2022-07-08 22:31:12 -04:00
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oldDrawPixels = drawPixels;
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suffixFunction = function() {
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// newCurrentPixels = shuffled currentPixels
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var newCurrentPixels = currentPixels;
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var pixelsFirst = [];
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var pixelsLast = [];
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var canvas = document.getElementById("game");
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var ctx = canvas.getContext("2d");
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for (var i = 0; i < newCurrentPixels.length; i++) {
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pixel = newCurrentPixels[i];
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//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
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if (pixel.del) {continue};
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if (elements[pixel.element].isGas) {
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pixelsLast.push(pixel);
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}
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else {
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pixelsFirst.push(pixel);
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}
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}
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var pixelDrawList = pixelsFirst.concat(pixelsLast);
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for (var i = 0; i < pixelDrawList.length; i++) {
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pixel = pixelDrawList[i];
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if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
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if (pixel.burning && view !== 2) { // Red glow on burn
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//if (!elements[pixel.element].colorOn) {
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ctx.fillStyle = "rgba(255,0,0,0.5)";
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ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize);
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//}
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}
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}
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}
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drawPixels = function(forceTick=false) {
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oldDrawPixels(forceTick);
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suffixFunction();
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2022-07-08 22:32:50 -04:00
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};
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