Version 1.12 - July 17, 2025 - Saves For All
[Version 1.12 - July 17, 2025 - Saves For All]
+ Featured Saves tab
+ Discord Saves tab
+ Browse community-made saves from our server
+ Lye, a reactive powder
+ Invar, a dark metal alloy (Hidden)
+ Streak View (Press 4)
[Steam Edition Changes]
+ Workshop support
+ Add and load community-made saves
+ Publish saves for everyone to discover
+ Save tagging support
+ Rich Presence support for Discord and Steam Chat
+ Show off your current element and canvas state
~ Saves are stored in a new game data folder instead of slots
+ Mods can be loaded from the game data folder for offline use
~ Dependencies are currently not supported for local files
+ "Open Data Folder" button in Settings
+ Steam automatically selects supported languages
+ Save author name will default to Steam username
- Hid "Clear Saves" button
~ Version and element count are shown again
[Changes]
+ Button click animations
+ Corn has gravity
+ Cloner elements can be set by clicking over them
+ Dyes can be mixed into liquids
+ Sand can be dyed into Color Sand
+ Stained Glass can be made by melting Glass with certain metals
+ Batteries are breakable
+ Vaccine and Antidote can freeze
+ Small amounts of Vaccine can be made by boiling Antibody
+ Vaccine can be made by mixing Antibody with Sugar Water
+ Cream can be turned into Yogurt
+ Clay and Brick Rubble makes Clay Soil
+ Slime rots Meat
+ Glue turns Crumb into Bread
+ Yeast ferments Wheat
+ Vinegar-Ammonia reaction
+ Bleach-Baking Soda reaction
+ Blood bubbles before boiling
+ Infection passively creates Plague
+ Pool Water slowly breaks down DNA
+ Distilling Oil with Hydrogen makes Sulfur and Water (Claus process)
+ Greek Fire is made with Oil and Sap, instead of Sulfur
+ Sulfur stains Silver
+ Candy from freezing Honey or Molasses has a unique color
+ Ember changes color when hitting elements with flame colors
+ Plasma can heat existing pixels when placed over them
+ Magnesium-Acid reaction produces Hydrogen
+ Gold variants are immune to Acid
+ Acid decomposes at extreme temperatures
+ Ammonia decomposes at high temperatures
+ Copper Sulfate reacts with other carbs like Sugar
+ Molten Caustic Potash electrolysis
+ Virus and Strange Matter ignore Pointer
+ Neutrons radiate Glass Shards
+ Cancer kills Homunculi
+ Anesthesia and Alcohol Gas calm Humans
~ Human will be selected when using Pick on Head or Body
~ Tweaked Diamond formation
~ Walls and Pipes don't change Light color
~ God Ray is better at extinguishing fires
~ Ember no longer produces Fire on its own
~ Salt Water electrolysis produces Lye (Chloralkali process)
~ Sodium-Water reaction produces Lye
~ Improved Sodium-Acid reaction
~ Potassium-Acid reaction is more violent
~ Acid no longer deletes Smoke or Fire
~ Gallium-Aluminum reaction is more destructive
~ Supernovae create Mercury and Aluminum
~ Antimatter no longer explodes when hitting the border
~ Lightning no longer explodes when hitting the border on Void mode
~ Uranium releases Radiation more consistently when falling
~ Rats release Plague more consistently when falling
~ Molten Stained Glass has colorful Fire
+ Rainbow and Static affect the color of Fire
~ Canvas will shrink dynamically to fit screen width
+ Empty canvases will be reset automatically when window is resized
+ Saves menu tabs
~ Saves menu takes up more screen space
~ Modded saves automatically reload the save and remove new mods after session
+ Sandboxels will reload on canvas reset after changing mods
+ TPS is restored after unloading a save
+ Button to reload after adding or removing mods
~ Currently-loaded save will be underscored in menu
~ Saves keep track of standalone version (i.e. Steam)
~ Save warnings use native Sandboxels prompts
~ Reset Warning setting affects save loading popup on non-empty canvas
- Loading a save no longer changes your selected view
~ 'Reset Scene' buttons in Settings now confirm before resetting
~ Cursor color is affected by theme color
~ Canvas Size and Worldgen settings automatically reset empty canvases
~ Updated styling of bottom links
~ Links are underlined when hovered over
~ Prompts are closed when elements are deselected
~ Confirm buttons for data reset prompts are red to show danger
~ Entering an invalid TPS no longer resets to 30 TPS
~ Recolored Gold
~ Recolored Zinc
~ Recolored Nickel
~ Recolored Tungsten
~ Recolored Sulfur
~ Recolored Brass
~ Recolored Sterling
~ Recolored Solder
~ Recolored Molten Aluminum and removed heat glow
~ Recolored Molten Caustic Potash and removed Fire
~ Recolored Soda made from Juice
~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text
~ Prop tool can convert between boolean and number types
+ Broth alias 'Soup'
+ Jelly alias 'Jam'
+ Soda alias 'Cola'
+ Hard Yolk alias 'Fried Egg'
+ Gunpowder alias 'Black Powder'
[Bug Fixes]
~ Fixed: Enabled mods can be stuck behind input box
~ Fixed: Flies and Bees get stuck on Loop border modes
~ Fixed: Rock Wall and Bless can't be used as Image element
~ Fixed: Screenshots don't include background color if it was never set
~ Fixed: Corrupted save error messages don't appear
~ Fixed: Large save canvases can go off-screen
~ Fixed: Cheerful Mode setting button has old behavior
~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work
~ Fixed: runEveryTick() runs even when paused
~ Fixed: World gen replaces Destroyable border pixels with Wall
~ Fixed: Random events and modded per-tick events don't happen when stepping ticks
~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths
~ Fixed: Unpaint tool removes fancy textures
~ Fixed: Category buttons don't glow in Unlock as Discovered mode
~ Fixed: Coolers and Freezers affect insulative elements
~ Fixed: Lightning heats insulative elements
~ Fixed: Dark element button text isn't triggered by buttonColor
~ Fixed: Force-loaded mod dependencies don't load properly on Steam
~ Fixed: Theme background doesn't affect entire page on Steam Edition
[Technical]
+ New helper functions:
+ getPixel(x, y) -> Pixel object or null
+ tryCreate(element, x, y, replace?) -> Pixel object or null
+ tryDelete(x, y) -> Pixel object or null
+ 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2))
+ 'onClicked' element property, called when the pixel is clicked on (function(pixel,element))
+ 'skip' pixel property, skips simulation of the pixel
+ 'RL' behavior rule, releases an element in any available space
+ 'clear' view property for clearing the canvas layers, defaults to true
+ modIsEnabled(str) function, checks only file names (e.g. "glow.js")
+ promptChoose() for multiple-choice prompts
+ promptDir() for direction-based prompts
~ Debug console has been re-enabled on Steam Edition
~ Pick and Erase tools are no longer hard-coded
~ Sensor 'sense' property can take multiple comma-separated values
~ Save version is now sb5
2025-07-17 13:49:09 -04:00
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{"#lang.name":"简体中文","land":"地面","liquids":"液体","life":"生命","powders":"粉末","solids":"固体","energy":"能源","weapons":"武器","gases":"气体","food":"食物","machines":"机器","special":"特别","other":"其他","states":"状态","heat":"加热","cool":"冷却","erase":"擦除","drag":"拖拽","pick":"选取","mix":"搅拌","lookup":"查询","shock":"电击","paint":"绘制","sand":"沙子","water":"水","salt_water":"盐水","sugar_water":"糖水","seltzer":"苏打水","dirty_water":"脏水","pool_water":"池水","dirt":"土壤","mud":"泥浆","wet_sand":"湿沙","rock":"石头","rock_wall":"石墙","mudstone":"泥岩","packed_sand":"沙坯","plant":"植物","dead_plant":"死植物","frozen_plant":"冰冻植物","grass":"草","algae":"藻类","concrete":"混凝土","wall":"墙","fire":"火","bomb":"炸弹","steam":"蒸汽","ice":"冰","rime":"雾凇","snow":"雪","slush":"雪水","packed_snow":"积雪","wood":"木头","smoke":"烟雾","magma":"岩浆","plasma":"等离子体","cold_fire":"冷火","glass":"玻璃","molten_glass":"熔融玻璃","molten_rad_glass":"熔融放射性玻璃","rad_glass":"放射性玻璃","meat":"肉","rotten_meat":"腐肉","cured_meat":"腌肉","cooked_meat":"烤肉","frozen_meat":"冰肉","salt":"盐","molten_salt":"熔融盐","sugar":"砂糖","flour":"面粉","wire":"电线","battery":"电池","cloner":"克隆机","sensor":"传感器","heater":"加热器","cooler":"冷却器","random":"随机","image":"图片","unpaint":"取消画","uncharge":"取消电","unburn":"取消烧","smash":"砸碎","filler":"填料","lattice":"格子","gravel":"沙砾","slime":"黏液","cement":"水泥","dust":"灰尘","void":"太虚","sun":"太阳","cell":"细胞","cancer":"癌","dna":"DNA","plague":"瘟疫","worm":"蠕虫","frozen_worm":"冰冻蠕虫","flea":"跳蚤","termite":"白蚁","ant":"蚂蚁","spider":"蜘蛛","web":"网","fly":"苍蝇","firefly":"荧光虫","bee":"蜜蜂","hive":"蜂巢","stink_bug":"臭虫","dead_bug":"死虫","human":"人类","body":"身体","head":"头","bird":"鸟","rat":"老鼠","frog":"青蛙","frozen_frog":"冰冻青蛙","tadpole":"蝌蚪","fish":"鱼","frozen_fish":"冰冻鱼","slug":"蛞蝓","snail":"蜗牛","burner":"燃烧机","superheater":"过热器","freezer":"冷冻器","pipe":"管","pipe_wall":"管墙","mixer":"混合器","grinder":"磨床","fuse":"保险丝","ewall":"电墙","torch":"手电筒","spout":"水龙头","udder":"乳房","bone_marrow":"骨髓","bone":"骨头","ball":"球","balloon":"气球","antipowder":"反重力粉","antimolten":"反熔","antifire":"反火","antifluid":"反重力液","antigas":"反气","vertical":"垂直","horizontal":"水平","ash":"灰烬","molten_ash":"熔融灰烬","light":"光","liquid_light":"液态光","laser":"激光","pointer":"激光笔","charcoal":"木炭","tinder":"火种","sawdust":"木屑","hail":"冰雹","hydrogen":"氢","oxygen":"氧","nitrogen":"氮","helium":"氦","anesthesia":"麻醉","carbon_dioxide":"二氧化碳","bubble":"泡泡","ammonia":"氨","liquid_ammonia":"液氨","oil":"油","lamp_oil":"灯油","propane":"丙烷","liquid_propane":"液态丙烷","methane":"甲烷","liquid_methane":"液态甲烷","stained_glass":"染色玻璃","molten_stained_glass":"熔融染色玻璃","art":"艺术","rainbow":"彩虹","static":"静电","border":"边缘","clay":"陶土","clay_soil":"黏土","brick":"砖","ruins":"废墟","porcelain":"瓷","sapling":"树苗","pinecone":"松果","evergreen":"松树","cactus":"仙人掌","kelp":"海带","seeds":"种子","grass_seed":"草种子","wheat_seed":"麦种子","straw":"稻草","paper":"纸","pollen":"花粉","flower_seed":"花种子","pistil":"雌蕊","petal":"花瓣","tree_branch":"树枝","vine":"藤蔓","bamboo_plant":"竹子植株","foam":"泡沫","acid":"酸","neutral_acid":"中性酸","acid_gas":"酸性气体","glue":"胶","soda":"苏打","gray_goo":"灰色黏液","malware":"恶意软件","ecloner":"电子克隆机","slow_cloner":"慢克隆机","clone_powder":"克隆粉","floating_cloner":"浮动克隆机","virus":"病毒","ice_nine":"冰九","strange_ma
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