2022-11-12 13:41:42 -05:00
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var modName = "mods/random_liquids.js";
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var libraryMod = "mods/code_library.js";
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2026-01-22 18:58:00 -05:00
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dependOn("code_library.js", function(){
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2022-11-12 13:41:42 -05:00
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if(urlParams.get('liquidAmount') != null) { //null check
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liquidAmount = urlParams.get('liquidAmount')
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if(isNaN(liquidAmount) || liquidAmount === "" || liquidAmount === null) { //NaN check
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liquidAmount = 10
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}
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liquidAmount = parseInt(liquidAmount)
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2022-11-12 13:43:34 -05:00
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if(liquidAmount > 10000) {
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alert("Maximum amount of liquids is 10000.\nOnly 10000 liquids were added.")
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} else if(liquidAmount < 1) {
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alert("Minimum amount of liquids is 1.\n1 liquid was added.")
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}
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2022-11-12 13:41:42 -05:00
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liquidAmount = Math.min(10000,Math.max(liquidAmount,1))
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} else {
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liquidAmount = 10
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}
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if(urlParams.get('makeLiquidString') !== null) { //if the variable exists at all
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makeLiquidString = true
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} else { //if it doesn't (and it returns null)
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makeLiquidString = false
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}
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//arbitrarily picked
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const initialArrayL = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const vowelArrayL = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"] //:eggTF:
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const medialArrayL = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const finalArrayL = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF:
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function generateName() {
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//these are picked arbitrarily
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//console.log("getting random type")
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var randomInt1 = randomIntegerFromZeroToValue(6)
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//console.log("generating type " + randomInt1)
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if(randomInt1 == 0) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(finalArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 1) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(vowelArrayL) + randomChoice(finalArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 2) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(finalArrayL) + "e"
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 3) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(finalArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 4) {
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var randomName = randomChoice(vowelArrayL) + randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(finalArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 5) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(vowelArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else if(randomInt1 == 6) {
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var randomName = randomChoice(initialArrayL) + randomChoice(vowelArrayL) + randomChoice(medialArrayL) + randomChoice(vowelArrayL)
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//console.log("generated T" + randomInt1 + " name")
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} else {
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var randomName = randomArrayChoice(vowelArrayL) + randomArrayChoice(medialArrayL) + randomArrayChoice(vowelArrayL) + randomArrayChoice(finalArrayL)
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//console.log("warning: type was above 6 somehow")
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}
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//console.log(randomName)
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return randomName
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}
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const whiteColor = {r: 255, g: 255, b: 255}
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const blackColor = {r: 0, g: 0, b: 0}
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function generateColors() {
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var randomR = randomIntegerFromZeroToValue(255)
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var randomG = randomIntegerFromZeroToValue(255)
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var randomB = randomIntegerFromZeroToValue(255)
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var randomColor = {r: randomR, g: randomG, b: randomB}
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var newLiquidColor = averageColorObjects(whiteColor,randomColor,weight1=0.1)
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var newSolidColor = averageColorObjects(whiteColor,randomColor,weight1=0.4)
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var newGasColor = averageColorObjects(whiteColor,randomColor,weight1=0.7)
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var newLiquidColor = rgbToHex(newLiquidColor)
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var newSolidColor = rgbToHex(newSolidColor)
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var newGasColor = rgbToHex(newGasColor)
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return [newLiquidColor, newSolidColor, newGasColor]
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}
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function _generateAveragedRandoms() {
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return averageNumericArray([Math.random(),Math.random(),Math.random()])
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}
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function avgRndToMult() {
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return 1 + (0.55 - _generateAveragedRandoms())
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}
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if(makeLiquidString == true) {
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liquidString = ""
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}
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for(i = 0; i < liquidAmount; i++) {
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var name = generateName();
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var meltingAdjustment = avgRndToMult();
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var densityAdjustment = avgRndToMult();
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var hardnessAdjustment = avgRndToMult();
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var conductivity = Math.random() ** 1.8;
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var conductivityEnabled = Math.random();
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var conducts = null;
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conductivityEnabled < 1/3 ? conducts = true : conducts = false;
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var burn = (Math.random() ** 2) * 100;
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var burnTime = 10 ** ((0.5 + Math.random()) ** 3);
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var burningEnabled = Math.random();
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var burns = null;
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burningEnabled < 1/3 ? burns = true : burns = false;
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var colors = generateColors();
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var viscosity = (1 + Math.random()) ** 10;
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var solidDensityMultiplier = 1+(Math.abs(1-avgRndToMult()));
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var solidDensityRelationRandomizer = Math.random();
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var solidIsLessDense = null;
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var solidDensity = null;
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solidDensityRelationRandomizer < 0.1 ? solidIsLessDense = true : solidIsLessDense = false;
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solidIsLessDense == true ? solidDensity = (1000 / solidDensityMultiplier) * densityAdjustment : solidDensity = (1000 * solidDensityMultiplier) * densityAdjustment;
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var freezingPoint = (273 * (meltingAdjustment ** 10)) - 273;
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var boilingPoint = freezingPoint + Math.abs((273 * (avgRndToMult() ** 9)) - 273);
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var gasDensity = 0.00143 * avgRndToMult() * 1000 * densityAdjustment;
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if(typeof(elements[name]) != "undefined") {
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name = name + randomChoice(vowelArrayL) + randomChoice(finalArrayL);
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};
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liquidConductivityAdjust = 0.5 * Math.sqrt(avgRndToMult());
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elements[name] = {
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name: name,
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color: colors[0],
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behavior: behaviors.LIQUID,
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tempLow: freezingPoint,
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temp: freezingPoint + 20,
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tempHigh: boilingPoint,
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stateLow: `${name}_ice`,
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stateHigh: `${name}_gas`,
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category: "random liquids",
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state: "liquid",
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density: 1000 * densityAdjustment,
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//conduct: goes here
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//burn and burnTime go here
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hardness: 0.3 * hardnessAdjustment,
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viscosity: viscosity,
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breakInto: `${name}_gas`,
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};
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elements[`${name}_ice`] = {
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name: `${name} ice`,
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color: colors[1],
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behavior: behaviors.WALL,
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tempHigh: freezingPoint,
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temp: freezingPoint - 20,
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stateHigh: name,
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category: "random solids",
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state: "solid",
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density: solidDensity,
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//conduct: goes here
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//burn and burnTime go here
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hardness: 0.6 * hardnessAdjustment,
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breakInto: name,
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};
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elements[`${name}_gas`] = {
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name: `${name} gas`,
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color: colors[2],
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behavior: behaviors.GAS,
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tempLow: boilingPoint,
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temp: boilingPoint + 20,
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stateLow: name,
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category: "random gases",
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state: "gas",
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density: gasDensity,
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//burn and burnTime go here
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hardness: 1,
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};
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if(burns == true) {
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elements[name].burn = burn
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elements[name].burnTime = burnTime
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elements[`${name}_ice`].burn = burn
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elements[`${name}_ice`].burnTime = burnTime
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elements[`${name}_gas`].burn = burn
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elements[`${name}_gas`].burnTime = burnTime
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}
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if(conducts == true) {
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elements[name].conduct = conductivity * liquidConductivityAdjust
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elements[`${name}_ice`].conduct = conductivity
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}
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if(makeLiquidString == true) {
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//Append moddable code for the liquid state to liquidString
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liquidString = liquidString + `elements.${name} = {\n name: \"${name}\",\n color: \"${colors[0]}\",\n behavior: behaviors.LIQUID,\n tempLow: ${freezingPoint},\n temp: ${freezingPoint + 20},\n tempHigh: ${boilingPoint},\n stateLow: \"${name}_ice\",\n stateHigh: \"${name}_gas\",\n category: \"random liquids\",\n state: \"liquid\",\n density: ${1000 * densityAdjustment},\n `
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if(conducts == true) { liquidString = liquidString + `conduct: ${conductivity * liquidConductivityAdjust},\n ` }
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if(burns == true) { liquidString = liquidString + `burn: ${burn},\n burnTime: ${burnTime},\n ` }
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liquidString = liquidString + `hardness: ${0.3 * hardnessAdjustment},\n viscosity: ${viscosity},\n breakInto: \"${name}_gas\",\n};\n\n`
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//Append moddable code for the solid state to liquidString
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liquidString = liquidString + `elements.${name}_ice = {\n name: \"${name} ice\",\n color: \"${colors[1]}\",\n behavior: behaviors.WALL,\n tempHigh: ${freezingPoint},\n temp: ${freezingPoint - 20},\n stateHigh: \"${name}\",\n category: \"random solids\",\n state: \"solid\",\n density: ${solidDensity},\n `
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if(conducts == true) { liquidString = liquidString + `conduct: ${conductivity},\n ` }
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if(burns == true) { liquidString = liquidString + `burn: ${burn},\n burnTime: ${burnTime},\n ` }
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liquidString = liquidString + `hardness: ${0.6 * hardnessAdjustment},\n breakInto: \"${name}\",\n};\n\n`
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//Append moddable code for the gaseous state to liquidString
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liquidString = liquidString + `elements.${name}_gas = {\n name: \"${name} gas\",\n color: \"${colors[2]}\",\n behavior: behaviors.GAS,\n tempLow: ${boilingPoint},\n temp: ${boilingPoint + 20},\n stateLow: \"${name}\",\n category: \"random gases\",\n state: \"solid\",\n density: ${gasDensity},\n `
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if(burns == true) { liquidString = liquidString + `burn: ${burn},\n burnTime: ${burnTime},\n ` }
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liquidString = liquidString + `hardness: 1,\n};\n\n`
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}
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}
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if(makeLiquidString == true) {
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console.log(`Liquids added to liquidString (length ${liquidString.length})`)
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}
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2026-01-22 18:58:00 -05:00
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}, true);
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