2650 lines
101 KiB
HTML
2650 lines
101 KiB
HTML
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<html>
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<head>
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<meta charset="utf-8">
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<title>Sandboxels</title>
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<meta charset="utf-8">
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<meta name="description" content="A falling sand simulation game.">
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<meta name="keywords" content="falling sand, elements, pixel art, simulator, powder">
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<meta name="author" content="R74n">
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<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="https://R74n.com/load.js"></script>
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<style>
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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}
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body {
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font-family: 'Press Start 2P';
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background-color: #000000;
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color: #ffffff;
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}
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h1 {
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padding: 10px;
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}
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a {color: rgb(255, 0, 255);text-decoration: none;}
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a:hover {color: rgb(255, 121, 255);}
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a:active, a:hover:active {color: rgb(255, 179, 255);}
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#gameDiv { /*game canvas*/
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border: 1px solid #ffffff;
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position: absolute;
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left: 50%;
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transform: translate(-50%, -0%);
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-webkit-touch-callout: none; /* iOS Safari */
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-webkit-user-select: none; /* Safari */
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-khtml-user-select: none; /* Konqueror HTML */
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-moz-user-select: none; /* Old versions of Firefox */
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-ms-user-select: none; /* Internet Explorer/Edge */
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user-select: none;
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}
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button, input[type="submit"], input[type="reset"] {
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background: none;
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color: inherit;
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border: none;
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padding: 0;
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font: inherit;
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cursor: pointer;
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outline: inherit;
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}
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#underBox {
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position: absolute;
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left: 50%;
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transform: translate(-50%, -0%);
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margin-top: 10px;
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width: 100%;
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}
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#controls button {
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padding: 5px 10px;
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border-radius: 5px;
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font-size: 1em;
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text-shadow: 0.5px 1px 4px #000000;
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color: rgba(255, 255, 255, 0.75);
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border: 1px solid #797979;
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margin: 0px 5px 5px 5px;
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font-variant: small-caps;
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}
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#controls button.bright {
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text-shadow: 0.5px 1px 4px #ffffff;
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color: rgba(0, 0, 0, 0.75);
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}
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/*Darken when active*/
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#controls button:active, #controls button:active:hover {
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filter: brightness(60%);
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}
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#controls button:hover {
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filter: brightness(90%);
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}
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#controls button:disabled {
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cursor: not-allowed;
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}
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#controls button[current="true"], #controls button[on="true"] {
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border: 1px solid #ffffff;
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filter: brightness(110%);
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box-shadow: 0 5px 15px rgba(255, 255, 255, .4);
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color: rgba(255, 255, 255, 1);
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}
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#controls button.bright[current="true"] {
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color: rgba(0, 0, 0, 1);
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}
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#controls button[on="true"] {
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border-color:lime;
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color:lime;
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}
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#controls div {
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display:block;
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}
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.stat {
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margin-right: 25px;
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margin-bottom: 5px;
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float:right;
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}
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#stats {
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margin: 0px 5px 5px 5px;
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font-size: 0.75em;
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height: 2em;
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}
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#stat-pos, #stat-pixels, #stat-shift, #stat-tps, #stat-ticks {
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float:left;
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}
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.categoryName {
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font-size: 0.75em;
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text-transform: uppercase;
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margin-left: 5px;
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vertical-align: middle;
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}
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#extraInfo {
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margin:5px
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}
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</style>
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<script>
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//replaceAll polyfill
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if (!String.prototype.replaceAll) {String.prototype.replaceAll = function(str, newStr){if (Object.prototype.toString.call(str).toLowerCase() === '[object regexp]') {return this.replace(str, newStr);}return this.replace(new RegExp(str, 'g'), newStr);};}
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</script>
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<script>
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behaviors = {
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"POWDER": [
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"XX|XX|XX",
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"XX|XX|XX",
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"M2|M1|M2",
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],
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"AGPOWDER": [
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"M2|M1|M2",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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"LIQUID": [
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"XX|XX|XX",
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"M2|XX|M2",
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"M1|M1|M1",
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],
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"AGLIQUID": [
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"M1|M1|M1",
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"M2|XX|M2",
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"XX|XX|XX",
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],
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"WALL": [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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"UL_UR": [
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"M1|M1|M1",
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"M2|XX|M2",
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"XX|XX|XX",
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],
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"GAS": [
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"M2|M1|M2",
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"M1|XX|M1",
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"M2|M1|M2",
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],
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"DGAS": [
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"M2|M1|M2",
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"M1|DL%5|M1",
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"M2|M1|M2",
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],
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"SUPPORT": [
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"XX|XX|XX",
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"SP|XX|SP",
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"XX|M1|XX",
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],
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"SUPPORTPOWDER": [
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"XX|XX|XX",
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"SP|XX|SP",
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"M2|M1|M2",
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],
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"DELETE": [
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"XX|DL|XX",
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"DL|XX|DL",
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"XX|DL|XX",
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],
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"FILL": [
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"XX|CL|XX",
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"CL|XX|CL",
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"XX|CL|XX",
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],
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"STURDYPOWDER": [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|M1|XX",
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],
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"SELFDELETE": [
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"XX|XX|XX",
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"XX|DL|XX",
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"XX|XX|XX",
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],
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"FOAM": [
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"SW:water%10|SW:water%10|SW:water%10",
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"XX|DL%5|XX",
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"M2%25|M1%25|M2%25",
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],
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"BUBBLE": [
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"SW:water%25|SW:water%25|SW:water%25",
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"M1%5|DL%0.25|M1%5",
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"M1%2|M1%1|M1%2",
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],
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"STICKY": [
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"XX|ST|XX",
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"ST|XX|ST",
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"XX|ST AND M1|XX",
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],
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"MOLTEN": [
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"XX|CR:fire%2.5|XX",
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"M2|XX|M2",
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"M1|M1|M1",
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],
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}
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eLists = {
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"ANIMAL": ["flea","ant","fly","firefly","bee","frog","fish","worm","termite","rat"],
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"CLEANANIMAL": ["ant","firefly","bee","frog","fish"],
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}
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airDensity = 1.225; // kg/m^3
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airTemp = 20; // Celsius
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// Object storing various powders, called elements
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// name - name of the element
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// color - color of the element's pixel
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// density - density of the element [unused currently] (kg/m^3)
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// behavior - behavior of the element
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// flam - temperature of combustion [unused currently]
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// temp - default temperature of the element (Celsius)
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// tempHigh - highest temperature before state change
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// tempLow - lowest temperature before state change
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// stateHigh - element transformed into when tempHigh is reached
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// stateLow - element transformed into when tempLow is reached
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// viscosity - how slow a liquid will move (higher = slower) (cps)
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// [Future]
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// changeAfter - seconds before element dissolves
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// change - element transformed into after time
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elements = {
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"heat": {
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"name": "heat",
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"color": "#ff0000",
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"behavior": behaviors.WALL,
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"temp": 2,
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"category": "tools",
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},
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"cool": {
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"name": "cool",
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"color": "#0000ff",
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"behavior": behaviors.WALL,
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"temp": -2,
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"category": "tools",
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},
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"erase": {
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"name": "erase",
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"color": "#fdb5ff",
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"behavior": behaviors.WALL,
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"category": "tools",
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},
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"pick": {
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"name": "pick",
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"color": ["#fa9b9b","#fae99b","#9bfab7","#9b9dfa"],
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"behavior": behaviors.WALL,
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"category": "tools",
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},
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"sand": {
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"name": "sand",
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"color": "#e6d577",
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"behavior": behaviors.POWDER,
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"density": 1602,
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"tempHigh": 1700,
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"stateHigh": "molten_glass",
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"category": "land",
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},
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"water": {
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"name": "water",
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"color": "#2167ff",
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"behavior": behaviors.LIQUID,
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"density": 997,
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"tempHigh": 100,
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"stateHigh": "steam",
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"tempLow": 0,
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"stateLow": "ice",
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"viscosity": 1,
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"category": "liquids",
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},
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"dirt": {
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"name": "dirt",
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"color": ["#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#9e6b4b","#b0a39b"],
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"behavior": behaviors.POWDER,
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"tempHigh":1200,
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"tempLow": -50,
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"stateLow": "permafrost",
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"category":"land",
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},
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"plant": {
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"name": "plant",
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"color": "#00bf00",
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"behavior": [
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"XX|DL:carbon_dioxide%50|XX",
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"DL:carbon_dioxide%50|XX|DL:carbon_dioxide%50",
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"XX|DL:carbon_dioxide%50|XX",
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],
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"category":"life",
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"burn":65,
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"burnTime":50,
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},
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"grass": {
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"name": "grass",
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"color": "#00ff00",
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"behavior": [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|M1|XX",
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],
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"tempHigh": 400,
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"stateHigh": "fire",
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"burn":50,
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"burnTime":20,
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"category":"land",
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},
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"wall": {
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"name": "wall",
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"color": "#808080",
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"behavior": behaviors.WALL,
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"density": 0,
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"category": "solids",
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},
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"fire": {
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"name": "fire",
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"color": ["#ff6b21","#ffa600","#ff4000"],
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"behavior": behaviors.UL_UR,
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"density": 1300,
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"temp":400,
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"tempLow":350,
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"stateLow": "smoke",
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"tempHigh": 6095,
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"stateHigh": "plasma",
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"category": "energy",
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"burning": true,
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"burnTime": 25,
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"burnInto": "smoke",
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},
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"steam": {
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"name": "steam",
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"color": "#abd6ff",
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"behavior": behaviors.GAS,
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"density": 0.013,
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"temp": 100,
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"tempLow": 95,
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"stateLow": "water",
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"category": "gases",
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},
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"ice": {
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"name": "ice",
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"color": "#c5e9f0",
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"behavior": behaviors.WALL,
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"density": 917,
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"temp": 0,
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"tempHigh": 5,
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"stateHigh": "water",
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"category": "solids",
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},
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"snow": {
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"name": "snow",
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"color": "#e1f8fc",
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"behavior": behaviors.POWDER,
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"density": 100,
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"temp": 0,
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"tempHigh": 5,
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"stateHigh": "water",
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"category": "land",
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},
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||
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"packed_snow": {
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||
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"name": "packed snow",
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"color": "#bcdde3",
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"behavior": behaviors.SUPPORTPOWDER,
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||
|
|
"density": 100,
|
||
|
|
"temp": 0,
|
||
|
|
"tempHigh": 20,
|
||
|
|
"stateHigh": "water",
|
||
|
|
"category": "land",
|
||
|
|
},
|
||
|
|
"wood": {
|
||
|
|
"name": "wood",
|
||
|
|
"color": "#a0522d",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"density": 745,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"category": "solids",
|
||
|
|
"burn": 5,
|
||
|
|
"burnTime": 300,
|
||
|
|
"burnInto": ["ash","charcoal","fire"],
|
||
|
|
},
|
||
|
|
"smoke": {
|
||
|
|
"name": "smoke",
|
||
|
|
"color": "#383838",
|
||
|
|
"behavior": behaviors.DGAS,
|
||
|
|
"density": 1180,
|
||
|
|
"temp": 114,
|
||
|
|
"tempHigh": 605,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"deleteAfter": 100,
|
||
|
|
"category": "gases",
|
||
|
|
},
|
||
|
|
"rock": {
|
||
|
|
"name": "rock",
|
||
|
|
"color": ["#808080","#4f4f4f","#949494"],
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"density": 2700,
|
||
|
|
"tempHigh": 950,
|
||
|
|
"stateHigh": "magma",
|
||
|
|
"category": "land",
|
||
|
|
},
|
||
|
|
"magma": {
|
||
|
|
"name": "magma",
|
||
|
|
"color": ["#ff6f00","#ff8c00","#ff4d00"],
|
||
|
|
"behavior": behaviors.MOLTEN,
|
||
|
|
"temp": 950,
|
||
|
|
"tempLow": 800,
|
||
|
|
"stateLow": "rock",
|
||
|
|
"viscosity": 10000,
|
||
|
|
"category": "liquids",
|
||
|
|
},
|
||
|
|
"concrete": {
|
||
|
|
"name": "concrete",
|
||
|
|
"color": "#ababab",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"density": 2400,
|
||
|
|
"tempHigh": 1500,
|
||
|
|
"stateHigh": "magma",
|
||
|
|
"category": "structure",
|
||
|
|
},
|
||
|
|
"plasma": {
|
||
|
|
"name": "plasma",
|
||
|
|
"color": ["#8800ff","#b184d9","#8800ff"],
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"temp":12750,
|
||
|
|
"tempChange":-100,
|
||
|
|
"tempLow":10000,
|
||
|
|
"stateLow": "fire",
|
||
|
|
"category": "energy",
|
||
|
|
"burning": true,
|
||
|
|
},
|
||
|
|
"iron": {
|
||
|
|
"name": "iron",
|
||
|
|
"color": "#cbcdcd",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 1538,
|
||
|
|
"category": "solids",
|
||
|
|
},
|
||
|
|
"glass": {
|
||
|
|
"name": "glass",
|
||
|
|
"color": "#5e7c80",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 1500,
|
||
|
|
"category": "solids",
|
||
|
|
},
|
||
|
|
"glass_shard": {
|
||
|
|
"name": "glass shard",
|
||
|
|
"color": "#5e7c80",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"tempHigh": 1500,
|
||
|
|
"stateHigh": "molten_glass",
|
||
|
|
"category": "structure",
|
||
|
|
},
|
||
|
|
"blood": {
|
||
|
|
"name": "blood",
|
||
|
|
"color": "#ff0000",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"viscosity": 10,
|
||
|
|
"category":"liquids",
|
||
|
|
},
|
||
|
|
"honey": {
|
||
|
|
"name": "honey",
|
||
|
|
"color": ["#ffd700","#ffae00"],
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"viscosity": 10000,
|
||
|
|
"category":"liquids",
|
||
|
|
},
|
||
|
|
"ketchup": {
|
||
|
|
"name": "ketchup",
|
||
|
|
"color": "#ff3119",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"viscosity": 50000,
|
||
|
|
"category":"liquids",
|
||
|
|
},
|
||
|
|
"molasses": {
|
||
|
|
"name": "molasses",
|
||
|
|
"color": "#240f00",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"viscosity": 7500,
|
||
|
|
"category":"liquids",
|
||
|
|
},
|
||
|
|
"filler": {
|
||
|
|
"name": "filler",
|
||
|
|
"color": "#ae4cd9",
|
||
|
|
"behavior": behaviors.FILL,
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"gravel": {
|
||
|
|
"name": "gravel",
|
||
|
|
"color": "#454b51",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"category":"land",
|
||
|
|
"tempHigh": 950,
|
||
|
|
"stateHigh": "magma",
|
||
|
|
},
|
||
|
|
"slime": {
|
||
|
|
"name": "slime",
|
||
|
|
"color": "#81cf63",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"viscosity": 5000,
|
||
|
|
"category":"liquids",
|
||
|
|
},
|
||
|
|
"ruins": {
|
||
|
|
"name": "ruins",
|
||
|
|
"color": "#5c5c5c",
|
||
|
|
"behavior": [
|
||
|
|
"XX|SP|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M2%1|M1|M2%1"
|
||
|
|
],
|
||
|
|
"category":"structure",
|
||
|
|
},
|
||
|
|
"void": {
|
||
|
|
"name": "void",
|
||
|
|
"color": "#262626",
|
||
|
|
"behavior": behaviors.DELETE,
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"flea": {
|
||
|
|
"name": "flea",
|
||
|
|
"color": "#9e4732",
|
||
|
|
"behavior": [
|
||
|
|
"M2|XX|M2",
|
||
|
|
"DL:blood|XX|DL:blood",
|
||
|
|
"M2|M1|M2",
|
||
|
|
],
|
||
|
|
"tempHigh": 35,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"ant": {
|
||
|
|
"name": "ant",
|
||
|
|
"color": "#4a0903",
|
||
|
|
"behavior": [
|
||
|
|
"SW:dirt,sand,gravel%5|XX|SW:dirt,sand,gravel%5",
|
||
|
|
"M2|XX|M2",
|
||
|
|
"SW:dirt,sand,gravel%5|M1|SW:dirt,sand,gravel%5",
|
||
|
|
],
|
||
|
|
"tempHigh": 53.7,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"fly": {
|
||
|
|
"name": "fly",
|
||
|
|
"color": "#303012",
|
||
|
|
"behavior": [
|
||
|
|
"M1|M2|M1",
|
||
|
|
"DL:plant,meat,cooked_meat|XX|DL:plant,meat,cooked_meat",
|
||
|
|
"M1|M2|M1",
|
||
|
|
],
|
||
|
|
"tempHigh": 47,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"firefly": {
|
||
|
|
"name": "firefly",
|
||
|
|
"color": ["#303012","#303012","#d9d950","#303012","#303012"],
|
||
|
|
"behavior": [
|
||
|
|
"M1|M2|M1",
|
||
|
|
"XX|CC:303012,303012,303012,303012,d9d950%10|XX",
|
||
|
|
"M1|M2|M1",
|
||
|
|
],
|
||
|
|
"tempHigh": 47,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"bee": {
|
||
|
|
"name": "bee",
|
||
|
|
"color": "#c4b100",
|
||
|
|
"behavior": [
|
||
|
|
"M1|M2|M1",
|
||
|
|
"CR:honey%0.025 AND M1|XX|CR:honey%0.025 AND M1",
|
||
|
|
"M1|M2|M1",
|
||
|
|
],
|
||
|
|
"tempHigh": 47,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"frog": {
|
||
|
|
"name": "frog",
|
||
|
|
"color": "#607300",
|
||
|
|
"behavior": [
|
||
|
|
"M2%3|CR:slime%0.01|M2%3",
|
||
|
|
"DL:fly,firefly|XX|DL:fly,firefly",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"temp": 19.1,
|
||
|
|
"tempHigh": 41,
|
||
|
|
"stateHigh": "meat",
|
||
|
|
"tempLow": -18,
|
||
|
|
"stateLow": "frozen_frog",
|
||
|
|
"category":"life",
|
||
|
|
"burn":75,
|
||
|
|
"burnTime":30,
|
||
|
|
},
|
||
|
|
"frozen_frog": {
|
||
|
|
"name": "frozen frog",
|
||
|
|
"color": "#007349",
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"temp": -18,
|
||
|
|
"tempHigh": 0,
|
||
|
|
"stateHigh": "frog",
|
||
|
|
"tempLow": -18,
|
||
|
|
"stateLow": "frozen_frog",
|
||
|
|
"category":"life",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"fish": {
|
||
|
|
"name": "fish",
|
||
|
|
"color": "#ac8650",
|
||
|
|
"behavior": [
|
||
|
|
"SW:water%6|M2%5|SW:water%6",
|
||
|
|
"DL:algae|XX|DL:algae",
|
||
|
|
"SW:water%8|M1|SW:water%8",
|
||
|
|
],
|
||
|
|
"temp": 20,
|
||
|
|
"tempHigh": 32,
|
||
|
|
"stateHigh": "meat",
|
||
|
|
"category":"life",
|
||
|
|
"burn":40,
|
||
|
|
"burnTime":100,
|
||
|
|
},
|
||
|
|
"algae": {
|
||
|
|
"name": "algae",
|
||
|
|
"color": "#00870e",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"SW:water%1|XX|SW:water%1",
|
||
|
|
"SW:water%10|M1|SW:water%18",
|
||
|
|
],
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":20,
|
||
|
|
},
|
||
|
|
"heater": {
|
||
|
|
"name": "heater",
|
||
|
|
"color": "#881111",
|
||
|
|
"behavior": [
|
||
|
|
"XX|HT|XX",
|
||
|
|
"HT|XX|HT",
|
||
|
|
"XX|HT|XX",
|
||
|
|
],
|
||
|
|
"category":"machines",
|
||
|
|
},
|
||
|
|
"cooler": {
|
||
|
|
"name": "cooler",
|
||
|
|
"color": "#111188",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CO|XX",
|
||
|
|
"CO|XX|CO",
|
||
|
|
"XX|CO|XX",
|
||
|
|
],
|
||
|
|
"category":"machines",
|
||
|
|
},
|
||
|
|
"superheater": {
|
||
|
|
"name": "superheater",
|
||
|
|
"color": "#dd1111",
|
||
|
|
"behavior": [
|
||
|
|
"XX|HT:10|XX",
|
||
|
|
"HT:10|XX|HT:10",
|
||
|
|
"XX|HT:10|XX",
|
||
|
|
],
|
||
|
|
"category":"machines",
|
||
|
|
},
|
||
|
|
"freezer": {
|
||
|
|
"name": "freezer",
|
||
|
|
"color": "#1111dd",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CO:10|XX",
|
||
|
|
"CO:10|XX|CO:10",
|
||
|
|
"XX|CO:10|XX",
|
||
|
|
],
|
||
|
|
"category":"machines",
|
||
|
|
},
|
||
|
|
"smoke_grenade": {
|
||
|
|
"name": "smoke grenade",
|
||
|
|
"color": "#2b382c",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:smoke|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M2|M1|M2",
|
||
|
|
],
|
||
|
|
"category":"weapons",
|
||
|
|
},
|
||
|
|
"torch": {
|
||
|
|
"name": "torch",
|
||
|
|
"color": "#d68542",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:fire|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"water_spout": {
|
||
|
|
"name": "water spout",
|
||
|
|
"color": "#606378",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:water|XX",
|
||
|
|
"CR:water|XX|CR:water",
|
||
|
|
"XX|CR:water|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"bone_marrow": {
|
||
|
|
"name": "bone marrow",
|
||
|
|
"color": "#c97265",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:blood,bone,bone%5|XX",
|
||
|
|
"CR:blood,bone,bone%5|XX|CR:blood,bone,bone%5",
|
||
|
|
"XX|CR:blood,bone,bone%5|XX",
|
||
|
|
],
|
||
|
|
"category":"life",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"bone": {
|
||
|
|
"name": "bone",
|
||
|
|
"color": "#d9d9d9",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"category":"life",
|
||
|
|
},
|
||
|
|
"anti_powder": {
|
||
|
|
"name": "anti powder",
|
||
|
|
"color": "#ebd1d8",
|
||
|
|
"behavior": behaviors.AGPOWDER,
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"anti_fluid": {
|
||
|
|
"name": "anti fluid",
|
||
|
|
"color": "#d1dbeb",
|
||
|
|
"behavior": behaviors.AGLIQUID,
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"vertical": {
|
||
|
|
"name": "vertical",
|
||
|
|
"color": "#d9d9d9",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M1|XX",
|
||
|
|
"CR:wall|XX|CR:wall",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"horizontal": {
|
||
|
|
"name": "horizontal",
|
||
|
|
"color": "#d9d9d9",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:wall|XX",
|
||
|
|
"XX|XX|M1",
|
||
|
|
"XX|CR:wall|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"rain_cloud": {
|
||
|
|
"name": "rain cloud",
|
||
|
|
"color": "#636b78",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M1%5|XX|M1%5",
|
||
|
|
"XX|CR:water%1|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"snow_cloud": {
|
||
|
|
"name": "snow cloud",
|
||
|
|
"color": "#7e8691",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M1%5|XX|M1%5",
|
||
|
|
"XX|CR:packed_snow%1|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"acid_cloud": {
|
||
|
|
"name": "acid cloud",
|
||
|
|
"color": "#637865",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M1%5|XX|M1%5",
|
||
|
|
"XX|CR:acid%1|XX",
|
||
|
|
],
|
||
|
|
"category":"special",
|
||
|
|
},
|
||
|
|
"rocket": {
|
||
|
|
"name": "rocket",
|
||
|
|
"color": "#ff0000",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M1|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CR:fire|XX",
|
||
|
|
],
|
||
|
|
"category":"weapons",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"ash": {
|
||
|
|
"name": "ash",
|
||
|
|
"color": ["#8c8c8c","#9c9c9c"],
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"category":"energy",
|
||
|
|
},
|
||
|
|
"meat": {
|
||
|
|
"name": "meat",
|
||
|
|
"color": "#b86565",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"SP|CH:rotten_meat%0.005|SP",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 80,
|
||
|
|
"stateHigh": "cooked_meat",
|
||
|
|
"tempLow": -18,
|
||
|
|
"stateLow": "frozen_meat",
|
||
|
|
"category":"life",
|
||
|
|
"burn":25,
|
||
|
|
"burnTime":200,
|
||
|
|
"burnInto":"cooked_meat",
|
||
|
|
},
|
||
|
|
"rotten_meat": {
|
||
|
|
"name": "rotten meat",
|
||
|
|
"color": ["#9ab865","#b8b165","#b89765"],
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:plague%0.25|XX",
|
||
|
|
"SP|XX|SP",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 120,
|
||
|
|
"stateHigh": "plague",
|
||
|
|
"category":"life",
|
||
|
|
"hidden": true,
|
||
|
|
"burn":25,
|
||
|
|
"burnTime":200,
|
||
|
|
"burnInto":"plague",
|
||
|
|
},
|
||
|
|
"cooked_meat": {
|
||
|
|
"name": "cooked meat",
|
||
|
|
"color": "#61361c",
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"tempHigh": 120,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"hidden":true,
|
||
|
|
"burn":25,
|
||
|
|
"burnTime":200,
|
||
|
|
"burnInto": "ash",
|
||
|
|
},
|
||
|
|
"frozen_meat": {
|
||
|
|
"name": "frozen meat",
|
||
|
|
"color": "#65b8aa",
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"temp": -18,
|
||
|
|
"tempHigh": 0,
|
||
|
|
"stateHigh": "meat",
|
||
|
|
"category":"life",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"light": {
|
||
|
|
"name": "light",
|
||
|
|
"color": "#ffffa8",
|
||
|
|
"behavior": behaviors.SELFDELETE,
|
||
|
|
"category":"energy",
|
||
|
|
},
|
||
|
|
"pointer": {
|
||
|
|
"name": "pointer",
|
||
|
|
"color": "#ff0000",
|
||
|
|
"behavior": behaviors.SELFDELETE,
|
||
|
|
"category":"tools",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"charcoal": {
|
||
|
|
"name": "charcoal",
|
||
|
|
"color": "#2b2b2b",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"burn": 25,
|
||
|
|
"burnTime": 1000,
|
||
|
|
"burnInto": "carbon_dioxide",
|
||
|
|
"category": "energy",
|
||
|
|
},
|
||
|
|
"carbon_dioxide": {
|
||
|
|
"name": "carbon dioxide",
|
||
|
|
"color": "#2f2f2f",
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"category": "gases",
|
||
|
|
"tempLow": -78.5,
|
||
|
|
"stateLow": "dry_ice",
|
||
|
|
},
|
||
|
|
"dry_ice": {
|
||
|
|
"name": "dry ice",
|
||
|
|
"color": "#e6e6e6",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"category": "solids",
|
||
|
|
"temp": -78.5,
|
||
|
|
"tempHigh": -78.5,
|
||
|
|
"stateHigh": "carbon_dioxide",
|
||
|
|
},
|
||
|
|
"oil": {
|
||
|
|
"name": "oil",
|
||
|
|
"color": "#300000",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"category": "liquids",
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 100,
|
||
|
|
"burnTime": 30,
|
||
|
|
"burnInto": ["carbon_dioxide","fire"],
|
||
|
|
"viscosity": 250,
|
||
|
|
},
|
||
|
|
"lamp_oil": {
|
||
|
|
"name": "lamp oil",
|
||
|
|
"color": "#1a0803",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"category": "liquids",
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 95,
|
||
|
|
"burnTime": 2000,
|
||
|
|
"burnInto": ["carbon_dioxide","fire"],
|
||
|
|
"viscosity": 3,
|
||
|
|
},
|
||
|
|
"propane": {
|
||
|
|
"name": "propane",
|
||
|
|
"color": "#cfcfcf",
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"category": "gases",
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 100,
|
||
|
|
"burnTime": 5,
|
||
|
|
"fireColor": ["#00ffff","#00ffdd"],
|
||
|
|
},
|
||
|
|
"methane": {
|
||
|
|
"name": "methane",
|
||
|
|
"color": "#9f9f9f",
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"category": "gases",
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 85,
|
||
|
|
"burnTime": 5,
|
||
|
|
"fireColor": ["#00ffff","#00ffdd"],
|
||
|
|
},
|
||
|
|
"oxygen": {
|
||
|
|
"name": "oxygen",
|
||
|
|
"color": "#99c7ff",
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"category": "gases",
|
||
|
|
"burn": 100,
|
||
|
|
"burnTime": 2,
|
||
|
|
"tempLow": -183.94,
|
||
|
|
"stateLow": "liquid_oxygen",
|
||
|
|
},
|
||
|
|
"liquid_oxygen": {
|
||
|
|
"name": "liquid oxygen",
|
||
|
|
"color": "#00ad99",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"category": "liquids",
|
||
|
|
"burn": 100,
|
||
|
|
"burnTime": 2,
|
||
|
|
"temp":-182.94,
|
||
|
|
"tempHigh": -182.94,
|
||
|
|
"stateHigh": "oxygen",
|
||
|
|
},
|
||
|
|
"tinder": {
|
||
|
|
"name": "tinder",
|
||
|
|
"color": ["#917256","#87684F","#735F4A","#5D4C3E","#4B3A2E"],
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"category": "energy",
|
||
|
|
"burn": 50,
|
||
|
|
"burnTime": 100,
|
||
|
|
},
|
||
|
|
"static": {
|
||
|
|
"name": "static",
|
||
|
|
"color": ["#ffffff","#888888","#000000"],
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CC:ffffff,9c9c9c,454545|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "special",
|
||
|
|
},
|
||
|
|
"borax": {
|
||
|
|
"name": "borax",
|
||
|
|
"color": "#ffffff",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"burn": 15,
|
||
|
|
"burnTime": 200,
|
||
|
|
"fireColor": ["#34eb67","#5ceb34"],
|
||
|
|
"tempHigh": 743,
|
||
|
|
},
|
||
|
|
"bamboo": {
|
||
|
|
"name": "bamboo",
|
||
|
|
"color": "#336600",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 200,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"bamboo_plant": {
|
||
|
|
"name": "bamboo plant",
|
||
|
|
"color": "#b4c781",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M2%0.25|XX",
|
||
|
|
"XX|L2:bamboo AND CH:bamboo%0.025|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 30,
|
||
|
|
"burnTime": 100,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"clay": {
|
||
|
|
"name": "clay",
|
||
|
|
"color": "#d4c59c",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"tempHigh": 135,
|
||
|
|
"stateHigh": "baked_clay",
|
||
|
|
"category": "land",
|
||
|
|
},
|
||
|
|
"baked_clay": {
|
||
|
|
"name": "baked clay",
|
||
|
|
"color": "#b85746",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"category": "structure",
|
||
|
|
},
|
||
|
|
"brick": {
|
||
|
|
"name": "brick",
|
||
|
|
"color": "#cb4141",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"category": "structure",
|
||
|
|
"tempHigh": 1540,
|
||
|
|
},
|
||
|
|
|
||
|
|
"sapling": {
|
||
|
|
"name": "sapling",
|
||
|
|
"color": "#3e9c3e",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M2%2|XX",
|
||
|
|
"XX|L2:wood,tree_branch AND CH:wood%0.25|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 65,
|
||
|
|
"burnTime": 15,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"grass_seed": {
|
||
|
|
"name": "grass seed",
|
||
|
|
"color": "#00ff00",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M2%0.05|XX",
|
||
|
|
"XX|L2:grass|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 50,
|
||
|
|
"burnTime": 20,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"wheat_seed": {
|
||
|
|
"name": "wheat seed",
|
||
|
|
"color": "#b6c981",
|
||
|
|
"behavior": [
|
||
|
|
"CR:wheat%0.05|M2%0.25|CR:wheat%0.05",
|
||
|
|
"XX|L2:wheat AND CH:wheat%0.01|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 50,
|
||
|
|
"burnTime": 20,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"wheat": {
|
||
|
|
"name": "wheat",
|
||
|
|
"color": "#c9bc81",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn":40,
|
||
|
|
"burnTime":25,
|
||
|
|
"category":"life",
|
||
|
|
"hidden":true,
|
||
|
|
},
|
||
|
|
"straw": {
|
||
|
|
"name": "straw",
|
||
|
|
"color": "#c9bc81",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 60,
|
||
|
|
"burnTime": 40,
|
||
|
|
"category": "structure",
|
||
|
|
},
|
||
|
|
"flower_seed": {
|
||
|
|
"name": "flower seed",
|
||
|
|
"color": "#0e990e",
|
||
|
|
"behavior": [
|
||
|
|
"XX|M2%1.5|XX",
|
||
|
|
"XX|L2:grass AND CH:pistil%0.3|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn":50,
|
||
|
|
"burnTime":20,
|
||
|
|
"category":"life",
|
||
|
|
},
|
||
|
|
"pistil": {
|
||
|
|
"name": "petal",
|
||
|
|
"color": "#734e39",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:petal%10|XX",
|
||
|
|
"CR:petal%10|XX|CR:petal%10",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn":50,
|
||
|
|
"burnTime":20,
|
||
|
|
"category":"life",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"petal": {
|
||
|
|
"name": "petal",
|
||
|
|
"color": "#ff0000",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn":50,
|
||
|
|
"burnTime":20,
|
||
|
|
"category":"life",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"tree_branch": {
|
||
|
|
"name": "tree branch",
|
||
|
|
"color": "#a0522d",
|
||
|
|
"behavior": [
|
||
|
|
"CR:plant,tree_branch%2|CR:plant,plant,plant,tree_branch%2|CR:plant,tree_branch%2",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"density": 745,
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"category": "solids",
|
||
|
|
"burn": 40,
|
||
|
|
"burnTime": 50,
|
||
|
|
"burnInto": ["ash","charcoal","fire"],
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"vine": {
|
||
|
|
"name": "vine",
|
||
|
|
"color": "#005900",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CL%2.5|XX",
|
||
|
|
],
|
||
|
|
"tempHigh": 400,
|
||
|
|
"stateHigh": "fire",
|
||
|
|
"burn": 35,
|
||
|
|
"burnTime": 100,
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
"burner": {
|
||
|
|
"name": "burner",
|
||
|
|
"color": "#d6baa9",
|
||
|
|
"behavior": [
|
||
|
|
"CR:propane|CR:propane|CR:propane",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "machines"
|
||
|
|
},
|
||
|
|
"foam": {
|
||
|
|
"name": "foam",
|
||
|
|
"color": "#cad2e3",
|
||
|
|
"behavior": behaviors.FOAM,
|
||
|
|
"category": "liquids"
|
||
|
|
},
|
||
|
|
"bubble": {
|
||
|
|
"name": "bubble",
|
||
|
|
"color": "#afc7fa",
|
||
|
|
"behavior": behaviors.BUBBLE,
|
||
|
|
"category": "liquids"
|
||
|
|
},
|
||
|
|
"rainbow": {
|
||
|
|
"name": "rainbow",
|
||
|
|
"color": ["#ff0000","#ff8800","#ffff00","#00ff00","#00ffff","#0000ff","#ff00ff"],
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CC:ff0000,ff8800,ffff00,00ff00,00ffff,0000ff,ff00ff|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "special",
|
||
|
|
},
|
||
|
|
"copper": {
|
||
|
|
"name": "copper",
|
||
|
|
"color": "#e08128",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CH:oxidized_copper%0.001|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "solids",
|
||
|
|
"tempHigh": 1085,
|
||
|
|
},
|
||
|
|
"oxidized_copper": {
|
||
|
|
"name": "oxidized copper",
|
||
|
|
"color": "#7f9c21",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "solids",
|
||
|
|
"hidden": true,
|
||
|
|
"tempHigh": 1085,
|
||
|
|
"stateHigh": "molten_copper",
|
||
|
|
},
|
||
|
|
"acid": {
|
||
|
|
"name": "acid",
|
||
|
|
"color": ["#b5cf91","#a1ff5e","#288f2a"],
|
||
|
|
"behavior": [
|
||
|
|
"XX|DL%5|XX",
|
||
|
|
"DL%5 AND M2|DL%2|DL%5 AND M2",
|
||
|
|
"DL%5 AND M2|DL%10 AND M1|DL%5 AND M2",
|
||
|
|
],
|
||
|
|
"category": "liquids",
|
||
|
|
"burn": 30,
|
||
|
|
"burnTime": 1,
|
||
|
|
},
|
||
|
|
"acid_gas": {
|
||
|
|
"name": "acid gas",
|
||
|
|
"color": ["#c0d1a7","#c2ff96","#58a659"],
|
||
|
|
"behavior": [
|
||
|
|
"M1|DL%5 AND M1|M1",
|
||
|
|
"DL%5 AND M1|DL%2|DL%5 AND M1",
|
||
|
|
"DL%5 AND M1|DL%10 AND M1|DL%5 AND M1",
|
||
|
|
],
|
||
|
|
"category": "gases",
|
||
|
|
"burn": 30,
|
||
|
|
"burnTime": 1,
|
||
|
|
},
|
||
|
|
"dust": {
|
||
|
|
"name": "dust",
|
||
|
|
"color": "#666666",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 1,
|
||
|
|
},
|
||
|
|
"glue": {
|
||
|
|
"name": "glue",
|
||
|
|
"color": "#f0f0f0",
|
||
|
|
"behavior": behaviors.STICKY,
|
||
|
|
"category": "liquids",
|
||
|
|
},
|
||
|
|
"gray_goo": {
|
||
|
|
"name": "gray goo",
|
||
|
|
"color": "#c0c0c0",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CH:gray_goo|XX",
|
||
|
|
"CH:gray_goo|DL%5|CH:gray_goo",
|
||
|
|
"XX|CH:gray_goo AND M1|XX",
|
||
|
|
],
|
||
|
|
"category": "machines",
|
||
|
|
},
|
||
|
|
"virus": {
|
||
|
|
"name": "virus",
|
||
|
|
"color": "#cc00ff",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CH:virus%25|XX",
|
||
|
|
"CH:virus%25|XX|CH:virus%25",
|
||
|
|
"XX|CH:virus%25 AND M1|XX",
|
||
|
|
],
|
||
|
|
"category": "special",
|
||
|
|
},
|
||
|
|
"worm": {
|
||
|
|
"name": "worm",
|
||
|
|
"color": "#402208",
|
||
|
|
"behavior": [
|
||
|
|
"DL:ash%1 AND SW:dirt,sand,gravel,ash%3|XX|DL:ash%1 AND SW:dirt,sand,gravel,ash%3",
|
||
|
|
"DL:ash%1 AND M2%10|XX|DL:ash%1 AND M2%10",
|
||
|
|
"DL:ash%1 AND SW:dirt,sand,gravel,ash%3|M1|DL:ash%1 AND SW:dirt,sand,gravel,ash%3",
|
||
|
|
],
|
||
|
|
"tempHigh": 40,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"termite": {
|
||
|
|
"name": "termite",
|
||
|
|
"color": "#f5a056",
|
||
|
|
"behavior": [
|
||
|
|
"SW:wood,tree_branch%5|XX|SW:wood,tree_branch%5",
|
||
|
|
"DL:wood%4 AND M2%15|XX|DL:wood%4 AND M2%15",
|
||
|
|
"SW:wood,tree_branch%5|M1|SW:wood,tree_branch%5",
|
||
|
|
],
|
||
|
|
"tempHigh": 37.78,
|
||
|
|
"stateHigh": "ash",
|
||
|
|
"category":"life",
|
||
|
|
"burn":95,
|
||
|
|
"burnTime":25,
|
||
|
|
},
|
||
|
|
"permafrost": {
|
||
|
|
"name": "permafrost",
|
||
|
|
"color": "#4b9e82",
|
||
|
|
"behavior": behaviors.SUPPORT,
|
||
|
|
"tempHigh": 0,
|
||
|
|
"stateHigh": "dirt",
|
||
|
|
"category": "land",
|
||
|
|
},
|
||
|
|
"chocolate": {
|
||
|
|
"name": "chocolate",
|
||
|
|
"color": "#4d2818",
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"tempHigh": 31,
|
||
|
|
"stateHigh": "chocolate_syrup",
|
||
|
|
},
|
||
|
|
"chocolate_syrup": {
|
||
|
|
"name": "chocolate syrup",
|
||
|
|
"color": "#5e2412",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"tempLow": 0,
|
||
|
|
"stateLow": "chocolate",
|
||
|
|
"category": "liquids",
|
||
|
|
"viscosity": 40,
|
||
|
|
},
|
||
|
|
|
||
|
|
"cheese": {
|
||
|
|
"name": "cheese",
|
||
|
|
"color": "#fcba03",
|
||
|
|
"behavior": behaviors.STURDYPOWDER,
|
||
|
|
"tempHigh": 54,
|
||
|
|
"stateHigh": "melted_cheese",
|
||
|
|
},
|
||
|
|
"melted_cheese": {
|
||
|
|
"name": "melted cheese",
|
||
|
|
"color": "#fcdb53",
|
||
|
|
"behavior": behaviors.LIQUID,
|
||
|
|
"tempLow": 0,
|
||
|
|
"stateLow": "cheese",
|
||
|
|
"category": "liquids",
|
||
|
|
"viscosity": 112,
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"fireball": {
|
||
|
|
"name": "fireball",
|
||
|
|
"color": "#b52c0d",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:fire|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"M2|M1|M2",
|
||
|
|
],
|
||
|
|
"category": "special",
|
||
|
|
"burning": true,
|
||
|
|
"burnInto": "rock",
|
||
|
|
},
|
||
|
|
|
||
|
|
"mushroom_spore": {
|
||
|
|
"name": "mushroom spore",
|
||
|
|
"color": ["#d1d1d1","#d4cfa9","#b4d4ae","#b98aba","#805236"],
|
||
|
|
"behavior": [
|
||
|
|
"XX|M2%1.5|XX",
|
||
|
|
"XX|L2:mushroom_stalk AND CH:mushroom_gill%0.3|XX",
|
||
|
|
"XX|M1|XX",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 20,
|
||
|
|
},
|
||
|
|
"mushroom_stalk": {
|
||
|
|
"name": "mushroom stalk",
|
||
|
|
"color": "#d1d1d1",
|
||
|
|
"behavior": [
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|XX|XX",
|
||
|
|
"XX|CH:dirt>hyphae%1|XX",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
"hidden": true,
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 65,
|
||
|
|
},
|
||
|
|
"mushroom_gill": {
|
||
|
|
"name": "mushroom gill",
|
||
|
|
"color": "#d4cfa9",
|
||
|
|
"behavior": [
|
||
|
|
"XX|CR:mushroom_cap%10|XX",
|
||
|
|
"CR:mushroom_gill,mushroom_cap%2|XX|CR:mushroom_gill,mushroom_cap%2",
|
||
|
|
"XX|XX|XX",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
"hidden": true,
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 65,
|
||
|
|
"burnInto": "mushroom_spore",
|
||
|
|
},
|
||
|
|
"mushroom_cap": {
|
||
|
|
"name": "mushroom cap",
|
||
|
|
"color": ["#c74442","#c74442","#c74442","#c74442","#c74442","#c74442","#cfb4b4"],
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"category": "life",
|
||
|
|
"hidden": true,
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 65,
|
||
|
|
"burnInto": "mushroom_spore",
|
||
|
|
},
|
||
|
|
"hyphae": {
|
||
|
|
"name": "hyphae",
|
||
|
|
"color": "#c79789",
|
||
|
|
"behavior": [
|
||
|
|
"CH:dirt>hyphae,hyphae,mycelium%0.5|CR:mushroom_spore%0.5|CH:dirt>hyphae,hyphae,mycelium%0.5",
|
||
|
|
"CH:mycelium%0.5|XX|CH:mycelium%0.5",
|
||
|
|
"CH:dirt>hyphae,hyphae,mycelium%0.5|XX|CH:dirt>hyphae,hyphae,mycelium%0.5",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
"hidden": true,
|
||
|
|
"burn": 30,
|
||
|
|
"burnTime": 20,
|
||
|
|
},
|
||
|
|
"mycelium": {
|
||
|
|
"name": "mycelium",
|
||
|
|
"color": "#734d5e",
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"tempHigh":1200,
|
||
|
|
"stateHigh": "molten_dirt",
|
||
|
|
"tempLow": -50,
|
||
|
|
"stateLow": "permafrost",
|
||
|
|
"burn": 20,
|
||
|
|
"burnTime": 40,
|
||
|
|
"burnInto": "dirt",
|
||
|
|
"category":"land",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"antimatter": {
|
||
|
|
"name": "antimatter",
|
||
|
|
"color": "#a89ba8",
|
||
|
|
"behavior": [
|
||
|
|
"M2|CH:light%50 AND M2|M2",
|
||
|
|
"M1|DL%2|M1",
|
||
|
|
"M1|CH:light%50 AND M1|M1",
|
||
|
|
],
|
||
|
|
"category": "special",
|
||
|
|
},
|
||
|
|
"plastic": {
|
||
|
|
"name": "plastic",
|
||
|
|
"color": "#c5dede",
|
||
|
|
"behavior": behaviors.WALL,
|
||
|
|
"tempHigh": 185,
|
||
|
|
"burn": 10,
|
||
|
|
"burnTime": 200,
|
||
|
|
"burnInto": "dioxin",
|
||
|
|
"category": "solids",
|
||
|
|
},
|
||
|
|
"dioxin": {
|
||
|
|
"name": "dioxin",
|
||
|
|
"color": "#b8b8b8",
|
||
|
|
"behavior": behaviors.GAS,
|
||
|
|
"category": "gases",
|
||
|
|
"hidden": true,
|
||
|
|
},
|
||
|
|
"bead": {
|
||
|
|
"name": "bead",
|
||
|
|
"color": ["#ff5e5e","#ffcc5e","#76ff5e","#5ed4ff","#5e61ff","#cf5eff"],
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"tempHigh": 185,
|
||
|
|
"stateHigh": "molten_plastic",
|
||
|
|
},
|
||
|
|
"epsom_salt": {
|
||
|
|
"name": "epsom salt",
|
||
|
|
"color": ["#f2f2f2","#e0e0e0"],
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"burn": 40,
|
||
|
|
"burnTime": 200,
|
||
|
|
"fireColor": ["#ffffff","#fcf0f0"],
|
||
|
|
"tempHigh": 1124,
|
||
|
|
},
|
||
|
|
"potassium_salt": {
|
||
|
|
"name": "potassium salt",
|
||
|
|
"color": ["#f2f2f2","#e0e0e0"],
|
||
|
|
"behavior": behaviors.POWDER,
|
||
|
|
"burn": 40,
|
||
|
|
"burnTime": 200,
|
||
|
|
"fireColor": ["#ff00ee","#ff6bf5"],
|
||
|
|
"tempHigh": 292,
|
||
|
|
},
|
||
|
|
"rat": {
|
||
|
|
"name": "rat",
|
||
|
|
"color": "#b8aea5",
|
||
|
|
"behavior": [
|
||
|
|
"M2%5|CR:plague%1.5 AND M2%1.5|M2%5",
|
||
|
|
"M2|XX|M2",
|
||
|
|
"M2|M1|M2",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
"tempHigh": 50,
|
||
|
|
"stateHigh": "meat",
|
||
|
|
"tempLow": 15,
|
||
|
|
"stateLow": "frozen_meat",
|
||
|
|
"burn":80,
|
||
|
|
"burnTime":150,
|
||
|
|
},
|
||
|
|
"plague": {
|
||
|
|
"name": "plague",
|
||
|
|
"color": "#36005c",
|
||
|
|
"behavior": [
|
||
|
|
"M2|DL:"+eLists.CLEANANIMAL+" AND M1|M2",
|
||
|
|
"DL:"+eLists.CLEANANIMAL+" AND M1|XX|DL:"+eLists.CLEANANIMAL+" AND M1",
|
||
|
|
"M2|DL:"+eLists.CLEANANIMAL+" AND M1|M2",
|
||
|
|
],
|
||
|
|
"category": "life",
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
// Loop through behaviors and each behavior, if it is a string, split the items and replace the value with the array
|
||
|
|
for (var behavior in behaviors) {
|
||
|
|
if (typeof behaviors[behavior][0] === "string") {
|
||
|
|
var newbehavior = [];
|
||
|
|
for (var i = 0; i < behaviors[behavior].length; i++) {
|
||
|
|
newbehavior.push(behaviors[behavior][i].split("|"));
|
||
|
|
}
|
||
|
|
behaviors[behavior] = newbehavior;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Loop through each element. If it has a tempHigh, but not a stateHigh, create a new molten element
|
||
|
|
for (element in elements) {
|
||
|
|
if (elements[element].tempHigh && !elements[element].stateHigh) {
|
||
|
|
var newname = "molten_"+element;
|
||
|
|
elements[element].stateHigh = newname;
|
||
|
|
elements[newname] = {
|
||
|
|
"name": newname.replaceAll("_"," "),
|
||
|
|
"color": ["#ff6f00","#ff8c00","#ff4d00"],
|
||
|
|
"behavior": behaviors.MOLTEN,
|
||
|
|
"density": elements[element].density/2,
|
||
|
|
"temp": elements[element].tempHigh,
|
||
|
|
"tempLow": elements[element].tempHigh-100,
|
||
|
|
"stateLow": element,
|
||
|
|
"viscosity": 10000,
|
||
|
|
"hidden": true,
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (elements[element].behavior && typeof elements[element].behavior[0] === "string") {
|
||
|
|
var newbehavior = [];
|
||
|
|
for (var i = 0; i < elements[element].behavior.length; i++) {
|
||
|
|
newbehavior.push(elements[element].behavior[i].split("|"));
|
||
|
|
}
|
||
|
|
elements[element].behavior = newbehavior;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function hexToRGB(hex) {
|
||
|
|
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
|
||
|
|
return result ? {
|
||
|
|
r: parseInt(result[1], 16),
|
||
|
|
g: parseInt(result[2], 16),
|
||
|
|
b: parseInt(result[3], 16)
|
||
|
|
} : null;
|
||
|
|
}
|
||
|
|
// convert every color in the elements object to rgb
|
||
|
|
for (var key in elements) {
|
||
|
|
if (elements.hasOwnProperty(key)) {
|
||
|
|
// if the color is an array, loop over each one
|
||
|
|
if (elements[key].color instanceof Array) {
|
||
|
|
var rgbs = [];
|
||
|
|
var rgbos = [];
|
||
|
|
for (var i = 0; i < elements[key].color.length; i++) {
|
||
|
|
var c = elements[key].color[i];
|
||
|
|
if (c.startsWith("#")) {
|
||
|
|
var rgb = hexToRGB(c);
|
||
|
|
rgbs.push("rgb("+rgb.r+","+rgb.g+","+rgb.b+")");
|
||
|
|
rgbos.push(rgb);
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
rgbs.push(c);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
elements[key].color = rgbs;
|
||
|
|
elements[key].colorObject = rgbos;
|
||
|
|
} else {
|
||
|
|
// if elements[key].color starts with #
|
||
|
|
if (elements[key].color.startsWith("#")) {
|
||
|
|
var rgb = hexToRGB(elements[key].color);
|
||
|
|
elements[key].color = "rgb("+rgb.r+","+rgb.g+","+rgb.b+")";
|
||
|
|
elements[key].colorObject = rgb;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
currentPixels = [];
|
||
|
|
currentID = 0;
|
||
|
|
// Pixel class, with attributes such as x, y, and element
|
||
|
|
class Pixel {
|
||
|
|
constructor(x, y, element) {
|
||
|
|
this.x = x;
|
||
|
|
this.y = y;
|
||
|
|
this.element = element;
|
||
|
|
var elementInfo = elements[element];
|
||
|
|
this.color = pixelColorPick(this);
|
||
|
|
// If element doesn't have temp attribute, set temp to airTemp
|
||
|
|
if (elementInfo.temp==undefined) {
|
||
|
|
this.temp = airTemp;
|
||
|
|
} else {
|
||
|
|
this.temp = elementInfo.temp;
|
||
|
|
}
|
||
|
|
this.start = pixelTicks;
|
||
|
|
this.id = currentID;
|
||
|
|
if (elementInfo.burning) {
|
||
|
|
this.burning = true;
|
||
|
|
this.burnStart = pixelTicks;
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
this.burning = false;
|
||
|
|
}
|
||
|
|
currentID++;
|
||
|
|
pixelMap[x][y] = this;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
pixelSize = 10;
|
||
|
|
|
||
|
|
function outOfBounds(x,y) {
|
||
|
|
// Returns true if the pixel is out of bounds
|
||
|
|
return y > height-1 || y < 1 || x > width-1 || x < 1
|
||
|
|
}
|
||
|
|
function isEmpty(x, y, ignoreBounds=false) {
|
||
|
|
if (outOfBounds(x,y)) {
|
||
|
|
return ignoreBounds;
|
||
|
|
}
|
||
|
|
return pixelMap[x][y] == undefined;
|
||
|
|
}
|
||
|
|
function canMove(pixel,x,y) {
|
||
|
|
if (isEmpty(x,y)) {
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function movePixel(pixel,x,y,leaveBehind=null) {
|
||
|
|
// if the pixel isn't in currentPixels, return
|
||
|
|
if (!currentPixels.includes(pixel)) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
// Delete the pixel from the old position
|
||
|
|
delete pixelMap[pixel.x][pixel.y];
|
||
|
|
if (leaveBehind != null && isEmpty(pixel.x,pixel.y)) { createPixel(leaveBehind,pixel.x,pixel.y); }
|
||
|
|
pixel.x = x;
|
||
|
|
pixel.y = y;
|
||
|
|
pixelMap[x][y] = pixel;
|
||
|
|
}
|
||
|
|
function clonePixel(pixel,x,y) {
|
||
|
|
currentPixels.push(new Pixel(x, y, pixel.element));
|
||
|
|
}
|
||
|
|
function createPixel(element,x,y) {
|
||
|
|
currentPixels.push(new Pixel(x, y, element));
|
||
|
|
}
|
||
|
|
function deletePixel(x,y,id=null) {
|
||
|
|
delete pixelMap[x][y];
|
||
|
|
if (id != null) {
|
||
|
|
for (var i = 0; i < currentPixels.length; i++) {
|
||
|
|
if (currentPixels[i].id == id) {
|
||
|
|
currentPixels.splice(i, 1);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
for (var i = 0; i < currentPixels.length; i++) {
|
||
|
|
if (currentPixels[i].x == x && currentPixels[i].y == y) {
|
||
|
|
currentPixels.splice(i, 1);
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function swapPixels(pixel1,pixel2) {
|
||
|
|
var tempX = pixel1.x;
|
||
|
|
var tempY = pixel1.y;
|
||
|
|
pixel1.x = pixel2.x;
|
||
|
|
pixel1.y = pixel2.y;
|
||
|
|
pixel2.x = tempX;
|
||
|
|
pixel2.y = tempY;
|
||
|
|
pixelMap[pixel1.x][pixel1.y] = pixel1;
|
||
|
|
pixelMap[pixel2.x][pixel2.y] = pixel2;
|
||
|
|
}
|
||
|
|
|
||
|
|
function behaviorCoords(x,y,bx,by) {
|
||
|
|
bx -= 1;
|
||
|
|
by -= 1;
|
||
|
|
x += bx;
|
||
|
|
y += by;
|
||
|
|
return {x:x,y:y};
|
||
|
|
}
|
||
|
|
/* New Behavior Example (Sand)
|
||
|
|
[
|
||
|
|
["XX","XX","XX"],
|
||
|
|
["XX","XX","XX"],
|
||
|
|
["M2","M1","M2"]
|
||
|
|
] */
|
||
|
|
/* Behavior Rules
|
||
|
|
XX = Ignore
|
||
|
|
M1 = Move (First Priority)
|
||
|
|
M2 = Move (Second Priority)
|
||
|
|
SP = Support (Doesn't move if all aren't empty)
|
||
|
|
DL = Delete
|
||
|
|
CL = Clone
|
||
|
|
CH = Change
|
||
|
|
RP = Replace (Move to an existing element)
|
||
|
|
CR:element_name = Create a pixel of element_name
|
||
|
|
LB:element_name = Leave behind a pixel of element_name when moved (Must be center cell)
|
||
|
|
%(num) = Chance of rule happening
|
||
|
|
L1:element_name = Leave behind only on M1 moves
|
||
|
|
L2:element_name = Leave behind only on M2 moves
|
||
|
|
SW = Swap
|
||
|
|
HT = Heat
|
||
|
|
CO = Cool
|
||
|
|
CC = Change Color (Hexadecimal)
|
||
|
|
ST = Stick
|
||
|
|
*/
|
||
|
|
function pixelTick(pixel) {
|
||
|
|
if (pixel.start == pixelTicks) {return}
|
||
|
|
var info = elements[pixel.element];
|
||
|
|
var behavior = info.behavior;
|
||
|
|
var x = pixel.x;
|
||
|
|
var y = pixel.y;
|
||
|
|
var move1Spots = [];
|
||
|
|
var move2Spots = [];
|
||
|
|
var supportSpots = [];
|
||
|
|
var replaceSpots = [];
|
||
|
|
var swapSpots = [];
|
||
|
|
var sticking = false;
|
||
|
|
var deleted = false;
|
||
|
|
var leaveBehind = null;
|
||
|
|
var leaveBehind1 = null;
|
||
|
|
var leaveBehind2 = null;
|
||
|
|
// Parse behavior
|
||
|
|
for (var by = 0; by < behavior.length; by++) {
|
||
|
|
for (var bx = 0; bx < behavior[by].length; bx++) {
|
||
|
|
var b0 = behavior[by][bx].trim();
|
||
|
|
//if (b.includes(" OR ")) {
|
||
|
|
// b = b.split(" OR ")[Math.floor(Math.random()*b.split(" OR ").length)];
|
||
|
|
//}
|
||
|
|
// Loop through b0.split(" AND ")
|
||
|
|
for (var i = 0; i < b0.split(" AND ").length; i++) {
|
||
|
|
var b = b0.split(" AND ")[i];
|
||
|
|
var arg = null;
|
||
|
|
if (b.includes(":")) {
|
||
|
|
arg = b.split(":")[1].split(/[\:\%]/)[0];
|
||
|
|
if (!b.includes("%")) {
|
||
|
|
b = b.split(/[\:\%]/)[0];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// If b has "%" followed by a number in it, it's a chance to move
|
||
|
|
if (b.includes("%")) {
|
||
|
|
// Split the string at the "%" and use the second half as the chance (float)
|
||
|
|
var chance = parseFloat(b.split("%")[1]);
|
||
|
|
//console.log(b+": "+(Math.random()*100 < chance));
|
||
|
|
b = b.split(/[\:\%]/)[0];
|
||
|
|
}
|
||
|
|
else { var chance = 100; }
|
||
|
|
if (b == "XX" || b=="") {continue}
|
||
|
|
if (Math.random()*100 < chance) {
|
||
|
|
var newCoords = behaviorCoords(x,y,bx,by);
|
||
|
|
if (b == "M1") {
|
||
|
|
if (!((Math.random()*100) < 100 / ((info.viscosity || 1) ** 0.25))) {
|
||
|
|
newCoords.x = x;
|
||
|
|
}
|
||
|
|
move1Spots.push(newCoords);
|
||
|
|
}
|
||
|
|
else if (b == "M2") {
|
||
|
|
if (!((Math.random()*100) < 100 / ((info.viscosity || 1) ** 0.25))) {
|
||
|
|
newCoords.x = x;
|
||
|
|
}
|
||
|
|
move2Spots.push(newCoords);
|
||
|
|
}
|
||
|
|
else if (b == "SP") {
|
||
|
|
supportSpots.push({x:newCoords.x,y:newCoords.y,arg:arg});
|
||
|
|
}
|
||
|
|
else if (b == "DL") {
|
||
|
|
if ((!isEmpty(newCoords.x,newCoords.y)) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
// if the pixel at newCoords is the same element as the pixel, ignore
|
||
|
|
newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if ((!(newPixel.element == pixel.element)) || (newCoords.x == x && newCoords.y == y)) {
|
||
|
|
if (arg != null) { var args = arg.split(","); }
|
||
|
|
if (arg == null || args.includes(newPixel.element)) {
|
||
|
|
deletePixel(newCoords.x,newCoords.y);
|
||
|
|
if (newCoords.x == x && newCoords.y == y) {
|
||
|
|
deleted = true;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if (b == "CL") {
|
||
|
|
if (isEmpty(newCoords.x,newCoords.y)) {
|
||
|
|
clonePixel(pixel,newCoords.x,newCoords.y);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Change pixel
|
||
|
|
else if (b == "CH") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (arg.includes(">")) {
|
||
|
|
var argfrom = arg.split(">")[0];
|
||
|
|
var argto = arg.split(">")[1];
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
var argfrom = null;
|
||
|
|
var argto = arg;
|
||
|
|
}
|
||
|
|
if (argto.includes(",")) {
|
||
|
|
var argto = argto.split(",")[Math.floor(Math.random()*argto.split(",").length)];
|
||
|
|
}
|
||
|
|
if ((newPixel.element != argto) && (argfrom == null || argfrom == newPixel.element)) {
|
||
|
|
newPixel.element = argto;
|
||
|
|
newPixel.color = pixelColorPick(newPixel);
|
||
|
|
newPixel.start = pixelTicks;
|
||
|
|
if (elements[argto].burning != true) {
|
||
|
|
newPixel.burning = false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Replace pixel
|
||
|
|
/*else if (b == "RP") {
|
||
|
|
replaceSpots.push({x:newCoords.x,y:newCoords.y,arg:arg});
|
||
|
|
}*/
|
||
|
|
//Create pixel
|
||
|
|
else if (b == "CR") {
|
||
|
|
if (isEmpty(newCoords.x,newCoords.y)) {
|
||
|
|
if (arg == null) {
|
||
|
|
arg = pixel.element;
|
||
|
|
}
|
||
|
|
else if (arg.includes(",")) {
|
||
|
|
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||
|
|
}
|
||
|
|
createPixel(arg,newCoords.x,newCoords.y);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Leave behind element
|
||
|
|
else if (b == "LB" || b == "L1" || b == "L2") {
|
||
|
|
if (arg != null && arg.includes(",")) {
|
||
|
|
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||
|
|
}
|
||
|
|
if (b=="LB") {leaveBehind = arg;}
|
||
|
|
else if (b=="L1") {leaveBehind1 = arg;}
|
||
|
|
else if (b=="L2") {leaveBehind2 = arg;}
|
||
|
|
}
|
||
|
|
//Swap
|
||
|
|
else if (b == "SW") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (arg != null) { var args = arg.split(","); }
|
||
|
|
if (arg == null || args.includes(newPixel.element)) {
|
||
|
|
swapSpots.push({x:newCoords.x,y:newCoords.y});
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Heat
|
||
|
|
else if (b == "HT") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (arg != null) {arg = parseFloat(arg)}
|
||
|
|
else {arg = 1}
|
||
|
|
if (arg == NaN) {arg = 1}
|
||
|
|
newPixel.temp += arg;
|
||
|
|
pixelTempCheck(newPixel);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Cool
|
||
|
|
else if (b == "CO") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (arg != null) {arg = parseFloat(arg)}
|
||
|
|
else {arg = 1}
|
||
|
|
if (arg == NaN) {arg = 1}
|
||
|
|
newPixel.temp -= arg;
|
||
|
|
pixelTempCheck(newPixel);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Change color
|
||
|
|
else if (b == "CC") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (arg == null) {arg = newPixel.colorObject}
|
||
|
|
else {
|
||
|
|
if (arg.includes(",")) {
|
||
|
|
arg = arg.split(",")[Math.floor(Math.random()*arg.split(",").length)];
|
||
|
|
}
|
||
|
|
if (!arg.startsWith("#")) {
|
||
|
|
arg = "#" + arg;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
newPixel.color = pixelColorPick(newPixel,arg);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
//Stick
|
||
|
|
else if (b=="ST") {
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
if (newPixel.element != pixel.element && (arg == null || newPixel.element == arg)) {
|
||
|
|
sticking = true
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (deleted) {return;}
|
||
|
|
var move = true;
|
||
|
|
if (supportSpots.length > 0) {
|
||
|
|
var supportCount = 0;
|
||
|
|
var allEmpty = true;
|
||
|
|
for (var i = 0; i < supportSpots.length; i++) {
|
||
|
|
var bx = supportSpots[i].x;
|
||
|
|
var by = supportSpots[i].y;
|
||
|
|
var arg = supportSpots[i].arg;
|
||
|
|
if ((!isEmpty(bx,by)) && !outOfBounds(bx,by)) {
|
||
|
|
if (pixelMap[bx][by].element == arg || arg == null) {
|
||
|
|
supportCount++;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (supportCount == supportSpots.length) {
|
||
|
|
move = false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/*replaceSpotsCopy = replaceSpots.slice();
|
||
|
|
if (replaceSpots.length > 0) {
|
||
|
|
while (move1Spots.length > 0) {
|
||
|
|
// coords = random item of replaceSpots
|
||
|
|
var newCoords = replaceSpots[Math.floor(Math.random()*replaceSpots.length)];
|
||
|
|
if (!isEmpty(newCoords.x,newCoords.y) && !outOfBounds(newCoords.x,newCoords.y)) {
|
||
|
|
if (newPixel.element == newCoords.arg || newCoords.arg == null) {
|
||
|
|
var newPixel = pixelMap[newCoords.x][newCoords.y];
|
||
|
|
var newCoords = replaceSpots[Math.floor(Math.random()*replaceSpots.length)];
|
||
|
|
deletePixel(newCoords.x,newCoords.y);
|
||
|
|
pixelMap[newCoords.x][newCoords.y] = pixel;
|
||
|
|
pixel.x = newCoords.x;
|
||
|
|
pixel.y = newCoords.y;
|
||
|
|
moved = true;
|
||
|
|
replaceSpotsCopy.splice(replaceSpotsCopy.indexOf(newCoords),1);
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
replaceSpots.splice(replaceSpots.indexOf(newCoords),1);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (replaceSpotsCopy.length > 0 && !moved) {
|
||
|
|
// combine replaceSpotsCopy and move2Spots
|
||
|
|
move2Spots = move2Spots.concat(replaceSpotsCopy);
|
||
|
|
}*/
|
||
|
|
|
||
|
|
var moved = false;
|
||
|
|
|
||
|
|
if (swapSpots.length > 0) {
|
||
|
|
var coords = swapSpots[Math.floor(Math.random()*swapSpots.length)];
|
||
|
|
swapPixels(pixel,pixelMap[coords.x][coords.y]);
|
||
|
|
move = false;
|
||
|
|
moved = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (sticking) {
|
||
|
|
move = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Move First Priority
|
||
|
|
if (move) {
|
||
|
|
if (move1Spots.length > 0) {
|
||
|
|
// While move1Spots is not empty
|
||
|
|
while (move1Spots.length > 0) {
|
||
|
|
// coords = random item of move1Spots
|
||
|
|
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
|
||
|
|
var nx = coords.x;
|
||
|
|
var ny = coords.y;
|
||
|
|
if (isEmpty(nx,ny)) { // If coords is empty, move to coords
|
||
|
|
movePixel(pixel,nx,ny,leaveBehind1 || leaveBehind);
|
||
|
|
moved = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
else { // Remove from move1Spots
|
||
|
|
move1Spots.splice(move1Spots.indexOf(coords),1);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// Move Second Priority
|
||
|
|
if (!moved && move2Spots.length > 0) {
|
||
|
|
// While move2Spots is not empty
|
||
|
|
while (move2Spots.length > 0) {
|
||
|
|
// coords = random item of move2Spots
|
||
|
|
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
|
||
|
|
var nx = coords.x;
|
||
|
|
var ny = coords.y;
|
||
|
|
if (isEmpty(nx,ny)) { // If coords is empty, move to coords
|
||
|
|
movePixel(pixel,nx,ny,leaveBehind2 || leaveBehind);
|
||
|
|
moved = true;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
else { // Remove from move2Spots
|
||
|
|
move2Spots.splice(move2Spots.indexOf(coords),1);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (pixel.burning) {
|
||
|
|
pixel.temp += 1;
|
||
|
|
pixelTempCheck(pixel);
|
||
|
|
var burnSpots = [
|
||
|
|
{x:pixel.x+1,y:pixel.y},
|
||
|
|
{x:pixel.x-1,y:pixel.y},
|
||
|
|
{x:pixel.x,y:pixel.y+1},
|
||
|
|
{x:pixel.x,y:pixel.y-1},
|
||
|
|
];
|
||
|
|
// loop through burnspots
|
||
|
|
for (var i = 0; i < burnSpots.length; i++) {
|
||
|
|
var burnSpot = burnSpots[i];
|
||
|
|
if (!isEmpty(burnSpot.x,burnSpot.y) && !outOfBounds(burnSpot.x,burnSpot.y)) {
|
||
|
|
var newPixel = pixelMap[burnSpot.x][burnSpot.y];
|
||
|
|
if (elements[newPixel.element].burn && !newPixel.burning) {
|
||
|
|
if (Math.floor(Math.random()*100) < elements[newPixel.element].burn) {
|
||
|
|
newPixel.burning = true;
|
||
|
|
newPixel.burnStart = pixelTicks;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if ((pixelTicks - pixel.burnStart > (info.burnTime || 200)) && Math.floor(Math.random()*100)<(info.burn || 10)) {
|
||
|
|
var burnInto = info.burnInto;
|
||
|
|
if (burnInto == undefined) {
|
||
|
|
burnInto = 'fire';
|
||
|
|
}
|
||
|
|
else if (burnInto instanceof Array) {
|
||
|
|
burnInto = burnInto[Math.floor(Math.random()*burnInto.length)];
|
||
|
|
}
|
||
|
|
pixel.element = burnInto;
|
||
|
|
if (info.fireColor != undefined && burnInto == "fire") {
|
||
|
|
pixel.color = pixelColorPick(pixel,info.fireColor);
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
pixel.color = pixelColorPick(pixel)
|
||
|
|
}
|
||
|
|
pixel.start = pixelTicks;
|
||
|
|
if (elements[burnInto].burning != true) {
|
||
|
|
pixel.burning = false;
|
||
|
|
delete pixel.burnStart;
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
pixel.burning = true;
|
||
|
|
pixel.burnStart = pixelTicks;
|
||
|
|
}
|
||
|
|
if (elements[burnInto].temp != undefined) {
|
||
|
|
pixel.temp = elements[burnInto].temp;
|
||
|
|
pixelTempCheck(pixel)
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if (pixel.element != "fire" && isEmpty(pixel.x,pixel.y-1) && Math.floor(Math.random()*100)<10) {
|
||
|
|
createPixel("fire",pixel.x,pixel.y-1);
|
||
|
|
pixelMap[pixel.x][pixel.y-1].temp = pixel.temp+(pixelTicks - (pixel.burnStart || 0));
|
||
|
|
if (info.fireColor != undefined) {
|
||
|
|
pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1],info.fireColor);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
if (info.tempChange != undefined) {
|
||
|
|
pixel.temp += info.tempChange;
|
||
|
|
pixelTempCheck(pixel);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
function pixelColorPick(pixel,customColor=null) {
|
||
|
|
var element = pixel.element;
|
||
|
|
var elementInfo = elements[element];
|
||
|
|
//if (elementInfo.behavior instanceof Array) {
|
||
|
|
|
||
|
|
if (customColor != null) {
|
||
|
|
if (Array.isArray(customColor)) {
|
||
|
|
customColor = customColor[Math.floor(Math.random() * customColor.length)];
|
||
|
|
}
|
||
|
|
if (customColor.startsWith("#")) {
|
||
|
|
customColor = hexToRGB(customColor);
|
||
|
|
}
|
||
|
|
var rgb = customColor;
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
var rgb = elements[element].colorObject; // {r, g, b}
|
||
|
|
// If rgb is an array, choose a random item
|
||
|
|
if (Array.isArray(rgb)) {
|
||
|
|
rgb = rgb[Math.floor(Math.random() * rgb.length)];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// Randomly darken or lighten the RGB color
|
||
|
|
var coloroffset = Math.floor(Math.random() * (Math.random() > 0.5 ? -1 : 1) * Math.random() * 15);
|
||
|
|
var r = rgb.r + coloroffset;
|
||
|
|
var g = rgb.g + coloroffset;
|
||
|
|
var b = rgb.b + coloroffset;
|
||
|
|
// Make sure the color is within the RGB range
|
||
|
|
r = Math.max(0, Math.min(255, r));
|
||
|
|
g = Math.max(0, Math.min(255, g));
|
||
|
|
b = Math.max(0, Math.min(255, b));
|
||
|
|
var color = "rgb("+r+","+g+","+b+")";
|
||
|
|
|
||
|
|
/*}
|
||
|
|
else {
|
||
|
|
var color = elementInfo.color;
|
||
|
|
if (Array.isArray(color)) {
|
||
|
|
color = color[Math.floor(Math.random() * color.length)];
|
||
|
|
}
|
||
|
|
}*/
|
||
|
|
return color;
|
||
|
|
}
|
||
|
|
function pixelTempCheck(pixel) {
|
||
|
|
var elementInfo = elements[pixel.element];
|
||
|
|
// If the pixel's temp >= the elementInfo tempHigh, change pixel.element to elementInfo.stateHigh
|
||
|
|
if (pixel.temp >= elementInfo.tempHigh) {
|
||
|
|
pixel.element = elementInfo.stateHigh;
|
||
|
|
pixel.color = pixelColorPick(pixel);
|
||
|
|
if (pixel.burning) {
|
||
|
|
pixel.burning = false;
|
||
|
|
delete pixel.burnStart;
|
||
|
|
}
|
||
|
|
if (elements[elementInfo.stateHigh].burning == true) {
|
||
|
|
pixel.burning = true;
|
||
|
|
pixel.burnStart = pixelTicks;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// If the pixel's temp <= the elementInfo tempLow, change pixel.element to elementInfo.stateLow
|
||
|
|
else if (pixel.temp <= elementInfo.tempLow) {
|
||
|
|
pixel.element = elementInfo.stateLow;
|
||
|
|
pixel.color = pixelColorPick(pixel);
|
||
|
|
if (pixel.burning) {
|
||
|
|
pixel.burning = false;
|
||
|
|
delete pixel.burnStart;
|
||
|
|
}
|
||
|
|
if (elements[elementInfo.stateLow].burning) {
|
||
|
|
pixel.burning = true;
|
||
|
|
pixel.burnStart = pixelTicks;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function getNeighbors(pixel) {
|
||
|
|
var neighbors = [];
|
||
|
|
var x = pixel.x;
|
||
|
|
var y = pixel.y;
|
||
|
|
if (!isEmpty(x-1,y,true)) { neighbors.push(pixelMap[x-1][y]); }
|
||
|
|
if (!isEmpty(x+1,y,true)) { neighbors.push(pixelMap[x+1][y]); }
|
||
|
|
if (!isEmpty(x,y-1,true)) { neighbors.push(pixelMap[x][y-1]); }
|
||
|
|
if (!isEmpty(x,y+1,true)) { neighbors.push(pixelMap[x][y+1]); }
|
||
|
|
return neighbors;
|
||
|
|
}
|
||
|
|
hiding = false;
|
||
|
|
function drawPixels(forceTick=false) {
|
||
|
|
if (!hiding) {
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
var ctx = canvas.getContext("2d");
|
||
|
|
}
|
||
|
|
// Draw the current pixels
|
||
|
|
// newCurrentPixels = shuffled currentPixels
|
||
|
|
var newCurrentPixels = currentPixels.slice();
|
||
|
|
newCurrentPixels.sort(function() {return 0.5 - Math.random()});
|
||
|
|
for (var i = 0; i < newCurrentPixels.length; i++) {
|
||
|
|
pixel = newCurrentPixels[i];
|
||
|
|
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
|
||
|
|
if ((!paused) || forceTick) {pixelTick(pixel);};
|
||
|
|
}
|
||
|
|
for (var i = 0; i < newCurrentPixels.length; i++) {
|
||
|
|
pixel = newCurrentPixels[i];
|
||
|
|
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
|
||
|
|
if (!hiding) {
|
||
|
|
ctx.fillStyle = pixel.color;
|
||
|
|
ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if ((!paused) || forceTick) {pixelTicks++};
|
||
|
|
}
|
||
|
|
function tick() {
|
||
|
|
// If mouseIsDown, do mouseAction
|
||
|
|
if (mouseIsDown) {
|
||
|
|
mouseAction(null,mousePos.x,mousePos.y);
|
||
|
|
}
|
||
|
|
// Get the canvas
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
var ctx = canvas.getContext("2d");
|
||
|
|
// Clear the canvas
|
||
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||
|
|
drawPixels();
|
||
|
|
|
||
|
|
if (currentElement == "pick") {
|
||
|
|
var mouseOffset = 0;
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
var mouseOffset = Math.trunc(mouseSize/2);
|
||
|
|
}
|
||
|
|
var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset];
|
||
|
|
var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset];
|
||
|
|
// Draw a rectangle around the mouse
|
||
|
|
ctx.strokeStyle = "white";
|
||
|
|
ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize);
|
||
|
|
updateStats();
|
||
|
|
ticks ++;
|
||
|
|
}
|
||
|
|
|
||
|
|
currentElement = "sand";
|
||
|
|
mouseIsDown = false;
|
||
|
|
mouseType = null;
|
||
|
|
function mouseClick(e) {
|
||
|
|
mouseIsDown = true;
|
||
|
|
// If it's a left click
|
||
|
|
if (e.button == 0) {
|
||
|
|
mouseType = "left";
|
||
|
|
}
|
||
|
|
else if (e.button == 2) {
|
||
|
|
mouseType = "right";
|
||
|
|
}
|
||
|
|
// middle click
|
||
|
|
else if (e.button == 1) {
|
||
|
|
mouseType = "middle";
|
||
|
|
}
|
||
|
|
mouseMove(e);
|
||
|
|
}
|
||
|
|
function mouseUp(e) {
|
||
|
|
mouseIsDown = false;
|
||
|
|
}
|
||
|
|
|
||
|
|
function getMousePos(canvas, evt) {
|
||
|
|
// If evt.touches is defined, use the first touch
|
||
|
|
if (evt.touches) {
|
||
|
|
evt.preventDefault();
|
||
|
|
evt = evt.touches[0];
|
||
|
|
}
|
||
|
|
var rect = canvas.getBoundingClientRect();
|
||
|
|
return {
|
||
|
|
// Round to nearest pixel
|
||
|
|
x: Math.round((evt.clientX - rect.left)/pixelSize-0.5),
|
||
|
|
y: Math.round((evt.clientY - rect.top)/pixelSize-0.5)
|
||
|
|
};
|
||
|
|
}
|
||
|
|
function mouseMove(e) {
|
||
|
|
if (mouseIsDown) {
|
||
|
|
mouseAction(e);
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
mousePos = getMousePos(canvas, e);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function mouseAction(e,mouseX=undefined,mouseY=undefined) {
|
||
|
|
if (mouseType == "left") { mouse1Action(e,mouseX,mouseY); }
|
||
|
|
else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY); }
|
||
|
|
else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); }
|
||
|
|
}
|
||
|
|
mouseSize = 5;
|
||
|
|
mousePos = {x:0,y:0};
|
||
|
|
function mouseRange(mouseX,mouseY) {
|
||
|
|
var coords = [];
|
||
|
|
var mouseOffset = Math.trunc(mouseSize/2);
|
||
|
|
var topLeft = [mouseX-mouseOffset,mouseY-mouseOffset];
|
||
|
|
var bottomRight = [mouseX+mouseOffset,mouseY+mouseOffset];
|
||
|
|
// Starting at the top left, go through each pixel
|
||
|
|
for (var x = topLeft[0]; x <= bottomRight[0]; x++) {
|
||
|
|
for (var y = topLeft[1]; y <= bottomRight[1]; y++) {
|
||
|
|
// If the pixel is empty, add it to coords
|
||
|
|
coords.push([x,y]);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return coords;
|
||
|
|
}
|
||
|
|
function mouse1Action(e,mouseX=undefined,mouseY=undefined) {
|
||
|
|
if (currentElement == "erase") { mouse2Action(e,mouseX,mouseY); return; }
|
||
|
|
else if (currentElement == "pick") { mouseMiddleAction(e,mouseX,mouseY); return; }
|
||
|
|
// If x and y are undefined, get the mouse position
|
||
|
|
if (mouseX == undefined && mouseY == undefined) {
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
var ctx = canvas.getContext("2d");
|
||
|
|
mousePos = getMousePos(canvas, e);
|
||
|
|
var mouseX = mousePos.x;
|
||
|
|
var mouseY = mousePos.y;
|
||
|
|
}
|
||
|
|
var coords = mouseRange(mouseX,mouseY);
|
||
|
|
var element = elements[currentElement];
|
||
|
|
// For each x,y in coords
|
||
|
|
for (var i = 0; i < coords.length; i++) {
|
||
|
|
var x = coords[i][0];
|
||
|
|
var y = coords[i][1];
|
||
|
|
|
||
|
|
// If element name is heat or cool
|
||
|
|
if (currentElement == "heat" || currentElement == "cool") {
|
||
|
|
if (!isEmpty(x,y,false)) {
|
||
|
|
if (outOfBounds(x,y)) {
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
var pixel = pixelMap[x][y];
|
||
|
|
if (shiftDown) {pixel.temp += element.temp+(Math.random()*element.temp/5)*20;}
|
||
|
|
else {pixel.temp += element.temp+(Math.random()*element.temp/5);}
|
||
|
|
pixelTempCheck(pixel);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else if (placeMode == "replace") {
|
||
|
|
if (outOfBounds(x,y)) {
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
// Remove pixel at position from currentPixels
|
||
|
|
var index = currentPixels.indexOf(pixelMap[x][y]);
|
||
|
|
if (index > -1) {
|
||
|
|
currentPixels.splice(index, 1);
|
||
|
|
}
|
||
|
|
currentPixels.push(new Pixel(x, y, currentElement));
|
||
|
|
}
|
||
|
|
else if (isEmpty(x, y)) {
|
||
|
|
currentPixels.push(new Pixel(x, y, currentElement));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function mouse2Action(e,mouseX=undefined,mouseY=undefined) {
|
||
|
|
// Erase pixel at mouse position
|
||
|
|
if (mouseX == undefined && mouseY == undefined) {
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
var ctx = canvas.getContext("2d");
|
||
|
|
mousePos = getMousePos(canvas, e);
|
||
|
|
var mouseX = mousePos.x;
|
||
|
|
var mouseY = mousePos.y;
|
||
|
|
}
|
||
|
|
var coords = mouseRange(mouseX,mouseY);
|
||
|
|
// For each x,y in coords
|
||
|
|
for (var i = 0; i < coords.length; i++) {
|
||
|
|
var x = coords[i][0];
|
||
|
|
var y = coords[i][1];
|
||
|
|
|
||
|
|
if (!isEmpty(x, y)) {
|
||
|
|
if (outOfBounds(x,y)) {
|
||
|
|
continue
|
||
|
|
}
|
||
|
|
var pixel = pixelMap[x][y];
|
||
|
|
delete pixelMap[x][y];
|
||
|
|
// Remove pixel from currentPixels
|
||
|
|
for (var j = 0; j < currentPixels.length; j++) {
|
||
|
|
if (currentPixels[j].x == x && currentPixels[j].y == y) {
|
||
|
|
currentPixels.splice(j, 1);
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function mouseMiddleAction(e, mouseX=undefined, mouseY=undefined) {
|
||
|
|
// Erase pixel at mouse position
|
||
|
|
if (mouseX == undefined && mouseY == undefined) {
|
||
|
|
var canvas = document.getElementById("game");
|
||
|
|
var ctx = canvas.getContext("2d");
|
||
|
|
mousePos = getMousePos(canvas, e);
|
||
|
|
var mouseX = mousePos.x;
|
||
|
|
var mouseY = mousePos.y;
|
||
|
|
}
|
||
|
|
if (!isEmpty(mouseX, mouseY) && !outOfBounds(mouseX, mouseY)) {
|
||
|
|
selectElement(pixelMap[mouseX][mouseY].element);
|
||
|
|
mouseIsDown = false;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function chooseElementPrompt() {
|
||
|
|
var e = prompt("Enter the element's ID").replaceAll(" ","_");
|
||
|
|
if (elements[e] != undefined) {
|
||
|
|
selectElement(e);
|
||
|
|
var btn = document.getElementById("elementButton-"+e);
|
||
|
|
if (btn != null) {
|
||
|
|
btn.setAttribute("current","true");
|
||
|
|
}
|
||
|
|
};
|
||
|
|
}
|
||
|
|
function togglePause() {
|
||
|
|
paused = !paused;
|
||
|
|
if (paused) {
|
||
|
|
document.getElementById("pauseButton").setAttribute("on","true");
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
document.getElementById("pauseButton").setAttribute("on","false");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
function doFrame() {
|
||
|
|
if (!paused) {
|
||
|
|
paused=true;
|
||
|
|
document.getElementById("pauseButton").setAttribute("on","true");
|
||
|
|
}
|
||
|
|
drawPixels(true);
|
||
|
|
}
|
||
|
|
|
||
|
|
function selectElement(element) {
|
||
|
|
var e1 = document.getElementById("elementButton-"+currentElement)
|
||
|
|
if (e1 != null) { e1.setAttribute("current","false"); }
|
||
|
|
currentElement = element;
|
||
|
|
var e2 = document.getElementById("elementButton-"+element)
|
||
|
|
if (e2 != null) { e2.setAttribute("current","true"); }
|
||
|
|
}
|
||
|
|
function clearAll() {
|
||
|
|
currentPixels = [];
|
||
|
|
pixelMap = [];
|
||
|
|
for (var i = 0; i < width; i++) {
|
||
|
|
pixelMap[i] = [];
|
||
|
|
for (var j = 0; j < height; j++) {
|
||
|
|
pixelMap[i][j] = undefined;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
pixelTicks = 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Update stats
|
||
|
|
function updateStats() {
|
||
|
|
var statsDiv = document.getElementById("stats");
|
||
|
|
statsDiv.innerHTML = "<span id='stat-pos' class='stat'>x"+mousePos.x+",y"+mousePos.y+"</span>";
|
||
|
|
statsDiv.innerHTML += "<span id='stat-pixels' class='stat'>Pxls:" + currentPixels.length+"</span>";
|
||
|
|
statsDiv.innerHTML += "<span id='stat-tps' class='stat'>" + tps+"tps</span>";
|
||
|
|
statsDiv.innerHTML += "<span id='stat-ticks' class='stat'>" + pixelTicks+"</span>";
|
||
|
|
if (typeof pixelMap == 'undefined') { return; }
|
||
|
|
if (pixelMap[mousePos.x] != undefined) {
|
||
|
|
var currentPixel = pixelMap[mousePos.x][mousePos.y];
|
||
|
|
if (currentPixel != undefined) {
|
||
|
|
statsDiv.innerHTML += "<span id='stat-element' class='stat'>Elem:"+currentPixel.element.toUpperCase()+"</span>";
|
||
|
|
statsDiv.innerHTML += "<span id='stat-temperature' class='stat'>Temp:"+Math.round(currentPixel.temp)+"°C</span>";
|
||
|
|
if (currentPixel.burning) {
|
||
|
|
statsDiv.innerHTML += "<span id='stat-burning' class='stat'>Burning</span>";
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (shiftDown) {
|
||
|
|
statsDiv.innerHTML += "<span id='stat-shift' class='stat'>[↑ ]</span>";
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// On window load, run tick() 20 times per second
|
||
|
|
tps = 30;
|
||
|
|
tickInterval = window.setInterval(tick, 1000/tps);
|
||
|
|
function resetInterval(newtps=30) {
|
||
|
|
window.clearInterval(tickInterval);
|
||
|
|
tickInterval = window.setInterval(tick, 1000/newtps);
|
||
|
|
}
|
||
|
|
ticks = 0;
|
||
|
|
pixelTicks = 0;
|
||
|
|
|
||
|
|
placeMode = null;
|
||
|
|
paused = false;
|
||
|
|
function focusGame() { document.getElementById("game").focus(); }
|
||
|
|
//on window load
|
||
|
|
window.onload = function() {
|
||
|
|
// While the mouse is down, run mouseDown()
|
||
|
|
var gameCanvas = document.getElementById("game");
|
||
|
|
// Get context
|
||
|
|
var ctx = gameCanvas.getContext("2d");
|
||
|
|
var newWidth = Math.ceil(window.innerWidth*0.9 / pixelSize) * pixelSize;
|
||
|
|
var newHeight = Math.ceil(window.innerHeight*0.675 / pixelSize) * pixelSize;
|
||
|
|
// If the new width is greater than 800, set it to 800
|
||
|
|
if (newWidth > 1000) { newWidth = 1000; }
|
||
|
|
// If we are on a desktop and the new height is greater than 600, set it to 600
|
||
|
|
if (window.innerWidth > 1000 && newHeight > 600) { newHeight = 600; }
|
||
|
|
ctx.canvas.width = newWidth;
|
||
|
|
ctx.canvas.height = newHeight;
|
||
|
|
|
||
|
|
width = Math.round(newWidth/pixelSize)-1;
|
||
|
|
height = Math.round(newHeight/pixelSize)-1;
|
||
|
|
// Object with width arrays of pixels starting at 0
|
||
|
|
pixelMap = {};
|
||
|
|
for (var i = 0; i < width; i++) {
|
||
|
|
pixelMap[i] = [];
|
||
|
|
}
|
||
|
|
//...drawing code...
|
||
|
|
gameCanvas.addEventListener("mousedown", mouseClick);
|
||
|
|
gameCanvas.addEventListener("touchstart", mouseClick);
|
||
|
|
window.addEventListener("mouseup", mouseUp);
|
||
|
|
window.addEventListener("touchend", mouseUp);
|
||
|
|
window.addEventListener("mousemove", mouseMove);
|
||
|
|
gameCanvas.addEventListener("touchmove", mouseMove);
|
||
|
|
gameCanvas.ontouchstart = function(e) {
|
||
|
|
if (e.touches) e = e.touches[0];
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
shiftDown = false;
|
||
|
|
// If the user presses [ or -, decrease the mouse size by 2
|
||
|
|
document.addEventListener("keydown", function(e) {
|
||
|
|
if (e.keyCode == 219 || e.keyCode == 189) {
|
||
|
|
if (shiftDown) {mouseSize = 1}
|
||
|
|
else {
|
||
|
|
mouseSize -= 2;
|
||
|
|
if (mouseSize < 1) { mouseSize = 1; }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// If the user presses ] or =, increase the mouse size by 2
|
||
|
|
if (e.keyCode == 221 || e.keyCode == 187) {
|
||
|
|
if (shiftDown) {mouseSize = (mouseSize+15)-((mouseSize+15) % 15)}
|
||
|
|
else {mouseSize += 2;}
|
||
|
|
// if height>width and mouseSize>height, set mouseSize to height, if width>height and mouseSize>width, set mouseSize to width
|
||
|
|
if (mouseSize > (height > width ? height : width)) { mouseSize = (height > width ? height : width); }
|
||
|
|
}
|
||
|
|
else if (e.keyCode == 16 || e.keyCode == 18) { shiftDown = true; }
|
||
|
|
// p or spacebar or ` or k = pause
|
||
|
|
if (e.keyCode == 80 || e.keyCode == 32 || e.keyCode == 192 || e.keyCode == 75) {
|
||
|
|
e.preventDefault();
|
||
|
|
togglePause();
|
||
|
|
}
|
||
|
|
// e = chooseElementPrompt()
|
||
|
|
else if (e.keyCode == 69) {
|
||
|
|
e.preventDefault();
|
||
|
|
chooseElementPrompt();
|
||
|
|
}
|
||
|
|
// . = doFrame()
|
||
|
|
else if (e.keyCode == 190) {
|
||
|
|
e.preventDefault();
|
||
|
|
doFrame();
|
||
|
|
}
|
||
|
|
|
||
|
|
});
|
||
|
|
// If the user releases either shift
|
||
|
|
document.addEventListener("keyup", function(e) {
|
||
|
|
if (e.keyCode == 16 || e.keyCode == 18) { shiftDown = false; }
|
||
|
|
});
|
||
|
|
|
||
|
|
// Create buttons for elements
|
||
|
|
// For each element type in elements, create a button in controls that sets the current element to that type
|
||
|
|
// Alphabetically sort and loop through dictionary named "elements"
|
||
|
|
elementCount = 0;
|
||
|
|
hiddenCount = 0;
|
||
|
|
for (var element in elements) {
|
||
|
|
elementCount++;
|
||
|
|
if (elements[element].hidden) { hiddenCount++; continue; }
|
||
|
|
var category = elements[element].category;
|
||
|
|
if (category==null) {category="Other"}
|
||
|
|
var categoryDiv = document.getElementById("category-"+category);
|
||
|
|
if (categoryDiv == null) {
|
||
|
|
categoryDiv = document.createElement("div");
|
||
|
|
categoryDiv.innerHTML = "<span class='categoryName'>"+category+"</span>";
|
||
|
|
categoryDiv.setAttribute("id","category-"+category);
|
||
|
|
categoryDiv.setAttribute("class","category");
|
||
|
|
document.getElementById("elementControls").appendChild(categoryDiv);
|
||
|
|
}
|
||
|
|
var button = document.createElement("button");
|
||
|
|
button.innerHTML = elements[element].name
|
||
|
|
//capitalize first letter of each word
|
||
|
|
button.innerHTML = button.innerHTML.replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, "");
|
||
|
|
//set attribute of element to the element
|
||
|
|
button.setAttribute("element", element);
|
||
|
|
button.setAttribute("current", "false");
|
||
|
|
button.className = "elementButton";
|
||
|
|
//color of the element
|
||
|
|
// if the element color is an array, make a gradient background color, otherwise, set the background color to the element color
|
||
|
|
if (elements[element].color instanceof Array) {
|
||
|
|
button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[element].color.join(", ")+")";
|
||
|
|
}
|
||
|
|
else {
|
||
|
|
button.style.background = elements[element].color;
|
||
|
|
var colorObject = elements[element].colorObject;
|
||
|
|
if ((colorObject.r+colorObject.g+colorObject.b)/3 > 200) {
|
||
|
|
button.className += " bright"
|
||
|
|
}
|
||
|
|
}
|
||
|
|
button.id = "elementButton-" + element;
|
||
|
|
button.onclick = function() {
|
||
|
|
selectElement(this.getAttribute("element"));
|
||
|
|
}
|
||
|
|
categoryDiv.appendChild(button);
|
||
|
|
}
|
||
|
|
document.getElementById("extraInfo").innerHTML += "<p><small>There are " + elementCount + " elements, including " + hiddenCount + " hidden ones.</small></p>";
|
||
|
|
selectElement(currentElement);
|
||
|
|
focusGame();
|
||
|
|
// For every button element, onkeyup="event.preventDefault()"
|
||
|
|
var buttonElements = document.getElementsByTagName("button");
|
||
|
|
for (var i = 0; i < buttonElements.length; i++) {
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buttonElements[i].onkeyup = function(e) {
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e.preventDefault();
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}
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}
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}
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</script>
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</head>
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<body>
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<h1 class="pagetitle">
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<a href="https://R74n.com" class="backbutton"><</a>
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Sandboxels</h1><br>
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<div id="gameDiv">
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<canvas id="game" width="800" height="600" oncontextmenu="return false;">
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Your browser does not support the HTML5 canvas tag.
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||
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</canvas>
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<div id="underDiv">
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||
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<div id="stats"></div>
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||
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<div id="controls">
|
||
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<div id="toolControls">
|
||
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<button id="pauseButton" title="Pause/play the simulation" class="controlButton" onclick='togglePause();focusGame();' on="false">Pause</button><button id="frameButton" title="Pause and play one frame" class="controlButton" onclick='doFrame();focusGame();' on="false">Step</button><button id="sizeUpButton" title="Increase the brush size" class="controlButton" onclick="mouseSize += 2;if (mouseSize > (height > width ? height : width)) { mouseSize = (height > width ? height : width); };focusGame();">↑</button><button id="sizeDownButton" title="Decrease the brush size" class="controlButton" onclick="mouseSize -= 2;if (mouseSize < 1) { mouseSize = 1; };focusGame();">↓</button><button id="resetButton" title="Clear the entire scene" class="controlButton" onclick="if (confirm('Are you sure you want to clear the whole scene?')) {clearAll();};focusGame();">Reset</button><button id="replaceButton" title="Override existing pixels when placing" class="controlButton" onclick='if (placeMode == "replace") {placeMode = null;this.setAttribute("on","false");}else {placeMode = "replace";this.setAttribute("on","true");};focusGame();' on="false">Replace</button><button id="elemSelectButton" title="Select an element by ID" class="controlButton" onclick='chooseElementPrompt();focusGame();'>E</button><button id="tpsButton" title="Change the simulation Ticks Per Second (TPS)" class="controlButton" onclick='var newtps = prompt("Enter the new simulation Ticks Per Second (TPS). This is how many updates per second the simulation will run.\n\nThe default is 30.\n\nThe current TPS is " + tps + ".");if (newtps == null || newtps == "" || newtps == "0") {alert("You did not enter a valid TPS. The TPS will be reset.");tps = 30;}else if (newtps > 1000) {alert("You entered a TPS that is too high. The TPS will be set to the maximum, 1000.");tps = 1000;}else {tps = parseInt(newtps);if (isNaN(tps)) {alert("You did not enter a valid TPS. The TPS will be reset.");tps = 30;}}resetInterval(tps);focusGame();'>Tps</button><button id="hideButton" title="Stops updating the scene to allow more resources towards simulation" class="controlButton" onclick='if (hiding) {hiding = false;this.setAttribute("on","false");}else {hiding = true;this.setAttribute("on","true");};focusGame();' on="false">Hide</button>
|
||
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</div>
|
||
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<div id="elementControls"></div>
|
||
|
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</div>
|
||
|
|
<div id="extraInfo"><small><a href="controls.txt" target="_blank">Controls</a> • <a href="changelog.txt" target="_blank">Changelog</a></small></div>
|
||
|
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</div>
|
||
|
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</div>
|
||
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|
||
|
|
<!-- i like having this but ublock blocks these things anyway -->
|
||
|
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<!-- Global site tag (gtag.js) - Google Analytics -->
|
||
|
|
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-93720349-6"></script>
|
||
|
|
<script>
|
||
|
|
window.dataLayer = window.dataLayer || [];
|
||
|
|
function gtag(){dataLayer.push(arguments);}
|
||
|
|
gtag('js', new Date());
|
||
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|
|
||
|
|
gtag('config', 'UA-93720349-6');
|
||
|
|
</script>
|
||
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|
||
|
|
</body>
|
||
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|
|
||
|
|
</html>
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