sandboxels/style.css

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2022-04-19 20:03:11 -04:00
html, body {
width: 100%;
min-height: 100vh;
margin: 0;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
scrollbar-color: var(--theme-dark) var(--theme-darker);
}
html.homepage, body.homepage {
max-width: 100vw;
overflow-x: hidden;
}
html {
background-color: #000000;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
background-color: var(--theme-darkest2);
}
:root {
--theme: rgb(127, 127, 127);
--theme-dark: rgb(63.5, 63.5, 63.5); /* color/2 */
--theme-darker: rgb(25, 25, 25); /* color/5 */
--theme-darker-opac85: rgba(25, 25, 25, 0.85);
--theme-darkest: rgb(0, 0, 0); /* color-127 */
--theme-darkest2: rgb(0, 0, 0); /* color-191 */
--theme-opac85: rgba(127, 127, 127, 0.85);
--theme-opac75: rgba(127, 127, 127, 0.75);
--theme-opac50: rgba(127, 127, 127, 0.5);
--theme-opac25: rgba(127, 127, 127, 0.25);
--theme-opac10: rgba(127, 127, 127, 0.1);
2022-04-19 20:03:11 -04:00
}
/* Load the font PressStart2P-Regular.ttf */
@font-face {
font-family: 'Press Start 2P';
src: url('fonts/PressStart2P-Regular.ttf');
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
@font-face {
font-family: 'VT323';
src: url('fonts/VT323-Regular.ttf');
2022-04-19 20:03:11 -04:00
}
body {
font-family: 'Press Start 2P', 'VT323', Arial;
background-color: var(--theme-darkest2);
color: #ffffff;
caret-color: #e6d577;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
html.standalone, html.standalone body {
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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2022-04-19 20:03:11 -04:00
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2022-04-19 20:03:11 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2022-04-19 20:03:11 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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margin-top: 0!important;
border: none!important;
2022-11-16 19:18:57 -05:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
#game {
image-rendering: pixelated;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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max-height: 100vh;
transform: translateX(-50%);
left: 50%;
position: relative;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
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margin: 1.5em 50px 0px 50px;
font-family: 'Arial';
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}
2023-06-04 18:38:07 -04:00
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text-align: center;
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}
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
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display:flex; justify-content: space-around
Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
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display:block; justify-content: unset;
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Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
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@media screen and (min-width: 1300px) {
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border: none!important;
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Version 1.11.1 - April 1, 2025 - FOOLS-2-5 [Version 1.11.1 - April 1, 2025 - FOOLS-2-5] + Border setting + Void deletes pixels that touch the sides + Loop teleports pixels that touch the sides ~ Improved Thermal View now uses hottest and coldest pixels as bounds + Finnish and Indonesian languages [FOOLS] + Element Modulator + FOOLS Mode is back! ~ Note: FOOLS features will disappear April 4th [Changes] + Keybind: Ctrl+O to load a save file + Keybind: Ctrl+Shift+O to reload the last loaded save + Flame test can be done on elements with fire colors + Honey and Molasses freeze into Candy + 'Golden Wind' Tornado variant + Milk variants can be churned into Butter + Udders can absorb certain liquids to produce Milk variants + Cheese can be made with Cream + Soda foam has a unique color + Candy dissolves in Water + Void is insulative + Bless stops panic in Humans + Gunpowder explodes when shocked + Ozone can cure Infection + Dust and Ash dirty Seltzer + Calcium can react with Steam + Magnesium reacts with Water and Steam + Sponges can release Water absorbed from soils + Sponges separate Water variant contents + Primordial Soup can freeze + Positrons shock Antimatter ~ Antimatter no longer explodes when touching Cloners ~ Thermite burns into Molten Iron + Acid stains Silver ~ Tweaked Acid-Potassium reaction ~ Frogs have a unique egg color ~ Molten Rad Glass is greener ~ Recolored Pilk Cheese ~ Bless removes Filler, Lattice, Vertical, and Horizontal ~ Copper Sulfate is no longer flammable + Copper Sulfate produces Poison Gas when burned + Baking Soda alias 'Sodium Bicarbonate' + Cellulose alias 'Paper Paste' + Cyanide alias 'Hydrogen Cyanide' + Acid Gas alias 'Hydrochloric Acid Gas' + Adobe alias 'Mud Brick' + Saves can keep Limitless Mode if settings are included ~ Saves no longer update cursor size + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji ~ Halacae translations completed ~ Prompt inputs no longer allow autocomplete [Bug Fixes] ~ Fixed: Half-pixels on the edges of smaller canvases ~ Fixed: LEDs can create ghost pixels when absorbing Light ~ Fixed: Eggs break when placed with Drag tool ~ Fixed: Frozen Yogurt variants don't retain color when melting ~ Fixed: Frozen elements aren't generated properly when no state is present ~ Fixed: Tea and Coffee start boiling when placed manually ~ Fixed: Duplicate mods can be added ~ Fixed: Portals can't teleport pixels being dragged ~ Fixed: Embers are never deleted when Burning is disabled ~ Fixed: Mix tool can be used on ghost pixels ~ Fixed: Saves can set cursor size to impossible sizes ~ Fixed: colorOn isn't applied by reactions [Technical] + Mod dependency system, see dependency_test.js for more info + Elements can be added dynamically with addElement() + onAddElement(callback) function, called when element is added dynamically + loadedMods array holds mods that have been loaded + onSelect and onUnselect properties for custom views + Portals display channel on hover + 'mouseColor' setting ~ Unknown is now in the Special category (Still hidden) ~ Save version is now sb4 and includes new border settings
2025-04-01 11:52:52 -04:00
}
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float: left;
width: 50%;
text-align: left;
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}
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float: right;
width: 50%;
text-align: right;
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2022-11-16 19:18:57 -05:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2022-11-16 19:18:57 -05:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2022-11-16 19:18:57 -05:00
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2023-12-19 13:27:32 -05:00
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2022-04-19 20:03:11 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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2022-04-19 20:03:11 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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height: 50%;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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bottom: 0px;
left: 0px;
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max-width: 700px;
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background-color: var(--theme-dark);
color: white;
font-size: 1.5em;
padding: 8px;
font-family: 'Press Start 2P';
z-index: 11;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
border: none;
margin-left: 0;
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2022-11-16 19:18:57 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
#infoSearch:focus, #modManagerUrl:focus, #promptInput:focus {
outline: none;
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}
2022-04-19 20:03:11 -04:00
.menuTitle {
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text-decoration: underline;
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}
.menuText {
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line-height: 1.5em;
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}
#infoText {
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}
.XButton {
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padding:5px;
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border: 4px solid var(--theme);
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z-index: 12;
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.XButton:hover {
background-color: rgb(200, 33, 33);
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}
Version 1.13 - December 17, 2025 - Gizmos & Gadgets + Filter + Only allows the first element it touches to pass + Gate + Only allows pixels to pass if electrified + Only conducts electricity into itself and Wire + Canvas background images + Some presets and custom image URLs + Outline View (Press 5) + 2-wide and 4-wide brushes + Ruler tool in Special to measure lengths and angles + Manual element control + Shift-clicking certain element buttons prompt the user for more information + Erase tool allows only deleting certain elements + Cloners allow multiple comma-separated elements + Filters allow states (solid, liquid, or gas) or multiple elements + Sensors allow sensing specific elements + Portals allow the setting of channels + Void allows only deleting certain elements + Random tool allows pre-selected element choices + Explosion allows custom radius + Antibombs allow pre-selected explosion elements ~ Replaced LED Red, Green, and Blue with a single customizable LED ~ LEDs in old saves are automatically converted to the new element - Merged Superheaters and Freezers with Heaters and Coolers + Heaters can be heated to heat the same as a Superheater + Coolers can be cooled to cool the same as a Freezer - Removed Tesla Coil and Shocker ~ These elements in old saves are automatically converted to E-cloners ~ Drag tool is faster and smoother ~ Pixelated and colorful button borders + Translations for Swedish + Parital translations for Japanese, Thai, Arabic, Hebrew, and Viossa [Changes] + Pipes can transport pixels directly with Filter and Gate ~ Pipes no longer conduct heat ~ Brightened blue stage in Pipes ~ Incomplete pipes darken after being initialized + Oxygen can be used to dispose Molten Lead in reactors + Electrolysis of raw Salt + Smashing hot Cooked Meat releases Grease + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread + Rats can eat Spiders + Caramel and Herb make peppermint-colored sugar + Baking Soda can be made with Lye and Carbon Dioxide + Melting Ash with Dirt creates Tuff ~ Poison Gas no longer makes Slag from molten elements ~ Perfume can exist at room temperature ~ Acid doesn't dissolve Mercury or Diamond ~ Sulfur ignites when hot ~ All Cloud types can be smashed like Rain Cloud ~ Thermite burns into less Iron ~ Rock Wall deletes Light when placed over it for better eclipses - Removed Gallium-Sodium reaction ~ Copper Sulfate reacts with more carbs ~ Rainbow recipe uses Pointer instead of Flash ~ Bless deletes Strange Matter instead of turning it into Neutron + Static recipe + Malware can mix with some metals to create machine parts + Tea stains Paper + Unique fire color for Tin ~ Element buttons are consistently spaced on all sides ~ Recolored Pyrite ~ Acid has a smoother texture ~ Purple Gold is slightly more purple ~ Hyphae and Lichen are grainier ~ Recolored Random button ~ Recolored Balloon button ~ Recolored Confetti button ~ Recolored Hair button ~ Recolored Pistil button ~ Reordered colors in many buttons for consistent "lighting" look ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text + Firefly alias 'Lightning Bug' ~ Shortened hiding setting labels ~ Language should automatically be set from browser preferences (Untested) ~ Re-saving after saving automatically fills in name, author, and description ~ Save browser thumbnails are crisper ~ Steam Deck compliance [Technical] + 'onShiftSelect' element property, called when selecting element while holding Shift + 'onlyConduct' element property, list of the only elements to conduct electricity into + 'renderTool' element property, renderer function called once per frame while selected + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0) + autoResizeRatio(height,width) function (e.g. (16,9)) ~ 'shiftDown' variable is set even when in a menu [Bug Fixes] ~ Fixed: Placing Humans with Replace Mode causes a gory mess ~ Fixed: Using Human on Cloners cause a gory mess ~ Fixed: Bottom pixels can be cut off on certain window sizes ~ Fixed: Line-drawing preview is opaque when using a theme ~ Fixed: Text in Debug popup can't be selected ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null ~ Fixed: onMouseDown doesn't get called on mobile ~ Fixed: onMouseDown is called when clicking out of a menu ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows ~ Fixed: Saves with pipes containing invalid elements fail to load ~ Fixed: Some Fireflies stay illuminated after hitting another ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels ~ Fixed: Salt isn't considered a food and can't be eaten by Humans ~ Fixed: Corn can't be dragged or put into Pipes
2025-12-17 12:08:39 -05:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
.saveOption[disabled="true"]:hover {
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}
.menuBottomButton {
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width: 100%;
}
#saveFile, #loadFile, #saveConfirm, #promptOK, .promptOK, #promptCancel, #promptConfirm, .menuBottomButton {
background-color: var(--theme-darkest2);
text-align: center;
vertical-align: middle;
height: 3em;
line-height: 3em;
position:absolute;
bottom: 0;
cursor: pointer;
border-top: 4px solid var(--theme);
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
z-index: 30;
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
#saveConfirm, #promptOK, .promptOK, .promptChoices {
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
span.danger {
color: red
}
#saveFile, #promptCancel, .menuBottomButton.halfLeft {
left: 0;
width: 50%;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
#loadFile, #promptConfirm, .menuBottomButton.halfRight {
left: unset;
right: 0;
width: 50%;
border-left: 4px solid var(--theme);
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
#saveConfirm, #promptOK, .promptOK, .promptChoices {
left: 0;
width: 100%;
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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margin-top: 10px;
width: 100%;
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background-color: var(--theme-darkest);
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Version 1.13 - December 17, 2025 - Gizmos & Gadgets + Filter + Only allows the first element it touches to pass + Gate + Only allows pixels to pass if electrified + Only conducts electricity into itself and Wire + Canvas background images + Some presets and custom image URLs + Outline View (Press 5) + 2-wide and 4-wide brushes + Ruler tool in Special to measure lengths and angles + Manual element control + Shift-clicking certain element buttons prompt the user for more information + Erase tool allows only deleting certain elements + Cloners allow multiple comma-separated elements + Filters allow states (solid, liquid, or gas) or multiple elements + Sensors allow sensing specific elements + Portals allow the setting of channels + Void allows only deleting certain elements + Random tool allows pre-selected element choices + Explosion allows custom radius + Antibombs allow pre-selected explosion elements ~ Replaced LED Red, Green, and Blue with a single customizable LED ~ LEDs in old saves are automatically converted to the new element - Merged Superheaters and Freezers with Heaters and Coolers + Heaters can be heated to heat the same as a Superheater + Coolers can be cooled to cool the same as a Freezer - Removed Tesla Coil and Shocker ~ These elements in old saves are automatically converted to E-cloners ~ Drag tool is faster and smoother ~ Pixelated and colorful button borders + Translations for Swedish + Parital translations for Japanese, Thai, Arabic, Hebrew, and Viossa [Changes] + Pipes can transport pixels directly with Filter and Gate ~ Pipes no longer conduct heat ~ Brightened blue stage in Pipes ~ Incomplete pipes darken after being initialized + Oxygen can be used to dispose Molten Lead in reactors + Electrolysis of raw Salt + Smashing hot Cooked Meat releases Grease + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread + Rats can eat Spiders + Caramel and Herb make peppermint-colored sugar + Baking Soda can be made with Lye and Carbon Dioxide + Melting Ash with Dirt creates Tuff ~ Poison Gas no longer makes Slag from molten elements ~ Perfume can exist at room temperature ~ Acid doesn't dissolve Mercury or Diamond ~ Sulfur ignites when hot ~ All Cloud types can be smashed like Rain Cloud ~ Thermite burns into less Iron ~ Rock Wall deletes Light when placed over it for better eclipses - Removed Gallium-Sodium reaction ~ Copper Sulfate reacts with more carbs ~ Rainbow recipe uses Pointer instead of Flash ~ Bless deletes Strange Matter instead of turning it into Neutron + Static recipe + Malware can mix with some metals to create machine parts + Tea stains Paper + Unique fire color for Tin ~ Element buttons are consistently spaced on all sides ~ Recolored Pyrite ~ Acid has a smoother texture ~ Purple Gold is slightly more purple ~ Hyphae and Lichen are grainier ~ Recolored Random button ~ Recolored Balloon button ~ Recolored Confetti button ~ Recolored Hair button ~ Recolored Pistil button ~ Reordered colors in many buttons for consistent "lighting" look ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text + Firefly alias 'Lightning Bug' ~ Shortened hiding setting labels ~ Language should automatically be set from browser preferences (Untested) ~ Re-saving after saving automatically fills in name, author, and description ~ Save browser thumbnails are crisper ~ Steam Deck compliance [Technical] + 'onShiftSelect' element property, called when selecting element while holding Shift + 'onlyConduct' element property, list of the only elements to conduct electricity into + 'renderTool' element property, renderer function called once per frame while selected + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0) + autoResizeRatio(height,width) function (e.g. (16,9)) ~ 'shiftDown' variable is set even when in a menu [Bug Fixes] ~ Fixed: Placing Humans with Replace Mode causes a gory mess ~ Fixed: Using Human on Cloners cause a gory mess ~ Fixed: Bottom pixels can be cut off on certain window sizes ~ Fixed: Line-drawing preview is opaque when using a theme ~ Fixed: Text in Debug popup can't be selected ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null ~ Fixed: onMouseDown doesn't get called on mobile ~ Fixed: onMouseDown is called when clicking out of a menu ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows ~ Fixed: Saves with pipes containing invalid elements fail to load ~ Fixed: Some Fireflies stay illuminated after hitting another ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels ~ Fixed: Salt isn't considered a food and can't be eaten by Humans ~ Fixed: Corn can't be dragged or put into Pipes
2025-12-17 12:08:39 -05:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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/*Darken when active*/
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filter: brightness(60%);
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
z-index: 14;
2022-04-19 20:03:11 -04:00
}
#controls button:hover {
filter: brightness(90%);
2022-04-19 20:03:11 -04:00
}
#controls button:disabled {
cursor: not-allowed;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
z-index: 13;
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transition: 0.2s;
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button:active, button:active:hover,
input[type="button"]:active, input[type="button"]:active:hover {
transform: scale(0.95);
2022-04-19 20:03:11 -04:00
}
#controls button[current="true"], #controls button[on="true"] {
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2022-04-19 20:03:11 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
#controls .elementButton[current="true"] {
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Version 1.13 - December 17, 2025 - Gizmos & Gadgets + Filter + Only allows the first element it touches to pass + Gate + Only allows pixels to pass if electrified + Only conducts electricity into itself and Wire + Canvas background images + Some presets and custom image URLs + Outline View (Press 5) + 2-wide and 4-wide brushes + Ruler tool in Special to measure lengths and angles + Manual element control + Shift-clicking certain element buttons prompt the user for more information + Erase tool allows only deleting certain elements + Cloners allow multiple comma-separated elements + Filters allow states (solid, liquid, or gas) or multiple elements + Sensors allow sensing specific elements + Portals allow the setting of channels + Void allows only deleting certain elements + Random tool allows pre-selected element choices + Explosion allows custom radius + Antibombs allow pre-selected explosion elements ~ Replaced LED Red, Green, and Blue with a single customizable LED ~ LEDs in old saves are automatically converted to the new element - Merged Superheaters and Freezers with Heaters and Coolers + Heaters can be heated to heat the same as a Superheater + Coolers can be cooled to cool the same as a Freezer - Removed Tesla Coil and Shocker ~ These elements in old saves are automatically converted to E-cloners ~ Drag tool is faster and smoother ~ Pixelated and colorful button borders + Translations for Swedish + Parital translations for Japanese, Thai, Arabic, Hebrew, and Viossa [Changes] + Pipes can transport pixels directly with Filter and Gate ~ Pipes no longer conduct heat ~ Brightened blue stage in Pipes ~ Incomplete pipes darken after being initialized + Oxygen can be used to dispose Molten Lead in reactors + Electrolysis of raw Salt + Smashing hot Cooked Meat releases Grease + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread + Rats can eat Spiders + Caramel and Herb make peppermint-colored sugar + Baking Soda can be made with Lye and Carbon Dioxide + Melting Ash with Dirt creates Tuff ~ Poison Gas no longer makes Slag from molten elements ~ Perfume can exist at room temperature ~ Acid doesn't dissolve Mercury or Diamond ~ Sulfur ignites when hot ~ All Cloud types can be smashed like Rain Cloud ~ Thermite burns into less Iron ~ Rock Wall deletes Light when placed over it for better eclipses - Removed Gallium-Sodium reaction ~ Copper Sulfate reacts with more carbs ~ Rainbow recipe uses Pointer instead of Flash ~ Bless deletes Strange Matter instead of turning it into Neutron + Static recipe + Malware can mix with some metals to create machine parts + Tea stains Paper + Unique fire color for Tin ~ Element buttons are consistently spaced on all sides ~ Recolored Pyrite ~ Acid has a smoother texture ~ Purple Gold is slightly more purple ~ Hyphae and Lichen are grainier ~ Recolored Random button ~ Recolored Balloon button ~ Recolored Confetti button ~ Recolored Hair button ~ Recolored Pistil button ~ Reordered colors in many buttons for consistent "lighting" look ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text + Firefly alias 'Lightning Bug' ~ Shortened hiding setting labels ~ Language should automatically be set from browser preferences (Untested) ~ Re-saving after saving automatically fills in name, author, and description ~ Save browser thumbnails are crisper ~ Steam Deck compliance [Technical] + 'onShiftSelect' element property, called when selecting element while holding Shift + 'onlyConduct' element property, list of the only elements to conduct electricity into + 'renderTool' element property, renderer function called once per frame while selected + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0) + autoResizeRatio(height,width) function (e.g. (16,9)) ~ 'shiftDown' variable is set even when in a menu [Bug Fixes] ~ Fixed: Placing Humans with Replace Mode causes a gory mess ~ Fixed: Using Human on Cloners cause a gory mess ~ Fixed: Bottom pixels can be cut off on certain window sizes ~ Fixed: Line-drawing preview is opaque when using a theme ~ Fixed: Text in Debug popup can't be selected ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null ~ Fixed: onMouseDown doesn't get called on mobile ~ Fixed: onMouseDown is called when clicking out of a menu ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows ~ Fixed: Saves with pipes containing invalid elements fail to load ~ Fixed: Some Fireflies stay illuminated after hitting another ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels ~ Fixed: Salt isn't considered a food and can't be eaten by Humans ~ Fixed: Corn can't be dragged or put into Pipes
2025-12-17 12:08:39 -05:00
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display: -webkit-flex; /* NEW - Chrome */
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2022-04-19 20:03:11 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
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Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
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2022-04-19 20:03:11 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
.gameDiv-wide .extraInfo-right {
float:right
Version 1.11 - February 21, 2025 - Everyone's Update [Version 1.11 - February 21, 2025 - Everyone's Update] + Portals! + Portal In and Portal Out elements + Portals teleport pixels and electricity + Coral + Grows in Water + Bleaches in high temperatures + Adobe, made from Mud and Straw + Element translations for Turkish and Hungarian [Electricity Rework] ~ Electricity is now more consistent in highly conductive material ~ Sensors give out a single charge instead of 4 ~ Pixels now store when they were charged ~ Note: Effects on existing builds should be limited but please report any issues [Changes] + Liquid pixels of the same element move around + Tiny canvas size + Molten elements oscillate color (Experimental) ~ Pixels can now exist along the border of the canvas ~ Disabling Staining will clear all existing pixel stains + Dye, Paint, etc. retain their selected color independently + Radioactive Tornado variant + Humans panic when shocked ~ Humans are less heat-resistant ~ Pipes are no longer unbreakable + Smoke rises in normal air density ~ Tweaked Fire and Cold Fire behavior + Sabatier process for producing Methane + Bergius process for producing Oil + Acid reacts with Potassium ~ Increased Methane autoignition point + Uranium radiates Glass on contact + Burning Lamp Oil explodes in Water + Liquid Ozone explodes when broken or shocked + Molten Gallium can react with Gold Coins + Slaked Lime reacts with Carbon Dioxide + Molten Plastic evaporates + Glue turns Color Sand into Stained Glass + Butter and Caustic Potash make Soap + Neutrons radiate Glass, Clouds, and Water ~ Light absorbed by LEDs is deleted ~ Foam made from Oxygen + Water releases the Oxygen ~ Tweaked Bleach and Acid reaction ~ Increased Molten Sulfur freezing point ~ Tweaked Smash tool + Cyanide dirties Water variants + Infection dirties Water + Tea and Coffee bubble when hot + CO2 carbonates Salt Water instead of dirtying + Soda and Seltzer release Foam when mixed + Pilk creates Foam + Cells can ferment Milk variants ~ Cells ferment Milk slower ~ Cheese keeps color when breaking into powder (Pilk Powder?) ~ Caramel is more heat-resistant ~ Acid turns Humans into Bone ~ Birds are less flammable + Fish turn to white meat when cooked + Worms can compost Petal, Pistil, and Vine + Rats can eat Hard Yolk + Alcohol calms Humans + Humans panic from bad smells + Smog breaks into Dirty Water ~ Fireworks create less Carbon Dioxide + Bless can fix Brick Rubble + Midas Touch converts some metals to Gold variants + Malware can affect Snake ~ Pointer retains same speed at any TPS ~ Optimized Cell and Cancer ~ Recolored Pipe Wall ~ Improved Slug, Brick, and Ruins buttons ~ Hid Liquid Oxygen ~ Unhid Liquid Hydrogen ~ Moved Liquid Hydrogen to Liquids ~ Moved Poison Gas to Gases + Liquid Nitrogen alias 'LN2' + Electric alias 'Electron' + Light alias 'Photon' + Nut Oil alias 'Cooking Oil' + Epsom Salt alias 'Magnesium Sulfate' + Pyrite alias 'Iron Sulfide' + Limestone alias 'Calcium Carbonate' + Quicklime alias 'Calcium Oxide' + Slaked Lime alias 'Calcium Hydroxide' ~ Petal displays with dark text ~ Slightly moved Porcelain + Built-in dialog boxes ~ Canvas touches the top of the page ~ Wide canvas size takes up more screen space ~ White border no longer shown on wide canvas size ~ Buttons, menus, and the canvas have thicker borders ~ "Elem" in stats bar is no longer uppercase ~ Unknown has no grain - Loading a save no longer changes your selected element + Ctrl+S to bring up save prompt + Ctrl+Shift+S to instantly save canvas + Retroactive changelogs for versions v0.1-v0.4 + Bluesky social link + Partial translations for Ukrainian, Toki Pona, and Halacae + Finished translations for Spanish and Russian [Bug Fixes] ~ Fixed: Oxygen from hydrolysis immediately turns to Foam ~ Fixed: Menu heights vary dramatically with long categories ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom ~ Fixed: Lattice Wars appear without borders ~ Fixed: Smash tool breaks harder elements faster ~ Fixed: Error in console on page load ~ Fixed: Artifacts above stats bar text on Chrome ~ Fixed: Console logging when Hail breaks a pixel ~ Fixed: Milk variants still heat into Yogurt ~ Fixed: Controls still show Smooth View keybind ~ Fixed: "Save to File" button cut off on some small screens ~ Fixed: Many aliases can't be used in Element Select ~ Fixed: Prop tool doesn't change pixel state when changing temperature ~ Fixed: Grenades stop moving while charged ~ Fixed: Lightning doesn't reach bottom on large canvases ~ Fixed: Ghost pixels when placing Foam with low air temperature set ~ Fixed: 'CR' behavior cell errors with low air temperature set [Technical] + Portal 'channel' property can be set with the Prop tool (Integer) + runAfterReset function + isBreakable function + 'breakIntoColorMultiplier' element property + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2)) + 'chargeStart' pixel property ~ 'breakIntoColor' element property can be used without 'breakInto' + 'sense' sensor property to detect a certain element ~ Optimized electricity ~ Fire is affected by air density + View setting dropdown includes views added by mods ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves + currentSaveData always contains a UUID for seeded randomness ~ Default max pixel count slightly increased ~ Save version is now sb3 ~ Canvas border width is now stored (Default 1 for old saves) ~ Pixel properties with value "undefined" are skipped + Error message in console for broken translation files + GUI translation support + More GUI elements have IDs + Future standalone mode
2025-02-21 13:47:50 -05:00
}
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#toolControls, #category-tools {
white-space: nowrap;
overflow-x: auto;
overflow-y: hidden;
width: 100%;
display: flex;
justify-content: flex-start;
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}
#toolControls button, #category-tools button {
flex-grow: 1;
}
#toolControls button {
background-color: var(--theme-darkest2);
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}
Version 1.10.2 - December 15, 2024 - Birthday III [Version 1.10.2 - December 15, 2024 - Birthday III] + Cheese Powder, from breaking Cheese + Chocolate Powder, from breaking Chocolate [Changes] ~ Drawing lines shows a preview of pixel placement ~ Updated Brick texture for better shading ~ LEDs, Light Bulbs, and Fireflies can be painted + Humans panic when seeing dangerous things, like Fire + Humans change direction after hitting walls ~ Humans eat more consistently ~ Humans have a panic limit ~ Humans no longer eat Human meat ~ Smash tool moves pixels if they can't be broken + Steam decomposes at extreme temperatures + Ruins has a Brick texture ~ Brick Rubble no longer breaks into Dust ~ Recolored Brick Rubble + Glass has a light border ~ Fancy textures have grain, besides Glass + Rock Wall can be made by gluing Rocks + Brick can be made by gluing Brick Rubble + Mudstone can be made by gluing Dirt + Packed Sand can be made by Sand + Sponges can dry Mud and Wet Sand + Clay can be made by dissolving Wet Sand in Acid + Cement can be made with Clay and Quicklime ~ Quicklime no longer turns into Limestone on its own + Plastic breaks into Beads + Charcoal slowly stains solids + Animals can spawn Eggs or offspring in Water + Seeds planted under soil will rise + Birds eat Spiders and their Webs + Rocks destroy Webs + Frogs release Steam when cooked + Worms break down Fiber ~ Worms compost some Sawdust into Dirt + Soap kills Snails and Slugs + Soap removes Slime + Alcohol kills Flower Pistils + Mercury kills Algae ~ Sap boils into some Steam ~ Bread is less flammable + Ammonia affects Wheat + Poison dirties Salt Water, Sugar Water, and Seltzer + Water on burning Oil will explode + Bleach reacts with Nut Oil and Grease + Baking Soda reacts with Soap + Copper Sulfate kills Spiders + Copper Sulfate stains Zinc + Bless removes Heat Ray + Plague makes Heads green + Plague destroys Skin + Hair absorbs some Water ~ Breaking Balloons makes some Pop ~ Cheese flows slower ~ Coffee Grounds in Milk brew into Coffee instead ~ Mushroom Spores no longer break ~ Acid Clouds don't precipitate when too hot or cold ~ Border can be painted ~ Tweaked Charcoal heat color ~ Moved Light Bulb to after LEDs + Midas Touch turns Paper green ~ Midas Touch turns Humans into solid Gold instead of Coins + Wall alias 'Solid' + Mayo alias 'Mayonnaise' + Alcohol alias 'Ethanol' + Unbreakable elements are clarified in element info ~ Screenshots download with name of current save ~ Pixel count turns red when all canvas sizes are full ~ Log messages have a black shadow to read on bright backgrounds ~ TPS dialog displays minimum and maximum [Bug Fixes] ~ Fixed: Replace Mode causes pixels to float while placing ~ Fixed: Detached Heads and dead Humans can eat food ~ Fixed: Pixel alpha isn't set from element properties on creation ~ Fixed: Molten Thermite continues to heat when not burning ~ Fixed: Prop tool can't set value when existing value is null ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!) ~ Fixed: Pixels with burnt states never burn when using Prop tool ~ Fixed: Prop tool doesn't retain "0" value on next dialog ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties ~ Fixed: Placing Fire on insulative pixels heats them ~ Fixed: Burning heats insulative pixels ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax ~ Fixed: Erasing with Lookup selected will only erase 1x1 ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps ~ Fixed: Hail doesn't conduct heat ~ Fixed: Hail cannot break solids without a defined state ~ Fixed: Breaking Humans eventually creates Sand and Cement ~ Fixed: Element buttons arranged in weird columns after certain issues ~ Fixed: Ball doesn't have density and floats on gases [Technical] + BORDER render preset + 'grain' element property + 'toolHoverStat' element property, function that takes the hovered pixel while selected + 'buttonColor' element property ~ Humans now eat any element with true 'isFood' property ~ Pixels with 0% alpha won't appear in Basic View ~ LEDs with 0% alpha will only appear when powered + releaseElement function has option to replace liquids ~ Fixed: lineCoords function returns duplicate values + empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
#elementControls {
flex-direction: column;
Version 1.10.2 - December 15, 2024 - Birthday III [Version 1.10.2 - December 15, 2024 - Birthday III] + Cheese Powder, from breaking Cheese + Chocolate Powder, from breaking Chocolate [Changes] ~ Drawing lines shows a preview of pixel placement ~ Updated Brick texture for better shading ~ LEDs, Light Bulbs, and Fireflies can be painted + Humans panic when seeing dangerous things, like Fire + Humans change direction after hitting walls ~ Humans eat more consistently ~ Humans have a panic limit ~ Humans no longer eat Human meat ~ Smash tool moves pixels if they can't be broken + Steam decomposes at extreme temperatures + Ruins has a Brick texture ~ Brick Rubble no longer breaks into Dust ~ Recolored Brick Rubble + Glass has a light border ~ Fancy textures have grain, besides Glass + Rock Wall can be made by gluing Rocks + Brick can be made by gluing Brick Rubble + Mudstone can be made by gluing Dirt + Packed Sand can be made by Sand + Sponges can dry Mud and Wet Sand + Clay can be made by dissolving Wet Sand in Acid + Cement can be made with Clay and Quicklime ~ Quicklime no longer turns into Limestone on its own + Plastic breaks into Beads + Charcoal slowly stains solids + Animals can spawn Eggs or offspring in Water + Seeds planted under soil will rise + Birds eat Spiders and their Webs + Rocks destroy Webs + Frogs release Steam when cooked + Worms break down Fiber ~ Worms compost some Sawdust into Dirt + Soap kills Snails and Slugs + Soap removes Slime + Alcohol kills Flower Pistils + Mercury kills Algae ~ Sap boils into some Steam ~ Bread is less flammable + Ammonia affects Wheat + Poison dirties Salt Water, Sugar Water, and Seltzer + Water on burning Oil will explode + Bleach reacts with Nut Oil and Grease + Baking Soda reacts with Soap + Copper Sulfate kills Spiders + Copper Sulfate stains Zinc + Bless removes Heat Ray + Plague makes Heads green + Plague destroys Skin + Hair absorbs some Water ~ Breaking Balloons makes some Pop ~ Cheese flows slower ~ Coffee Grounds in Milk brew into Coffee instead ~ Mushroom Spores no longer break ~ Acid Clouds don't precipitate when too hot or cold ~ Border can be painted ~ Tweaked Charcoal heat color ~ Moved Light Bulb to after LEDs + Midas Touch turns Paper green ~ Midas Touch turns Humans into solid Gold instead of Coins + Wall alias 'Solid' + Mayo alias 'Mayonnaise' + Alcohol alias 'Ethanol' + Unbreakable elements are clarified in element info ~ Screenshots download with name of current save ~ Pixel count turns red when all canvas sizes are full ~ Log messages have a black shadow to read on bright backgrounds ~ TPS dialog displays minimum and maximum [Bug Fixes] ~ Fixed: Replace Mode causes pixels to float while placing ~ Fixed: Detached Heads and dead Humans can eat food ~ Fixed: Pixel alpha isn't set from element properties on creation ~ Fixed: Molten Thermite continues to heat when not burning ~ Fixed: Prop tool can't set value when existing value is null ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!) ~ Fixed: Pixels with burnt states never burn when using Prop tool ~ Fixed: Prop tool doesn't retain "0" value on next dialog ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties ~ Fixed: Placing Fire on insulative pixels heats them ~ Fixed: Burning heats insulative pixels ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax ~ Fixed: Erasing with Lookup selected will only erase 1x1 ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps ~ Fixed: Hail doesn't conduct heat ~ Fixed: Hail cannot break solids without a defined state ~ Fixed: Breaking Humans eventually creates Sand and Cement ~ Fixed: Element buttons arranged in weird columns after certain issues ~ Fixed: Ball doesn't have density and floats on gases [Technical] + BORDER render preset + 'grain' element property + 'toolHoverStat' element property, function that takes the hovered pixel while selected + 'buttonColor' element property ~ Humans now eat any element with true 'isFood' property ~ Pixels with 0% alpha won't appear in Basic View ~ LEDs with 0% alpha will only appear when powered + releaseElement function has option to replace liquids ~ Fixed: lineCoords function returns duplicate values + empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
}
Version 1.13.2 - January 11, 2026 + Edit Mode ~ Moved Special tools to the edit tab ~ Expect more tools in the future + Relations - Multiple pixels as a single entity + Group and Ungroup tool in edit tab + Grouped pixels fall and move as one structure + Grouped pixels are ungrouped when broken or changing states + Grouped pixels can displace fluids (Experimental) + More Shift-Select functionality: + Battery can set a frequency to create timers + Image tool can set element ~ Fire begins more yellow and gets redder quicker + Icing (Hidden) made with Butter and Sugar ~ Liquids and Gases appear less grainy ~ Settings changes + Speed option in Settings to replace TPS button + Keybind: T to change TPS ~ Renamed E button to Elem button ~ Improved simulation speeds - Removed World Gen ~ We recommend the PRNGworldgenlib.js mod, a much better world generator - Removed Cheerful Mode [Changes] + Escape can be pressed to cancel while drawing a line + Fillers can be painted and will fight other colors + Portals show destination lines when hovered over or selected + Portal In can be selected with the Elem button by typing 'Portal' + Lightning placed near certain elements will change color + Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato + Worms can move through Mulch + Radiation will radiate Batter + Rad Steam causes Cheese to rot ~ Filters and Gates are Acid-resistant ~ Portals no longer teleport Fuse ~ Ruler measures diagonal lines as a pixel count instead of hypotenuse ~ Unique flame colors for Nickel, Iron, and Mercury ~ Rearranged Special category ~ Opening the Info, Mods, or Settings menus will pause the game ~ Steam: All canvas sizes now stretch to the full screen width + Assigned densities to many solids + Keybind: Quote (") to toggle Edit Mode [Bug Fixes] ~ Fixed: Dragging pixels through Filters creates ghost pixels ~ Fixed: Filters can break when transporting to Gates or Pipes ~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate ~ Fixed: Broken modded saves are loaded every bootup ~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes ~ Fixed: Portals can't transmit electricity if surrounded by pixels ~ Fixed: E-cloner can't be set to Fuse by clicking on it ~ Fixed: Some saves throw TypeError "Cannot set properties of undefined" ~ Fixed: Prop tool always unpauses after dialog ~ Fixed: Z and Backspace keys select Heat by default instead of Sand ~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art ~ Fixed: Elem dialog doesn't close if button is pressed again ~ Fixed: Wrong font when language set to Italian ~ Fixed: Magnesium melts at a much lower temperature than expected ~ Fixed: Shift-selecting Random and inputting 'random' causes errors [Technical] ~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient ~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead + Pixel relations system + Used to group pixels together + '_r' pixel property to identify its relation (should be an integer) + 'trackPaint' element property (boolean) + 'painted' pixel property (color code) given to these elements when painted + "Failed to load" message instead of hanging forever ~ 'con' contents only render if element has existing 'canContain' property ~ 'onMouseDown' element event only triggers with left clicks ~ Acid Gas 'ignore' property is now identical to Acid ~ Elements with a set density but no state are set to solid ~ Fuse no longer shows hidden element ~ Save version is now sb7
2026-01-11 13:52:44 -05:00
#category-tools {
display: flex;
}
#category-edit {
display: none;
flex-wrap: wrap;
margin-top: 0.5em;
margin-bottom: 0.5em;
}
#category-edit .close {
color: rgb(255, 100, 100)
}
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/* Scrollbars */
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#toolControls, #category-tools, #categoryControls, #elementControls {
scrollbar-color: rgba(255, 255, 255, 0.25) rgba(255, 255, 255, 0.1);
scrollbar-width: thin;
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}
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@media screen and (max-width: 700px) {
#toolControls, #category-tools, #categoryControls, #elementControls {
margin-bottom: 5px !important;
}
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}
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#toolControls::-webkit-scrollbar, #category-tools::-webkit-scrollbar, #categoryControls::-webkit-scrollbar, #elementControls::-webkit-scrollbar {
width: 5px;
height: 8px;
background-color: rgba(255, 255, 255, 0.15);
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}
#toolControls::-webkit-scrollbar-thumb, #category-tools::-webkit-scrollbar-thumb, #categoryControls::-webkit-scrollbar-thumb, #elementControls::-webkit-scrollbar-thumb {
background-color: rgba(255, 255, 255, 0.25);
border-radius: 5px;
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}
#toolControls::-webkit-scrollbar-track, #category-tools::-webkit-scrollbar-track, #categoryControls::-webkit-scrollbar-track, #elementControls::-webkit-scrollbar-track {
box-shadow: inset 0 0 5px rgba(255, 255, 255, 0.15);
border-radius: 10px;
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}
#toolControls::-webkit-scrollbar-thumb:hover, #category-tools::-webkit-scrollbar-thumb:hover, #categoryControls::-webkit-scrollbar-thumb:hover, #elementControls::-webkit-scrollbar-thumb:hover {
background-color: rgba(255, 255, 255, 0.3);
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}
#toolControls {
z-index: 3;
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}
#category-tools {
z-index: 2;
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}
2022-11-16 19:18:57 -05:00
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#categoryControls {
margin-bottom: 5px;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
background-color: var(--theme-darker);
white-space: nowrap;
overflow-x: auto;
flex-wrap: wrap;
overflow-y: hidden;
width: 100%;
position: relative;
z-index: 1;
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
display: -ms-flexbox; /* TWEENER - IE 10 */
display: -webkit-flex; /* NEW - Chrome */
display:flex;
2022-04-19 20:03:11 -04:00
}
#categoryControls button {
/* Borderless buttons */
border: none;
border-radius: 0;
padding-left: 3px;
padding-right: 3px;
margin: 0;
padding-top: 5px;
padding-bottom: 5px;
display: inline-block;
position: relative;
z-index:0;
flex-grow: 1;
/* border-bottom: 2px solid rgba(255, 255, 255, 0.2); */
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
border-bottom: 2px solid var(--theme-dark);
background-color: var(--theme-darker);
2022-04-19 20:03:11 -04:00
}
#categoryControls button:not(:last-child) {
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
border-right: 2px solid var(--theme-dark);
2022-04-19 20:03:11 -04:00
}
#categoryControls button[current="true"] {
background-color: var(--theme-opac85);
2022-04-19 20:03:11 -04:00
}
.category {
margin-top:0.25em;
margin-bottom:0.25em;
position:relative;
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
display: -ms-flexbox; /* TWEENER - IE 10 */
display: -webkit-flex; /* NEW - Chrome */
display:flex;
flex-direction: row;
text-align:center;
justify-content:space-evenly;
flex-wrap:wrap;
2024-08-02 16:21:02 -04:00
}
.category button {
flex-grow: 1;
2024-08-02 16:21:02 -04:00
}
.category:after {
content: "";
flex-grow: 20
2024-08-02 16:21:02 -04:00
}
/* screen size < 800px */
@media screen and (max-width: 800px) { /* Mobile Styles */
.pagetitle {
font-size: 1em;
padding-left: 0.25em;
}
#bottomLeftBox, #bottomRightBox {
width: 100%;
margin: 1px;
text-align: left;
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
#bottomInfoBox {
margin-left: 10px;
margin-right: 10px;
}
table {
width: 100%;
margin-left: 0px;
margin-right: 0px;
}
#gameDiv { /*game canvas*/
margin-top: 0;
}
.stat {
margin-right: 15px;
margin-bottom: 3px;
}
#stats {
width: 97%;
margin-left: 5px;
font-size: 0.75em;
height: 2.5em;
line-height: 1;
}
#saveFile, #loadFile {
font-size: small
}
.saveSlot {
font-size: small
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
#extraLinks a {
padding: 3px;
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2024-08-02 16:21:02 -04:00
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@media screen and (max-width: 600px) {
#gameDiv { /*game canvas*/
margin-top: 0;
border-left: none;
border-right: none;
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.pagetitle {
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#categoryControls {
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#categoryControls button {
padding-left: 8px;
padding-right: 8px;
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2024-08-02 16:21:02 -04:00
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#gameDiv {
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transform: translate(-50%, -0%);
}
2024-08-02 16:21:02 -04:00
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/* screen size > 1325px, h1::after {content:" Sandboxels"} */
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.pagetitle::after {content:" Sandboxels"}
2022-04-19 20:03:11 -04:00
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button, input { /*Disable double tap zoom on mobile devices*/
touch-action: manipulation;
color-scheme: dark;
2022-04-19 20:03:11 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
.settingsButton, select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[type="text"], .menuScreen input[type="text"], #savePromptMenu input, input[type="email"], input[type="number"], .button {
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
cursor: pointer;
2022-04-19 20:03:11 -04:00
}
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
#settingsMenu .menuText {
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font-size:1.5em
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
2025-05-22 12:34:46 -04:00
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padding-right:13px;
margin:0
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
2025-05-22 12:34:46 -04:00
.button {
cursor:pointer;
font-size: 1.5em;
}
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
#settingsMenu input[type=color] {
padding:0;
background-color: var(--theme-dark);
border: none;
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
cursor: pointer;
vertical-align: middle;
height: 40px;
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
}
#settingsMenu select, #settingsMenu input[type=text] {
font-size: 1em;
padding:5px;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
.toggleInput { cursor: pointer; }
.toggleInput[state="1"] {color: lime!important;}
.toggleInput[state="0"] {color: red!important;}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
#settingsMenu input[type="number"] {
width: 3em;
text-align: left;
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
Sandboxels v1.9.5 - Update of the Summer [Version 1.9.5 - May 15, 2024 - Update of the Summer] + Mixer + Grinder + Kelp + Freeze Ray + Cloth, made from glueing Feathers + Aurora Borealis, when Protons excite Oxygen high up [Quality of Life] + Mobile Shift button + Intensified tools and line drawing on mobile + Canvas Size setting + Lookup tool can have a bigger radius [Changes] + Tornado Fire, Sand, and Water variant + Tornaodes, Earthquakes, and Tsunamis can merge ~ Tsunamis no longer clone molten and other dense liquids + Sand and Ash in Tornadoes create Cloud variants + Tornadoes are immune to explosions + Disasters are immune to Acid + Bless can remove disasters + Bless turns Rotten Cheese to a blue variant + Pipes retain color in saves + Silver absorbs Neutrons (Nuclear control rods) ~ Room Temp tool now uses air temperature in Settings ~ Unhid Lattice ~ Oil burns slower + Rocks will trample Grass + Glue can convert Cellulose to Paper + Fleas will eat Plant + Salt powder slowly kills Plant + Alcohol Gas ignites at high temperatures + Liquid Light is immune to Acid + Cement neutralizes Acid ~ Gallium reaction breaks down some Aluminum again + Charcoal breaks down at extreme temperatures ~ Hydrogen reaction now depletes Sulfur ~ Water reaction now depletes Caramel + Juice Ice breaks into Slush + Ink mixes with Dye + Sugar dissolves in Juice + Fruit Milk dissolves in Tea + Nut Milk can wet soil + Humans burn on the Sun + Humans steal Diamonds + Bees and Cyanide irritate Skin + Mycelium breaks down dead matter + Mycelium and Hyphae will rot Meat + Rats eat Cured Meat + Ketchup-Baking Soda reaction is more fizzy ~ Snails turn to Limestone instead of Quicklime + Slaked Lime-Seltzer reaction + Limestone-Acid reaction creates byproducts ~ Cooled Quicklime forms a Limestone layer ~ Quicklime-Water reaction produces more heat ~ Lowered Quicklime melting point + Hot Quicklime produces Flash ~ Potassium-Chlorine reaction produces Fire + Potassium Salt reacts with hot Sodium + Potassium Gas (Hidden) + Bless cleans stains left by reactions + Bless cures Meat + Bless removes Dust and Grease ~ Improved Dead Plant coalification ~ Rockets no longer expel Cloners + Lattice reacts with Cold Fire + Gray Goo can melt + Virus is killed by Liquid Light + Static mouseover effect + Static breaks into Malware ~ Moved Ball to Special ~ Moved Pop when unhidden ~ Border element button shows stripes ~ Recolored Glitter ~ Recolored fermented Grape ~ Hid Clone Powder + Potassium Salt alias 'Potassium Chloride' ~ Tweaked electricity for low-conductivity elements ~ Updated Settings menu + Maximum pixel count, with red indicator ~ Optimized very large explosions [Bug Fixes] ~ Fixed: Gaps when drawing fast on mobile ~ Fixed: Middle clicking empty space causes freeze ~ Fixed: Bless and Rock Wall can't be drawn in a line ~ Fixed: Gapes when drawing Bless and Rock Wall fast ~ Fixed: Bless and Rock Wall don't display info ~ Fixed: Bless and Rock can't use Replace Mode ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed ~ Fixed: Language selector doesn't update on refresh ~ Fixed: Mouse size continues increasing past max size ~ Fixed: Uncharge tool doesn't put out LEDs ~ Fixed: Water extinguishes Greek Fire and Firework over and over ~ Fixed: Dragging at tick 0 freezes pixels in place ~ Fixed: Evergreen info page displays NaN ~ Fixed: Spawned Molten Magnesium behaves strange when heated ~ Fixed: Copper Sulfate freezing point is too low ~ Fixed: Stained Glass doesn't retain color when exploded ~ Fixed: Stained Glass placed at tick 0 doesn't retain color ~ Fixed: Antimatter and Antimatter Bomb trigger each other ~ Fixed: Strange Matter destroys Cloners ~ Fixed: Nothing can clone Wire ~ Fixed: TPS prompt displays error after canceling ~ Fixed: Decimal coordinates when resetting with odd canvas size ~ Fixed: No double state change when spawning at high airTemp ~ Fixed: Pixels retain clone property when changed ~ Fixed: Crash when mod deletes Sand ~ Fixed: Elements with single-color arrays have black buttons ~ Fixed: 'perTick' error when loading page ~ Fixed: 'fillStyle' error when loading page [Technical] + Behavior grids bigger than 3x3 are centered + Behavior grids can be smaller than 3x3 + Moddable behavior rules ~ Behavior rules are stored in new behaviorRules object + SM (Smash) behavior rule + MX (Mix) behavior rule (MX:true to mix solids) + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff ~ CC (Change Color) no longer applies grain + EX (Explode) follows element 'ignore' property ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00
#settingsMenu input[type="text"] {
text-align: left;
2022-04-19 20:03:11 -04:00
}
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
.settingsButton:active, .toggleInput:active {
filter: brightness(75%);
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
.settingsReset, .settingsRefresh {
font-style:italic;
cursor:pointer;
color: var(--theme);
}
2022-04-19 20:03:11 -04:00
#canvasDiv {
position:relative;
overflow-x:hidden;
background-color: var(--theme-opac75);
2022-04-19 20:03:11 -04:00
}
#colorSelector {
position:absolute;
bottom:1em;
right:1em;
display: none;
2022-04-19 20:03:11 -04:00
}
.categoryButton.notify {
Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
background-color: rgba(255, 0, 0, 0.25)!important;
2022-04-19 20:03:11 -04:00
}
/* .elementButton.notify with a red glow */
.elementButton.notify {
-webkit-box-shadow: 0px 0px 15px 5px #FF0000;
box-shadow: 0px 0px 15px 5px #FF0000;
2022-04-19 20:03:11 -04:00
}
.noselect {
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Safari */
-khtml-user-select: none; /* Konqueror HTML */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none; /* Non-prefixed version, currently supported by Chrome and Opera */
2022-07-24 19:05:56 -04:00
}
.setting-span {
display:block;padding-bottom:0.5em
v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
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v1.8.2 [Version 1.8.2 - May 12, 2023 - Very Necessary Update] + Lettuce + Liquid Light at absolute zero (Hidden) + Ice Cream (Frozen Milk) + Baked Potato (Hidden) + Bricks and Glass have a texture when placed + Clay Shard + Frozen Fish (Hidden, 25% chance) ~ Smash is now located on the toolbar + Press R to reset scene + Toggle buttons in Settings + Fancy Textures setting + Default View setting for mobile + Air Temp, Air Density, and Abs Zero settings + Mushrooms world gen type [Changes] ~ Liquid Helium now has new superfluid behavior ~ Burning now stops below 0°C ~ Porcelain unhidden in Solids ~ Porcelain won't mix unless Shift is held ~ Optimized and buffed Strange Matter + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter + Bless warms pixels below -200°C + Humans will try to regulate their body temperature + Humans can eat food + Bones and Dead Plants can turn into fossil fuels under right conditions + Charcoal can turn into Diamonds under right conditions + Sugar and Milk can dissolve in Tea + Mixing Cement will reset the time until solidification + Termites can dig through soil + Potatoes can fall to the side + Potatoes break into Juice + Borax and Glue makes Slime + Incense gives off Smoke when burning + Herbs give off Fragrance when burnt + Flying Bugs and Birds can be crushed by falling Rocks + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea + Worms can break down Lichen + Worms can eat Yolk + Gingerbread can be made with Flour and Sap or Caramel + Infection, Antibody, and Vaccine will wet soil + Radiation affects Milk variants + Malware messes with more machines + Copper Sulfate can be used as pesticide + Bubbles and Foam remove Stench + Bless can convert Lead to Gold + Tea can be made from Wheat + Uncharge tool converts Protons to Neutrons + Uncharge tool deletes Electric + Unburn tool converts Plasma to Smoke + GitHub linked in Mod Manager ~ Herbs burn slower ~ Tweaked Rad Glass color ~ Tweaked Dough color ~ Tweaked Lookup tool color to be like Glass ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text ~ Settings menu is taller ~ Reset warning no longer appears if scene is empty ~ Ember cools into Ash ~ Firework Ember cools into Carbon Dioxide ~ Acid ignores Hydrogen ~ Renamed Nitroglycerin to Nitro + Frozen Nitro (Hidden) + Cream (Hidden) [Bug Fixes] ~ Fixed: Background color setting input not syncing after refresh ~ Fixed: Pixels from Spout don't inherit temperature ~ Fixed: Stats bar makes GUI jumpy on mobile ~ Fixed: Sponge doesn't conduct heat ~ Fixed: Flies no longer electrocute ~ Fixed: Sun heat transfer dependent on phase ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels [Technical] + colorPattern and colorKey element properties (see Brick) + SUPERFLUID behavior preset + Absolute Zero is now controlled with global variable absoluteZero + fireElement element property accepts an array of elements + breakInto element property accepts null values + Uncharge tool supports reactions + stateLowColorMultiplier element attribute for Ice Cream + darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
}
2023-09-14 23:57:36 -04:00
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Sandboxels v1.9 [Version 1.9 - October 13, 2023 - Local Saves] + Local Saves + SAVES button + Save the scene to 1 of 12 slots + Save the scene to a file + Load a scene from a file + Saves include a ton of information, even your selected element! + Choose to include your settings or mods + Drag & Drop or Paste a save file + Pumpkin + Fireproof solid for carving activities + Pumpkin Seed + Will grow when planted on soil! ~ Thermal View now uses a more useful logarithmic scale [Changes] + Resetting now adjusts canvas size if needed + Dot appears in center of cursor + E-cloner can select an element while unpowered + E-cloner ignores Wires and E-walls + Grass can spread on Sand, Clay, and Mycelium + Tree roots can grow through Clay ~ Sap no longer mixes with Sawdust + Plant and Sauce remove Stench + Humans break Eggs, Grapes, and bugs when on top of them + Humans can trample Grass + Termites can eat Confetti, Straw, and Wheat + Fleas can eat Hair + Ants can eat Honey + Snails can eat Calcium, Limestone, and Paper + Worms can infect and swim in Blood + Worms are killed by Antibodies + Eggs die at high temperatures + Bugs will form Amber when touching Sap ~ Frogs and Fish burn slower + Uranium dirties Salt Water + Radiation can dirty Ice + Blood is infected by Rotten Meat and Rotten Cheese + Vinegar and Limestone reaction + Ketchup slowly deoxidizes Rust ~ Charcoal leaves behind Ash and less CO₂ ~ C4 no longer explodes when burnt + C4 releases poisonous fumes when burnt + C4 burns longer, can be used as fuel + C4 explodes when broken + Fireworks ignite at high temperatures + Dye dissolves in Pool Water + Ink slowly dissolves in Water + Honey dissolves in Tea + Molten Salt conducts electricity + Hair can be made by radiating Skin + Skin can absorb Soap + Proton and Electric reaction generates heat + Positron and Electric reaction generates Light + Escape key resets to Normal View ~ Recolored Tuff ~ Recolored Blood ~ Selected element outline is more clear ~ Improved button readability ~ Improved canvas pixel sharpness + Pressing - or + button centers the cursor ~ Step button is now an arrow + Clear Saves setting [Bug Fixes] ~ Fixed: Fireworks and Flash don't transfer heat ~ Fixed: Flash from Heat Ray is not hot ~ Fixed: Alcohol Gas density too high ~ Fixed: Pistil and Mushroom Gill can be dragged ~ Fixed: Herb can't be mixed in Batter or Dough ~ Fixed: Amber spawns at high temperature ~ Fixed: Heads can detach if Body moves during reaction ~ Fixed: Many Flour reactions make Gingerbread instead of Dough ~ Fixed: Ghost pixels when burning Plague, other deleting gases ~ Fixed: Color picker always appears when toggling GUI on (F1) ~ Fixed: Cooldowned elements can't be placed before 8th tick ~ Fixed: Frozen Fish break into Slime [Technical] + logMessage() function + SOIL eList + generateSave() and loadSave() functions + resizeCanvas() and autoResizeCanvas() functions + sb1 save format ~ Browser dark color scheme for UI elements ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2025-07-17 17:37:39 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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2025-07-17 17:37:39 -04:00
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Version 1.12 - July 17, 2025 - Saves For All [Version 1.12 - July 17, 2025 - Saves For All] + Featured Saves tab + Discord Saves tab + Browse community-made saves from our server + Lye, a reactive powder + Invar, a dark metal alloy (Hidden) + Streak View (Press 4) [Steam Edition Changes] + Workshop support + Add and load community-made saves + Publish saves for everyone to discover + Save tagging support + Rich Presence support for Discord and Steam Chat + Show off your current element and canvas state ~ Saves are stored in a new game data folder instead of slots + Mods can be loaded from the game data folder for offline use ~ Dependencies are currently not supported for local files + "Open Data Folder" button in Settings + Steam automatically selects supported languages + Save author name will default to Steam username - Hid "Clear Saves" button ~ Version and element count are shown again [Changes] + Button click animations + Corn has gravity + Cloner elements can be set by clicking over them + Dyes can be mixed into liquids + Sand can be dyed into Color Sand + Stained Glass can be made by melting Glass with certain metals + Batteries are breakable + Vaccine and Antidote can freeze + Small amounts of Vaccine can be made by boiling Antibody + Vaccine can be made by mixing Antibody with Sugar Water + Cream can be turned into Yogurt + Clay and Brick Rubble makes Clay Soil + Slime rots Meat + Glue turns Crumb into Bread + Yeast ferments Wheat + Vinegar-Ammonia reaction + Bleach-Baking Soda reaction + Blood bubbles before boiling + Infection passively creates Plague + Pool Water slowly breaks down DNA + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process) + Greek Fire is made with Oil and Sap, instead of Sulfur + Sulfur stains Silver + Candy from freezing Honey or Molasses has a unique color + Ember changes color when hitting elements with flame colors + Plasma can heat existing pixels when placed over them + Magnesium-Acid reaction produces Hydrogen + Gold variants are immune to Acid + Acid decomposes at extreme temperatures + Ammonia decomposes at high temperatures + Copper Sulfate reacts with other carbs like Sugar + Molten Caustic Potash electrolysis + Virus and Strange Matter ignore Pointer + Neutrons radiate Glass Shards + Cancer kills Homunculi + Anesthesia and Alcohol Gas calm Humans ~ Human will be selected when using Pick on Head or Body ~ Tweaked Diamond formation ~ Walls and Pipes don't change Light color ~ God Ray is better at extinguishing fires ~ Ember no longer produces Fire on its own ~ Salt Water electrolysis produces Lye (Chloralkali process) ~ Sodium-Water reaction produces Lye ~ Improved Sodium-Acid reaction ~ Potassium-Acid reaction is more violent ~ Acid no longer deletes Smoke or Fire ~ Gallium-Aluminum reaction is more destructive ~ Supernovae create Mercury and Aluminum ~ Antimatter no longer explodes when hitting the border ~ Lightning no longer explodes when hitting the border on Void mode ~ Uranium releases Radiation more consistently when falling ~ Rats release Plague more consistently when falling ~ Molten Stained Glass has colorful Fire + Rainbow and Static affect the color of Fire ~ Canvas will shrink dynamically to fit screen width + Empty canvases will be reset automatically when window is resized + Saves menu tabs ~ Saves menu takes up more screen space ~ Modded saves automatically reload the save and remove new mods after session + Sandboxels will reload on canvas reset after changing mods + TPS is restored after unloading a save + Button to reload after adding or removing mods ~ Currently-loaded save will be underscored in menu ~ Saves keep track of standalone version (i.e. Steam) ~ Save warnings use native Sandboxels prompts ~ Reset Warning setting affects save loading popup on non-empty canvas - Loading a save no longer changes your selected view ~ 'Reset Scene' buttons in Settings now confirm before resetting ~ Cursor color is affected by theme color ~ Canvas Size and Worldgen settings automatically reset empty canvases ~ Updated styling of bottom links ~ Links are underlined when hovered over ~ Prompts are closed when elements are deselected ~ Confirm buttons for data reset prompts are red to show danger ~ Entering an invalid TPS no longer resets to 30 TPS ~ Recolored Gold ~ Recolored Zinc ~ Recolored Nickel ~ Recolored Tungsten ~ Recolored Sulfur ~ Recolored Brass ~ Recolored Sterling ~ Recolored Solder ~ Recolored Molten Aluminum and removed heat glow ~ Recolored Molten Caustic Potash and removed Fire ~ Recolored Soda made from Juice ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text ~ Prop tool can convert between boolean and number types + Broth alias 'Soup' + Jelly alias 'Jam' + Soda alias 'Cola' + Hard Yolk alias 'Fried Egg' + Gunpowder alias 'Black Powder' [Bug Fixes] ~ Fixed: Enabled mods can be stuck behind input box ~ Fixed: Flies and Bees get stuck on Loop border modes ~ Fixed: Rock Wall and Bless can't be used as Image element ~ Fixed: Screenshots don't include background color if it was never set ~ Fixed: Corrupted save error messages don't appear ~ Fixed: Large save canvases can go off-screen ~ Fixed: Cheerful Mode setting button has old behavior ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work ~ Fixed: runEveryTick() runs even when paused ~ Fixed: World gen replaces Destroyable border pixels with Wall ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths ~ Fixed: Unpaint tool removes fancy textures ~ Fixed: Category buttons don't glow in Unlock as Discovered mode ~ Fixed: Coolers and Freezers affect insulative elements ~ Fixed: Lightning heats insulative elements ~ Fixed: Dark element button text isn't triggered by buttonColor ~ Fixed: Force-loaded mod dependencies don't load properly on Steam ~ Fixed: Theme background doesn't affect entire page on Steam Edition [Technical] + New helper functions: + getPixel(x, y) -> Pixel object or null + tryCreate(element, x, y, replace?) -> Pixel object or null + tryDelete(x, y) -> Pixel object or null + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2)) + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element)) + 'skip' pixel property, skips simulation of the pixel + 'RL' behavior rule, releases an element in any available space + 'clear' view property for clearing the canvas layers, defaults to true + modIsEnabled(str) function, checks only file names (e.g. "glow.js") + promptChoose() for multiple-choice prompts + promptDir() for direction-based prompts ~ Debug console has been re-enabled on Steam Edition ~ Pick and Erase tools are no longer hard-coded ~ Sensor 'sense' property can take multiple comma-separated values ~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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Version 1.13 - December 17, 2025 - Gizmos & Gadgets + Filter + Only allows the first element it touches to pass + Gate + Only allows pixels to pass if electrified + Only conducts electricity into itself and Wire + Canvas background images + Some presets and custom image URLs + Outline View (Press 5) + 2-wide and 4-wide brushes + Ruler tool in Special to measure lengths and angles + Manual element control + Shift-clicking certain element buttons prompt the user for more information + Erase tool allows only deleting certain elements + Cloners allow multiple comma-separated elements + Filters allow states (solid, liquid, or gas) or multiple elements + Sensors allow sensing specific elements + Portals allow the setting of channels + Void allows only deleting certain elements + Random tool allows pre-selected element choices + Explosion allows custom radius + Antibombs allow pre-selected explosion elements ~ Replaced LED Red, Green, and Blue with a single customizable LED ~ LEDs in old saves are automatically converted to the new element - Merged Superheaters and Freezers with Heaters and Coolers + Heaters can be heated to heat the same as a Superheater + Coolers can be cooled to cool the same as a Freezer - Removed Tesla Coil and Shocker ~ These elements in old saves are automatically converted to E-cloners ~ Drag tool is faster and smoother ~ Pixelated and colorful button borders + Translations for Swedish + Parital translations for Japanese, Thai, Arabic, Hebrew, and Viossa [Changes] + Pipes can transport pixels directly with Filter and Gate ~ Pipes no longer conduct heat ~ Brightened blue stage in Pipes ~ Incomplete pipes darken after being initialized + Oxygen can be used to dispose Molten Lead in reactors + Electrolysis of raw Salt + Smashing hot Cooked Meat releases Grease + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread + Rats can eat Spiders + Caramel and Herb make peppermint-colored sugar + Baking Soda can be made with Lye and Carbon Dioxide + Melting Ash with Dirt creates Tuff ~ Poison Gas no longer makes Slag from molten elements ~ Perfume can exist at room temperature ~ Acid doesn't dissolve Mercury or Diamond ~ Sulfur ignites when hot ~ All Cloud types can be smashed like Rain Cloud ~ Thermite burns into less Iron ~ Rock Wall deletes Light when placed over it for better eclipses - Removed Gallium-Sodium reaction ~ Copper Sulfate reacts with more carbs ~ Rainbow recipe uses Pointer instead of Flash ~ Bless deletes Strange Matter instead of turning it into Neutron + Static recipe + Malware can mix with some metals to create machine parts + Tea stains Paper + Unique fire color for Tin ~ Element buttons are consistently spaced on all sides ~ Recolored Pyrite ~ Acid has a smoother texture ~ Purple Gold is slightly more purple ~ Hyphae and Lichen are grainier ~ Recolored Random button ~ Recolored Balloon button ~ Recolored Confetti button ~ Recolored Hair button ~ Recolored Pistil button ~ Reordered colors in many buttons for consistent "lighting" look ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text + Firefly alias 'Lightning Bug' ~ Shortened hiding setting labels ~ Language should automatically be set from browser preferences (Untested) ~ Re-saving after saving automatically fills in name, author, and description ~ Save browser thumbnails are crisper ~ Steam Deck compliance [Technical] + 'onShiftSelect' element property, called when selecting element while holding Shift + 'onlyConduct' element property, list of the only elements to conduct electricity into + 'renderTool' element property, renderer function called once per frame while selected + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0) + autoResizeRatio(height,width) function (e.g. (16,9)) ~ 'shiftDown' variable is set even when in a menu [Bug Fixes] ~ Fixed: Placing Humans with Replace Mode causes a gory mess ~ Fixed: Using Human on Cloners cause a gory mess ~ Fixed: Bottom pixels can be cut off on certain window sizes ~ Fixed: Line-drawing preview is opaque when using a theme ~ Fixed: Text in Debug popup can't be selected ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null ~ Fixed: onMouseDown doesn't get called on mobile ~ Fixed: onMouseDown is called when clicking out of a menu ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows ~ Fixed: Saves with pipes containing invalid elements fail to load ~ Fixed: Some Fireflies stay illuminated after hitting another ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels ~ Fixed: Salt isn't considered a food and can't be eaten by Humans ~ Fixed: Corn can't be dragged or put into Pipes
2025-12-17 12:08:39 -05:00
}
img {
image-rendering: pixelated;
}
.pixel-corners,
.pixel-corners--wrapper {
}
.pixel-corners {
}
.pixel-corners--wrapper {
}
.pixel-corners--wrapper .pixel-corners {
}
.pixel-corners::after,
.pixel-corners--wrapper::after {
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.pixel-corners::after {
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position: relative;
border: 2.5px solid transparent!important;
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position: absolute;
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calc(100% - 2px) 2px,
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top: 0;
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left: 0;
right: 0;
display: block;
pointer-events: none;
margin: -4px;
background: rgba(255,255,255,0.5);
/* background-image: linear-gradient(to right bottom, rgba(255,255,255,0.5), rgba(255,255,255,0.33)) */
}
.elementButton::after {
background: var(--button-border);
}
.elementButton.bright::after {
/* background: rgba(0,0,0,0.5); */
/* background-image: linear-gradient(to right bottom, rgba(0,0,0,0.5), rgba(0,0,0,0.33)) */
}
#controls button[on="true"]::after {
background: #5ee05e
}
#controls .elementButton[current="true"]::after {
background: #5ee05e;
}
#controls .elementButton[modified="true"]::after {
background: #0d62ff;
Version 1.13.2 - January 11, 2026 + Edit Mode ~ Moved Special tools to the edit tab ~ Expect more tools in the future + Relations - Multiple pixels as a single entity + Group and Ungroup tool in edit tab + Grouped pixels fall and move as one structure + Grouped pixels are ungrouped when broken or changing states + Grouped pixels can displace fluids (Experimental) + More Shift-Select functionality: + Battery can set a frequency to create timers + Image tool can set element ~ Fire begins more yellow and gets redder quicker + Icing (Hidden) made with Butter and Sugar ~ Liquids and Gases appear less grainy ~ Settings changes + Speed option in Settings to replace TPS button + Keybind: T to change TPS ~ Renamed E button to Elem button ~ Improved simulation speeds - Removed World Gen ~ We recommend the PRNGworldgenlib.js mod, a much better world generator - Removed Cheerful Mode [Changes] + Escape can be pressed to cancel while drawing a line + Fillers can be painted and will fight other colors + Portals show destination lines when hovered over or selected + Portal In can be selected with the Elem button by typing 'Portal' + Lightning placed near certain elements will change color + Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato + Worms can move through Mulch + Radiation will radiate Batter + Rad Steam causes Cheese to rot ~ Filters and Gates are Acid-resistant ~ Portals no longer teleport Fuse ~ Ruler measures diagonal lines as a pixel count instead of hypotenuse ~ Unique flame colors for Nickel, Iron, and Mercury ~ Rearranged Special category ~ Opening the Info, Mods, or Settings menus will pause the game ~ Steam: All canvas sizes now stretch to the full screen width + Assigned densities to many solids + Keybind: Quote (") to toggle Edit Mode [Bug Fixes] ~ Fixed: Dragging pixels through Filters creates ghost pixels ~ Fixed: Filters can break when transporting to Gates or Pipes ~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate ~ Fixed: Broken modded saves are loaded every bootup ~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes ~ Fixed: Portals can't transmit electricity if surrounded by pixels ~ Fixed: E-cloner can't be set to Fuse by clicking on it ~ Fixed: Some saves throw TypeError "Cannot set properties of undefined" ~ Fixed: Prop tool always unpauses after dialog ~ Fixed: Z and Backspace keys select Heat by default instead of Sand ~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art ~ Fixed: Elem dialog doesn't close if button is pressed again ~ Fixed: Wrong font when language set to Italian ~ Fixed: Magnesium melts at a much lower temperature than expected ~ Fixed: Shift-selecting Random and inputting 'random' causes errors [Technical] ~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient ~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead + Pixel relations system + Used to group pixels together + '_r' pixel property to identify its relation (should be an integer) + 'trackPaint' element property (boolean) + 'painted' pixel property (color code) given to these elements when painted + "Failed to load" message instead of hanging forever ~ 'con' contents only render if element has existing 'canContain' property ~ 'onMouseDown' element event only triggers with left clicks ~ Acid Gas 'ignore' property is now identical to Acid ~ Elements with a set density but no state are set to solid ~ Fuse no longer shows hidden element ~ Save version is now sb7
2026-01-11 13:52:44 -05:00
}
#loadingP {
text-align:center;
height:500px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
#loadingP * {
padding: 20px;
2023-09-14 23:57:36 -04:00
}