2023-01-24 13:39:29 -05:00
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var modName = "mods/color_tools.js";
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var libraryMod = "mods/code_library.js";
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2022-12-29 21:54:30 -05:00
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2023-01-24 13:39:29 -05:00
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if(enabledMods.includes(libraryMod)) {
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stripeFixedDefaultProperties = {
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color2: "rgb(0,0,0)",
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phase: 0,
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scale: 1,
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angle: 0
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};
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stripeSpreadingProperties = {
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color1: "It doesn't matter what I put here; I'm just sick of writing for loops.",
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color2: "stan loona",
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};
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/*stripeSpreadingProperties2 = {
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phase: 0,
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scale: 1, :eggTF:
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angle: 0
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};*/
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function stripeFunction(pixel) {
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if(pixel.color1 == undefined || pixel.color1 == null) {
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pixel.color1 = pixel.color;
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};
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for(prop in stripeFixedDefaultProperties) {
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if(pixel[prop] == undefined || pixel[prop] == null) {
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pixel[prop] = stripeFixedDefaultProperties[prop];
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};
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};
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2023-01-24 13:39:29 -05:00
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//color1 and color2 self staining
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];
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if(isEmpty(x,y,true)) {
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continue;
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};
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var otherPixel = pixelMap[x][y];
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for(prop in stripeSpreadingProperties) {
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if(otherPixel.element == pixel.element && pixel[prop] && otherPixel[prop]) {
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otherPixel[prop] = lerpColors(pixel[prop],otherPixel[prop]);
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};
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};
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/*for(prop in stripeSpreadingProperties2) {
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if(otherPixel.element == pixel.element && pixel[prop] !== undefined && otherPixel[prop] !== undefined) {
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otherPixel[prop] = pixel[prop]/2 + otherPixel[prop]/2;
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}; :eggTF:
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};*/
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};
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var radians = pixel.angle * (Math.PI / 180);
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var colorNumber = (pixel.x*Math.cos(radians))+(pixel.y*Math.sin(radians));
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var sineWeight = (1+Math.sin(pixel.phase + colorNumber / pixel.scale))/2;
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var preColor = lerpColors(pixel.color1,pixel.color2,"json",sineWeight);
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for(colorlet in preColor) {
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preColor[colorlet] = Math.round(preColor[colorlet]);
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};
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pixel.color = convertColorFormats(preColor,"rgb");
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};
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stripePaintDesc = `Exactly what it says on the button.
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<br/>
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Properties: <ol>
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<li>color1: The first color of the stripe</li>
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<li>color2: The second color of the stripe (defaults to black)</li>
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<li>scale: Relative width of the stripes, compared to the default</li>
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<li>phase: Offset in the position of the stripes (π/2 = 1 stripe width)</li>
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<li>angle: Angle in degrees<ul>
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<li>0 = vertical line</li>
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<li>45 = bottom left to top right</li>
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<li>90 = horizontal line</li>
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<li>135 = top left to bottom right...</li>
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</ul></li></ol>
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color1 and color2 spread through striped paint like dye does with itself. <u>color1</u> can be set <em>on initial placement</em> through the color picker, but otherwise, properties must be changed through the console or with prop.js's tools.
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<small><em style="color: #ff5555;">This does not work with HSL color and the game will black screen if one is somehow used.</em> The color conversion functions are a clusterf***.</small>`
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elements.stripe_paint = {
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behavior: behaviors.LIQUID,
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state: "liquid",
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density: 998,
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tempHigh: 100,
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stateHigh: "smoke",
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color: elements.paint.color,
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customColor: true,
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category: "special",
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properties: {
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color1: null,
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color2: null,
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scale: 1,
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phase: 0,
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angle: 0
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},
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stain: elements.dye.stain,
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tick: function(pixel) {
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stripeFunction(pixel);
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},
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desc: stripePaintDesc
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};
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} else {
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alert(`The ${libraryMod} mod is required and has been automatically inserted (reload for this to take effect).`)
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enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod)
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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};
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