591 lines
26 KiB
JavaScript
591 lines
26 KiB
JavaScript
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/* mod by nekonico aka doobienecoarc */
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window.addEventListener("load", () => {
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document.getElementById("elementButton-easy_way_out")?.remove()
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})
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elements.easy_way_out = {
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hidden: true,
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color: "#00000f",
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excludeRandom: true,
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onPlace: function(pixel) {
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deletePixel(pixel.x, pixel.y);
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},
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category: "special",
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state: "solid",
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movable: false,
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},
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elements.cultured_human = {
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name: "human",
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// color: ["#f5eac6","#d4c594","#a89160","#7a5733","#523018","#361e0e"],
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color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
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category: "human",
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properties: {
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dead: false,
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dir: 1,
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panic: 0
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},
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onPlace: function(pixel) {
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if (isEmpty(pixel.x, pixel.y+1)) {
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createPixel("c_body", pixel.x, pixel.y+1);
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createPixel("c_head", pixel.x, pixel.y);
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}
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else if (isEmpty(pixel.x, pixel.y-1)) {
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createPixel("c_head", pixel.x, pixel.y-1);
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pixelMap[pixel.x][pixel.y-1].color = pixel.color;
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createPixel("c_body", pixel.x, pixel.y);
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}
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else {
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deletePixel(pixel.x, pixel.y);
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}
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},
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related: ["c_body","c_head"],
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cooldown: defaultCooldown,
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forceSaveColor: true,
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},
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elements.c_body = {
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name: "body",
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color: ["#069469","#047e99","#7f5fb0"],
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forceSaveColor: true,
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category: "human",
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hidden: true,
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density: 1500,
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state: "solid",
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conduct: .05,
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temp: 37,
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tempHigh: 200,
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stateHigh: "cooked_meat",
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tempLow: -30,
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stateLow: "frozen_meat",
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burn: 10,
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burnTime: 250,
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burnInto: "cooked_meat",
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breakInto: ["blood","meat","bone"],
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reactions: {
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"basket": { func:function(pixel,basket){ if (pixel.basket == false) {changePixel(basket,"easy_way_out"), (pixel.basket = true);} }, chance:0.5 },
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"cancer": { elem1:"cancer", chance:0.005 },
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"radiation": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.4 },
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"neutron": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.01 },
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"fallout": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.01 },
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"plague": { elem1:"plague", chance:0.05 },
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"egg": { func:function(pixel,egg){
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if (pixel.basket == true) {(pixel.eggcount += 1), changePixel(egg,"easy_way_out");}
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else {changePixel(egg,"yolk");}
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}, chance:0.5},
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"flour": { func:function(pixel,flour){
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if (pixel.basket == true) {(pixel.flourcount += 1), changePixel(flour,"easy_way_out");}
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}, chance:0.5},
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"dough": { func:function(pixel,dough){
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if (pixel.basket == true) {(pixel.doughcount += 1), changePixel(dough,"easy_way_out");}
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}, chance:0.5},
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"meat": { func:function(pixel,meat){
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if (pixel.basket == true) {(pixel.meatcount += 1), changePixel(meat,"easy_way_out");}
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}, chance:0.4},
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"cured_meat": { func:function(pixel,meat){
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if (pixel.basket == true) {(pixel.meatcount += 1), changePixel(meat,"easy_way_out");}
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}, chance:0.5},
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"bread": { func:function(pixel,bread){
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if (pixel.basket == true) {(pixel.breadcount += 1), changePixel(bread,"easy_way_out");}
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else if (pixel.basket == false && pixel.breadcount < 1) {(pixel.breadcount = 1), changePixel(bread,"easy_way_out");}
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}, chance:0.5},
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"toast": { func:function(pixel,bread){
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if (pixel.basket == true) {(pixel.breadcount += 1), changePixel(bread,"easy_way_out");}
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else if (pixel.basket == false && pixel.breadcount < 1) {(pixel.breadcount = 1), changePixel(bread,"easy_way_out");}
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}, chance:0.4},
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"crumb": { func:function(pixel,bread){
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if (pixel.basket == true) {(pixel.breadcount += 0.1), changePixel(bread,"easy_way_out");}
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}, chance:0.1},
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"cooked_meat": { func:function(pixel,cooked_meat){
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if (pixel.basket == true) {(pixel.cookedmeatcount += 1), changePixel(cooked_meat,"easy_way_out");}
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else if (pixel.basket == true && pixel.cookedmeatcount < 1) {(pixel.cookedmeatcount = 1), changePixel(cooked_meat,"easy_way_out");}
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}, chance:0.5},
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"bead": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.1},
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"glitter": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.1},
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"copper_sulfate": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"confetti": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"color_sand": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"incense": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"pinecone": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.03},
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"feather": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"glass_shard": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"porcelain_shard": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"flower_seed": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"wheat_seed": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"corn_seed": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"potato_seed": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"pumpkin_seed": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.05},
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"petal": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"metal_scrap": { func:function(pixel,trinket){
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if (pixel.basket == true) {(pixel.trinketscount += 1), changePixel(trinket,"easy_way_out");}
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}, chance:0.01},
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"furnace": { func:function(pixel,oven){
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if (pixel.meatcount > 0) {(pixel.cookedmeatcount += 1),(pixel.meatcount -= 1),(oven.temp = 100);}
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else if (pixel.doughcount > 0) {(pixel.breadcount += 1),(pixel.doughcount -= 1),(oven.temp = 95);}
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}, chance:0.01},
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"oven": { func:function(pixel,oven){
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if (pixel.meatcount > 0) {(pixel.cookedmeatcount += 1),(pixel.meatcount -= 1),(oven.temp = 100);}
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else if (pixel.doughcount > 0) {(pixel.breadcount += 1),(pixel.doughcount -= 1),(oven.temp = 95);}
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}, chance:0.02},
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"grape": { elem2:"juice", chance:0.5, color2:"#291824", oneway:true },
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"ant": { elem2:"dead_bug", chance:0.05, oneway:true },
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"fly": { elem2:"dead_bug", oneway:true },
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"firefly": { elem2:"dead_bug", oneway:true },
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"bee": { elem2:"dead_bug", oneway:true },
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"flea": { elem2:"dead_bug", oneway:true },
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"termite": { elem2:"dead_bug", oneway:true },
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"worm": { elem2:"slime", chance:0.05, oneway:true },
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"stink_bug": { elem2:"stench", oneway:true },
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"grass_seed": { elem2:null, chance:0.05 },
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"tax_bill": { elem2:null, func:(pixel,tax) => { (pixel.moneycount *= 0.75) }, chance:0.01 },
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"money": { elem2:null, func:(pixel,money) => { (pixel.moneycount += 1) }, chance:0.03 },
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"gold_coin": { elem2:null, func:(pixel,money) => { (pixel.moneycount += 100) }, chance:0.04 },
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"diamond": { elem2:null, func:(pixel,money) => { (pixel.moneycount += 5000) }, chance:0.05 },
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"sun": { elem1:"cooked_meat" },
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},
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properties: {
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dead: false,
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dir: 1,
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panic: 0,
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hungry: false,
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greedy: false,
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basket: false,
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moneycount: 0,
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eggcount: 0,
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flourcount: 0,
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doughcount: 0,
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meatcount: 0,
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cookedmeatcount: 0,
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breadcount: 0,
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trinketscount: 0
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},
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tick: function(pixel) {
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if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
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if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
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var headpixel = pixelMap[pixel.x][pixel.y-2];
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if (headpixel.element == "c_head") {
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if (isEmpty(pixel.x, pixel.y-1)) {
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movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
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}
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else {
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swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
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}
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}
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}
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}
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doHeat(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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if (pixel.dead) {
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// Turn into rotten_meat if pixelTicks-dead > 500
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if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
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changePixel(pixel,"rotten_meat");
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}
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return
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}
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// Find the head
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if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "c_head") {
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var head = pixelMap[pixel.x][pixel.y-1];
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if (head.dead) { // If head is dead, kill body
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pixel.dead = head.dead;
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}
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}
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else { var head = null }
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if (pixel.burning) {
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pixel.panic += 0.1;
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if (head && pixelTicks-pixel.burnStart > 240) {
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pixel.color = head.color;
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}
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}
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else if (pixel.panic > 0) {
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pixel.panic -= 0.1;
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}
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if (isEmpty(pixel.x, pixel.y-1)) {
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// create blood if decapitated 10% chance
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if (Math.random() < 0.1 && !pixel.charge) {
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createPixel("blood", pixel.x, pixel.y-1);
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// set dead to true 15% chance
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if (Math.random() < 0.15) {
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pixel.dead = pixelTicks;
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}
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}
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}
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else if (head == null) { return }
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else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
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var movesToTry = [
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[1*pixel.dir,0],
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[1*pixel.dir,-1],
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];
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// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
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while (movesToTry.length > 0) {
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var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
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if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
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var origx = pixel.x+move[0];
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var origy = pixel.y+move[1];
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if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
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movePixel(head, head.x+move[0], head.y+move[1]);
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break;
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}
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}
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}
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// 15% chance to change direction
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if (Math.random() < 0.15) {
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pixel.dir *= -1;
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}
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// homeostasis
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if (pixel.temp > 37) { pixel.temp -= 1; }
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else if (pixel.temp < 37) { pixel.temp += 1; }
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}
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if (pixel.moneycount > 17999) {
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pixel.color = pixelColorPick(pixel,"#ffd700");
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}
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if (pixel.breadcount < 1 && pixel.cookedmeatcount < 1 && Math.random() < 0.005) { //eating mechanic
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pixel.hungry = true
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}
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else if (pixel.breadcount > 0.5 && pixel.hungry == true) {
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pixel.hungry = false, pixel.breadcount -= 1
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}
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else if (pixel.cookedmeatcount > 0 && pixel.hungry == true) {
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pixel.hungry = false, pixel.cookedmeatcount -= 1
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}
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else if (pixel.breadcount > 0.5 && Math.random() < 0.005) {
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pixel.hungry = false, pixel.breadcount -= 1
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}
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else if (pixel.cookedmeatcount > 0 && Math.random() < 0.005) {
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pixel.hungry = false, pixel.cookedmeatcount -= 1
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}
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if (pixel.trinketscount < 1 && Math.random() < 0.001) { //trinket desire mechanic
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pixel.greedy = true
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}
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else if (pixel.trinketscount > 1 && Math.random() < 0.01) {
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pixel.greedy = false
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}
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if (!isEmpty(pixel.x-1, pixel.y, true) && pixelMap[pixel.x-1][pixel.y].element == "c_body") {
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var seller = pixelMap[pixel.x-1][pixel.y];
|
||
|
|
if (seller.dead) { // If seller is dead, stop trade
|
||
|
|
var seller = null;
|
||
|
|
}
|
||
|
|
else { (seller.panic = -10), (pixel.panic = -10);
|
||
|
|
if (seller.trinketscount > 0 && pixel.greedy == true) {
|
||
|
|
seller.trinketscount -= 1, seller.moneycount += 1, pixel.moneycount -= 1, pixel.trinketscount += 1;
|
||
|
|
}
|
||
|
|
if (seller.cookedmeatcount > 0 && pixel.cookedmeatcount < 5) {
|
||
|
|
seller.cookedmeatcount -= 1, seller.moneycount += 3, pixel.moneycount -= 3, pixel.cookedmeatcount += 1;
|
||
|
|
}
|
||
|
|
if (seller.breadcount > 0 && pixel.breadcount < 5) {
|
||
|
|
seller.breadcount -= 1, seller.moneycount += 2, pixel.moneycount -= 2, pixel.breadcount += 1;
|
||
|
|
};
|
||
|
|
(seller.panic = 0), (pixel.panic = 0)
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else { var seller = null }
|
||
|
|
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.c_head = {
|
||
|
|
name: "head",
|
||
|
|
color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
|
||
|
|
forceSaveColor: true,
|
||
|
|
category: "human",
|
||
|
|
hidden: true,
|
||
|
|
density: 1080,
|
||
|
|
state: "solid",
|
||
|
|
conduct: .05,
|
||
|
|
temp: 37,
|
||
|
|
tempHigh: 200,
|
||
|
|
stateHigh: "cooked_meat",
|
||
|
|
tempLow: -30,
|
||
|
|
stateLow: "frozen_meat",
|
||
|
|
burn: 10,
|
||
|
|
burnTime: 250,
|
||
|
|
burnInto: "cooked_meat",
|
||
|
|
breakInto: ["blood","meat","bone"],
|
||
|
|
forceSaveColor: true,
|
||
|
|
reactions: {
|
||
|
|
"cancer": { elem1:"cancer", chance:0.005 },
|
||
|
|
"radiation": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.4 },
|
||
|
|
"neutron": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.03 },
|
||
|
|
"fallout": { elem1:["ash","meat","rotten_meat","cooked_meat"], chance:0.03 },
|
||
|
|
"plague": { elem1:"plague", chance:0.05 },
|
||
|
|
"oxygen": { func:function(pixel,oxygen){pixel.drowning -= 1}, elem2:"carbon_dioxide", chance:0.5 },
|
||
|
|
"carbon_dioxide": { func:function(pixel,oxygen){pixel.drowning += 1}, elem2:"carbon_dioxide", chance:0.1 },
|
||
|
|
"meat": { elem2:null, chance:0.1 },
|
||
|
|
"cooked_meat": { elem2:null, chance:0.1 },
|
||
|
|
"cured_meat": { elem2:null, chance:0.1 },
|
||
|
|
"sugar": { elem2:null, chance:0.1 },
|
||
|
|
"broth": { elem2:null, chance:0.2 },
|
||
|
|
"yolk": { elem2:null, chance:0.1 },
|
||
|
|
"hard_yolk": { elem2:null, chance:0.1 },
|
||
|
|
"dough": { elem2:null, chance:0.1 },
|
||
|
|
"batter": { elem2:null, chance:0.2 },
|
||
|
|
"butter": { elem2:null, chance:0.1 },
|
||
|
|
"melted_butter": { elem2:null, chance:0.2 },
|
||
|
|
"chocolate": { elem2:null, chance:0.2 },
|
||
|
|
"melted_chocolate": { elem2:null, chance:0.3 },
|
||
|
|
"grape": { elem2:null, chance:0.1 },
|
||
|
|
"tomato": { elem2:null, chance:0.1 },
|
||
|
|
"herb": { elem2:null, chance:0.1 },
|
||
|
|
"lettuce": { elem2:null, chance:0.1 },
|
||
|
|
"corn": { elem2:null, chance:0.1 },
|
||
|
|
"popcorn": { elem2:null, chance:0.15 },
|
||
|
|
"potato": { elem2:null, chance:0.1 },
|
||
|
|
"baked_potato": { elem2:null, chance:0.15 },
|
||
|
|
"bread": { elem2:null, chance:0.1 },
|
||
|
|
"toast": { elem2:null, chance:0.1 },
|
||
|
|
"gingerbread": { elem2:null, chance:0.1 },
|
||
|
|
"baked_batter": { elem2:null, chance:0.2 },
|
||
|
|
"wheat": { elem2:null, chance:0.1 },
|
||
|
|
"candy": { elem2:null, chance:0.1 },
|
||
|
|
"yogurt": { elem2:null, chance:0.2 },
|
||
|
|
"frozen_yogurt": { elem2:null, chance:0.1 },
|
||
|
|
"ice_cream": { elem2:null, chance:0.2 },
|
||
|
|
"beans": { elem2:[null,null,null,null,null,null,null,null,"stench"], chance:0.2 },
|
||
|
|
"tea": { elem2:null, chance:0.2 },
|
||
|
|
"coffee": { elem2:null, chance:0.2 },
|
||
|
|
"milk": { elem2:null, chance:0.2 },
|
||
|
|
"cream": { elem2:null, chance:0.2 },
|
||
|
|
"soda": { elem2:null, chance:0.2 },
|
||
|
|
"chocolate_milk": { elem2:null, chance:0.2 },
|
||
|
|
"fruit_milk": { elem2:null, chance:0.2 },
|
||
|
|
"pilk": { elem2:null, chance:0.2 },
|
||
|
|
"eggnog": { elem2:null, chance:0.2 },
|
||
|
|
"juice": { elem2:null, chance:0.2 },
|
||
|
|
"cheese": { elem2:null, chance:0.1 },
|
||
|
|
"melted_cheese": { elem2:null, chance:0.2 },
|
||
|
|
"alcohol": { elem2:null, chance:0.2 },
|
||
|
|
"antidote": { elem2:null, chance:0.2 },
|
||
|
|
"honey": { elem2:null, chance:0.2 },
|
||
|
|
"caramel": { elem2:null, chance:0.2 },
|
||
|
|
"molasses": { elem2:null, chance:0.05 },
|
||
|
|
"ketchup": { elem2:null, chance:0.1 },
|
||
|
|
"pumpkin_seed": { elem2:null, chance:0.1 },
|
||
|
|
"nut": { elem2:null, chance:0.1 },
|
||
|
|
"nut_meat": { elem2:null, chance:0.1 },
|
||
|
|
"nut_butter": { elem2:null, chance:0.1 },
|
||
|
|
"nut_milk": { elem2:null, chance:0.2 },
|
||
|
|
"jelly": { elem2:null, chance:0.2 },
|
||
|
|
"mayo": { elem2:null, chance:0.2 },
|
||
|
|
"mashed_potato": { elem2:null, chance:0.2 },
|
||
|
|
"sauce": { elem2:null, chance:0.2 },
|
||
|
|
"pickle": { elem2:null, chance:0.1 },
|
||
|
|
"sun": { elem1:"cooked_meat" },
|
||
|
|
"light": { stain1:"#825043" },
|
||
|
|
"bee": { stain1:"#cc564b", chance:0.2 },
|
||
|
|
"water": { func:function(pixel,water){pixel.drowning += 1}, elem2:"bubble", attr2:{"clone":"water"}, chance:0.002 },
|
||
|
|
"salt_water": { func:function(pixel,water){pixel.drowning += 2}, elem2:"bubble", attr2:{"clone":"salt_water"}, chance:0.002 },
|
||
|
|
"sugar_water": { func:function(pixel,water){pixel.drowning += 2}, elem2:"bubble", attr2:{"clone":"sugar_water"}, chance:0.002 },
|
||
|
|
"seltzer": { func:function(pixel,water){pixel.drowning += 4}, elem2:"bubble", attr2:{"clone":["seltzer","seltzer","carbon_dioxide"]}, chance:0.002 },
|
||
|
|
"pool_water": { func:function(pixel,water){pixel.drowning += 1}, elem2:"bubble", attr2:{"clone":"pool_water"}, chance:0.002 },
|
||
|
|
"dirty_water": { func:function(pixel,water){pixel.drowning += 4}, elem2:"bubble", color2:["#0e824e","#07755a","#0c6934"], attr2:{"clone":"dirty_water"}, chance:0.003 },
|
||
|
|
"blood": { func:function(pixel,water){pixel.drowning += 5}, elem2:"bubble", color2:["#ff0000","#ee0000","#ff4040"], attr2:{"clone":"blood"}, chance:0.003 },
|
||
|
|
},
|
||
|
|
properties: {
|
||
|
|
dead: false,
|
||
|
|
drowning: 0
|
||
|
|
},
|
||
|
|
tick: function(pixel) {
|
||
|
|
doHeat(pixel);
|
||
|
|
doBurning(pixel);
|
||
|
|
doElectricity(pixel);
|
||
|
|
if (pixel.dead) {
|
||
|
|
// Turn into rotten_meat if pixelTicks-dead > 500
|
||
|
|
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
|
||
|
|
changePixel(pixel,"rotten_meat");
|
||
|
|
return
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Find the body
|
||
|
|
if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "c_body") {
|
||
|
|
var body = pixelMap[pixel.x][pixel.y+1];
|
||
|
|
if (body.dead) { // If body is dead, kill head
|
||
|
|
pixel.dead = body.dead;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else { var body = null }
|
||
|
|
|
||
|
|
if (tryMove(pixel, pixel.x, pixel.y+1)) {
|
||
|
|
// create blood if severed 10% chance
|
||
|
|
if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) {
|
||
|
|
createPixel("blood", pixel.x, pixel.y+1);
|
||
|
|
// set dead to true 15% chance
|
||
|
|
if (Math.random() < 0.15) {
|
||
|
|
pixel.dead = pixelTicks;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// homeostasis
|
||
|
|
if (pixel.temp > 37) { pixel.temp -= 1; }
|
||
|
|
else if (pixel.temp < 37) { pixel.temp += 1; }
|
||
|
|
|
||
|
|
// drowning
|
||
|
|
if (pixel.drowning > 99.9) { pixel.dead = true }
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.money = {
|
||
|
|
color: ["#85bb65","#5e8347","#65bb7d","#b2bb65","#dbffc4"],
|
||
|
|
behavior: behaviors.POWDER,
|
||
|
|
reactions: {
|
||
|
|
"water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"dirty_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"salt_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"sugar_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"seltzer": { elem1:"cellulose", elem2:null },
|
||
|
|
"soda": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"blood": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"foam": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"bubble": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"oil": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"alcohol": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"vinegar": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"light": { stain1:"#ebdfa7" },
|
||
|
|
"oxygen": { stain1:"#ebdfa7" }
|
||
|
|
},
|
||
|
|
tempHigh: 248,
|
||
|
|
stateHigh: ["fire","fire","fire","fire","fire","ash"],
|
||
|
|
burn: 70,
|
||
|
|
burnTime: 300,
|
||
|
|
burnInto: ["fire","fire","fire","fire","fire","ash"],
|
||
|
|
category: "human",
|
||
|
|
state: "solid",
|
||
|
|
density: 1000,
|
||
|
|
breakInto: "confetti",
|
||
|
|
breakIntoColor: ["#85bb65","#65bb7d","#b2bb65","#85bb65"]
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.tax_bill = {
|
||
|
|
color: ["#f0f0f0","#f0f0f0","#f0f0f0","#f0f0f0","#f0f0f0","#ff0000","#171717",],
|
||
|
|
behavior: behaviors.POWDER,
|
||
|
|
reactions: {
|
||
|
|
"water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"dirty_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"salt_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"sugar_water": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"seltzer": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"soda": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"blood": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"foam": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"bubble": { elem1:"cellulose", elem2:null, chance:0.1 },
|
||
|
|
"oil": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"alcohol": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"vinegar": { elem1:"cellulose", elem2:null, chance:0.01 },
|
||
|
|
"light": { stain1:"#ebdfa7" },
|
||
|
|
"oxygen": { stain1:"#ebdfa7" },
|
||
|
|
"money": { elem1:null, elem2:null, chance:0.5},
|
||
|
|
"gold_coin": { elem1:null, elem2:null, chance:0.4 }
|
||
|
|
},
|
||
|
|
tempHigh: 248,
|
||
|
|
stateHigh: ["fire","fire","fire","fire","fire","ash"],
|
||
|
|
burn: 70,
|
||
|
|
burnTime: 300,
|
||
|
|
burnInto: ["fire","fire","fire","fire","fire","ash"],
|
||
|
|
category: "human",
|
||
|
|
state: "solid",
|
||
|
|
density: 1100,
|
||
|
|
breakInto: "confetti",
|
||
|
|
breakIntoColor: ["#ffffff","#e6e6e6","#dbdbdb","#ffffff","#e6e6e6","#dbdbdb","#ff0000","#171717",]
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.basket = {
|
||
|
|
color: ["#88665d","#bcaa99","#c2b97f"],
|
||
|
|
behavior: behaviors.POWDER,
|
||
|
|
tempHigh: 400,
|
||
|
|
stateHigh: "fire",
|
||
|
|
burn: 35,
|
||
|
|
burnTime: 210,
|
||
|
|
burnInto: ["smoke","smoke","smoke","smoke","ash"],
|
||
|
|
breakInto: "straw",
|
||
|
|
category: "human",
|
||
|
|
state: "solid",
|
||
|
|
density: 70
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.furnace = {
|
||
|
|
color: ["#808080","#4f4f4f","#949494"],
|
||
|
|
behavior: behaviors.STURDYPOWDER,
|
||
|
|
reactions: {
|
||
|
|
"bird": { elem2:["cooked_meat","cooked_meat","feather"], chance:0.025 },
|
||
|
|
"meat": { elem2:"cooked_meat", chance:0.1 },
|
||
|
|
"yolk": { elem2:"hard_yolk", chance:0.1 },
|
||
|
|
"egg": { elem2:"hard_yolk", chance:0.1 },
|
||
|
|
"batter": { elem2:"baked_batter", chance:0.1 },
|
||
|
|
"dough": { elem2:"bread", chance:0.1 },
|
||
|
|
"bread": { elem2:"toast", chance:0.05 },
|
||
|
|
"wood": { elem2:"charcoal", chance:0.005 },
|
||
|
|
"metal_scrap": { elem1:"oven", elem2:null, chance:0.05 },
|
||
|
|
},
|
||
|
|
temp:40,
|
||
|
|
tempHigh: 1000,
|
||
|
|
stateHigh: "magma",
|
||
|
|
category: "human",
|
||
|
|
state: "solid",
|
||
|
|
density: 2550,
|
||
|
|
hardness: 0.2,
|
||
|
|
breakInto: ["sand","gravel","charcoal","ash"]
|
||
|
|
},
|
||
|
|
|
||
|
|
elements.oven = {
|
||
|
|
color: ["#4f4f4f","#71797e"],
|
||
|
|
behavior: behaviors.WALL,
|
||
|
|
reactions: {
|
||
|
|
"bird": { elem2:["cooked_meat","cooked_meat","feather"], chance:0.025 },
|
||
|
|
"meat": { elem2:"cooked_meat", chance:0.1 },
|
||
|
|
"yolk": { elem2:"hard_yolk", chance:0.1 },
|
||
|
|
"egg": { elem2:"hard_yolk", chance:0.1 },
|
||
|
|
"batter": { elem2:"baked_batter", chance:0.1 },
|
||
|
|
"dough": { elem2:"bread", chance:0.1 },
|
||
|
|
"bread": { elem2:"toast", chance:0.05 },
|
||
|
|
},
|
||
|
|
temp:50,
|
||
|
|
tempHigh: 1550,
|
||
|
|
stateHigh: "molten_metal_scrap",
|
||
|
|
category: "human",
|
||
|
|
state: "solid",
|
||
|
|
density: 2550,
|
||
|
|
hardness: 0.5,
|
||
|
|
breakInto: ["metal_scrap","metal_scrap","charcoal","ash"]
|
||
|
|
};
|
||
|
|
|
||
|
|
elements.human.name = "dummy"
|
||
|
|
|
||
|
|
elements.head.name = "brainless_head"
|
||
|
|
|
||
|
|
elements.body.name = "dumb_body"
|