41 lines
1.6 KiB
JavaScript
41 lines
1.6 KiB
JavaScript
|
|
elements.gravity_point = {
|
||
|
|
color: "#FFD700", // Goudkleurig
|
||
|
|
behavior: behaviors.STURDYPOWDER,
|
||
|
|
category: "special",
|
||
|
|
state: "solid",
|
||
|
|
density: 5000,
|
||
|
|
max_gravity_distance: 100, // Bereik van zwaartekracht
|
||
|
|
gravity_strength: 1, // Kracht van zwaartekracht
|
||
|
|
|
||
|
|
tick: function(pixel) {
|
||
|
|
for (var x = -pixel.max_gravity_distance; x <= pixel.max_gravity_distance; x++) {
|
||
|
|
for (var y = -pixel.max_gravity_distance; y <= pixel.max_gravity_distance; y++) {
|
||
|
|
var nx = pixel.x + x;
|
||
|
|
var ny = pixel.y + y;
|
||
|
|
|
||
|
|
if (!isEmpty(nx, ny, true)) {
|
||
|
|
var npixel = pixelMap[nx][ny];
|
||
|
|
|
||
|
|
if (npixel && npixel.element !== "gravity_point") {
|
||
|
|
var dx = nx - pixel.x;
|
||
|
|
var dy = ny - pixel.y;
|
||
|
|
var distance = Math.sqrt(dx * dx + dy * dy);
|
||
|
|
|
||
|
|
if (distance < 1) distance = 1; // Voorkom delen door 0
|
||
|
|
if (distance <= pixel.max_gravity_distance) {
|
||
|
|
var force = (pixel.gravity_strength * 100) / (distance * distance);
|
||
|
|
var angle = Math.atan2(dy, dx);
|
||
|
|
var vx = -Math.cos(angle) * force;
|
||
|
|
var vy = -Math.sin(angle) * force;
|
||
|
|
|
||
|
|
// Voeg snelheid toe aan objecten
|
||
|
|
npixel.vx = (npixel.vx || 0) + vx;
|
||
|
|
npixel.vy = (npixel.vy || 0) + vy;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
};
|