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behaviors . SOLIDIFY = function ( pixel ) {
pixel . solid = true
}
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var colorOne = "#ffffff"
var colorTwo = "#000000"
elements . colorOne = {
tick : function ( pixel ) {
if ( pixel . color != colorOne ) {
pixel . color = colorOne
}
if ( pixel . gradient > 0 ) {
pixel . gradient -= 1
}
} ,
properties : {
gradient : 0 ,
} ,
isColor : true ,
category : "special"
}
elements . colorTwo = {
tick : function ( pixel ) {
if ( pixel . color != colorTwo ) {
pixel . color = colorTwo
}
} ,
properties : {
gradient : 0 ,
} ,
isColor : true ,
category : "special"
}
elements . colorTwo _controller = {
color : "#36397A" ,
grain : 0 ,
tick : function ( pixel ) {
if ( pixel . color != colorTwo ) {
colorTwo = pixel . color
}
} ,
category : "special"
}
elements . colorOne _controller = {
color : "#9e4839" ,
grain : 0 ,
tick : function ( pixel ) {
if ( pixel . color != colorOne ) {
colorOne = pixel . color
}
} ,
category : "special"
}
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elements . corn _starch = {
color : [ "#f5f5f1" , "#f2f3ee" , "#fcfdfc" ] ,
behavior : behaviors . POWDER ,
reactions : {
"water" : { elem1 : "oobleck" , elem2 : null } ,
"salt_water" : { elem1 : "oobleck" , elem2 : null } ,
"sugar_water" : { elem1 : "oobleck" , elem2 : null } ,
"seltzer" : { elem1 : "oobleck" , elem2 : null } ,
"pool_water" : { elem1 : "oobleck" , elem2 : null } ,
"juice" : { elem1 : "oobleck" , elem2 : null } ,
"vinegar" : { elem1 : "oobleck" , elem2 : null } ,
"yolk" : { elem1 : "oobleck" , elem2 : null } ,
"yogurt" : { elem1 : "oobleck" , elem2 : null } ,
"honey" : { elem1 : "oobleck" , elem2 : null } ,
"molasses" : { elem1 : "oobleck" , elem2 : null } ,
"sap" : { elem1 : "oobleck" , elem2 : null } ,
"caramel" : { elem1 : "oobleck" , elem2 : null } ,
"broth" : { elem1 : "oobleck" , elem2 : null } ,
"soda" : { elem1 : "oobleck" , elem2 : null } ,
"tea" : { elem1 : "oobleck" , elem2 : null } ,
"blood" : { elem1 : "oobleck" , elem2 : null } ,
"infection" : { elem1 : "oobleck" , elem2 : null } ,
"antibody" : { elem1 : "oobleck" , elem2 : null } ,
"milk" : { elem1 : "oobleck" , elem2 : null } ,
"cream" : { elem1 : "oobleck" , elem2 : null } ,
} ,
category : "food" ,
tempHigh : 600 ,
stateHigh : "fire" ,
burn : 20 ,
burnTime : 15 ,
state : "solid" ,
density : 680 ,
isFood : true
}
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elements . desand = {
color : "#192a88" ,
tool : function ( pixel ) {
if ( pixel . element === "sand" ) {
deletePixel ( pixel . x , pixel . y )
}
else if ( pixel . element === "packed_sand" ) {
changePixel ( pixel , "foam" )
}
else if ( pixel . element === "color_sand" ) {
pixel . element = "smoke" ;
}
else if ( pixel . element === "glass" ) {
deletePixel ( pixel . x , pixel . y )
}
else if ( pixel . element === "rad_glass" ) {
changePixel ( pixel , "radiation" )
}
else if ( pixel . element === "glass_shard" ) {
deletePixel ( pixel . x , pixel . y )
}
else if ( pixel . element === "rad_shard" ) {
changePixel ( pixel , "radiation" )
}
else if ( pixel . element === "molten_glass" ) {
changePixel ( pixel , "fire" )
}
else if ( pixel . element === "molten_rad_glass" ) {
changePixel ( pixel , "fire" )
}
else if ( pixel . element === 'stained_glass' ) {
pixel . element = "smoke" ;
}
else if ( pixel . element === "wet_sand" ) {
changePixel ( pixel , "water" )
}
else if ( pixel . element === "sandstorm" ) {
if ( Math . random ( ) < 0.95 ) {
pixel . element = "foam" ;
}
else {
changePixel ( pixel , "cloud" )
}
}
else if ( pixel . element === "tornado" ) {
if ( pixel . fired === "sand" ) {
pixel . fired = null
pixel . color = pixelColorPick ( pixel , elements . tornado . color )
}
}
else if ( pixel . element === "concrete" ) {
if ( Math . random ( ) < 0.95 ) {
pixel . element = "gravel" ;
}
else {
changePixel ( pixel , "oxygen" )
}
}
else if ( pixel . element === "cement" ) {
if ( Math . random ( ) < 0.80 ) {
pixel . element = "gravel" ;
}
else {
changePixel ( pixel , "water" )
}
}
} ,
category : "tools" ,
}
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elements . oobleck = {
color : "#8ef1b8" ,
tick : function ( pixel ) {
if ( pixel . solid === true ) {
if ( pixel . start === pixelTicks ) { return }
if ( pixel . charge && elements [ pixel . element ] . behaviorOn ) {
pixelTick ( pixel ) ;
return ;
}
tryMove ( pixel , pixel . x , pixel . y + 1 ) ;
doDefaults ( pixel ) ;
if ( pixel . solidage > 100 && Math . random ( ) > 0.75 ) {
pixel . solid = false
pixel . solidage = 0
}
else {
pixel . solidage ++
}
}
else if ( pixel . solid === false ) {
if ( pixel . start === pixelTicks ) { return }
if ( pixel . charge && elements [ pixel . element ] . behaviorOn ) {
pixelTick ( pixel ) ;
return ;
}
var viscMove = true ;
if ( elements [ pixel . element ] . viscosity ) {
viscMove = ( Math . random ( ) * 100 ) < 100 / Math . pow ( elements [ pixel . element ] . viscosity , 0.25 ) ;
}
if ( ! viscMove ) {
var move1Spots = [
0
]
}
else {
var move1Spots = [
1 , 0 , - 1
]
}
var moved = false ;
for ( var i = 0 ; i < move1Spots . length ; i ++ ) {
const j = Math . random ( ) * move1Spots . length | 0 ;
const coord = move1Spots [ j ] ;
if ( tryMove ( pixel , pixel . x + coord , pixel . y + 1 ) ) { moved = true ; break ; }
move1Spots . splice ( j , 1 ) ;
}
if ( ! moved ) {
if ( viscMove ) {
if ( Math . random ( ) < 0.5 ) {
if ( ! tryMove ( pixel , pixel . x + 1 , pixel . y ) ) {
tryMove ( pixel , pixel . x - 1 , pixel . y ) ;
}
} else {
if ( ! tryMove ( pixel , pixel . x - 1 , pixel . y ) ) {
tryMove ( pixel , pixel . x + 1 , pixel . y ) ;
}
}
}
}
doDefaults ( pixel ) ;
}
} ,
properties : {
solid : false ,
solidage : 0 ,
} ,
viscosity : 5000 ,
tempHigh : 120 ,
stateHigh : [ "steam" , "corn_starch" ] ,
tempLow : 0 ,
category : "liquids" ,
state : "liquid" ,
onBreak : behaviors . SOLIDIFY ,
density : 1450 ,
stain : 0.10
}
elements . corn . breakInto = [ "flour" , "flour" , "flour" , "corn_starch" ]
elements . red _ice = {
color : "#D2042D" ,
behavior : [
"XX|XX|XX" ,
"XX|XX|XX" ,
"XX|M1|XX" ,
] ,
reactions : {
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"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
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"water" : { elem2 : "red_ice" , chance : 0.25 } ,
"steam" : { elem2 : "red_ice" , chance : 0.15 } ,
"blood" : { elem2 : "red_ice" , chance : 0.25 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.25 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"slush" : { elem2 : "red_ice" , chance : 0.25 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice" : { elem2 : "red_ice" , chance : 0.25 } ,
"soda" : { elem2 : "red_ice" , chance : 0.25 } ,
"milk" : { elem2 : "red_ice" , chance : 0.25 } ,
"slime" : { elem2 : "red_ice" , chance : 0.25 } ,
"tea" : { elem2 : "red_ice" , chance : 0.25 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.25 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.25 } ,
"infection" : { elem2 : "red_ice" , chance : 0.25 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.04 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.05 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
} ,
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breakInto : "red_snow" ,
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tempLow : 0 ,
stateLow : "red_water" ,
category : "solids" ,
state : "solid" ,
density : 917 ,
}
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elements . red _snow = {
color : "#D64765" ,
behavior : behaviors . POWDER ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"water" : { elem2 : "red_ice" , chance : 0.25 } ,
"steam" : { elem2 : "red_ice" , chance : 0.15 } ,
"blood" : { elem2 : "red_ice" , chance : 0.25 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.25 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"slush" : { elem2 : "red_ice" , chance : 0.25 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice" : { elem2 : "red_ice" , chance : 0.25 } ,
"soda" : { elem2 : "red_ice" , chance : 0.25 } ,
"milk" : { elem2 : "red_ice" , chance : 0.25 } ,
"slime" : { elem2 : "red_ice" , chance : 0.25 } ,
"tea" : { elem2 : "red_ice" , chance : 0.25 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.25 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.25 } ,
"infection" : { elem2 : "red_ice" , chance : 0.25 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.04 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.05 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
} ,
temp : 5 ,
tempLow : - 18 ,
tempHigh : 100 ,
stateHigh : "packed_red_snow" ,
stateLow : "red_water" ,
category : "land" ,
state : "solid" ,
density : 100
}
elements . packed _red _snow = {
color : "#CC3F5F" ,
behavior : behaviors . SUPPORTPOWDER ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"water" : { elem2 : "red_ice" , chance : 0.25 } ,
"steam" : { elem2 : "red_ice" , chance : 0.15 } ,
"blood" : { elem2 : "red_ice" , chance : 0.25 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.25 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.25 } ,
"slush" : { elem2 : "red_ice" , chance : 0.25 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice" : { elem2 : "red_ice" , chance : 0.25 } ,
"soda" : { elem2 : "red_ice" , chance : 0.25 } ,
"milk" : { elem2 : "red_ice" , chance : 0.25 } ,
"slime" : { elem2 : "red_ice" , chance : 0.25 } ,
"tea" : { elem2 : "red_ice" , chance : 0.25 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.25 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.25 } ,
"infection" : { elem2 : "red_ice" , chance : 0.25 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.04 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.05 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.15 } ,
} ,
temp : 5 ,
tempLow : - 20 ,
tempHigh : 200 ,
stateHigh : "red_ice" ,
stateLow : "red_water" ,
breakInto : "red_snow" ,
category : "land" ,
state : "solid" ,
density : 400 ,
hidden : true
}
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elements . red _ice _meat = {
color : "#AC3536" ,
behavior : [
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"XX|CH:frozen_meat,meat>red_ice_meat%1|XX" ,
"CH:frozen_meat,meat>red_ice_meat%1|XX|CH:frozen_meat,meat>red_ice_meat%1" ,
"XX|M1 AND CH:frozen_meat,meat>red_ice_meat%1|XX" ,
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] ,
reactions : {
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"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
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"water" : { elem2 : "red_ice" , chance : 0.025 } ,
"steam" : { elem2 : "red_ice" , chance : 0.015 } ,
"blood" : { elem2 : "red_ice" , chance : 0.025 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.025 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"slush" : { elem2 : "red_ice" , chance : 0.025 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.025 } ,
"juice" : { elem2 : "red_ice" , chance : 0.025 } ,
"soda" : { elem2 : "red_ice" , chance : 0.025 } ,
"milk" : { elem2 : "red_ice" , chance : 0.025 } ,
"slime" : { elem2 : "red_ice" , chance : 0.025 } ,
"tea" : { elem2 : "red_ice" , chance : 0.025 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.025 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.025 } ,
"infection" : { elem2 : "red_ice" , chance : 0.025 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
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tempLow : - 100 ,
stateLow : "meat" ,
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category : "food" ,
hidden : true ,
state : "solid" ,
density : 1067.5 ,
isFood : true
}
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elements . red _ice _plant = {
color : "#735958" ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"water" : { elem2 : "red_ice" , chance : 0.025 } ,
"steam" : { elem2 : "red_ice" , chance : 0.015 } ,
"blood" : { elem2 : "red_ice" , chance : 0.025 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.025 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"slush" : { elem2 : "red_ice" , chance : 0.025 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.025 } ,
"juice" : { elem2 : "red_ice" , chance : 0.025 } ,
"soda" : { elem2 : "red_ice" , chance : 0.025 } ,
"milk" : { elem2 : "red_ice" , chance : 0.025 } ,
"slime" : { elem2 : "red_ice" , chance : 0.025 } ,
"tea" : { elem2 : "red_ice" , chance : 0.025 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.025 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.025 } ,
"infection" : { elem2 : "red_ice" , chance : 0.025 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
behavior : behaviors . WALL ,
category : "life" ,
tempHigh : 300 ,
stateHigh : "fire" ,
burn : 85 ,
burnTime : 45 ,
temp : 2.66 ,
tempLow : - 7 ,
stateLow : "red_plant" ,
state : "solid" ,
density : 1050 ,
hidden : true
}
elements . red _plant = {
color : [ "#AA3527" , "#AA3227" , "#AA2C27" , "#A11D1D" ] ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"water" : { elem2 : "red_ice" , chance : 0.025 } ,
"steam" : { elem2 : "red_ice" , chance : 0.015 } ,
"blood" : { elem2 : "red_ice" , chance : 0.025 } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" , chance : 0.025 } ,
"salt_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"sugar_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"dirty_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"pool_water" : { elem2 : "red_ice" , chance : 0.025 } ,
"slush" : { elem2 : "red_ice" , chance : 0.025 } ,
"seltzer" : { elem2 : "red_ice" , chance : 0.025 } ,
"juice" : { elem2 : "red_ice" , chance : 0.025 } ,
"soda" : { elem2 : "red_ice" , chance : 0.025 } ,
"milk" : { elem2 : "red_ice" , chance : 0.025 } ,
"slime" : { elem2 : "red_ice" , chance : 0.025 } ,
"tea" : { elem2 : "red_ice" , chance : 0.025 } ,
"coffee" : { elem2 : "red_ice" , chance : 0.025 } ,
"neutral_acid" : { elem2 : "red_ice" , chance : 0.025 } ,
"infection" : { elem2 : "red_ice" , chance : 0.025 } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
behavior : [
"XX|XX|XX" ,
"XX|XX|XX" ,
"M2|M1|M2" ,
] ,
category : "life" ,
tempHigh : 2 ,
stateHigh : "red_ice_plant" ,
state : "solid" ,
density : 1050 ,
hidden : true
}
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elements . red _water = {
color : "#880808" ,
behavior : behaviors . LIQUID ,
reactions : {
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"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
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"water" : { elem2 : "red_ice" } ,
"blood" : { elem2 : "red_ice" } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" } ,
"salt_water" : { elem2 : "red_ice" } ,
"sugar_water" : { elem2 : "red_ice" } ,
"dirty_water" : { elem2 : "red_ice" } ,
"pool_water" : { elem2 : "red_ice" } ,
"slush" : { elem2 : "red_ice" } ,
"seltzer" : { elem2 : "red_ice" } ,
"juice" : { elem2 : "red_ice" } ,
"soda" : { elem2 : "red_ice" } ,
"milk" : { elem2 : "red_ice" } ,
"slime" : { elem2 : "red_ice" } ,
"tea" : { elem2 : "red_ice" } ,
"coffee" : { elem2 : "red_ice" } ,
"neutral_acid" : { elem2 : "red_ice" } ,
"infection" : { elem2 : "red_ice" } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
tempLow : - 100 ,
stateLow : "red_steam" ,
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tempHigh : 0 ,
stateHigh : "red_ice" ,
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category : "liquids" ,
state : "liquid" ,
density : 997 ,
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conduct : 0.02 ,
temp : - 20 ,
stain : - 0.5 ,
extinguish : true
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}
elements . red _steam = {
color : "#F88379" ,
behavior : behaviors . GAS ,
reactions : {
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"red_steam" : { elem1 : "red_cloud" , elem2 : "red_cloud" , chance : 0.05 , "y" : [ 0 , 15 ] , "setting" : "clouds" } ,
"red_rain" : { elem1 : "red_rain" , chance : 0.4 , "y" : [ 0 , 12 ] , "setting" : "clouds" } ,
"red_cloud" : { elem1 : "red_cloud" , chance : 0.4 , "y" : [ 0 , 12 ] , "setting" : "clouds" } ,
"red_snow_cloud" : { elem1 : "red_rain_cloud" , chance : 0.4 , "y" : [ 0 , 12 ] , "setting" : "clouds" } ,
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"salt_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"sugar_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"juice_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"dirty_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"ice" : { elem2 : "red_ice" , chance : 0.25 } ,
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"water" : { elem2 : "red_ice" } ,
"blood" : { elem2 : "red_ice" } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" } ,
"salt_water" : { elem2 : "red_ice" } ,
"sugar_water" : { elem2 : "red_ice" } ,
"dirty_water" : { elem2 : "red_ice" } ,
"pool_water" : { elem2 : "red_ice" } ,
"slush" : { elem2 : "red_ice" } ,
"seltzer" : { elem2 : "red_ice" } ,
"juice" : { elem2 : "red_ice" } ,
"soda" : { elem2 : "red_ice" } ,
"milk" : { elem2 : "red_ice" } ,
"slime" : { elem2 : "red_ice" } ,
"tea" : { elem2 : "red_ice" } ,
"coffee" : { elem2 : "red_ice" } ,
"neutral_acid" : { elem2 : "red_ice" } ,
"infection" : { elem2 : "red_ice" } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
temp : - 150 ,
tempHigh : - 100 ,
stateHigh : "red_water" ,
category : "gases" ,
state : "gas" ,
density : 0.6 ,
}
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elements . red _cloud = {
color : "#E8ABAB" ,
behavior : [
"XX|XX|XX" ,
"XX|CO:1%5|M1%2.5 AND BO" ,
"XX|XX|XX" ,
] ,
reactions : {
"red_rain" : { elem1 : "red_rain" , temp1 : 20 } ,
"red_cloud" : { elem1 : "red_rain" , elem2 : "red_rain" , temp1 : 20 , temp2 : 20 , charged : true } ,
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"water" : { elem2 : "red_ice" } ,
"blood" : { elem2 : "red_ice" } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" } ,
"salt_water" : { elem2 : "red_ice" } ,
"sugar_water" : { elem2 : "red_ice" } ,
"dirty_water" : { elem2 : "red_ice" } ,
"pool_water" : { elem2 : "red_ice" } ,
"slush" : { elem2 : "red_ice" } ,
"seltzer" : { elem2 : "red_ice" } ,
"juice" : { elem2 : "red_ice" } ,
"soda" : { elem2 : "red_ice" } ,
"milk" : { elem2 : "red_ice" } ,
"slime" : { elem2 : "red_ice" } ,
"tea" : { elem2 : "red_ice" } ,
"coffee" : { elem2 : "red_ice" } ,
"neutral_acid" : { elem2 : "red_ice" } ,
"infection" : { elem2 : "red_ice" } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
category : "gases" ,
temp : - 110 ,
tempHigh : - 100 ,
stateHigh : "red_rain" ,
state : "gas" ,
breakInto : "red_rain" ,
density : 0.4 ,
ignoreAir : true ,
conduct : 0.03
}
elements . red _rain = {
color : "#C27A79" ,
behavior : [
"XX|XX|XX" ,
"XX|CH:red_water%0.05|M1%2.5 AND BO" ,
"CR:electric%0.05|CR:electric%0.05|CR:electric%0.05" ,
] ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"water" : { elem2 : "red_ice" } ,
"blood" : { elem2 : "red_ice" } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" } ,
"salt_water" : { elem2 : "red_ice" } ,
"sugar_water" : { elem2 : "red_ice" } ,
"dirty_water" : { elem2 : "red_ice" } ,
"pool_water" : { elem2 : "red_ice" } ,
"slush" : { elem2 : "red_ice" } ,
"seltzer" : { elem2 : "red_ice" } ,
"juice" : { elem2 : "red_ice" } ,
"soda" : { elem2 : "red_ice" } ,
"milk" : { elem2 : "red_ice" } ,
"slime" : { elem2 : "red_ice" } ,
"tea" : { elem2 : "red_ice" } ,
"coffee" : { elem2 : "red_ice" } ,
"neutral_acid" : { elem2 : "red_ice" } ,
"infection" : { elem2 : "red_ice" } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
category : "gases" ,
temp : - 70 ,
tempLow : - 100 ,
stateLow : "red_cloud" ,
breakInto : "water" ,
tempHigh : 0 ,
stateHigh : "red_snow_cloud" ,
state : "gas" ,
density : 0.5 ,
ignoreAir : true ,
conduct : 0.03
}
elements . red _snow _cloud = {
color : "#CC8482" ,
behavior : [
"XX|XX|XX" ,
"XX|CH:red_snow%0.05|M1%2.5 AND BO" ,
"XX|XX|XX" ,
] ,
category : "gases" ,
temp : 10 ,
tempLow : - 30 ,
stateLow : "red_rain" ,
state : "gas" ,
density : 0.55 ,
ignoreAir : true ,
conduct : 0.01 ,
reactions : {
"rain_cloud" : { elem2 : "red_rain" , chance : 0.4 } ,
"cloud" : { elem2 : "red_cloud" , chance : 0.4 , chance : 0.4 } ,
"snow_cloud" : { elem2 : "red_snow_cloud" , chance : 0.4 } ,
"frozen_plant" : { elem2 : "red_ice_plant" , chance : 0.025 } ,
"dead_plant" : { elem2 : "red_plant" , chance : 0.025 } ,
"water" : { elem2 : "red_ice" } ,
"blood" : { elem2 : "red_ice" } ,
"blood_ice" : { elem2 : "red_ice" , chance : 0.25 } ,
"antibody" : { elem2 : "red_ice" } ,
"salt_water" : { elem2 : "red_ice" } ,
"sugar_water" : { elem2 : "red_ice" } ,
"dirty_water" : { elem2 : "red_ice" } ,
"pool_water" : { elem2 : "red_ice" } ,
"slush" : { elem2 : "red_ice" } ,
"seltzer" : { elem2 : "red_ice" } ,
"juice" : { elem2 : "red_ice" } ,
"soda" : { elem2 : "red_ice" } ,
"milk" : { elem2 : "red_ice" } ,
"slime" : { elem2 : "red_ice" } ,
"tea" : { elem2 : "red_ice" } ,
"coffee" : { elem2 : "red_ice" } ,
"neutral_acid" : { elem2 : "red_ice" } ,
"infection" : { elem2 : "red_ice" } ,
"meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"skin" : { elem2 : "red_ice_meat" , chance : 0.0075 } ,
"body" : { elem2 : "red_ice_meat" , chance : 0.004 } ,
"head" : { elem2 : "red_ice_meat" , chance : 0.005 } ,
"frozen_meat" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"fish" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"bird" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"frog" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
"tadpole" : { elem2 : "red_ice_meat" , chance : 0.015 } ,
} ,
}
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elements . graphite = {
color : "#2F2F33" ,
colorKey : {
"C" : "#2F2F33" ,
"V" : "#343434"
} ,
colorPattern : [
"VVVCCCVVV" ,
"VVCVVVCVV" ,
"VCVVVVVCV" ,
"CVVVVVVVC" ,
"VCVVVVVCV" ,
"VVCVVVCVV" ,
] ,
behavior : behaviors . WALL ,
tempHigh : 3600 ,
category : "solids" ,
state : "solid" ,
density : 2260 ,
hardness : 0.99 ,
breakInto : "graphite_dust" ,
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stain : 0.4
}
elements . white _pawn = {
color : "#F2F2CC" ,
behavior : [
"XX|XX|XX" ,
"XX|XX|XX" ,
"DL:black_pawn,black_rook,black_bishop,black_knight%0.5|M1%0.5|DL:black_pawn,black_rook,black_bishop,black_knight%0.5" ,
] ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _pawn = {
color : "#2F2F33" ,
behavior : [
"DL:white_pawn,white_rook,white_bishop,white_knight%0.5|M1%0.5|DL:white_pawn,white_rook,white_bishop,white_knight%0.5" ,
"XX|XX|XX" ,
"XX|XX|XX" ,
] ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . white _rook = {
color : "#F2F2CC" ,
behavior : [
"XX|M1%0.5|XX" ,
"M1%0.5|XX|M1%0.5" ,
"XX|M1%0.5|XX" ,
] ,
reactions : {
"black_pawn" : { elem2 : null } ,
"black_rook" : { elem2 : null } ,
"black_bishop" : { elem2 : null } ,
"black_knight" : { elem2 : null } ,
"black_queen" : { elem2 : null } ,
"black_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _rook = {
color : "#2F2F33" ,
behavior : [
"XX|M1%0.5|XX" ,
"M1%0.5|XX|M1%0.5" ,
"XX|M1%0.5|XX" ,
] ,
reactions : {
"white_pawn" : { elem2 : null } ,
"white_rook" : { elem2 : null } ,
"white_bishop" : { elem2 : null } ,
"white_knight" : { elem2 : null } ,
"white_queen" : { elem2 : null } ,
"white_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . white _bishop = {
color : "#F2F2CC" ,
behavior : [
"M1%0.5|XX|M1%0.5" ,
"XX|XX|XX" ,
"M1%0.5|XX|M1%0.5" ,
] ,
reactions : {
"black_pawn" : { elem2 : null } ,
"black_rook" : { elem2 : null } ,
"black_bishop" : { elem2 : null } ,
"black_knight" : { elem2 : null } ,
"black_queen" : { elem2 : null } ,
"black_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _bishop = {
color : "#2F2F33" ,
behavior : [
"M1%0.5|XX|M1%0.5" ,
"XX|XX|XX" ,
"M1%0.5|XX|M1%0.5" ,
] ,
reactions : {
"white_pawn" : { elem2 : null } ,
"white_rook" : { elem2 : null } ,
"white_bishop" : { elem2 : null } ,
"white_knight" : { elem2 : null } ,
"white_queen" : { elem2 : null } ,
"white_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . white _knight = {
color : "#F2F2CC" ,
behavior : [
"XX|M1%0.5|XX|M1%0.5|XX" ,
"M1%0.5|XX|XX|XX|M1%0.5" ,
"XX|XX|XX|XX|XX" ,
"M1%0.5|XX|XX|XX|M1%0.5" ,
"XX|M1%0.5|XX|M1%0.5|XX" ,
] ,
reactions : {
"black_pawn" : { elem2 : null } ,
"black_rook" : { elem2 : null } ,
"black_bishop" : { elem2 : null } ,
"black_knight" : { elem2 : null } ,
"black_queen" : { elem2 : null } ,
"black_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _knight = {
color : "#2F2F33" ,
behavior : [
"XX|M1%0.5|XX|M1%0.5|XX" ,
"M1%0.5|XX|XX|XX|M1%0.5" ,
"XX|XX|XX|XX|XX" ,
"M1%0.5|XX|XX|XX|M1%0.5" ,
"XX|M1%0.5|XX|M1%0.5|XX" ,
] ,
reactions : {
"white_pawn" : { elem2 : null } ,
"white_rook" : { elem2 : null } ,
"white_bishop" : { elem2 : null } ,
"white_knight" : { elem2 : null } ,
"white_queen" : { elem2 : null } ,
"white_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . white _queen = {
color : "#F2F2CC" ,
behavior : [
"M1%0.5|M1%0.5|M1%0.5" ,
"M1%0.5|XX|M1%0.5" ,
"M1%0.5|M1%0.5|M1%0.5" ,
] ,
reactions : {
"black_pawn" : { elem2 : null } ,
"black_rook" : { elem2 : null } ,
"black_bishop" : { elem2 : null } ,
"black_knight" : { elem2 : null } ,
"black_queen" : { elem2 : null } ,
"black_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _queen = {
color : "#2F2F33" ,
behavior : [
"M1%0.5|M1%0.5|M1%0.5" ,
"M1%0.5|XX|M1%0.5" ,
"M1%0.5|M1%0.5|M1%0.5" ,
] ,
reactions : {
"white_pawn" : { elem2 : null } ,
"white_rook" : { elem2 : null } ,
"white_bishop" : { elem2 : null } ,
"white_knight" : { elem2 : null } ,
"white_queen" : { elem2 : null } ,
"white_king" : { elem2 : "supernova" } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . white _king = {
color : "#F2F2CC" ,
behavior : [
"M1%0.05|M1%0.05|M1%0.05" ,
"M1%0.05|XX|M1%0.05" ,
"M1%0.025|M1%0.025|M1%0.025" ,
] ,
reactions : {
"black_pawn" : { elem2 : null } ,
"black_rook" : { elem2 : null } ,
"black_bishop" : { elem2 : null } ,
"black_knight" : { elem2 : null } ,
"black_queen" : { elem2 : null } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
}
elements . black _king = {
color : "#2F2F33" ,
behavior : [
"M1%0.025|M1%0.025|M1%0.025" ,
"M1%0.05|XX|M1%0.05" ,
"M1%0.05|M1%0.05|M1%0.05" ,
] ,
reactions : {
"white_pawn" : { elem2 : null } ,
"white_rook" : { elem2 : null } ,
"white_bishop" : { elem2 : null } ,
"white_knight" : { elem2 : null } ,
"white_queen" : { elem2 : null } ,
} ,
tempHigh : 400 ,
stateHigh : "ember" ,
category : "chess" ,
state : "solid" ,
density : 2260 ,
hardness : 0.5 ,
breakInto : "sawdust" ,
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}
elements . graphite _dust = {
color : "#3B3B3B" ,
behavior : behaviors . POWDER ,
reactions : {
"water" : { elem2 : "dirty_water" , elem1 : null } ,
"salt_water" : { elem2 : "dirty_water" , elem1 : null } ,
"sugar_water" : { elem2 : "dirty_water" , elem1 : null } ,
"seltzer" : { elem2 : "dirty_water" , elem1 : null } ,
"pool_water" : { elem2 : "dirty_water" , elem1 : null } ,
"blood" : { elem2 : "infection" , elem1 : null } ,
} ,
tempHigh : 3600 ,
category : "powders" ,
state : "solid" ,
density : 1830 ,
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stain : 0.6
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}
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scaleLimit = 0
elements . pixel _scale = {
color : "#89796C" ,
category : "machines" ,
behavior : behaviors . WALL ,
tempHigh : 3000 ,
stateHigh : "molten_steel" ,
density : 7850 ,
movable : false ,
onSelect : function ( ) {
var answer1 = prompt ( "Input the desired pixel limit of this scale. It will not work if you place multiple limits while paused." , ( scaleLimit || undefined ) ) ;
if ( ! answer1 ) { return }
scaleLimit = ( answer1 ) ;
} ,
tick : function ( pixel ) {
if ( pixel . start === pixelTicks ) {
pixel . scaleLimit = scaleLimit
}
if ( isEmpty ( pixel . x - 1 , pixel . y ) || pixelMap [ pixel . x - 1 ] [ pixel . y ] . element !== pixel . element ) {
pixel . scaleList = [ ]
for ( let i = 1 ; i < width ; i ++ ) {
if ( ! isEmpty ( pixel . x + i , pixel . y , true ) ) {
if ( pixelMap [ pixel . x + i ] [ pixel . y ] . element === pixel . element ) {
let distance2 = grabPixels ( pixelMap [ pixel . x + i ] [ pixel . y ] ) ;
pixel . scaleList . push ( ( distance2 . top - 1 ) ) ;
}
}
}
pixel . scaleSum = 0
for ( let i = 0 ; i < pixel . scaleList . length ; i ++ ) {
if ( pixel . scaleList [ i ] ) {
pixel . scaleSum += ( pixel . scaleList [ i ] )
}
}
let distance = grabPixels ( pixel ) ;
pixel . scaleSum += ( distance . top - 1 )
if ( pixel . scaleSum > ( pixel . scaleLimit - 1 ) ) {
if ( ! isEmpty ( pixel . x , pixel . y - 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y - 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x , pixel . y + 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y + 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x - 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x - 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x + 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x + 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
}
}
}
}
kiloLimit = 0
elements . weight _scale = {
color : "#7A7977" ,
category : "machines" ,
behavior : behaviors . WALL ,
tempHigh : 3000 ,
stateHigh : "molten_steel" ,
movable : false ,
onSelect : function ( ) {
var answer1 = prompt ( "Input the desired kilogram limit of this scale. It will not work if you place multiple limits while paused." , ( kiloLimit || 1602 ) ) ;
if ( ! answer1 ) { return }
kiloLimit = ( answer1 ) ;
} ,
tick : function ( pixel ) {
if ( pixel . start === pixelTicks ) {
pixel . scaleLimit = kiloLimit
}
if ( isEmpty ( pixel . x - 1 , pixel . y ) || ! outOfBounds ( pixel . x - 1 , pixel . y ) || pixelMap [ pixel . x - 1 ] [ pixel . y ] . element !== pixel . element ) {
pixel . scaleList = [ ]
for ( let i = 1 ; i < width ; i ++ ) {
if ( ! isEmpty ( pixel . x + i , pixel . y , true ) ) {
if ( pixelMap [ pixel . x + i ] [ pixel . y ] . element === pixel . element ) {
let distance2 = grabWeights ( pixelMap [ pixel . x + i ] [ pixel . y ] ) ;
pixel . scaleList . push ( ( distance2 . weight ) ) ;
}
}
}
pixel . scaleSum = 0
for ( let i = 0 ; i < pixel . scaleList . length ; i ++ ) {
if ( pixel . scaleList [ i ] ) {
pixel . scaleSum += ( pixel . scaleList [ i ] )
}
}
let distance = grabWeights ( pixel ) ;
pixel . scaleSum += ( distance . weight )
if ( pixel . scaleSum > ( pixel . scaleLimit - 1 ) ) {
if ( ! isEmpty ( pixel . x , pixel . y - 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y - 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x , pixel . y + 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y + 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x - 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x - 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x + 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x + 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
}
}
}
}
scanLimit = 0
scanningLimit = 0
elements . pixel _scanner = {
color : "#799187" ,
category : "machines" ,
behavior : behaviors . WALL ,
tempHigh : 3000 ,
stateHigh : [ "molten_steel" , "molten_steel" , "molten_steel" , "flash" ] ,
density : 7850 ,
movable : false ,
onSelect : function ( ) {
var answer1 = prompt ( "Input the desired pixel limit of this scanner. It will not work if you place multiple limits while paused." , ( scanLimit || 5 ) ) ;
if ( ! answer1 ) { return }
scanLimit = ( answer1 ) ;
var answer2 = prompt ( "Input the desired scanning limit of this scanner. It will not work if you place multiple limits while paused." , ( scanningLimit || 10 ) ) ;
if ( ! answer2 ) { return }
scanningLimit = ( answer2 ) ;
} ,
tick : function ( pixel ) {
if ( pixel . start === pixelTicks ) {
pixel . scaleLimit = scanLimit
pixel . scanningLimit = scanningLimit
}
if ( isEmpty ( pixel . x - 1 , pixel . y ) || pixelMap [ pixel . x - 1 ] [ pixel . y ] . element !== pixel . element ) {
pixel . scaleList = [ ]
for ( let i = 1 ; i < width ; i ++ ) {
if ( ! isEmpty ( pixel . x + i , pixel . y , true ) ) {
if ( pixelMap [ pixel . x + i ] [ pixel . y ] . element === pixel . element ) {
let distance2 = grabAllPixels ( pixelMap [ pixel . x + i ] [ pixel . y ] ) ;
pixel . scaleList . push ( ( distance2 . pixels - 1 ) ) ;
}
}
}
pixel . scaleSum = 0
for ( let i = 0 ; i < pixel . scaleList . length ; i ++ ) {
if ( pixel . scaleList [ i ] ) {
pixel . scaleSum += ( pixel . scaleList [ i ] )
}
}
let distance = grabAllPixels ( pixel ) ;
pixel . scaleSum += ( distance . pixels - 1 )
if ( pixel . scaleSum > ( pixel . scaleLimit - 1 ) ) {
if ( ! isEmpty ( pixel . x , pixel . y - 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y - 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x , pixel . y + 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y + 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x - 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x - 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x + 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x + 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
}
}
}
}
kiloScanLimit = 0
kiloScanningLimit = 0
elements . weight _scanner = {
color : "#6D9190" ,
category : "machines" ,
behavior : behaviors . WALL ,
tempHigh : 3000 ,
stateHigh : "molten_steel" ,
movable : false ,
onSelect : function ( ) {
var answer1 = prompt ( "Input the desired kilogram limit of this scanner. It will not work if you place multiple limits while paused." , ( kiloScanLimit || 1602 ) ) ;
if ( ! answer1 ) { return }
kiloScanLimit = ( answer1 ) ;
var answer2 = prompt ( "Input the desired scanning limit of this scanner. It will not work if you place multiple limits while paused." , ( kiloScanningLimit || 10 ) ) ;
if ( ! answer2 ) { return }
kiloScanningLimit = ( answer2 ) ;
} ,
tick : function ( pixel ) {
if ( pixel . start === pixelTicks ) {
pixel . scaleLimit = kiloScanLimit
pixel . scanningLimit = kiloScanningLimit
}
if ( isEmpty ( pixel . x - 1 , pixel . y ) || pixelMap [ pixel . x - 1 ] [ pixel . y ] . element !== pixel . element ) {
pixel . scaleList = [ ]
for ( let i = 1 ; i < width ; i ++ ) {
if ( ! isEmpty ( pixel . x + i , pixel . y , true ) ) {
if ( pixelMap [ pixel . x + i ] [ pixel . y ] . element === pixel . element ) {
let distance2 = grabAllWeights ( pixelMap [ pixel . x + i ] [ pixel . y ] ) ;
pixel . scaleList . push ( ( distance2 . weight ) ) ;
}
}
}
pixel . scaleSum = 0
for ( let i = 0 ; i < pixel . scaleList . length ; i ++ ) {
if ( pixel . scaleList [ i ] ) {
pixel . scaleSum += ( pixel . scaleList [ i ] )
}
}
let distance = grabAllWeights ( pixel ) ;
pixel . scaleSum += ( distance . weight )
if ( pixel . scaleSum > ( pixel . scaleLimit - 1 ) ) {
if ( ! isEmpty ( pixel . x , pixel . y - 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y - 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x , pixel . y + 1 , true ) ) {
var hitPixel = pixelMap [ pixel . x ] [ pixel . y + 1 ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x - 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x - 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
if ( ! isEmpty ( pixel . x + 1 , pixel . y , true ) ) {
var hitPixel = pixelMap [ pixel . x + 1 ] [ pixel . y ]
doElectricity ( hitPixel ) ;
if ( elements [ hitPixel . element ] . conduct ) {
hitPixel . charge = 0.5
}
}
}
}
}
}
grabPixels = function ( pixel ) {
let element = pixel . element
let results = { }
for ( let i = 0 ; i < height ; i ++ ) {
if ( isEmpty ( pixel . x , pixel . y - i , true ) ) {
results . top = i
break ;
}
}
return results
}
grabAllPixels = function ( pixel ) {
let element = pixel . element
let results = { }
results . pixels = 0
for ( let i = 0 ; i < height ; i ++ ) {
if ( ! isEmpty ( pixel . x , pixel . y - i , true ) ) {
results . pixels += 1
}
if ( i > ( pixel . scanningLimit - 1 ) ) {
break ;
}
}
return results
}
grabWeights = function ( pixel ) {
let element = pixel . element
let results = { }
let weight = 0
for ( let i = 0 ; i < height ; i ++ ) {
if ( ! isEmpty ( pixel . x , pixel . y - i , true ) ) {
if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density && ! weight ) {
weight += elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density
}
else if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density && weight ) {
weight += elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density
}
else if ( ! elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density ) {
let result ;
if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto !== undefined ) {
if ( Array . isArray ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto ) ) {
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weight += elements . elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto [ 0 ] . density
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}
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else if ( ! Array . isArray ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto ) ) {
weight += elements . elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto . density
2025-03-26 01:38:11 -04:00
}
}
}
}
if ( isEmpty ( pixel . x , pixel . y - i , true ) ) {
results . top = i
if ( isEmpty ( pixel . x , pixel . y - i , true ) ) {
results . topelement = "air"
} else {
results . topelement = pixelMap [ pixel . x ] [ pixel . y - i ] . element
}
break ;
}
}
results . weight = weight
return results
}
grabAllWeights = function ( pixel ) {
let element = pixel . element
let results = { }
let weight = 0
for ( let i = 0 ; i < height ; i ++ ) {
if ( ! isEmpty ( pixel . x , pixel . y - i , true ) ) {
if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density && ! weight ) {
weight = elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density
}
else if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density && weight ) {
weight += elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density
}
else if ( ! elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . density ) {
let result ;
if ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto !== undefined ) {
if ( Array . isArray ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto ) ) {
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weight += elements . elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto [ 0 ] . density
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}
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else if ( ! Array . isArray ( elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto ) ) {
weight += elements . elements [ pixelMap [ pixel . x ] [ pixel . y - i ] . element ] . breakInto . density
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}
}
}
}
if ( i > ( pixel . scanningLimit - 1 ) ) {
break ;
}
}
results . weight = weight
return results
}
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var modName = "mods/nekonicos_stuff.js" ;
var cookieMod = "mods/cookie_clicker.js" ;
if ( ! enabledMods . includes ( cookieMod ) ) {
elements . cookie _dough = {
color : [ "#bfac91" , "#CDBFAB" , ] ,
behavior : behaviors . STURDYPOWDER ,
reactions : {
"chocolate" : { elem1 : "chocolate_chip_cookie_dough" , elem2 : null , chance : 0.5 } ,
"chocolate_powder" : { elem1 : "chocolate_chip_cookie_dough" , elem2 : null , chance : 0.5 } ,
} ,
category : "food" ,
tempHigh : 74 ,
stateHigh : "plain_cookie" ,
burn : 40 ,
burnTime : 25 ,
burnInto : "ash" ,
state : "solid" ,
density : 526.9 ,
isFood : true
}
elements . chocolate _chip _cookie _dough = {
color : [ "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#4d2818" , "#3b1b0d" , "#33160a" ] ,
behavior : behaviors . STURDYPOWDER ,
category : "food" ,
tempHigh : 74 ,
stateHigh : "cookie" ,
burn : 40 ,
burnTime : 25 ,
burnInto : "ash" ,
state : "solid" ,
density : 526.9 ,
isFood : true
}
clicked = false
cookies = 0
oldcookies = 0
createdcookies = 0
elements . plain _cookie = {
color : [ "#C4966C" , "#C0946B" ] ,
behavior : behaviors . POWDER ,
reactions : {
"chocolate" : { elem1 : "cookie" , elem2 : null , chance : 0.25 } ,
"chocolate_powder" : { elem1 : "cookie" , elem2 : null , chance : 0.25 } ,
} ,
tempHigh : 192 ,
stateHigh : "toast" ,
category : "food" ,
burn : 10 ,
burnTime : 200 ,
burnInto : "toast" ,
breakInto : "crumb" ,
breakIntoColor : [ "#c8946a" , "#c08655" , "#ba7a45" , "#a86d3e" ] ,
state : "solid" ,
density : 233.96 ,
isFood : true
}
elements . cookie = {
color : [ "#C4966C" , "#C0946B" , "#C4966C" , "#C0946B" , "#C4966C" , "#C0946B" , "#C4966C" , "#C0946B" , "#C4966C" , "#C0946B" , "#4d2818" , "#3b1b0d" , "#33160a" ] ,
behavior : behaviors . POWDER ,
tick : function ( pixel ) {
var top = mousePos . y - Math . floor ( mouseSize / 2 ) ;
var bottom = mousePos . y + Math . floor ( mouseSize / 2 ) ;
var left = mousePos . x - Math . floor ( mouseSize / 2 ) ;
var right = mousePos . x + Math . floor ( mouseSize / 2 ) ;
if ( ( pixel . x >= left && pixel . x <= right && pixel . y >= top && pixel . y <= bottom ) && mouseIsDown === true && clicked === false ) {
clicked = true
cookies += 1
}
else if ( ( pixel . x >= left && pixel . x <= right && pixel . y >= top && pixel . y <= bottom ) && mouseIsDown !== true && clicked === true ) {
clicked = false
}
doDefaults ( pixel ) ;
} ,
tempHigh : 95 ,
stateHigh : [ "melted_chocolate" , "plain_cookie" , "plain_cookie" ] ,
category : "food" ,
burn : 10 ,
burnTime : 200 ,
burnInto : [ "melted_chocolate" , "plain_cookie" , "plain_cookie" ] ,
breakInto : [ "crumb" , "crumb" , "crumb" , "crumb" , "crumb" , "chocolate" , "chocolate_powder" ] ,
breakIntoColor : [ "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#bfac91" , "#CDBFAB" , "#4d2818" , "#3b1b0d" , "#33160a" ] ,
state : "solid" ,
density : 233.96 ,
isFood : true ,
renderer : function ( pixel , ctx ) {
if ( ! viewInfo [ view ] . effects ) { return }
if ( isEmpty ( pixel . x , pixel . y + 1 ) || ! outOfBounds ( pixel . x , pixel . y + 1 ) || pixelMap [ pixel . x ] [ pixel . y + 1 ] . element === "pipe" ) {
drawPlus ( ctx , "#C4966C" , pixel . x , pixel . y , undefined , 2 )
}
drawDefault ( ctx , pixel )
}
}
elements . dough . reactions . sugar = { elem1 : "cookie_dough" , elem2 : null , chance : 0.5 }
elements . dough . reactions . chocolate = { elem1 : "chocolate_chip_cookie_dough" , elem2 : null , chance : 0.5 }
elements . dough . reactions . chocolate _powder = { elem1 : "chocolate_chip_cookie_dough" , elem2 : null , chance : 0.5 }
}