sandboxels/mods/Shroomboxels.js

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JavaScript
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var incrementt = 0;
var interval = setInterval( increment, 500/30);
function increment(){
incrementt = incrementt % (Math.PI*8.8) + (Math.PI/30);
}
function drawPixels(forceTick=false) {
// newCurrentPixels = shuffled currentPixels
var newCurrentPixels = currentPixels.slice();
newCurrentPixels.sort(function() {return 0.5 - Math.random()});
for (var i = 0; i < newCurrentPixels.length; i++) {
pixel = newCurrentPixels[i];
//if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue}
if (pixel.del) {continue}
if ((!paused) || forceTick) {
if (elements[pixel.element].tick) { // Run tick function if it exists
elements[pixel.element].tick(pixel);
}
if (elements[pixel.element].behavior) { // Parse behavior if it exists
pixelTick(pixel);
}
};
}
// Draw the current pixels
var canvas = document.getElementById("game");
var ctx = canvas.getContext("2d");
for (var i = 0; i < newCurrentPixels.length; i++) {
pixel = newCurrentPixels[i];
if (pixelMap[pixel.x][pixel.y] == undefined) {continue}
if (view===null) {
ctx.fillStyle = pixel.color;
}
else if (view === "thermal") {
// set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000
var temp = pixel.temp;
if (temp < -273) {temp = -273}
if (temp > 6000) {temp = 6000}
var hue = 225 - (temp/6000)*225;
if (hue < 0) {hue = 0}
if (hue > 225) {hue = 225}
ctx.fillStyle = "hsl("+hue+",100%,50%)";
}
ctx.fillRect(pixel.x*pixelSize+(19.8*Math.sin((pixel.y+incrementt )/4.4)), pixel.y*pixelSize+(21.6*Math.sin((pixel.x+incrementt)/4.4)), pixelSize, pixelSize);
if (pixel.charge) { // Yellow glow on charge
if (!elements[pixel.element].colorOn) {
ctx.fillStyle = "rgba(255,255,0,0.5)";
ctx.fillRect(pixel.x*pixelSize+(18*Math.cos((pixel.y+incrementt)/4.4)), pixel.y*pixelSize+(9*Math.cos((pixel.x+incrementt)/4.4)), pixelSize, pixelSize);
}
}
}
if ((!paused) || forceTick) {pixelTicks++};
}