-box-shadow: 0px 0px 15px 5px #FF0000;
box-shadow: 0px 0px 15px 5px #FF0000;
2022-04-19 20:03:11 -04:00
}
.noselect {
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently supported by Chrome and Opera */
2022-07-24 19:05:56 -04:00
}
.setting-span {
display:block;padding-bottom:0.5em
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
.multisetting {
display: inline-block
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
2023-09-14 23:57:36 -04:00
.helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow}
#content {
margin-left:10px;
margin-right:10px;
padding-bottom: 10px;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
#logDiv {
position: absolute;
top: 0px;
left: 0px;
pointer-events: none;
padding: 5px;
white-space: pre-wrap;
font-size: 0.75em;
text-shadow: 0px 0px 6px black;
}
button.disabled {
opacity: 0.5;
cursor:not-allowed;
2023-09-14 23:57:36 -04:00
}