sandboxels/mods/more_gold.js

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// changelog for more_gold.js
// initial release
//1.0 update
// adds green_gold
// adds molten_green_gold
// 1.1 update
// adds black gold
// adds gold_rust
// added reactions for the golds
//1.1.1 update
// adds uranium_gold
elements.green_gold = {
color: ["#94c7a3","#7bb298","#94c7a3"],
reactions: {
"water": { elem1:"gold_rust", chance:0.02 },
"salt_water": { elem1:"gold_rust", chance:0.005 },
"dirty_water": { elem1:"gold_rust", chance:0.04 },
"pool_water": { elem1:"gold_rust", chance:0.04 },
"sugar_water": { elem1:"gold_rust", chance:0.0035 },
"seltzer": { elem1:"gold_rust", chance:0.006 },
"alcohol": { elem1:"gold_rust", chance:0.03 },
"blood": { elem1:"gold_rust", chance:0.003 },
"infection": { elem1:"gold_rust", chance:0.003 },
"antibody": { elem1:"gold_rust", chance:0.003 },
"fire": { elem1:"gold_rust", chance:0.0025 },
"oxygen": { elem1:"gold_rust", chance:0.05 },
},
behavior: behaviors.WALL,
tempHigh: 500,
category: "solids",
density: 13000,
burnInto: ["molten_green_gold"],
conduct: 0.87,
};
elements.molten_green_gold = {
color: "#d9f046",
behavior: behaviors.MOLTEN,
tempHigh: 500,
category: "states",
density: 13000,
conduct: 0.87,
Hidden: true
};
elements.black_gold = {
color: "#333333",
behavior: behaviors.WALL,
reactions: {
"water": { elem1:"gold_rust", chance:0.0025 },
"salt_water": { elem1:"gold_rust", chance:0.005 },
"dirty_water": { elem1:"gold_rust", chance:0.04 },
"pool_water": { elem1:"gold_rust", chance:0.04 },
"sugar_water": { elem1:"gold_rust", chance:0.0035 },
"seltzer": { elem1:"gold_rust", chance:0.006 },
"alcohol": { elem1:"gold_rust", chance:0.03 },
"blood": { elem1:"gold_rust", chance:0.003 },
"infection": { elem1:"gold_rust", chance:0.003 },
"antibody": { elem1:"gold_rust", chance:0.003 },
"fire": { elem1:"gold_rust", chance:0.0025 },
"oxygen": { elem1:"gold_rust", chance:0.05 },
},
category: "solids",
density: 19300,
hardness: 0.25,
};
elements.gold_rust = {
color: "#e6d37e",
behavior: behaviors.SUPPORT,
tempHigh: 3000,
stateHigh: "molten_gold",
category: "powders",
state: "solid",
density: 5250,
conduct: 0.37,
hardness: 0.3
};
elements.uranium_gold = {
color: ["#bcf542","#7fc92a","#c9bf2a"],
behavior: [
"XX|CR:radiation|XX",
"XX|XX|XX",
"XX|XX|XX",
],
tempHigh: 1064,
reactions: {
"water": { elem1:"rad_steam", chance:0.1 },
"salt_water": { elem1:"gold_rust", chance:0.005 },
"dirty_water": { elem1:"gold_rust", chance:0.04 },
"pool_water": { elem1:"gold_rust", chance:0.04 },
"sugar_water": { elem1:"gold_rust", chance:0.0035 },
"seltzer": { elem1:"gold_rust", chance:0.006 },
"alcohol": { elem1:"gold_rust", chance:0.03 },
"blood": { elem1:"gold_rust", chance:0.003 },
"infection": { elem1:"gold_rust", chance:0.003 },
"antibody": { elem1:"gold_rust", chance:0.003 },
"fire": { elem1:"gold_rust", chance:0.0025 },
"oxygen": { elem1:"gold_rust", chance:0.05 },
},
category: "solids",
density: 19300,
conduct: 0.81,
hardness: 0.25,
breakInto: "uranium"
};
elements.gold.reactions["fire"] = { elem1: null, elem2: "gold_rust" };
elements.rose_gold.reactions["fire"] = { elem1: null, elem2: "gold_rust" };
elements.purple_gold.reactions["fire"] = { elem1: null, elem2: "gold_rust" };
elements.blue_gold.reactions["fire"] = { elem1: null, elem2: "gold_rust" };