2023-04-22 10:40:04 -04:00
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elements.sakura_wood = {
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color: "#632e1f",
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behavior: behaviors.WALL,
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tempHigh: 400,
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stateHigh: ["ember","charcoal","fire","fire","fire"],
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category: "solids",
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burn: 5,
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burnTime: 300,
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burnInto: ["ember","charcoal","fire"],
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state: "solid",
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hardness: 0.15,
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breakInto: "sawdust",
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breakIntoColor: ["#dba66e","#cc8a64"],
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hidden: true
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}
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elements.sakura_branch = {
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color: "#632e1f",
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behavior: [
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"CR:sakura,sakura_branch%2|CR:sakura,sakura,sakura,sakura_branch%2|CR:sakura,sakura_branch%2",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tempHigh: 100,
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stateHigh: "sakura_wood",
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tempLow: -30,
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stateLow: "sakura_wood",
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category: "life",
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burn: 40,
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burnTime: 50,
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burnInto: ["sap","ember","charcoal"],
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hidden: true,
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state: "solid",
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density: 1500,
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hardness: 0.15,
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breakInto: ["sap","sawdust"],
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seed: "sakura_seed"
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}
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elements.sakura = {
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color: ["#ff7ad3","#ff94db","#ffa6f0"],
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|CR:sakura_blossom%0.25|XX",
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],
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reactions: {
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"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
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"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
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"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
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"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 }
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},
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category:"life",
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -1.66,
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stateLow: "frozen_plant",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "dead_plant",
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state: "solid",
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density: 1050,
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seed: "sakura_seed",
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hidden: true
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}
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elements.sakura_blossom = {
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color: ["#ff7ad3","#ff94db","#ffa6f0"],
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behavior: [
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"XX|XX|XX",
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"XX|FX%0.25 AND DL%0.65|XX",
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"M2%10|M1%10|M1%10",
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],
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reactions: {
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"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
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"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
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"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
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"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 }
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},
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category:"life",
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -1.66,
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stateLow: "frozen_plant",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "dead_plant",
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state: "solid",
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density: 1050,
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seed: "sakura_seed",
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hidden: true
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}
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elements.sakura_seed = {
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color: ["#ff7ad3","#ff94db","#ffa6f0"],
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tick: function(pixel) {
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if (isEmpty(pixel.x,pixel.y+1)) {
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movePixel(pixel,pixel.x,pixel.y+1);
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}
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else {
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if (Math.random() < 0.02 && pixel.age > 50 && pixel.temp < 100) {
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if (!outOfBounds(pixel.x,pixel.y+1)) {
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var dirtPixel = pixelMap[pixel.x][pixel.y+1];
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if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
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changePixel(dirtPixel,"root");
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}
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}
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if (isEmpty(pixel.x,pixel.y-1)) {
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movePixel(pixel,pixel.x,pixel.y-1);
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createPixel(Math.random() > 0.5 ? "sakura_wood" : "sakura_branch",pixel.x,pixel.y+1);
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}
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}
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else if (pixel.age > 1000) {
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changePixel(pixel,"sakura_wood");
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}
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pixel.age++;
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}
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doDefaults(pixel);
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},
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properties: {
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"age":0
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},
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -2,
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stateLow: "frozen_plant",
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burn: 65,
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burnTime: 15,
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category: "life",
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state: "solid",
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density: 1500,
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cooldown: defaultCooldown,
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seed: true
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};
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v1.9.3
[Version 1.9.3 - February 2, 2024 - Mix & Munch]
+ Potassium
+ Magnesium
+ Antibomb
+ Nut Oil
+ Cured Meat, from mixing with Salt
+ Grease, from cooking Meat
+ (BETA) Support for British, German, French, Hungarian, Polish, Portuguese, Vietnamese, Chinese
[Chemistry]
+ Water and Foam can extinguish small fires (Outer pixels)
+ Hydrogen is explosive when burning
~ Improved Calcium-Water reaction
+ Calcium reacts with Water variants
~ Recolored Calcium
+ Calcium-Acid reaction
+ Calcium exposed to air turns to Quicklime
+ Quicklime is an insecticide
+ Limestone can break into Gravel
~ Many things no longer turn to raw Calcium
~ Tweaked Quicklime-Water rection
+ Oil distills into Propane, Plastic, and Lamp Oil at certain temperatures
+ Cells break down Oil into Methane
+ Propane Ice (Hidden)
~ Copper no longer oxidizes in Water
+ Soap recipe
+ Potassium Salt recipe
+ Glue can be made from Bones
+ Acid reacts with Zinc and Sugar
+ Blue and Rose Gold can break
~ Recolored Electrum for consistency with other Golds
~ Anesthesia requires heat for production
~ AlGa reaction creates proper amounts
~ Aluminum flame color
~ Foam deletes when frozen
+ Caustic Potash (Hidden)
[Life]
+ Evergreen breaks into Sap
+ Sap is flammable
+ Flowers have more color variety (Light & dark)
~ Spawned Petals are multicolor again
+ Pollen requires soil to germinate
+ Pollen will sometimes fail to germinate
~ Bees drop Pollen less often if plants are nearby
~ Bees lose their Pollen when dropping it
+ Bees warm Hive to at least 33°C
+ Ant Walls can be damaged by Fire
+ Rats can eat Worms, Ants, Frogs, Snails, and Slugs
+ Worms, Fish, and Grass die in Alcohol
~ Fish Eggs are colored black
~ Fish no longer eat Meat
~ Snails and Slugs no longer die in Salt Water
~ Snails consume Limestone slower
+ Humans eat Pickles and Sauce
~ Humans won't rot while being defibrillated
+ Cancer kills Grass
~ Ocean worldgen uses Salt Water
[Cooking]
~ Mixing Dough and Batter changes color without deleting ingredients
+ Yeast, Cream, Baking Soda, and Quicklime help Dough and Batter rise
+ Deep-fried color when cooking Dough or Batter in hot Nut Oil, Butter, or Grease
+ Cooking Nut Meat makes some Nut Oil
+ Dough can be made with Vinegar
+ Cheese can be made with Yogurt
+ Yeast can ferment Milk into Cheese
+ Honey, Caramel, and Molasses can sweeten Water
+ Mixing Honey and Sugar Water creates Wax
+ Coffee Pumpkin Spice color variant
~ Tea and Coffee spawn warm
~ Moved Cream slightly
~ Moved Rad Cloud and Rad Steam slightly
+ Fat (Hidden)
[Other]
+ Save menu includes Author and Description inputs
+ Save menu remembers your name for later
+ Save menu autofills info from current save
+ Some elements will forcefully save with color
~ Settings don't save when in a loaded save
+ Image tool works with Replace Mode
+ Image tool replaces pixels when holding Shift
+ Hidden count goes down in real time when unlocking
+ Clay Soil heats up into Brick
+ Clay and Dirt or Gravel makes Clay Soil
+ Clay freezes into Clay Soil
+ Nitro and Clay or TNT makes Dynamite
~ Dynamite must be broken or shocked to explode
~ Gunpowder is less powerful than Dynamite
+ Bubbles pop when broken
+ Soap removes Glue
~ Soap reactions are less instant
+ Mercury dirties Seltzer
+ Uranium dirties Slush
+ Uranium slowly melts Snow
+ Ozone pops Balloons
+ Greek Fire ignites on contact with Plasma
+ Bless removes Liquid Stench
+ Virus-infected pixels can be restored with Soap or Bless
+ Virus ignores Plasma
+ Malware can interrupt Virus restoration
~ Virus optimizations
+ Vertical and Horizontal can swap when given opposite energies
+ Heat Ray and God Ray have densities
+ Pyrite, Electrum, and Yogurt aliases
~ Hid Clay Shard
~ Moved Ball to Special
~ Updated Cheerful Mode description
- Removed Sticky Bomb, Cluster Bomb, Electro Bomb, and Water Bomb
- Instead available in new classic_explosives.js mod
[Bug Fixes]
~ Fixed: Repairing with Glue duplicates material
~ Fixed: Painted Plant turns Light green
~ Fixed: Molten Sodium and Sodium Gas burn with too much Fire
~ Fixed: Melted and Rotten Cheese densities inconsistent
~ Fixed: Molasses boils into Sugar which immediately burns
~ Fixed: Single Dirty Water pixel turns infinite Snow to Slush
~ Fixed: Rad Steam doesn't form Rad Cloud when touching Cloud
~ Fixed: TPS accepts negative values
~ Fixed: Hive is draggable
~ Fixed: Nut Milk can't be mixed into Batter/Dough
[Technical]
+ Shift-Picking a pixel copies its properties
+ Z key swaps to secondary element
+ Backspace swaps to previous element
+ Prop tool supports NaN and lowercase Infinity values
~ Unhid Prop
+ 'extinguish' element property (true/false)
+ 'forceSaveColor' element property (true/false)
~ Custom element names and spaces are normalized in buttons
2024-02-02 14:54:29 -05:00
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/* Beehive deprecated, Hive exists in base game
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2023-04-22 10:40:04 -04:00
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elements.beehive = {
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color: ["#ab985e","#948454"],
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tick: function(pixel){
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if (!pixel.pollen) { return; }
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if (isEmpty(pixel.x,pixel.y+1)) {
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if (Math.random() < 0.25) {
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createPixel("honey",pixel.x,pixel.y+1);
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pixel.pollen--;
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}
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}
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else {
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if (!outOfBounds(pixel.x,pixel.y+1) && pixelMap[pixel.x][pixel.y+1].element === "beehive") {
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pixelMap[pixel.x][pixel.y+1].pollen += pixel.pollen;
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pixel.pollen = 0;
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}
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}
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2023-04-22 11:27:46 -04:00
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doDefaults(pixel);
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2023-04-22 10:40:04 -04:00
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},
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properties: {
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"pollen": 0,
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},
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tempHigh: 248,
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stateHigh: ["fire","fire","ash"],
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burn: 70,
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burnTime: 300,
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burnInto: "ash",
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category: "life",
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state: "solid",
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density: 1201
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}
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elements.bee.reactions.beehive = {
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func: function(bee,hive) {
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if (bee.pollen) {
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hive.pollen++;
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}
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bee.pollen = null;
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}
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}
|
v1.9.3
[Version 1.9.3 - February 2, 2024 - Mix & Munch]
+ Potassium
+ Magnesium
+ Antibomb
+ Nut Oil
+ Cured Meat, from mixing with Salt
+ Grease, from cooking Meat
+ (BETA) Support for British, German, French, Hungarian, Polish, Portuguese, Vietnamese, Chinese
[Chemistry]
+ Water and Foam can extinguish small fires (Outer pixels)
+ Hydrogen is explosive when burning
~ Improved Calcium-Water reaction
+ Calcium reacts with Water variants
~ Recolored Calcium
+ Calcium-Acid reaction
+ Calcium exposed to air turns to Quicklime
+ Quicklime is an insecticide
+ Limestone can break into Gravel
~ Many things no longer turn to raw Calcium
~ Tweaked Quicklime-Water rection
+ Oil distills into Propane, Plastic, and Lamp Oil at certain temperatures
+ Cells break down Oil into Methane
+ Propane Ice (Hidden)
~ Copper no longer oxidizes in Water
+ Soap recipe
+ Potassium Salt recipe
+ Glue can be made from Bones
+ Acid reacts with Zinc and Sugar
+ Blue and Rose Gold can break
~ Recolored Electrum for consistency with other Golds
~ Anesthesia requires heat for production
~ AlGa reaction creates proper amounts
~ Aluminum flame color
~ Foam deletes when frozen
+ Caustic Potash (Hidden)
[Life]
+ Evergreen breaks into Sap
+ Sap is flammable
+ Flowers have more color variety (Light & dark)
~ Spawned Petals are multicolor again
+ Pollen requires soil to germinate
+ Pollen will sometimes fail to germinate
~ Bees drop Pollen less often if plants are nearby
~ Bees lose their Pollen when dropping it
+ Bees warm Hive to at least 33°C
+ Ant Walls can be damaged by Fire
+ Rats can eat Worms, Ants, Frogs, Snails, and Slugs
+ Worms, Fish, and Grass die in Alcohol
~ Fish Eggs are colored black
~ Fish no longer eat Meat
~ Snails and Slugs no longer die in Salt Water
~ Snails consume Limestone slower
+ Humans eat Pickles and Sauce
~ Humans won't rot while being defibrillated
+ Cancer kills Grass
~ Ocean worldgen uses Salt Water
[Cooking]
~ Mixing Dough and Batter changes color without deleting ingredients
+ Yeast, Cream, Baking Soda, and Quicklime help Dough and Batter rise
+ Deep-fried color when cooking Dough or Batter in hot Nut Oil, Butter, or Grease
+ Cooking Nut Meat makes some Nut Oil
+ Dough can be made with Vinegar
+ Cheese can be made with Yogurt
+ Yeast can ferment Milk into Cheese
+ Honey, Caramel, and Molasses can sweeten Water
+ Mixing Honey and Sugar Water creates Wax
+ Coffee Pumpkin Spice color variant
~ Tea and Coffee spawn warm
~ Moved Cream slightly
~ Moved Rad Cloud and Rad Steam slightly
+ Fat (Hidden)
[Other]
+ Save menu includes Author and Description inputs
+ Save menu remembers your name for later
+ Save menu autofills info from current save
+ Some elements will forcefully save with color
~ Settings don't save when in a loaded save
+ Image tool works with Replace Mode
+ Image tool replaces pixels when holding Shift
+ Hidden count goes down in real time when unlocking
+ Clay Soil heats up into Brick
+ Clay and Dirt or Gravel makes Clay Soil
+ Clay freezes into Clay Soil
+ Nitro and Clay or TNT makes Dynamite
~ Dynamite must be broken or shocked to explode
~ Gunpowder is less powerful than Dynamite
+ Bubbles pop when broken
+ Soap removes Glue
~ Soap reactions are less instant
+ Mercury dirties Seltzer
+ Uranium dirties Slush
+ Uranium slowly melts Snow
+ Ozone pops Balloons
+ Greek Fire ignites on contact with Plasma
+ Bless removes Liquid Stench
+ Virus-infected pixels can be restored with Soap or Bless
+ Virus ignores Plasma
+ Malware can interrupt Virus restoration
~ Virus optimizations
+ Vertical and Horizontal can swap when given opposite energies
+ Heat Ray and God Ray have densities
+ Pyrite, Electrum, and Yogurt aliases
~ Hid Clay Shard
~ Moved Ball to Special
~ Updated Cheerful Mode description
- Removed Sticky Bomb, Cluster Bomb, Electro Bomb, and Water Bomb
- Instead available in new classic_explosives.js mod
[Bug Fixes]
~ Fixed: Repairing with Glue duplicates material
~ Fixed: Painted Plant turns Light green
~ Fixed: Molten Sodium and Sodium Gas burn with too much Fire
~ Fixed: Melted and Rotten Cheese densities inconsistent
~ Fixed: Molasses boils into Sugar which immediately burns
~ Fixed: Single Dirty Water pixel turns infinite Snow to Slush
~ Fixed: Rad Steam doesn't form Rad Cloud when touching Cloud
~ Fixed: TPS accepts negative values
~ Fixed: Hive is draggable
~ Fixed: Nut Milk can't be mixed into Batter/Dough
[Technical]
+ Shift-Picking a pixel copies its properties
+ Z key swaps to secondary element
+ Backspace swaps to previous element
+ Prop tool supports NaN and lowercase Infinity values
~ Unhid Prop
+ 'extinguish' element property (true/false)
+ 'forceSaveColor' element property (true/false)
~ Custom element names and spaces are normalized in buttons
2024-02-02 14:54:29 -05:00
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|
|
*/
|
2023-04-22 10:40:04 -04:00
|
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|
elements.dollar = {
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|
color: ["#324a26","#4e8732","#54803d","#698a58","#8aa87b"],
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|
|
|
|
behavior: [
|
|
|
|
|
"XX|XX|XX",
|
|
|
|
|
"XX|FX%0.25|XX",
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|
|
|
|
"M2%10|M1%10|M1%10",
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|
|
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|
],
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|
|
|
|
category: "powders",
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|
|
|
|
tempHigh: 400,
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|
|
|
|
stateHigh: ["ash","smoke","smoke","smoke"],
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|
|
|
|
burn:50,
|
|
|
|
|
burnTime:200,
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|
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|
|
burnInto: ["ash","smoke","smoke","smoke"],
|
|
|
|
|
state: "solid",
|
|
|
|
|
density: 500
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|
|
|
|
}
|
|
|
|
|
|
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|
|
elements.butterfly = {
|
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|
color: ["#ff562b","#ff7226","#ffdf2b","#2bfbff","#2134ff","#c226ff"],
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|
|
tick: behaviors.FLY,
|
|
|
|
|
reactions: {
|
|
|
|
|
"sugar_water": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
|
|
|
|
"honey": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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|
|
|
|
"sap": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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|
|
|
|
"sugar": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
|
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|
|
"soda": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
|
|
|
|
"caramel": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
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|
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|
|
"juice": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL },
|
|
|
|
|
},
|
|
|
|
|
foodNeed: 5,
|
|
|
|
|
tempHigh: 100,
|
|
|
|
|
stateHigh: "ash",
|
|
|
|
|
tempLow: 0,
|
|
|
|
|
stateLow: "dead_bug",
|
|
|
|
|
breakInto: "dead_bug",
|
|
|
|
|
category:"life",
|
|
|
|
|
burn:95,
|
|
|
|
|
burnTime:25,
|
|
|
|
|
state: "solid",
|
|
|
|
|
density: 600,
|
|
|
|
|
conduct: 1,
|
|
|
|
|
baby: "caterpillar",
|
|
|
|
|
}
|
|
|
|
|
elements.caterpillar = {
|
|
|
|
|
color: "#4b7847",
|
|
|
|
|
behavior: [
|
|
|
|
|
"XX|XX|XX",
|
|
|
|
|
"XX|FX%8|M2%1 AND BO",
|
|
|
|
|
"XX|M1|XX",
|
|
|
|
|
],
|
|
|
|
|
tick: function(pixel) {
|
|
|
|
|
if (pixelTicks - pixel.start > 500) {
|
|
|
|
|
changePixel(pixel,"butterfly");
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
reactions: {
|
|
|
|
|
"plant": { elem2:null, chance:0.1 },
|
|
|
|
|
"grass": { elem2:null, chance:0.1 },
|
|
|
|
|
"dead_plant": { elem2:null, chance:0.1 },
|
|
|
|
|
"sapling": { elem2:null, chance:0.1 },
|
|
|
|
|
"sakura": { elem2:null, chance:0.1 },
|
|
|
|
|
"sakura_seed": { elem2:null, chance:0.1 },
|
|
|
|
|
"sakura_blossom": { elem2:null, chance:0.1 },
|
|
|
|
|
"petal": { elem2:null, chance:0.1 },
|
|
|
|
|
"flower_seed": { elem2:null, chance:0.1 },
|
|
|
|
|
"wheat": { elem2:null, chance:0.1 },
|
|
|
|
|
"vine": { elem2:null, chance:0.1 },
|
|
|
|
|
"bamboo": { elem2:null, chance:0.1 },
|
|
|
|
|
"bamboo_plant": { elem2:null, chance:0.1 },
|
|
|
|
|
"evergreen": { elem2:null, chance:0.1 },
|
|
|
|
|
},
|
|
|
|
|
tempHigh: 100,
|
|
|
|
|
stateHigh: "ash",
|
|
|
|
|
tempLow: 0,
|
|
|
|
|
stateLow: "dead_bug",
|
|
|
|
|
breakInto: "dead_bug",
|
|
|
|
|
category:"life",
|
|
|
|
|
burn:95,
|
|
|
|
|
burnTime:25,
|
|
|
|
|
state: "solid",
|
|
|
|
|
density: 500,
|
|
|
|
|
conduct: 0.15
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
worldgentypes.spring = {
|
|
|
|
|
layers: [
|
|
|
|
|
[0.85, "dirt"],
|
|
|
|
|
[0.05, "rock"],
|
|
|
|
|
[0, "basalt"],
|
|
|
|
|
],
|
|
|
|
|
decor: [
|
|
|
|
|
["sakura_seed", 0.04, 20],
|
|
|
|
|
["sapling", 0.04, 20],
|
|
|
|
|
["pinecone", 0.04, 20],
|
|
|
|
|
["grass", 0.25, 30],
|
|
|
|
|
["butterfly", 0.02, 25],
|
|
|
|
|
["bee", 0.02, 25],
|
|
|
|
|
["firefly", 0.02, 25],
|
|
|
|
|
["rain_cloud", 1, 2],
|
|
|
|
|
["rain_cloud", 1, 6],
|
|
|
|
|
["rain_cloud", 1, 10],
|
|
|
|
|
],
|
|
|
|
|
baseHeight: 0.25
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//if (!settings.bg) {settings.bg = "#00bfff";}
|