sandboxels/mods/betterMenuScreens.js

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/**
* @typedef {object} MenuScreenLoader
* @property {string} name Name of the menu screen. Gets displayed on the button
* @property {string} parentDiv ID of the parent div. Should be the same as the ID provided in MenuScreen class via setParentDivId method
* @property {string} buttonDescription Description that is shown when the button is hovered
* @property {boolean} show Whether menu screen button should get shown on tool controls
* @property {() => void} [close] Closing method. Optional
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* @property {() => void} [preOpen] Method called before opening. Optional
* @property {() => void} [open] Opening method. Optional
* @property {() => void} [onClose] Method that gets called on close (except when menu is force closed, like when clicking on a different menu button). Optional
* @property {() => void} [loader] Method that injects the menu screen into HTML. Can be set to ModScreen build method. Optional
*/
var menuScreens = {
info: {
name: "Info",
parentDiv: "infoParent",
buttonDescription: "Brings up the element info screen",
show: true,
close: () => {
var infoParent = document.getElementById("infoParent");
var infoSearch = document.getElementById("infoSearch");
infoParent.style.display = "none";
infoSearch.value = "";
infoHistory = [];
},
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open: () => {showInfo();}
},
mods: {
name: "Mods",
parentDiv: "modParent",
buttonDescription: "Brings up the Mod Manager",
show: true,
close: () => {
var modParent = document.getElementById("modParent");
var modManagerUrl = document.getElementById("modManagerUrl");
modParent.style.display = "none";
modManagerUrl.value = "";
},
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open: () => {showModManager();}
},
settings: {
name: "Settings",
parentDiv: "settingsParent",
buttonDescription: "Brings up the settings screen",
show: true,
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open: () => {showSettings();}
}
}
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closeMenu = (force = false) => {
if (!showingMenu) return;
const menu = menuScreens[showingMenu];
if (!menu) {
const menuParents = document.getElementsByClassName("menuParent");
for (const elem of menuParents) elem.style.display = "none";
showingMenu = false;
} else {
if (menu.close) menu.close();
else {
const menuParent = document.getElementById(menu.parentDiv);
menuParent.style.display = "none";
}
if (!force && menu.onClose) menu.onClose();
else showingMenu = false;
}
}
// injects into toolControls
const inject = () => {
const toolControls = document.getElementById("toolControls");
const buttons = [];
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const style = document.createElement("style");
document.head.appendChild(style);
for (const key in menuScreens) {
const element = menuScreens[key];
if (element.show) {
const button = document.createElement("button");
button.id = `betterMenuScreens_${key}Button`;
button.title = element.buttonDescription ?? "";
button.onclick = () => {
if (showingMenu != key) {
closeMenu(true);
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if (element.preOpen) element.preOpen();
if (element.open) element.open();
else {
const menuParent = document.getElementById(element.parentDiv);
menuParent.style.display = "block";
showingMenu = key;
}
} else {
closeMenu(true);
}
}
button.innerText = element.name;
button.className = "controlButton";
buttons.push(button);
}
if (element.loader) element.loader();
}
toolControls.removeChild(document.getElementById("infoButton"));
toolControls.removeChild(document.getElementById("modsButton"));
// replace the old settings button with new buttons
document.getElementById(`settingsButton`).replaceWith(...buttons);
}
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/**
*
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* @param {string} menu Menu to be opened
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* @param {boolean} [closeCurrent] Whether it should forcefully close the current screen
*/
const openMenu = (menu, closeCurrent = false) => {
if (closeCurrent) closeMenu(true);
const menuScreen = menuScreens[menu];
if (menuScreen) {
showingMenu = menu;
if (menuScreen.preOpen) menuScreen.preOpen();
if (menuScreen.open) menuScreen.open();
else {
const menuParent = document.getElementById(menuScreen.parentDiv);
menuParent.style.display = "block";
}
}
}
class MenuScreen {
constructor () {
this.nodes = [];
this.innerHtml = "";
this.showCloseButton = true;
this.closeButtonText = "-";
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this.closeButtonClass = "XButton";
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this.titleId = null;
}
/**
* Sets the screen title
* @param {string} [title] Screen title. "New Menu Screen" by default
*/
setTitle(title = "New Menu Screen") {
this.title = title;
return this;
}
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/**
* Sets screen title ID
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* @param {string} [id] Screen title element ID
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*/
setTitleId(id) {
this.titleId = id;
return this;
}
/**
* Sets close button visibility. When false the close button will not be added to the menu screen
* @param {boolean} show Visibility of the close button
*/
setShowCloseButton(show) {
this.showCloseButton = show;
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return this;
}
/**
* Sets the close button text
* @param {string} [text] Close button text. "-" by default
*/
setCloseButtonText(text = "-") {
this.closeButtonText = text;
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return this;
}
/**
* Sets the close button class
* @param {string} [className] Close button class. "XButton" by default
*/
setCloseButtonClass(className = "XButton") {
this.closeButtonClass = className;
return this;
}
/**
* Sets the parent div ID. Has to be called at least once before build method is called
* @param {string} id Parent div ID
*/
setParentDivId(id) {
this.parentDivId = id;
return this;
}
/**
* Sets the parent div class name. Changing the div class name is not recommended
* @param {string} [className] Parent div class name. "menuParent" by default
*/
setParentDivClass(className = "menuParent") {
this.parentDivClass = className;
return this;
}
/**
* Sets the inner div ID. Has to be called at least once before build method is called
* @param {string} id Inner div ID
*/
setInnerDivId(id) {
this.innerDivId = id;
return this;
}
/**
* Sets the inner div class name. Changing the div class name is not recommended
* @param {string} [className] Inner div class name. "menuScreen" by default
*/
setInnerDivClass(className = "menuScreen") {
this.innerDivClass = className;
return this;
}
/**
* Adds a node to the menu screen content
* @param {Node|Node[]} node Any HTML node/element or array of HTML nodes/elements
*/
addNode(node) {
if (node instanceof Array) this.nodes.push(...node);
else this.nodes.push(node);
return this;
}
/**
* Appends to menu screen contents inner html
* @param {string} html HTML code to append
*/
appendInnerHtml(html) {
this.innerHtml += html;
return this;
}
/**
* Sets the menu screen contents inner html
* @param {string} html HTML code to set to
*/
setInnerHtml(html) {
this.innerHtml = html;
return this;
}
/**
* Checks whether the menu screen is ready for build. That method should not be called outside of build method
*/
_check() {
if (!this.parentDivId) throw "No parent div id specified";
if (!this.innerDivId) throw "No inner div id specified";
}
/**
* Builds the menu screen and appends it to chosen element
* @param {string} [id] Element id to append the menu screen to. Changing the id from default "gameDiv" is not recommended
*/
build(id = "gameDiv") {
this._check();
const parent = document.createElement("div");
parent.className = this.parentDivClass ?? "menuParent";
parent.id = this.parentDivId;
parent.style.display = "none";
const inner = document.createElement("div");
inner.className = this.innerDivClass ?? "menuScreen";
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inner.innerHTML = `${this.showCloseButton ? `<button class="${this.closeButtonClass ?? "XButton"}" onclick="closeMenu();">${this.closeButtonText}` : ""}</button>
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<span class="menuTitle"${this.titleId ? ` id="${this.titleId}"` : ""}>${this.title ?? "Menu Screen"}</span><br><br><div class="menuText">` + this.innerHtml + "</div>";
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this.nodes.forEach(n => inner.querySelector(".menuText").appendChild(n));
parent.appendChild(inner);
document.getElementById(id).appendChild(parent);
}
}
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runAfterLoadList.push(inject);