2022-04-19 20:03:11 -04:00
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html, body {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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width: 100%;
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min-height: 100vh;
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margin: 0;
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}
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html {
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background-color: #000000;
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}
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:root {
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--theme: rgb(127, 127, 127);
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--theme-dark: rgb(63.5, 63.5, 63.5); /* color/2 */
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--theme-darker: rgb(25, 25, 25); /* color/5 */
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--theme-darker-opac85: rgba(25, 25, 25, 0.85);
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--theme-darkest: rgb(0, 0, 0); /* color-127 */
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--theme-darkest2: rgb(0, 0, 0); /* color-191 */
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--theme-opac85: rgba(127, 127, 127, 0.85);
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--theme-opac75: rgba(127, 127, 127, 0.75);
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--theme-opac50: rgba(127, 127, 127, 0.5);
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--theme-opac25: rgba(127, 127, 127, 0.25);
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--theme-opac10: rgba(127, 127, 127, 0.1);
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2022-04-19 20:03:11 -04:00
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/* Load the font PressStart2P-Regular.ttf */
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@font-face {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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font-family: 'Press Start 2P';
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src: url('fonts/PressStart2P-Regular.ttf');
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2024-05-15 12:53:21 -04:00
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@font-face {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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font-family: 'VT323';
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src: url('fonts/VT323-Regular.ttf');
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2022-04-19 20:03:11 -04:00
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}
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body {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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font-family: 'Press Start 2P', 'VT323', Arial;
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background-color: var(--theme-darkest2);
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color: #ffffff;
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caret-color: #e6d577;
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Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
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}
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::-moz-selection {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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background: #948a54;
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
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}
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::selection {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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background: #948a54;
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2022-04-19 20:03:11 -04:00
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}
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.pagetitle {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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padding: 10px;
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padding-bottom: 0px;
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font-size: 0.75em;
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position: absolute;
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top: 0;
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left: 0;
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2022-04-19 20:03:11 -04:00
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}
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Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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a, .saveOption {color: rgb(255, 0, 255);text-decoration: none;}
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a:hover, .saveOption:hover {filter: brightness(200%);}
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a:active, a:hover:active, .saveOption:active, .saveOption:hover:active {filter: brightness(275%);}
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2022-04-19 20:03:11 -04:00
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#gameDiv { /*game canvas*/
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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border: 3px solid var(--theme-opac85);
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position: relative;
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-webkit-touch-callout: none; /* iOS Safari */
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|
|
-webkit-user-select: none; /* Safari */
|
|
|
|
|
-khtml-user-select: none; /* Konqueror HTML */
|
|
|
|
|
-moz-user-select: none; /* Old versions of Firefox */
|
|
|
|
|
-ms-user-select: none; /* Internet Explorer/Edge */
|
|
|
|
|
user-select: none;
|
|
|
|
|
/* margin-top: 15px; */
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
|
|
|
|
.gameDiv-wide {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-top: 0!important;
|
|
|
|
|
border: none!important;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
2025-04-07 14:24:50 -04:00
|
|
|
.standalone.mobile #savesButton, .standalone.mobile #extraInfo {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: none
|
2025-04-07 14:24:50 -04:00
|
|
|
}
|
2025-04-19 22:23:38 -04:00
|
|
|
.standalone #extraInfo {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: none
|
2025-04-19 22:23:38 -04:00
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
#game {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
image-rendering: pixelated;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
2022-11-16 19:18:57 -05:00
|
|
|
#bottomInfoBox { /* place under the game canvas */
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin: 1.5em 50px 0px 50px;
|
|
|
|
|
font-family: 'Arial';
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
2023-06-04 18:38:07 -04:00
|
|
|
#bottomTopBox {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
text-align: center;
|
2023-06-04 18:38:07 -04:00
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
#bottomTopBoxColumns {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display:flex; justify-content: space-around
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
}
|
|
|
|
|
@media screen and (max-width: 1300px) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
#bottomTopBoxColumns {
|
|
|
|
|
display:block; justify-content: unset;
|
|
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
}
|
|
|
|
|
@media screen and (min-width: 1300px) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
#newsletterFrame {
|
|
|
|
|
border: none!important;
|
|
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
}
|
2022-11-16 19:18:57 -05:00
|
|
|
#bottomLeftBox {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
float: left;
|
|
|
|
|
width: 50%;
|
|
|
|
|
text-align: left;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
|
|
|
|
#bottomRightBox {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
float: right;
|
|
|
|
|
width: 50%;
|
|
|
|
|
text-align: right;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
|
|
|
|
table {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border-collapse: collapse;
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.125);
|
2023-09-14 23:57:36 -04:00
|
|
|
}
|
|
|
|
|
#controlsTable {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
width: 75%;
|
|
|
|
|
margin-left: auto;
|
|
|
|
|
margin-right: 0px;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
|
|
|
|
/* alternating table row colors */
|
|
|
|
|
tr:nth-child(even) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: rgba(255, 255, 255, 0.0625);
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
|
|
|
|
th, td {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
text-align: left;
|
|
|
|
|
padding: 8px;
|
|
|
|
|
border: 1px solid #9f9f9f;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
|
|
|
|
kbd {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
/* Look like a button */
|
|
|
|
|
display: inline-block;
|
|
|
|
|
padding: 0.2em 0.6em 0.3em;
|
|
|
|
|
font-size: 90%;
|
|
|
|
|
font-weight: 700;
|
|
|
|
|
color: rgb(255, 255, 255);
|
|
|
|
|
background-color: rgb(95, 95, 95);
|
|
|
|
|
border-radius: 0.2em;
|
|
|
|
|
border: 1px solid #000;
|
|
|
|
|
box-shadow: 0 1px 0 rgba(255, 255, 255, 0.2), 0 0 0 2px rgba(0, 0, 0, 0.05);
|
|
|
|
|
font-family: 'Arial';
|
|
|
|
|
cursor: pointer;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
2023-12-19 13:27:32 -05:00
|
|
|
kbd:active {filter: brightness(70%);}
|
2022-04-19 20:03:11 -04:00
|
|
|
#infoParent, #modParent, #settingsParent, .menuParent {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: none;
|
|
|
|
|
position: absolute;
|
|
|
|
|
border: 4px solid var(--theme);
|
|
|
|
|
left: 50%;
|
|
|
|
|
top: 5%;
|
|
|
|
|
transform: translate(-50%, 0%);
|
|
|
|
|
width: 95%;
|
|
|
|
|
height: 60%;
|
|
|
|
|
max-width: 700px;
|
|
|
|
|
max-height: 450px;
|
|
|
|
|
background-color: var(--theme-darker-opac85);
|
|
|
|
|
backdrop-filter: blur(3px);
|
|
|
|
|
z-index:99999
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
|
|
|
|
#infoScreen, #modManager, #settingsMenu, .menuScreen {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: absolute;
|
|
|
|
|
height:calc(100% - 20px);
|
|
|
|
|
width:calc(100% - 20px);
|
|
|
|
|
padding: 10px;
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
/* background-color: rgb(31, 31, 31); */
|
|
|
|
|
overflow-x: hidden;
|
|
|
|
|
z-index: 10;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#settingsParent {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
height: 75%;
|
|
|
|
|
max-height: 623px;
|
|
|
|
|
}
|
|
|
|
|
.standalone #settingsParent {
|
|
|
|
|
height: 100%;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#promptParent {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
height: 50%;
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
|
|
|
|
#infoSearch, #modManagerUrl, #promptInput {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: fixed;
|
|
|
|
|
bottom: 0px;
|
|
|
|
|
left: 0px;
|
|
|
|
|
width: calc(100% - 16px);
|
|
|
|
|
max-width: 700px;
|
|
|
|
|
height: 50px;
|
|
|
|
|
background-color: var(--theme-dark);
|
|
|
|
|
color: white;
|
|
|
|
|
font-size: 1.5em;
|
|
|
|
|
padding: 8px;
|
|
|
|
|
font-family: 'Press Start 2P';
|
|
|
|
|
z-index: 11;
|
|
|
|
|
border: none
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#infoSearch:focus, #modManagerUrl:focus, #promptInput:focus {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
outline: none;
|
2022-11-16 19:18:57 -05:00
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
.menuTitle {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
font-size: 1.5em;
|
|
|
|
|
text-decoration: underline;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.menuText {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-top: 5px;
|
|
|
|
|
line-height: 1.5em;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#infoText {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
white-space: pre-wrap;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.XButton {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: absolute;
|
|
|
|
|
right: 0px;
|
|
|
|
|
top: 0px;
|
|
|
|
|
font-size: 2em;
|
|
|
|
|
background-color: rgb(100, 33, 33);
|
|
|
|
|
padding:5px;
|
|
|
|
|
text-align:center;
|
|
|
|
|
border: 4px solid var(--theme);
|
|
|
|
|
border-top: none;
|
|
|
|
|
border-right: none;
|
|
|
|
|
z-index: 12;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.XButton:hover {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: rgb(200, 33, 33);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
/*#modManagerAdd {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: absolute;
|
|
|
|
|
bottom: 25%;
|
|
|
|
|
right: 25%;
|
|
|
|
|
height: 50px;
|
|
|
|
|
width: 50px;
|
|
|
|
|
transform: translate(-25%, -25%);
|
|
|
|
|
background-color: rgb(0, 190, 32);
|
|
|
|
|
color: white;
|
|
|
|
|
font-size: 2em;
|
|
|
|
|
padding: 10px;
|
|
|
|
|
font-family: 'Press Start 2P';
|
2022-04-19 20:03:11 -04:00
|
|
|
}*/
|
|
|
|
|
#modManagerList {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-top: 20px;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#modManagerList li {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
list-style-type: none;
|
|
|
|
|
position: relative;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#modManagerList li::before {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
content: '•';
|
|
|
|
|
position: absolute;
|
|
|
|
|
left: -1.5em;
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
font-family: 'Press Start 2P';
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.removeModX {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
color: red;
|
|
|
|
|
cursor: pointer;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.removeModX:hover {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
color: rgb(255, 107, 107);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.infoLink {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
color: rgb(116, 140, 221);
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
text-decoration: underline;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
.saveSlot {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: block;
|
|
|
|
|
border-top: solid var(--theme);
|
|
|
|
|
padding-top: 1em;
|
|
|
|
|
padding-bottom: 1em;
|
|
|
|
|
padding-left: 1em;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
|
|
|
|
.saveSlot:last-child {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border-bottom: solid var(--theme);
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
|
|
|
|
.saveOption {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
float: right;
|
|
|
|
|
padding-left: 2em;
|
|
|
|
|
padding-right: 1em;
|
|
|
|
|
color: #ff00ff;
|
|
|
|
|
cursor: pointer;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
|
|
|
|
.saveOption:first-child {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
padding-right: 2em;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
|
|
|
|
.saveOption[disabled="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
color: gray;
|
|
|
|
|
cursor: not-allowed;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
#saveFile, #loadFile, #saveConfirm, #promptOK, .promptOK, #promptCancel, #promptConfirm {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: var(--theme-darkest2);
|
|
|
|
|
text-align: center;
|
|
|
|
|
vertical-align: middle;
|
|
|
|
|
height: 3em;
|
|
|
|
|
line-height: 3em;
|
|
|
|
|
position:absolute;
|
|
|
|
|
bottom: 0;
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
border-top: 4px solid var(--theme);
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
#saveConfirm, #promptOK, .promptOK {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
bottom: 0;
|
|
|
|
|
position: fixed;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#saveFile, #promptCancel {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
left: 0;
|
|
|
|
|
width: 50%;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#loadFile, #promptConfirm {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
right: 0;
|
|
|
|
|
width: 50%;
|
|
|
|
|
border-left: 4px solid var(--theme);
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
#saveConfirm, #promptOK, .promptOK {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
left: 0;
|
|
|
|
|
width: 100%;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
button, input[type="submit"], input[type="reset"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background: none;
|
|
|
|
|
color: inherit;
|
|
|
|
|
border: none;
|
|
|
|
|
padding: 0;
|
|
|
|
|
font: inherit;
|
|
|
|
|
cursor: pointer;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.usingTab button:focus {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
filter: brightness(75%);
|
|
|
|
|
outline: none;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#underBox {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: relative;
|
|
|
|
|
left: 50%;
|
|
|
|
|
transform: translate(-50%, -0%);
|
|
|
|
|
margin-top: 10px;
|
|
|
|
|
width: 100%;
|
|
|
|
|
}
|
|
|
|
|
#underDiv {
|
|
|
|
|
background-color: var(--theme-darkest);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
padding: 5px 10px;
|
|
|
|
|
border-radius: 5px;
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
text-shadow: 0.5px 1px 4px #000000;
|
|
|
|
|
color: rgba(255, 255, 255, 0.85);
|
|
|
|
|
border: 2px solid var(--theme-opac85);
|
|
|
|
|
margin: 0px 4px 4px 4px;
|
|
|
|
|
font-variant: small-caps;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button.bright {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
text-shadow: 0.5px 1px 4px #ffffff;
|
|
|
|
|
color: rgba(0, 0, 0, 0.85);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
/*Darken when active*/
|
|
|
|
|
#controls button:active, #controls button:active:hover {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
filter: brightness(60%);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button:hover {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
filter: brightness(90%);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button:disabled {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
cursor: not-allowed;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button[current="true"], #controls button[on="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border: 2px solid #ffffff;
|
|
|
|
|
filter: brightness(110%);
|
|
|
|
|
/* box-shadow: 0 5px 15px rgba(255, 255, 255, .4); */
|
|
|
|
|
color: rgba(255, 255, 255, 1);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
#controls .elementButton[current="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border: 2px solid #5ee05e;
|
|
|
|
|
box-shadow: 0px 1px 15px rgba(0, 255, 0, .75);
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
#controls button.bright[current="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
color: rgba(0, 0, 0, 1);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls button[on="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border-color:lime;
|
|
|
|
|
color:lime;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#controls div {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
|
|
|
|
display:flex;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.stat {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-right: 25px;
|
|
|
|
|
margin-bottom: 5px;
|
|
|
|
|
float:right;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#stats {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
padding: 0px 5px 0px 5px;
|
|
|
|
|
font-size: 0.75em;
|
|
|
|
|
height: 1.5em;
|
|
|
|
|
line-height: 1.5em;
|
|
|
|
|
/* width:calc(100% - 5px); */
|
|
|
|
|
/* no wrapping */
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: hidden;
|
|
|
|
|
overflow-y: hidden;
|
|
|
|
|
background-color: var(--theme-darkest2);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#stat-pos, #stat-pixels, #stat-shift, #stat-tps, #stat-ticks, #stat-view {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
float:left;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#stat-element {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-right:10px
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
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}
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#stats span {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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background-color: rgba(0,0,0,0.1);
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
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}
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#stat-view, #stat-element span {
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Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
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text-transform: uppercase;
|
2023-04-14 18:53:28 -04:00
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}
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2024-05-15 12:53:21 -04:00
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.redText {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
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|
color: red;
|
2024-05-15 12:53:21 -04:00
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}
|
2022-04-19 20:03:11 -04:00
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.categoryName {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
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|
font-size: 0.75em;
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text-transform: uppercase;
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margin-left: 5px;
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vertical-align: middle;
|
2022-04-19 20:03:11 -04:00
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}
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#extraInfo {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
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margin:5px;
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margin-bottom: 0;
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padding-bottom: 5px;
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2022-04-19 20:03:11 -04:00
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}
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
#extraInfo small, #extraInfo p {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
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display: inline-block;
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margin-top: 0;
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margin-bottom: 0;
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margin-right: 1em;
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
|
|
|
|
#extraInfo small {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-bottom: 10px;
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
|
|
|
|
.gameDiv-wide .extraInfo-right {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
float:right
|
Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
2025-02-21 13:47:50 -05:00
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
#toolControls, #category-tools {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: auto;
|
|
|
|
|
overflow-y: hidden;
|
|
|
|
|
width: 100%;
|
|
|
|
|
display: flex;
|
|
|
|
|
justify-content: flex-start;
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
#toolControls button, #category-tools button {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
flex-grow: 1;
|
|
|
|
|
}
|
|
|
|
|
#toolControls button {
|
|
|
|
|
background-color: var(--theme-darkest2);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Version 1.10.2 - December 15, 2024 - Birthday III
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
|
|
|
#elementControls {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
flex-direction: column;
|
Version 1.10.2 - December 15, 2024 - Birthday III
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
/* Scrollbars */
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#toolControls, #category-tools, #categoryControls, #elementControls {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
scrollbar-color: rgba(255, 255, 255, 0.25) rgba(255, 255, 255, 0.1);
|
|
|
|
|
scrollbar-width: thin;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
@media screen and (max-width: 700px) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
#toolControls, #category-tools, #categoryControls, #elementControls {
|
|
|
|
|
margin-bottom: 5px !important;
|
|
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#toolControls::-webkit-scrollbar, #category-tools::-webkit-scrollbar, #categoryControls::-webkit-scrollbar, #elementControls::-webkit-scrollbar {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
width: 5px;
|
|
|
|
|
height: 8px;
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.15);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-thumb, #category-tools::-webkit-scrollbar-thumb, #categoryControls::-webkit-scrollbar-thumb, #elementControls::-webkit-scrollbar-thumb {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: rgba(255, 255, 255, 0.25);
|
|
|
|
|
border-radius: 5px;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-track, #category-tools::-webkit-scrollbar-track, #categoryControls::-webkit-scrollbar-track, #elementControls::-webkit-scrollbar-track {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
box-shadow: inset 0 0 5px rgba(255, 255, 255, 0.15);
|
|
|
|
|
border-radius: 10px;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-thumb:hover, #category-tools::-webkit-scrollbar-thumb:hover, #categoryControls::-webkit-scrollbar-thumb:hover, #elementControls::-webkit-scrollbar-thumb:hover {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: rgba(255, 255, 255, 0.3);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#toolControls {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
z-index: 3;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#category-tools {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
z-index: 2;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
2022-11-16 19:18:57 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#categoryControls {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-bottom: 5px;
|
|
|
|
|
background-color: var(--theme-dark);
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: auto;
|
|
|
|
|
flex-wrap: wrap;
|
|
|
|
|
overflow-y: hidden;
|
|
|
|
|
width: 100%;
|
|
|
|
|
position: relative;
|
|
|
|
|
z-index: 1;
|
|
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
|
|
|
|
display:flex;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#categoryControls button {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
/* Borderless buttons */
|
|
|
|
|
border: none;
|
|
|
|
|
border-radius: 0;
|
|
|
|
|
padding-left: 3px;
|
|
|
|
|
padding-right: 3px;
|
|
|
|
|
margin: 0;
|
|
|
|
|
padding-top: 5px;
|
|
|
|
|
padding-bottom: 5px;
|
|
|
|
|
display: inline-block;
|
|
|
|
|
position: relative;
|
|
|
|
|
z-index:0;
|
|
|
|
|
flex-grow: 1;
|
|
|
|
|
/* border-bottom: 2px solid rgba(255, 255, 255, 0.2); */
|
|
|
|
|
border-bottom: 2px solid var(--theme-opac50);
|
|
|
|
|
background-color: var(--theme-darker);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#categoryControls button:not(:last-child) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border-right: 2px solid var(--theme-opac50);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#categoryControls button[current="true"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
border: none;
|
|
|
|
|
background-color: var(--theme-opac85);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.category {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-top:0.25em;
|
|
|
|
|
margin-bottom:0.25em;
|
|
|
|
|
position:relative;
|
|
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
|
|
|
|
display:flex;
|
|
|
|
|
flex-direction: row;
|
|
|
|
|
text-align:center;
|
|
|
|
|
justify-content:space-evenly;
|
|
|
|
|
flex-wrap:wrap;
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
.category button {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
flex-grow: 1;
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
.category:after {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
content: "";
|
|
|
|
|
flex-grow: 20
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* screen size < 800px */
|
|
|
|
|
@media screen and (max-width: 800px) { /* Mobile Styles */
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
.pagetitle {
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
padding-left: 0.25em;
|
|
|
|
|
}
|
|
|
|
|
#bottomLeftBox, #bottomRightBox {
|
|
|
|
|
width: 100%;
|
|
|
|
|
margin: 1px;
|
|
|
|
|
text-align: left;
|
|
|
|
|
}
|
|
|
|
|
table {
|
|
|
|
|
width: 100%;
|
|
|
|
|
margin-left: 0px;
|
|
|
|
|
margin-right: 0px;
|
|
|
|
|
}
|
|
|
|
|
#gameDiv { /*game canvas*/
|
|
|
|
|
margin-top: 0;
|
|
|
|
|
}
|
|
|
|
|
.stat {
|
|
|
|
|
margin-right: 15px;
|
|
|
|
|
margin-bottom: 3px;
|
|
|
|
|
}
|
|
|
|
|
#stats {
|
|
|
|
|
width: 97%;
|
|
|
|
|
margin-left: 5px;
|
|
|
|
|
font-size: 0.75em;
|
|
|
|
|
height: 2.5em;
|
|
|
|
|
line-height: 1;
|
|
|
|
|
}
|
|
|
|
|
#saveFile, #loadFile {
|
|
|
|
|
font-size: small
|
|
|
|
|
}
|
|
|
|
|
.saveSlot {
|
|
|
|
|
font-size: small
|
|
|
|
|
}
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
@media screen and (max-width: 600px) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
#gameDiv { /*game canvas*/
|
|
|
|
|
margin-top: 0;
|
|
|
|
|
border-left: none;
|
|
|
|
|
border-right: none;
|
|
|
|
|
border-top: none;
|
|
|
|
|
}
|
|
|
|
|
.pagetitle {
|
|
|
|
|
display: none
|
|
|
|
|
}
|
|
|
|
|
#categoryControls {
|
|
|
|
|
flex-wrap: nowrap;
|
|
|
|
|
}
|
|
|
|
|
#categoryControls button {
|
|
|
|
|
padding-left: 8px;
|
|
|
|
|
padding-right: 8px;
|
|
|
|
|
}
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
@media screen and (min-width: 800px) { /* Desktop-Only Styles */
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
#gameDiv {
|
|
|
|
|
width:800px;
|
|
|
|
|
left: 50%;
|
|
|
|
|
transform: translate(-50%, -0%);
|
|
|
|
|
}
|
2024-08-02 16:21:02 -04:00
|
|
|
}
|
|
|
|
|
/* screen size > 1325px, h1::after {content:" Sandboxels"} */
|
|
|
|
|
@media screen and (min-width: 1325px) {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
.pagetitle::after {content:" Sandboxels"}
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
button, input { /*Disable double tap zoom on mobile devices*/
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
touch-action: manipulation;
|
|
|
|
|
color-scheme: dark;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Version 1.11.1 - April 1, 2025 - FOOLS-2-5
[Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
+ Border setting
+ Void deletes pixels that touch the sides
+ Loop teleports pixels that touch the sides
~ Improved Thermal View now uses hottest and coldest pixels as bounds
+ Finnish and Indonesian languages
[FOOLS]
+ Element Modulator
+ FOOLS Mode is back!
~ Note: FOOLS features will disappear April 4th
[Changes]
+ Keybind: Ctrl+O to load a save file
+ Keybind: Ctrl+Shift+O to reload the last loaded save
+ Flame test can be done on elements with fire colors
+ Honey and Molasses freeze into Candy
+ 'Golden Wind' Tornado variant
+ Milk variants can be churned into Butter
+ Udders can absorb certain liquids to produce Milk variants
+ Cheese can be made with Cream
+ Soda foam has a unique color
+ Candy dissolves in Water
+ Void is insulative
+ Bless stops panic in Humans
+ Gunpowder explodes when shocked
+ Ozone can cure Infection
+ Dust and Ash dirty Seltzer
+ Calcium can react with Steam
+ Magnesium reacts with Water and Steam
+ Sponges can release Water absorbed from soils
+ Sponges separate Water variant contents
+ Primordial Soup can freeze
+ Positrons shock Antimatter
~ Antimatter no longer explodes when touching Cloners
~ Thermite burns into Molten Iron
+ Acid stains Silver
~ Tweaked Acid-Potassium reaction
~ Frogs have a unique egg color
~ Molten Rad Glass is greener
~ Recolored Pilk Cheese
~ Bless removes Filler, Lattice, Vertical, and Horizontal
~ Copper Sulfate is no longer flammable
+ Copper Sulfate produces Poison Gas when burned
+ Baking Soda alias 'Sodium Bicarbonate'
+ Cellulose alias 'Paper Paste'
+ Cyanide alias 'Hydrogen Cyanide'
+ Acid Gas alias 'Hydrochloric Acid Gas'
+ Adobe alias 'Mud Brick'
+ Saves can keep Limitless Mode if settings are included
~ Saves no longer update cursor size
+ Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
~ Halacae translations completed
~ Prompt inputs no longer allow autocomplete
[Bug Fixes]
~ Fixed: Half-pixels on the edges of smaller canvases
~ Fixed: LEDs can create ghost pixels when absorbing Light
~ Fixed: Eggs break when placed with Drag tool
~ Fixed: Frozen Yogurt variants don't retain color when melting
~ Fixed: Frozen elements aren't generated properly when no state is present
~ Fixed: Tea and Coffee start boiling when placed manually
~ Fixed: Duplicate mods can be added
~ Fixed: Portals can't teleport pixels being dragged
~ Fixed: Embers are never deleted when Burning is disabled
~ Fixed: Mix tool can be used on ghost pixels
~ Fixed: Saves can set cursor size to impossible sizes
~ Fixed: colorOn isn't applied by reactions
[Technical]
+ Mod dependency system, see dependency_test.js for more info
+ Elements can be added dynamically with addElement()
+ onAddElement(callback) function, called when element is added dynamically
+ loadedMods array holds mods that have been loaded
+ onSelect and onUnselect properties for custom views
+ Portals display channel on hover
+ 'mouseColor' setting
~ Unknown is now in the Special category (Still hidden)
~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
|
|
|
.settingsButton, select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[type="text"], #savePromptMenu input, input[type="email"], input[type="number"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: var(--theme-darkest2);
|
|
|
|
|
vertical-align: middle;
|
|
|
|
|
margin-left: 4px;
|
|
|
|
|
margin-right: 4px;
|
|
|
|
|
border: var(--theme) 2px solid;
|
|
|
|
|
padding: 0.4em;
|
|
|
|
|
color: white;
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
font-family: Arial, Helvetica, sans-serif;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
#settingsMenu .menuText {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
font-family: 'VT323';
|
|
|
|
|
font-size:1.5em
|
2024-05-15 12:53:21 -04:00
|
|
|
}
|
|
|
|
|
#settingsMenu .toggleInput, #settingsMenu .menuText button, #settingsMenu input[type], #settingsMenu select {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display: inline-block;
|
|
|
|
|
text-align: center;
|
|
|
|
|
font-family: 'VT323';
|
|
|
|
|
padding-left:13px;
|
|
|
|
|
padding-right:13px;
|
|
|
|
|
margin:0
|
2024-05-15 12:53:21 -04:00
|
|
|
}
|
|
|
|
|
#settingsMenu input[type=color] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
padding:0;
|
|
|
|
|
background-color: var(--theme-dark);
|
|
|
|
|
border: none;
|
2024-05-15 12:53:21 -04:00
|
|
|
}
|
|
|
|
|
#settingsMenu select, #settingsMenu input[type=text] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
font-size: 1em;
|
|
|
|
|
padding:5px;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
.toggleInput { cursor: pointer; }
|
|
|
|
|
.toggleInput[state="1"] {color: lime!important;}
|
|
|
|
|
.toggleInput[state="0"] {color: red!important;}
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
#settingsMenu input[type="number"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
width: 3em;
|
|
|
|
|
text-align: left;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
#settingsMenu input[type="text"] {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
text-align: left;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
.settingsButton:active, .toggleInput:active {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
filter: brightness(75%);
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
#canvasDiv {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position:relative;
|
|
|
|
|
overflow-x:hidden
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#colorSelector {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position:absolute;
|
|
|
|
|
bottom:1em;
|
|
|
|
|
right:1em;
|
|
|
|
|
display: none;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.categoryButton.notify {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
background-color: rgba(255, 0, 0, 0.25);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
/* .elementButton.notify with a red glow */
|
|
|
|
|
.elementButton.notify {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
-webkit-box-shadow: 0px 0px 15px 5px #FF0000;
|
|
|
|
|
box-shadow: 0px 0px 15px 5px #FF0000;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.noselect {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
-webkit-touch-callout: none; /* iOS Safari */
|
|
|
|
|
-webkit-user-select: none; /* Safari */
|
|
|
|
|
-khtml-user-select: none; /* Konqueror HTML */
|
|
|
|
|
-moz-user-select: none; /* Firefox */
|
|
|
|
|
-ms-user-select: none; /* Internet Explorer/Edge */
|
|
|
|
|
user-select: none; /* Non-prefixed version, currently supported by Chrome and Opera */
|
2022-07-24 19:05:56 -04:00
|
|
|
}
|
|
|
|
|
.setting-span {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
display:block;padding-bottom:0.5em
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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}
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.multisetting {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
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display: inline-block
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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}
|
2023-09-14 23:57:36 -04:00
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.helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow}
|
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|
#content {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
margin-left:10px;
|
|
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|
margin-right:10px;
|
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|
padding-bottom: 10px;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
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}
|
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|
|
|
#logDiv {
|
Version 1.11.2 - May 16, 2025 - Steam Release
[Version 1.11.2 - May 16, 2025 - Steam Release]
+ Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
+ Theme color setting
+ Destroyable border mode
+ Support for Korean, Italian, Serbian, and Australian English
[Changes]
~ Backgrounds of menus are blurred
~ Solids are no longer affected by Void or Loop borders
~ World gen is surrounded by Wall with Void or Loop borders
+ Notice when window is resized for the first time
~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
[Bug Fixes]
~ Fixed: Category buttons show underscores in names
~ Fixed: World gen doesn't fill entire canvas horizontally
~ Fixed: Elements dynamically added repeatedly aren't selectable
[Technical]
+ Multiple mods can be added at once, separated by semicolon (;)
+ 'locked' element property, will prevent selection when set to true
+ 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
2025-05-16 13:09:56 -04:00
|
|
|
position: absolute;
|
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|
top: 0px;
|
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left: 0px;
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pointer-events: none;
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padding: 5px;
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white-space: pre-wrap;
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font-size: 0.75em;
|
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text-shadow: 0px 0px 6px black;
|
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}
|
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button.disabled {
|
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|
opacity: 0.5;
|
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cursor:not-allowed;
|
2023-09-14 23:57:36 -04:00
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}
|