desc:'Unstable element that creates a massive explosion when it comes into contact with water.'
};
elements.netrinth={
color:"#0066ff",
behavior:behaviors.WALL,
category:'evilness',
state:'solid',
desc:'Highly radioactive element that twists structure of atom particles, making them part of radiation, energy can be extracted from it.',
tick:function(pixel){
if(Math.floor(Math.random()*900)+1===1){
tryCreate('radiation',pixel.x,pixel.y+1)
}
},
reactions:{
"proton":{elem1:"radiation",elem2:null},
"neutron":{elem1:"radiation",elem2:null},
"electric":{elem1:"radiation",elem2:null}
},
tempHigh:1000,
stateHigh:"liquid_netrinth"
};
elements.liquid_netrinth={
color:"#0066ff",
behavior:[
"XX|XX|XX",
"M3%15|XX|M3%15",
"M2%15|M1|M2%15"
],
category:'states',
state:'liquid',
desc:'ok nub did you expect liquid netrinth be billion times dangerous and more evil? this damages the atom structure of this element, making it less radioactive, harder to extract energy.',
tick:function(pixel){
if(Math.floor(Math.random()*1800)+1===1){
tryCreate('radiation',pixel.x,pixel.y+1)
}
},
reactions:{
"proton":{elem1:"radiation",elem2:null},
"neutron":{elem1:"radiation",elem2:null},
"electric":{elem1:"radiation",elem2:null}
},
tempLow:500,
stateLow:"netrinth",
tempHigh:6000,
stateHigh:"gas_netrinth",
temp:1001
};
elements.gas_netrinth={
color:"#76adff",
behavior:behaviors.GAS,
category:'states',
state:'gas',
desc:'the element atom structure is completely destroyed, making it non radioactive, even after solidifying, no longer extractable energy, and giving it brigher color, also now completely safe.',
tempLow:6000,
stateLow:"safe_liquid_nentrinth",
temp:6001
}
elements.safe_liquid_netrinth={
color:"#76adff",
behavior:[
"XX|XX|XX",
"M3%15|XX|M3%15",
"M2%15|M1|M2%15"
],
category:'states',
state:'liquid',
desc:'what do you expect this to be',
tempLow:500,
stateLow:"safe_netrinth",
tempHigh:6000,
stateHigh:"gas_netrinth",
temp:1001
};
elements.safe_netrinth={
color:"#76adff",
behavior:behaviors.WALL,
category:'evilness',
state:'solid',
desc:':/',
tempHigh:1000,
stateHigh:"safe_liquid_netrinth"
};
elements.mercurium={
color:["#740000","#2e2e2e","#1b0047"],
behavior:behaviors.SUPPORT,
category:'evilness',
state:'solid',
desc:'Very rare and sticky element, DO NOT MISTAKE WITH MERCURY, will explode on high temperatures',
tick:function(pixel){
if(Math.floor(Math.random()*1000)+1===1){
tryCreate('electric',pixel.x,pixel.y-1)
}
},
tempHigh:4000,
stateHigh:"supernova"
};
elements.magnetite={
color:["#3a3a3a","#535353","#a200d3"],
behavior:behaviors.WALL,
category:'evilness',
state:'solid',
desc:'A very dense and heavy magnetic element, it can attract and repel other metals.',
reactions:{
"iron":{elem1:"magnetite",elem2:null},
"steel":{elem1:"magnetite",elem2:null},
"gold":{elem1:"magnetite",elem2:null},
"copper":{elem1:"magnetite",elem2:null},
"aluminum":{elem1:"magnetite",elem2:null},
"lead":{elem1:"magnetite",elem2:null},
"tungsten":{elem1:"magnetite",elem2:null},
},
tick:function(pixel){
if(Math.floor(Math.random()*1000)+1===1){
tryCreate('electric',pixel.x,pixel.y-1)
}
},
tempHigh:3000,
stateHigh:"molten_magnetite",
breakInto:"magnetite_powder"
}
elements.molten_magnetite={
color:["#e4e4e4","#535353","#e180ff"],
behavior:behaviors.LIQUID,
category:'states',
state:'liquid',
desc:'magnetite but liquid, and also explodes in electricity during high temperatures',
tempLow:3000,
stateLow:"magnetite",
temp:3000,
tempHigh:6000,
stateHigh:'lightning',
}
elements.netrinth_receiver={
color:"#00ffcc",
behavior:behaviors.WALL,
category:'machines',
state:'solid',
desc:'A device that absorbs radiation from netrinth and converts it into electricity, hoewer destroys the netrinth in the process.',
conduct:1,
tick:function(pixel){
// Check adjacent pixels for netrinth or liquid_netrinth