sandboxels/mods/junction.js

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2026-01-13 23:46:46 -05:00
// Junction.js
const connectedPairs = [
[[-1, 0], [1, 0]], // Horizontal
[[0, -1], [0, 1]] // Vertical
];
let isRisingEdge = (current, prev) => current === 2 && prev !== 2;
let isFallingEdge = (current, prev) => current !== 2 && prev === 2;
elements.junction = {
color: "#9db8b5",
category: "logic",
state: "solid",
behavior: behaviors.WALL,
tick: function (pixel) {
if (pixel.start === pixelTicks)
pixel.prevStateMap = {};
for (const pair of connectedPairs) {
let pixelA = pixelMap[pixel.x + pair[0][0]]?.[pixel.y + pair[0][1]];
let pixelB = pixelMap[pixel.x + pair[1][0]]?.[pixel.y + pair[1][1]];
if (!pixelA) continue;
if (!pixelB) continue;
if (pixelA.element !== "logic_wire") continue;
if (pixelB.element !== "logic_wire") continue;
let stateA = pixelA.lstate;
let stateB = pixelB.lstate;
let prevStateA = pixel.prevStateMap[[pixelA.x, pixelA.y]];
let prevStateB = pixel.prevStateMap[[pixelB.x, pixelB.y]];
// console.log("A:", stateA, "->", prevStateA);
// console.log("B:", stateB, "->", prevStateB);
// Set previous lstate to current lstate
pixel.prevStateMap[[pixelA.x, pixelA.y]] = pixelA.lstate;
pixel.prevStateMap[[pixelB.x, pixelB.y]] = pixelB.lstate;
// Rising edge
if (isRisingEdge(stateA, prevStateA)) pixelB.lstate = 2;
if (isRisingEdge(stateB, prevStateB)) pixelA.lstate = 2;
// Falling edge
if (isFallingEdge(stateA, prevStateA)) pixelB.lstate = -2;
if (isFallingEdge(stateB, prevStateB)) pixelA.lstate = -2;
}
}
};