2022-04-19 20:03:11 -04:00
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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}
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/* Load the font PressStart2P-Regular.ttf */
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@font-face {
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font-family: 'Press Start 2P';
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src: url('fonts/PressStart2P-Regular.ttf');
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2024-05-15 12:53:21 -04:00
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}
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@font-face {
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font-family: 'VT323';
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src: url('fonts/VT323-Regular.ttf');
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2022-04-19 20:03:11 -04:00
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}
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body {
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2024-05-15 12:53:21 -04:00
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font-family: 'Press Start 2P', 'VT323', Arial;
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2022-04-19 20:03:11 -04:00
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background-color: #000000;
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color: #ffffff;
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}
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.pagetitle {
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padding: 10px;
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padding-bottom: 0px;
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font-size: 0.75em;
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position: absolute;
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top: 0;
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left: 0;
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}
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Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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a, .saveOption {color: rgb(255, 0, 255);text-decoration: none;}
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a:hover, .saveOption:hover {filter: brightness(200%);}
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a:active, a:hover:active, .saveOption:active, .saveOption:hover:active {filter: brightness(275%);}
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2022-04-19 20:03:11 -04:00
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#gameDiv { /*game canvas*/
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border: 1px solid #ffffff;
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2022-11-16 19:18:57 -05:00
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position: relative;
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2022-04-19 20:03:11 -04:00
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-webkit-touch-callout: none; /* iOS Safari */
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2022-11-16 19:18:57 -05:00
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-webkit-user-select: none; /* Safari */
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-khtml-user-select: none; /* Konqueror HTML */
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-moz-user-select: none; /* Old versions of Firefox */
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-ms-user-select: none; /* Internet Explorer/Edge */
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user-select: none;
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2022-04-19 20:03:11 -04:00
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margin-top: 15px;
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2022-11-16 19:18:57 -05:00
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}
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Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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#game {
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image-rendering: pixelated;
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}
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2022-11-16 19:18:57 -05:00
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#bottomInfoBox { /* place under the game canvas */
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margin: 1.5em 50px 0px 50px;
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font-family: 'Arial';
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}
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2023-06-04 18:38:07 -04:00
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#bottomTopBox {
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text-align: center;
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}
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2022-11-16 19:18:57 -05:00
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#bottomLeftBox {
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float: left;
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width: 50%;
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text-align: left;
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}
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#bottomRightBox {
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float: right;
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width: 50%;
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text-align: right;
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}
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table {
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border-collapse: collapse;
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background-color: rgba(255, 255, 255, 0.125);
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2023-09-14 23:57:36 -04:00
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}
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#controlsTable {
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width: 75%;
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2022-11-16 19:18:57 -05:00
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margin-left: auto;
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margin-right: 0px;
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}
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/* alternating table row colors */
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tr:nth-child(even) {
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background-color: rgba(255, 255, 255, 0.0625);
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}
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th, td {
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text-align: left;
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padding: 8px;
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border: 1px solid #9f9f9f;
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}
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kbd {
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/* Look like a button */
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display: inline-block;
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padding: 0.2em 0.6em 0.3em;
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font-size: 90%;
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font-weight: 700;
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color: rgb(255, 255, 255);
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background-color: rgb(95, 95, 95);
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border-radius: 0.2em;
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border: 1px solid #000;
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box-shadow: 0 1px 0 rgba(255, 255, 255, 0.2), 0 0 0 2px rgba(0, 0, 0, 0.05);
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font-family: 'Arial';
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2023-12-19 13:27:32 -05:00
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cursor: pointer;
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2022-11-16 19:18:57 -05:00
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}
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2023-12-19 13:27:32 -05:00
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kbd:active {filter: brightness(70%);}
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2022-04-19 20:03:11 -04:00
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#infoParent, #modParent, #settingsParent, .menuParent {
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display: none;
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}
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#infoScreen, #modManager, #settingsMenu, .menuScreen {
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position: absolute;
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2022-11-16 19:18:57 -05:00
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border: 1px solid #ffffff;
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2022-04-19 20:03:11 -04:00
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left: 50%;
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2022-11-16 19:18:57 -05:00
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top: 5%;
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transform: translate(-50%, 0%);
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2022-04-19 20:03:11 -04:00
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width: 95%;
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height: 50%;
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max-width: 700px;
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padding: 10px;
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background-color: rgb(31, 31, 31);
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overflow-x: hidden;
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2023-04-14 18:53:28 -04:00
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z-index: 10;
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2022-04-19 20:03:11 -04:00
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}
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v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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#settingsMenu {
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height: 75%;
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}
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Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
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#infoSearch, #modManagerUrl, #saveButtons {
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2022-11-16 19:18:57 -05:00
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position: absolute;
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bottom: 59.4%;
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width: 95%;
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max-width: 700px;
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height: 50px;
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left: 50%;
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transform: translate(-50%, 198.5%);
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background-color: rgb(66, 66, 66);
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color: white;
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font-size: 1.5em;
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padding: 8px;
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font-family: 'Press Start 2P';
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2023-04-14 18:53:28 -04:00
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z-index: 11;
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2022-11-16 19:18:57 -05:00
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}
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#infoSearch:focus, #modManagerUrl:focus {
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outline: none;
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}
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2022-04-19 20:03:11 -04:00
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.menuTitle {
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font-size: 1.5em;
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text-decoration: underline;
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}
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.menuText {
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margin-top: 5px;
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line-height: 1.5em;
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}
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#infoText {
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white-space: pre-wrap;
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}
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.XButton {
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position: absolute;
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right: 0px;
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top: 0px;
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font-size: 2em;
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background-color: rgb(100, 33, 33);
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padding:5px;
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text-align:center;
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border: 1px solid #ffffff;
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2023-04-14 18:53:28 -04:00
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z-index: 12;
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2022-04-19 20:03:11 -04:00
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}
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.XButton:hover {
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background-color: rgb(200, 33, 33);
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}
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/*#modManagerAdd {
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position: absolute;
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bottom: 25%;
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right: 25%;
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height: 50px;
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width: 50px;
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transform: translate(-25%, -25%);
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background-color: rgb(0, 190, 32);
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color: white;
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font-size: 2em;
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padding: 10px;
|
|
|
|
|
font-family: 'Press Start 2P';
|
|
|
|
|
}*/
|
|
|
|
|
#modManagerList {
|
|
|
|
|
margin-top: 20px;
|
|
|
|
|
}
|
|
|
|
|
#modManagerList li {
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|
|
list-style-type: none;
|
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|
|
position: relative;
|
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|
|
|
}
|
|
|
|
|
#modManagerList li::before {
|
|
|
|
|
content: '•';
|
|
|
|
|
position: absolute;
|
|
|
|
|
left: -1.5em;
|
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|
|
font-size: 1em;
|
|
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|
|
font-family: 'Press Start 2P';
|
|
|
|
|
}
|
|
|
|
|
.removeModX {
|
|
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|
|
color: red;
|
|
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|
|
cursor: pointer;
|
|
|
|
|
}
|
|
|
|
|
.removeModX:hover {
|
|
|
|
|
color: rgb(255, 107, 107);
|
|
|
|
|
}
|
|
|
|
|
.infoLink {
|
|
|
|
|
color: rgb(116, 140, 221);
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
text-decoration: underline;
|
|
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
.saveSlot {
|
|
|
|
|
display: block;
|
|
|
|
|
border-top: solid gray;
|
|
|
|
|
padding-top: 1em;
|
|
|
|
|
padding-bottom: 1em;
|
|
|
|
|
padding-left: 1em;
|
|
|
|
|
}
|
|
|
|
|
.saveSlot:last-child {
|
|
|
|
|
border-bottom: solid gray;
|
|
|
|
|
}
|
|
|
|
|
.saveOption {
|
|
|
|
|
float: right;
|
|
|
|
|
padding-left: 2em;
|
|
|
|
|
padding-right: 1em;
|
|
|
|
|
color: #ff00ff;
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
}
|
|
|
|
|
.saveOption:first-child {
|
|
|
|
|
padding-right: 2em;
|
|
|
|
|
}
|
|
|
|
|
.saveOption[disabled="true"] {
|
|
|
|
|
color: gray;
|
|
|
|
|
cursor: not-allowed;
|
|
|
|
|
}
|
|
|
|
|
#saveFile, #loadFile, #saveConfirm {
|
|
|
|
|
background-color: black;
|
|
|
|
|
text-align: center;
|
|
|
|
|
vertical-align: middle;
|
|
|
|
|
height: 3em;
|
|
|
|
|
line-height: 3em;
|
|
|
|
|
position:absolute;
|
|
|
|
|
bottom: 0;
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
border-top: solid white;
|
|
|
|
|
}
|
|
|
|
|
#saveFile {
|
|
|
|
|
left: 0;
|
|
|
|
|
width: 50%;
|
|
|
|
|
}
|
|
|
|
|
#loadFile {
|
|
|
|
|
right: 0;
|
|
|
|
|
width: 50%;
|
|
|
|
|
border-left: solid white;
|
|
|
|
|
}
|
|
|
|
|
#saveConfirm {
|
|
|
|
|
left: 0;
|
|
|
|
|
width: 100%;
|
|
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
button, input[type="submit"], input[type="reset"] {
|
|
|
|
|
background: none;
|
|
|
|
|
color: inherit;
|
|
|
|
|
border: none;
|
|
|
|
|
padding: 0;
|
|
|
|
|
font: inherit;
|
|
|
|
|
cursor: pointer;
|
|
|
|
|
}
|
|
|
|
|
.usingTab button:focus {
|
|
|
|
|
filter: brightness(75%);
|
|
|
|
|
outline: none;
|
|
|
|
|
}
|
|
|
|
|
#underBox {
|
2022-11-16 19:18:57 -05:00
|
|
|
position: relative;
|
2022-04-19 20:03:11 -04:00
|
|
|
left: 50%;
|
|
|
|
|
transform: translate(-50%, -0%);
|
|
|
|
|
margin-top: 10px;
|
|
|
|
|
width: 100%;
|
|
|
|
|
}
|
|
|
|
|
#controls button {
|
|
|
|
|
padding: 5px 10px;
|
|
|
|
|
border-radius: 5px;
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
text-shadow: 0.5px 1px 4px #000000;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
color: rgba(255, 255, 255, 0.85);
|
2022-04-19 20:03:11 -04:00
|
|
|
border: 1px solid #797979;
|
|
|
|
|
margin: 0px 5px 5px 5px;
|
|
|
|
|
font-variant: small-caps;
|
|
|
|
|
}
|
|
|
|
|
#controls button.bright {
|
|
|
|
|
text-shadow: 0.5px 1px 4px #ffffff;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
color: rgba(0, 0, 0, 0.85);
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
/*Darken when active*/
|
|
|
|
|
#controls button:active, #controls button:active:hover {
|
|
|
|
|
filter: brightness(60%);
|
|
|
|
|
}
|
|
|
|
|
#controls button:hover {
|
|
|
|
|
filter: brightness(90%);
|
|
|
|
|
}
|
|
|
|
|
#controls button:disabled {
|
|
|
|
|
cursor: not-allowed;
|
|
|
|
|
}
|
|
|
|
|
#controls button[current="true"], #controls button[on="true"] {
|
|
|
|
|
border: 1px solid #ffffff;
|
|
|
|
|
filter: brightness(110%);
|
2024-08-02 16:21:02 -04:00
|
|
|
/* box-shadow: 0 5px 15px rgba(255, 255, 255, .4); */
|
2022-04-19 20:03:11 -04:00
|
|
|
color: rgba(255, 255, 255, 1);
|
|
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
#controls .elementButton[current="true"] {
|
|
|
|
|
border: 1px solid #00ff00;
|
|
|
|
|
box-shadow: 0px 1px 15px rgba(0, 255, 0, .75);
|
|
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
#controls button.bright[current="true"] {
|
|
|
|
|
color: rgba(0, 0, 0, 1);
|
|
|
|
|
}
|
|
|
|
|
#controls button[on="true"] {
|
|
|
|
|
border-color:lime;
|
|
|
|
|
color:lime;
|
|
|
|
|
}
|
|
|
|
|
#controls div {
|
2024-08-02 16:21:02 -04:00
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
|
|
|
|
display:flex;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
.stat {
|
|
|
|
|
margin-right: 25px;
|
|
|
|
|
margin-bottom: 5px;
|
|
|
|
|
float:right;
|
|
|
|
|
}
|
|
|
|
|
#stats {
|
2022-11-16 19:18:57 -05:00
|
|
|
margin: 0px 5px 0px 5px;
|
2022-04-19 20:03:11 -04:00
|
|
|
font-size: 0.75em;
|
2022-11-16 19:18:57 -05:00
|
|
|
height: 1.5em;
|
2022-04-19 20:03:11 -04:00
|
|
|
width:100%;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
/* no wrapping */
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: hidden;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#stat-pos, #stat-pixels, #stat-shift, #stat-tps, #stat-ticks, #stat-view {
|
|
|
|
|
float:left;
|
|
|
|
|
}
|
2023-04-14 18:53:28 -04:00
|
|
|
#stat-view, #stat-element {
|
|
|
|
|
text-transform: uppercase;
|
|
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
.redText {
|
|
|
|
|
color: red;
|
|
|
|
|
}
|
2022-04-19 20:03:11 -04:00
|
|
|
.categoryName {
|
|
|
|
|
font-size: 0.75em;
|
|
|
|
|
text-transform: uppercase;
|
|
|
|
|
margin-left: 5px;
|
|
|
|
|
vertical-align: middle;
|
|
|
|
|
}
|
|
|
|
|
#extraInfo {
|
|
|
|
|
margin:5px
|
|
|
|
|
}
|
|
|
|
|
#toolControls, #category-tools {
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: auto;
|
|
|
|
|
overflow-y: hidden;
|
|
|
|
|
width: 100%;
|
2024-08-02 16:21:02 -04:00
|
|
|
display: flex;
|
|
|
|
|
justify-content: flex-start;
|
|
|
|
|
}
|
|
|
|
|
#toolControls button, #category-tools button {
|
|
|
|
|
flex-grow: 1;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
Version 1.10.2 - December 15, 2024 - Birthday III
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
|
|
|
#elementControls {
|
|
|
|
|
flex-direction: column;
|
|
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
/* Scrollbars */
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#toolControls, #category-tools, #categoryControls, #elementControls {
|
|
|
|
|
scrollbar-color: rgba(255, 255, 255, 0.25) rgba(255, 255, 255, 0.1);
|
|
|
|
|
scrollbar-width: thin;
|
|
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
@media screen and (max-width: 700px) {
|
|
|
|
|
#toolControls, #category-tools, #categoryControls, #elementControls {
|
2022-11-16 19:18:57 -05:00
|
|
|
margin-bottom: 5px !important;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
}
|
2022-02-27 18:48:44 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#toolControls::-webkit-scrollbar, #category-tools::-webkit-scrollbar, #categoryControls::-webkit-scrollbar, #elementControls::-webkit-scrollbar {
|
|
|
|
|
width: 5px;
|
|
|
|
|
height: 8px;
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.15);
|
|
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-thumb, #category-tools::-webkit-scrollbar-thumb, #categoryControls::-webkit-scrollbar-thumb, #elementControls::-webkit-scrollbar-thumb {
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.25);
|
|
|
|
|
border-radius: 5px;
|
|
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-track, #category-tools::-webkit-scrollbar-track, #categoryControls::-webkit-scrollbar-track, #elementControls::-webkit-scrollbar-track {
|
|
|
|
|
box-shadow: inset 0 0 5px rgba(255, 255, 255, 0.15);
|
|
|
|
|
border-radius: 10px;
|
|
|
|
|
}
|
|
|
|
|
#toolControls::-webkit-scrollbar-thumb:hover, #category-tools::-webkit-scrollbar-thumb:hover, #categoryControls::-webkit-scrollbar-thumb:hover, #elementControls::-webkit-scrollbar-thumb:hover {
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#toolControls {
|
|
|
|
|
z-index: 3;
|
|
|
|
|
}
|
|
|
|
|
#category-tools {
|
|
|
|
|
z-index: 2;
|
|
|
|
|
}
|
2022-11-16 19:18:57 -05:00
|
|
|
|
2022-04-19 20:03:11 -04:00
|
|
|
#categoryControls {
|
|
|
|
|
margin-bottom: 5px;
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.125);
|
|
|
|
|
white-space: nowrap;
|
|
|
|
|
overflow-x: auto;
|
2024-08-02 16:21:02 -04:00
|
|
|
flex-wrap: wrap;
|
2022-04-19 20:03:11 -04:00
|
|
|
overflow-y: hidden;
|
|
|
|
|
width: 100%;
|
2022-11-16 19:18:57 -05:00
|
|
|
position: relative;
|
2022-04-19 20:03:11 -04:00
|
|
|
z-index: 1;
|
2024-08-02 16:21:02 -04:00
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
|
|
|
|
display:flex;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#categoryControls button {
|
|
|
|
|
/* Borderless buttons */
|
|
|
|
|
border: none;
|
|
|
|
|
border-radius: 0;
|
2024-08-02 16:21:02 -04:00
|
|
|
padding-left: 3px;
|
|
|
|
|
padding-right: 3px;
|
2022-04-19 20:03:11 -04:00
|
|
|
margin: 0;
|
|
|
|
|
padding-top: 5px;
|
|
|
|
|
padding-bottom: 5px;
|
|
|
|
|
display: inline-block;
|
|
|
|
|
position: relative;
|
|
|
|
|
z-index:0;
|
2024-08-02 16:21:02 -04:00
|
|
|
flex-grow: 1;
|
|
|
|
|
border-bottom: 1px solid rgba(255, 255, 255, 0.2);
|
|
|
|
|
background-color: #202020;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
#categoryControls button:not(:last-child) {
|
|
|
|
|
border-right: 1px solid rgba(255, 255, 255, 0.4);
|
|
|
|
|
}
|
|
|
|
|
#categoryControls button[current="true"] {
|
|
|
|
|
border: none;
|
|
|
|
|
background-color: rgba(255, 255, 255, 0.4);
|
|
|
|
|
}
|
|
|
|
|
.category {
|
2024-08-02 16:21:02 -04:00
|
|
|
margin-top:0.25em;
|
|
|
|
|
margin-bottom:0.25em;
|
2022-04-19 20:03:11 -04:00
|
|
|
position:relative;
|
2024-08-02 16:21:02 -04:00
|
|
|
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */
|
|
|
|
|
display: -moz-box; /* OLD - Firefox 19- (buggy but mostly works) */
|
|
|
|
|
display: -ms-flexbox; /* TWEENER - IE 10 */
|
|
|
|
|
display: -webkit-flex; /* NEW - Chrome */
|
2022-04-19 20:03:11 -04:00
|
|
|
display:flex;
|
2024-08-02 16:21:02 -04:00
|
|
|
flex-direction: row;
|
2022-04-19 20:03:11 -04:00
|
|
|
text-align:center;
|
2024-08-02 16:21:02 -04:00
|
|
|
justify-content:space-evenly;
|
|
|
|
|
flex-wrap:wrap;
|
|
|
|
|
}
|
|
|
|
|
.category button {
|
|
|
|
|
flex-grow: 1;
|
|
|
|
|
}
|
|
|
|
|
.category:after {
|
|
|
|
|
content: "";
|
|
|
|
|
flex-grow: 20
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* screen size < 800px */
|
|
|
|
|
@media screen and (max-width: 800px) { /* Mobile Styles */
|
|
|
|
|
.pagetitle {
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
padding-left: 0.25em;
|
|
|
|
|
}
|
|
|
|
|
#bottomLeftBox, #bottomRightBox {
|
|
|
|
|
width: 100%;
|
|
|
|
|
margin: 1px;
|
|
|
|
|
text-align: left;
|
|
|
|
|
}
|
|
|
|
|
table {
|
|
|
|
|
width: 100%;
|
|
|
|
|
margin-left: 0px;
|
|
|
|
|
margin-right: 0px;
|
|
|
|
|
}
|
|
|
|
|
#gameDiv { /*game canvas*/
|
|
|
|
|
margin-top: 0;
|
|
|
|
|
}
|
|
|
|
|
.stat {
|
|
|
|
|
margin-right: 15px;
|
|
|
|
|
margin-bottom: 3px;
|
|
|
|
|
}
|
|
|
|
|
#stats {
|
|
|
|
|
width: 97%;
|
|
|
|
|
margin-left: 5px;
|
|
|
|
|
font-size: 0.75em;
|
|
|
|
|
height: 2.5em
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@media screen and (max-width: 600px) {
|
|
|
|
|
#gameDiv { /*game canvas*/
|
|
|
|
|
margin-top: 0;
|
|
|
|
|
border-left: none;
|
|
|
|
|
border-right: none;
|
|
|
|
|
border-top: none;
|
|
|
|
|
}
|
|
|
|
|
.pagetitle {
|
|
|
|
|
display: none
|
|
|
|
|
}
|
|
|
|
|
#categoryControls {
|
|
|
|
|
flex-wrap: nowrap;
|
|
|
|
|
}
|
|
|
|
|
#categoryControls button {
|
|
|
|
|
padding-left: 8px;
|
|
|
|
|
padding-right: 8px;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@media screen and (min-width: 800px) { /* Desktop-Only Styles */
|
|
|
|
|
#gameDiv {
|
|
|
|
|
width:800px;
|
|
|
|
|
left: 50%;
|
|
|
|
|
transform: translate(-50%, -0%);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* screen size > 1325px, h1::after {content:" Sandboxels"} */
|
|
|
|
|
@media screen and (min-width: 1325px) {
|
|
|
|
|
.pagetitle::after {content:" Sandboxels"}
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
|
|
|
|
button, input { /*Disable double tap zoom on mobile devices*/
|
|
|
|
|
touch-action: manipulation;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
color-scheme: dark;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
.settingsButton, select, .toggleInput, #settingsMenu input[type="number"], #settingsMenu input[type="text"], #savePromptMenu input, input[type="email"] {
|
2022-04-19 20:03:11 -04:00
|
|
|
background-color: black;
|
|
|
|
|
vertical-align: middle;
|
|
|
|
|
margin-left: 5px;
|
|
|
|
|
margin-right: 5px;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
border: rgb(150, 150, 150) 1px solid;
|
2022-04-19 20:03:11 -04:00
|
|
|
padding: 0.5em;
|
|
|
|
|
color: white;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
font-size: 1em;
|
2022-04-19 20:03:11 -04:00
|
|
|
font-family: Arial, Helvetica, sans-serif;
|
|
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
#settingsMenu .menuText {
|
|
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|
|
font-family: 'VT323';
|
|
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|
|
font-size:1.5em
|
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|
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}
|
|
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|
#settingsMenu .toggleInput, #settingsMenu .menuText button, #settingsMenu input[type], #settingsMenu select {
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
display: inline-block;
|
|
|
|
|
text-align: center;
|
2024-05-15 12:53:21 -04:00
|
|
|
font-family: 'VT323';
|
|
|
|
|
padding-left:13px;
|
|
|
|
|
padding-right:13px;
|
|
|
|
|
margin:0
|
|
|
|
|
}
|
|
|
|
|
#settingsMenu input[type=color] {
|
|
|
|
|
padding:0
|
|
|
|
|
}
|
|
|
|
|
#settingsMenu select, #settingsMenu input[type=text] {
|
|
|
|
|
font-size: 1em;
|
|
|
|
|
padding:5px;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
.toggleInput { cursor: pointer; }
|
|
|
|
|
.toggleInput[state="1"] {color: lime!important;}
|
|
|
|
|
.toggleInput[state="0"] {color: red!important;}
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
#settingsMenu input[type="number"] {
|
|
|
|
|
width: 3em;
|
2024-05-15 12:53:21 -04:00
|
|
|
text-align: left;
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
|
|
}
|
2024-05-15 12:53:21 -04:00
|
|
|
#settingsMenu input[type="text"] {
|
|
|
|
|
text-align: left;
|
2022-04-19 20:03:11 -04:00
|
|
|
}
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
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.settingsButton:active, .toggleInput:active {
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filter: brightness(75%);
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}
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2022-04-19 20:03:11 -04:00
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#canvasDiv {
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position:relative;
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2023-03-17 19:56:35 -04:00
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overflow-x:hidden
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2022-04-19 20:03:11 -04:00
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}
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#colorSelector {
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position:absolute;
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bottom:1em;
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right:1em;
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display: none;
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}
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.categoryButton.notify {
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background-color: rgba(255, 0, 0, 0.25);
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}
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/* .elementButton.notify with a red glow */
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.elementButton.notify {
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-webkit-box-shadow: 0px 0px 15px 5px #FF0000;
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box-shadow: 0px 0px 15px 5px #FF0000;
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}
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.noselect {
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-webkit-touch-callout: none; /* iOS Safari */
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-webkit-user-select: none; /* Safari */
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-khtml-user-select: none; /* Konqueror HTML */
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-moz-user-select: none; /* Firefox */
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-ms-user-select: none; /* Internet Explorer/Edge */
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user-select: none; /* Non-prefixed version, currently supported by Chrome and Opera */
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2022-07-24 19:05:56 -04:00
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}
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.setting-span {
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display:block;padding-bottom:0.5em
|
v1.8.2
[Version 1.8.2 - May 12, 2023 - Very Necessary Update]
+ Lettuce
+ Liquid Light at absolute zero (Hidden)
+ Ice Cream (Frozen Milk)
+ Baked Potato (Hidden)
+ Bricks and Glass have a texture when placed
+ Clay Shard
+ Frozen Fish (Hidden, 25% chance)
~ Smash is now located on the toolbar
+ Press R to reset scene
+ Toggle buttons in Settings
+ Fancy Textures setting
+ Default View setting for mobile
+ Air Temp, Air Density, and Abs Zero settings
+ Mushrooms world gen type
[Changes]
~ Liquid Helium now has new superfluid behavior
~ Burning now stops below 0°C
~ Porcelain unhidden in Solids
~ Porcelain won't mix unless Shift is held
~ Optimized and buffed Strange Matter
+ Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
+ Bless warms pixels below -200°C
+ Humans will try to regulate their body temperature
+ Humans can eat food
+ Bones and Dead Plants can turn into fossil fuels under right conditions
+ Charcoal can turn into Diamonds under right conditions
+ Sugar and Milk can dissolve in Tea
+ Mixing Cement will reset the time until solidification
+ Termites can dig through soil
+ Potatoes can fall to the side
+ Potatoes break into Juice
+ Borax and Glue makes Slime
+ Incense gives off Smoke when burning
+ Herbs give off Fragrance when burnt
+ Flying Bugs and Birds can be crushed by falling Rocks
+ Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
+ Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
+ Worms can break down Lichen
+ Worms can eat Yolk
+ Gingerbread can be made with Flour and Sap or Caramel
+ Infection, Antibody, and Vaccine will wet soil
+ Radiation affects Milk variants
+ Malware messes with more machines
+ Copper Sulfate can be used as pesticide
+ Bubbles and Foam remove Stench
+ Bless can convert Lead to Gold
+ Tea can be made from Wheat
+ Uncharge tool converts Protons to Neutrons
+ Uncharge tool deletes Electric
+ Unburn tool converts Plasma to Smoke
+ GitHub linked in Mod Manager
~ Herbs burn slower
~ Tweaked Rad Glass color
~ Tweaked Dough color
~ Tweaked Lookup tool color to be like Glass
~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
~ Settings menu is taller
~ Reset warning no longer appears if scene is empty
~ Ember cools into Ash
~ Firework Ember cools into Carbon Dioxide
~ Acid ignores Hydrogen
~ Renamed Nitroglycerin to Nitro
+ Frozen Nitro (Hidden)
+ Cream (Hidden)
[Bug Fixes]
~ Fixed: Background color setting input not syncing after refresh
~ Fixed: Pixels from Spout don't inherit temperature
~ Fixed: Stats bar makes GUI jumpy on mobile
~ Fixed: Sponge doesn't conduct heat
~ Fixed: Flies no longer electrocute
~ Fixed: Sun heat transfer dependent on phase
~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
[Technical]
+ colorPattern and colorKey element properties (see Brick)
+ SUPERFLUID behavior preset
+ Absolute Zero is now controlled with global variable absoluteZero
+ fireElement element property accepts an array of elements
+ breakInto element property accepts null values
+ Uncharge tool supports reactions
+ stateLowColorMultiplier element attribute for Ice Cream
+ darkText element attribute for buttons (true/false)
2023-05-12 17:56:50 -04:00
|
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}
|
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|
.multisetting {
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|
display: inline-block
|
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}
|
2023-09-14 23:57:36 -04:00
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|
.helpMark {text-decoration:dotted underline; font-style:italic; cursor:help; color:yellow}
|
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#content {
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margin-left:10px;
|
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margin-right:10px;
|
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padding-bottom: 10px;
|
Sandboxels v1.9
[Version 1.9 - October 13, 2023 - Local Saves]
+ Local Saves
+ SAVES button
+ Save the scene to 1 of 12 slots
+ Save the scene to a file
+ Load a scene from a file
+ Saves include a ton of information, even your selected element!
+ Choose to include your settings or mods
+ Drag & Drop or Paste a save file
+ Pumpkin
+ Fireproof solid for carving activities
+ Pumpkin Seed
+ Will grow when planted on soil!
~ Thermal View now uses a more useful logarithmic scale
[Changes]
+ Resetting now adjusts canvas size if needed
+ Dot appears in center of cursor
+ E-cloner can select an element while unpowered
+ E-cloner ignores Wires and E-walls
+ Grass can spread on Sand, Clay, and Mycelium
+ Tree roots can grow through Clay
~ Sap no longer mixes with Sawdust
+ Plant and Sauce remove Stench
+ Humans break Eggs, Grapes, and bugs when on top of them
+ Humans can trample Grass
+ Termites can eat Confetti, Straw, and Wheat
+ Fleas can eat Hair
+ Ants can eat Honey
+ Snails can eat Calcium, Limestone, and Paper
+ Worms can infect and swim in Blood
+ Worms are killed by Antibodies
+ Eggs die at high temperatures
+ Bugs will form Amber when touching Sap
~ Frogs and Fish burn slower
+ Uranium dirties Salt Water
+ Radiation can dirty Ice
+ Blood is infected by Rotten Meat and Rotten Cheese
+ Vinegar and Limestone reaction
+ Ketchup slowly deoxidizes Rust
~ Charcoal leaves behind Ash and less CO₂
~ C4 no longer explodes when burnt
+ C4 releases poisonous fumes when burnt
+ C4 burns longer, can be used as fuel
+ C4 explodes when broken
+ Fireworks ignite at high temperatures
+ Dye dissolves in Pool Water
+ Ink slowly dissolves in Water
+ Honey dissolves in Tea
+ Molten Salt conducts electricity
+ Hair can be made by radiating Skin
+ Skin can absorb Soap
+ Proton and Electric reaction generates heat
+ Positron and Electric reaction generates Light
+ Escape key resets to Normal View
~ Recolored Tuff
~ Recolored Blood
~ Selected element outline is more clear
~ Improved button readability
~ Improved canvas pixel sharpness
+ Pressing - or + button centers the cursor
~ Step button is now an arrow
+ Clear Saves setting
[Bug Fixes]
~ Fixed: Fireworks and Flash don't transfer heat
~ Fixed: Flash from Heat Ray is not hot
~ Fixed: Alcohol Gas density too high
~ Fixed: Pistil and Mushroom Gill can be dragged
~ Fixed: Herb can't be mixed in Batter or Dough
~ Fixed: Amber spawns at high temperature
~ Fixed: Heads can detach if Body moves during reaction
~ Fixed: Many Flour reactions make Gingerbread instead of Dough
~ Fixed: Ghost pixels when burning Plague, other deleting gases
~ Fixed: Color picker always appears when toggling GUI on (F1)
~ Fixed: Cooldowned elements can't be placed before 8th tick
~ Fixed: Frozen Fish break into Slime
[Technical]
+ logMessage() function
+ SOIL eList
+ generateSave() and loadSave() functions
+ resizeCanvas() and autoResizeCanvas() functions
+ sb1 save format
~ Browser dark color scheme for UI elements
~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
2023-10-13 18:45:49 -04:00
|
|
|
}
|
|
|
|
|
#logDiv {
|
|
|
|
|
position: absolute;
|
|
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|
|
top: 0px;
|
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|
|
|
left: 0px;
|
|
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|
|
pointer-events: none;
|
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|
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|
padding: 5px;
|
|
|
|
|
white-space: pre-wrap;
|
Sandboxels v1.9.1
[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
+ Pipe
1. Draw a line with Pipe, maybe while paused
2. Wait for walls to form around it
3. Erase an exit point and allow Pipe to generate
+ Mayo
+ Mulch
+ Porcelain Shard (Hidden)
+ Jelly (Hidden)
[Coffee]
+ Coffee Bean
+ Coffee Ground (Hidden)
+ Coffee (Hidden)
[Nuts]
+ Nuts
+ Nut Meat (Hidden, from crushing)
+ Nut Butter (Hidden, from cooking)
+ Nut Milk (Hidden, from soaking)
[Festivities]
+ Candy is candy cane-colored
+ Mashed Potato (Hidden)
+ Skin will warm itself up when cold
[Other Changes]
+ Roots grow through Grass
~ Saplings no longer turn to wood all at once
~ Tree Branches no longer grow when burning
~ Tree Branches, Plant, and Grass are less flammable
+ Soda deoxidizes Rust and Copper
+ Balloons pop near absolute zero
+ Balloons pop when touching Clouds
+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
+ Humans get gas when eating Beans
+ Humans can take Gold Coins
+ Skin spawns at average body temperature
~ Skin no longer heals wounds
+ Snails can eat Lettuce
+ Tadpoles and Evergreen can be smashed
~ Rats no longer eat Rotten Meat
+ Rats can drink Milk
+ Lichen convert Gravel and Rock Wall to Dirt
+ Yeast ferments Sugar Water and Soda
+ Caramel freezes into Candy much colder
+ Baked Batter breaks into Crumbs
+ Rotten Meat or Cheese and Flies remove Fragrance
+ Primordial Soup spawns at a warmer temperature
+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
+ Glue can fix shards
+ Salt makes Water colder
+ Water breaks down Confetti into Cellulose
+ Hydrogen burns into some Steam
+ Hydrogen fusion releases Neutrons
+ Anesthesia breaks down to Oxygen at high temperatures
+ Castner–Kellner process
+ Sodium and Mercury reaction shocks and releases heat
+ Sulfur burns into Stench
+ Sugar dissolves in Milk
+ Salt dissolves in Sauce and Melted Cheese
+ Juice can be radiated
+ Carbonating Juice makes Soda
+ Seltzer can dissolve Limestone over time
+ Water can weather Limestone into Sand
+ Vinegar slowly dissolves the shell of Eggs
+ Baking Soda releases CO₂ when heated
+ Tuff melts into Magma
+ E-cloner ignores Wire, Sensor, and Battery
+ Cloners ignore Wall
+ Incense recipe
~ Fragrance now dissipates over time
~ Oxygen spreads Fragrance and Stench slower
~ Molten Solder no longer makes Fire
~ Recolored Molten Solder
~ Recolored Gold Coin
+ Insulation won't mix unless Shift is held
+ LEDs can break into Glass Shards
+ Cloners display element on hover
+ Author name appears if present in loaded save
+ Pressing ; toggles Replace mode
+ Methane Ice
- Removed Molten Baking Soda
[Bug Fixes]
~ Fixed: Flicker when stepping frame
~ Fixed: Lamp Oil burns forever
~ Fixed: Mushroom Gills don't conduct heat
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
~ Fixed: God Raying Gray Goo makes Rainbow
~ Fixed: Soda deletes Salt Water quickly
~ Fixed: Juice Ice darkens when melting
~ Fixed: Sand from Water weathering Tuff uses wrong color
~ Fixed: Hail doesn't apply color variants when breaking
~ Fixed: Confirmation appears when dropping save onto empty canvas
~ Fixed: Sauce density too high
~ Fixed: Hail is way too cold
~ Fixed: Humans continue panicking after extinguished
~ Fixed: Cloned pixels don't change state based on Cloner temperature
~ Fixed: Antifire doesn't react with Antifluid right
~ Fixed: Porcelain reforms immediately after breaking when hot
~ Fixed: Hot Bomb often melts itself
~ Fixed: Hard Yolk can't be mixed into Batter/Dough
[Technical]
+ Prop tool
+ Option for uncompressed raw save data
~ Save version is now sb2
~ New saves may not work in older versions
~ Old saves will work fine
+ Version handling system, warnings
+ Random will work when placed by cheating
~ FW_Ember no longer has a long name
+ runAfterAutogen function
2023-12-01 17:26:30 -05:00
|
|
|
font-size: 0.75em;
|
Version 1.10.2 - December 15, 2024 - Birthday III
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
|
|
|
text-shadow: 0px 0px 6px black;
|
2023-09-14 23:57:36 -04:00
|
|
|
}
|