sandboxels/mods/gravity_test.js

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2025-04-03 13:56:25 -04:00
// validateMoves((pixel,nx,ny) => {
// if (pixel.y-ny < 0) { //goes down usually
// return false;
// }
// })
validateMoves((pixel,nx,ny) => {
if (elements[pixel.element].isGas) return true;
if (true || pixel.y-ny < 0) { //goes down usually
nx = 0;
ny = 0;
const centerX = Math.floor(width/2);
const centerY = Math.floor(height/2);
let diffX = centerX-pixel.x;
let diffY = centerY-pixel.y;
let dirX = 0;
let dirY = 0;
if (Math.abs(diffX) > Math.abs(diffY)) {
dirX = Math.sign(diffX);
}
else {
dirY = Math.sign(diffY);
}
if (Math.random() < Math.abs(diffX)/100) diffX = Math.sign(diffX);
else diffX = 0;
if (Math.random() < Math.abs(diffY)/100) diffY = Math.sign(diffY);
else diffY = 0;
if ((diffX || diffY) && !isEmpty(pixel.x+diffX,pixel.y+diffY)) {
if (dirX !== 0) {
diffY = Math.random() < 0.5 ? 1 : -1;
}
else if (dirY !== 0) {
diffX = Math.random() < 0.5 ? 1 : -1;
}
}
// if (!(pixel.y-ny)) {
// diffX += pixel.y-ny;
// diffY += pixel.x-nx;
// }
return [pixel.x+diffX,pixel.y+diffY];
}
})