add optional property-based radiation system
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@ -11,11 +11,24 @@ Proper classification of limestone within these code comments
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var modName = "mods/the_ground.js";
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var libraryMod = "mods/code_library.js";
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var colorOffsetMod = "mods/maxColorOffset.js";
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var libHookTickMod = "mods/libhooktick.js";
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var propertyLibrary = "mods/special_property_library.js";
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if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
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//someone retroactively turned off ??= assignment on undeclared variables /hj
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if(!urlParams) { urlParams = new URLSearchParams(window.location.search) };
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modRequirementsPartOne = (enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod));
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if(urlParams.get("radiationSystemEnabled") === null) {
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modRequirementsPartTwo = true
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} else {
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modRequirementsPartTwo = (enabledMods.includes(libHookTickMod) && enabledMods.includes(propertyLibrary))
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};
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if(modRequirementsPartOne && modRequirementsPartTwo) {
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//Variables
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//var vitreousInterfelsicName = "obsidian";
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//var vitreousFelsicName = "obsidian";
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var vitreousInterfelsicName = "dacidian";
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var vitreousIntermediateName = "andesidian";
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var vitreousMaficName = "basalidian";
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@ -302,8 +315,8 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
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if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
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var destPixel = pixelMap[pixel.x+j][pixel.y+i];
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var elementToCheck = destPixel.element;
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if(getKeyByValue(radioactiveObject,elementToCheck)) {
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changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
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if(getKeyByValue(substitutionObject,elementToCheck)) {
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changePixel(destPixel,getKeyByValue(substitutionObject,elementToCheck));
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};
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};
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} else {
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@ -329,8 +342,8 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
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if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
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var destPixel = pixelMap[pixel.x+j][pixel.y+i];
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var elementToCheck = destPixel.element;
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if(getKeyByValue(radioactiveObject,elementToCheck)) {
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changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
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if(getKeyByValue(substitutionObject,elementToCheck)) {
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changePixel(destPixel,getKeyByValue(substitutionObject,elementToCheck));
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};
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};
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} else {
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@ -3203,617 +3216,80 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
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In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
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*/
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/*//Radioactive land
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//Radiation
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//Radioactive behavior cult (see above)
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//System with new special_property_library.js to replace the old mass manual recreation
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behaviors.RAD_POWDER = [
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"XX|CR:radiation%2|XX",
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"CR:radiation%2|HT%1.5|CR:radiation%2",
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"M2|M1 AND CR:radiation%2|M2",
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],
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behaviors.RAD_STURDYPOWDER = [
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"XX|CR:radiation%2|XX",
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"CR:radiation%2|HT%1.5|CR:radiation%2",
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"XX|M1 AND CR:radiation%2|XX",
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],
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behaviors.RAD_SUPPORT = [
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"CR:radiation%1|CR:radiation%2|CR:radiation%1",
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"SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
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"XX|M1 AND CR:radiation%2|XX",
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],
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behaviors.RAD_SUPPORTPOWDER = [
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"CR:radiation%1|CR:radiation%2|CR:radiation%1",
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"SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
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"M2|M1 AND CR:radiation%2|M2",
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],
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behaviors.RAD_LIQUID = [
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"XX|CR:radiation%2|XX",
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"M2 AND CR:radiation%2|HT%1.5|M2 AND CR:radiation%2",
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"M1|M1 AND CR:radiation%2|M1",
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],
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behaviors.RAD_WALL = [
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"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
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"CR:radiation%1.4|HT%1.50000000000|CR:radiation%1.4",
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"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
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],
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behaviors.RAD_GAS = [
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"M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
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"M1 AND CR:radiation%2|HT%1 AND CR:radiation%2|M1 AND CR:radiation%2",
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"M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
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],
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behaviors.RAD_MOLTEN = [
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"XX|CR:radiation%2.5 AND CR:fire%2.5|XX",
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"M2 AND CR:radiation%1|HT%2|M2 AND CR:radiation%1",
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"M1|M1 AND CR:radiation%1|M1",
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]
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//console.log(behaviors.RAD_POWDER) //forcing it to acknowledge the behaviors i just added instead of giving me "undefined"
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//Setting reactions (we'll define the elements later)
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var namelessArray = ["dirt","sand","mud","wet_sand"];
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for(i = 0; i < namelessArray.length; i++) {
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var elementt = namelessArray[i];
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if(!elements[elementt].reactions) {
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elements[elementt].reactions = {};
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};
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if(urlParams.get("radiationSystemEnabled") !== null) {
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radioactiveTransforms = {
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steam: "rad_steam",
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glass: "rad_glass",
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molten_glass: "molten_rad_glass"
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};
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elements.water.reactions.radiation = { elem1: "radioactive_water", elem2: null, chance:0.25 },
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elements.radiation.reactions.water = { elem2: "radioactive_water", elem1: null, chance:0.25 },
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elements.dirt.reactions.radiation = { elem1: "radioactive_dirt", elem2: null, chance:0.25 },
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elements.radiation.reactions.dirt = { elem2: "radioactive_dirt", elem1: null, chance:0.25 },
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elements.sand.reactions.radiation = { elem1: "radioactive_sand", elem2: null, chance:0.25 },
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elements.radiation.reactions.sand = { elem2: "radioactive_sand", elem1: null, chance:0.25 },
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elements.mud.reactions.radiation = { elem1: "radioactive_mud", elem2: null, chance:0.25 },
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elements.radiation.reactions.mud = { elem2: "radioactive_mud", elem1: null, chance:0.25 },
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elements.wet_sand.reactions.radiation = { elem1: "radioactive_wet_sand", elem2: null, chance:0.25 },
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elements.radiation.reactions.wet_sand = { elem2: "radioactive_wet_sand", elem1: null, chance:0.25 },
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//Substitution table
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radioactiveObject = {
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dirt: "radioactive_dirt",
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dry_dirt: "radioactive_dry_dirt",
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molten_dirt: "molten_radioactive_dirt",
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glass: "radioactive_glass",
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molten_glass: "molten_radioactive_glass",
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glass_shard: "radioactive_glass_shard",
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sand: "radioactive_sand",
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mud: "radioactive_mud",
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wet_sand: "radioactive_wet_sand",
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water: "radioactive_water",
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permafrost: "radioactive_permafrost",
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dry_permafrost: "radioactive_dry_permafrost",
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mudstone: "radioactive_mudstone",
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packed_sand: "radioactive_packed_sand",
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ice: "radioactive_ice",
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snow: "radioactive_snow",
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packed_snow: "radioactive_packed_snow",
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rain_cloud: "rad_cloud",
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snow_cloud: "rad_snow_cloud",
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snow_cloud_floater: "rad_snow_cloud_floater",
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rock: "radioactive_rock",
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gravel: "radioactive_gravel",
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basalt: "radioactive_basalt",
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magma: "radioactive_magma",
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sandstone: "radioactive_sandstone",
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sand_sediment: "radioactive_sand_sediment"
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};
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if(enabledMods.includes("mods/glenn_gases.js")) {
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radioactiveObject.rock_dust = "radioactive_rock_dust";
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};
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if(enabledMods.includes("mods/fire_mod.js")) {
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radioactiveObject.fire = "rad_fire";
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radioactiveObject.torch = "rad_torch";
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};
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if(enabledMods.includes("mods/structure_test.js")) {
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radioactiveObject.glass = "rad_glass";
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radioactiveObject.glass_pane = "rad_glass_pane";
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radioactiveObject.glass_shard = "rad_glass_shard";
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};
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//Reverse lookup function
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function getKeyByValue(object, value) {
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return Object.keys(object).find(key => object[key] === value);
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radioactiveTransforms.fire = "rad_fire"
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radioactiveTransforms.torch = "rad_torch"
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}
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//getKeyByValue code by UncleLaz on StackOverflow: https://stackoverflow.com/questions/9907419/how-to-get-a-key-in-a-javascript-object-by-its-value"
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specialProperties.radioactive = {
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specialColorFunction: function(pixel,oldColor) {
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var colorJSON = convertColorFormats(oldColor,"json");
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colorJSON.r *= 0.85;
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colorJSON.r += 8;
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colorJSON.g *= 1.4;
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colorJSON.g += 16;
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colorJSON.b *= 0.4;
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return convertColorFormats(colorJSON,"rgb");
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},
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specialFunction: function(pixel) {
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if(radioactiveTransforms[pixel.element]) {
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var result = radioactiveTransforms[pixel.element];
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while(result instanceof Array) {
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result = result[Math.floor(Math.random() * result.length)]
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};
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changePixel(pixel,result,false);
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return
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};
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for(var i in adjacentCoords) {
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if(Math.random() < 0.005) {
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var newCoords = [
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pixel.x+adjacentCoords[i][0],
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pixel.y+adjacentCoords[i][1]
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];
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if(isEmpty(newCoords[0],newCoords[1],false)) {
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createPixel("radiation",newCoords[0],newCoords[1])
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}
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};
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};
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if(Math.random() < 0.05) {
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pixel.temp+=1.5;
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if(Math.random() < 0.005) {
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delete pixel.radioactive
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}
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}
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}
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}
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console.log("Radioactive property defined");
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//Main elements
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elements.radioactive_dirt = {
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color: ["#70762b","#4c5c21","#50571a","#4c6b1e"],
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behavior: behaviors.RAD_POWDER,
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tempHigh:110,
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stateHigh: "radioactive_dry_dirt",
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reactions: {
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"dirt": { "elem1":"dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
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"dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
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"radioactive_dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
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},
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tempLow: -50,
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stateLow: "radioactive_permafrost",
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category: "Radioactive",
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state: "solid",
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density: 1220,
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};
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elements.radioactive_dry_dirt = {
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color: ["#8aa85e","#999c5d","#7f8a45","#b5ad59"],
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behavior: [
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"XX|SW:radioactive_dirt%3 AND SW:radioactive_mud%6 AND CR:radiation%2|XX",
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"AND CR:radiation%2|HT%1.5|CR:radiation%2",
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"M2|M1 AND CR:radiation%2|M2",
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],
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tempHigh:1200,
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stateHigh: "molten_radioactive_dirt",
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tempLow: -50,
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stateLow: "radioactive_dry_permafrost",
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category:"land",
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state: "solid",
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density: 1100,
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},
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elements.molten_radioactive_dirt = {
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"behavior": behaviors.RAD_MOLTEN,
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"hidden": true,
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"state": "liquid",
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"category": "Radioactive",
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"color": ["#e09315", "#e07615", "#e05800", "#987310", "#985c10", "#984500", "#a06c0d", "#a0570d", "#a04100", "#98850f", "#986b0f", "#985000"],
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"temp": 1250,
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"tempLow": 1100,
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"stateLow": "radioactive_dirt",
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"density": 1098,
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"viscosity": 10000
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}
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elements.radioactive_glass = {
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color: ["#597a58","#719171"],
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colorOn: ["#6dab67","#88b567"],
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behavior: behaviors.RAD_WALL,
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tempHigh: 1500,
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category: "solids",
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state: "solid",
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density: 2500,
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breakInto: "radioactive_glass_shard",
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conduct: 0.01,
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};
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elements.molten_radioactive_glass = {
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behavior: behaviors.RAD_MOLTEN,
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category: "Radioactive",
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};
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elements.radioactive_glass_shard = {
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color: ["#597a58","#719171", "#628263"],
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colorOn: ["#6dab67","#88b567", "#7bad6f"],
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behavior: behaviors.RAD_POWDER,
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tempHigh: 1500,
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stateHigh: "molten_radioactive_glass",
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category: "powders",
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state: "solid",
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density: 2500,
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conduct: 0.01,
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};
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elements.radioactive_sand = {
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color: "#cbdb7b",
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behavior: behaviors.RAD_POWDER,
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tempHigh: 1700,
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stateHigh: "molten_radioactive_glass",
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category: "Radioactive",
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state: "solid",
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density: 1602
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};
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elements.radioactive_mud = {
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color: "#3c401c",
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behavior: behaviors.RAD_STURDYPOWDER,
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reactions: {
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"dry_dirt": { "elem1": "radioactive_dirt", "elem2": "radioactive_dirt", chance: 0.06 },
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"radioactive_dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
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"radioactive_sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
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"sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
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"dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
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},
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tempHigh: 100,
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stateHigh: "radioactive_mudstone",
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tempLow: -50,
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stateLow: "radioactive_permafrost",
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category: "Radioactive",
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state: "solid",
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density: 1730,
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stain: 0.02,
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};
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elements.radioactive_wet_sand = {
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color: ["#848c3a","#969e4c"],
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behavior: behaviors.RAD_STURDYPOWDER,
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reactions: {
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"radioactive_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
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"radioactive_dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
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"sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
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"dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
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"wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
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"sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
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"radioactive_wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
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"radioactive_sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
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},
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tempHigh: 100,
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stateHigh: "radioactive_packed_sand",
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category: "Radioactive",
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state: "solid",
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density: 1905,
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};
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elements.radioactive_sandy_water = {
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color: ["#84A244", "#90AE50"],
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behavior: behaviors.RAD_LIQUID,
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tempHigh: 100,
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stateHigh: ["rad_steam","rad_steam","radioactive_sand"],
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//tempLow: 0,
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//stateLow: "radioactive_sandy_ice",
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category: "Radioactive",
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heatCapacity: 4.184, //unimplemented
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reactions: {
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"dirt": { // React with (water reacts with dirt to make mud)
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"elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
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"elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
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},
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"radioactive_dirt": { // React with (water reacts with dirt to make mud)
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"elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
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"elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
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},
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"water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
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"radioactive_water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
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"sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
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"radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
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"sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
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"radioactive_sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
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"wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
|
||||
"radioactive_wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
|
||||
/*"salt": { "elem1": "salt_water", "elem2": null },
|
||||
"sugar": { "elem1": "sugar_water", "elem2": null, },
|
||||
"dust": { "elem1": "dirty_water", "elem2": null, },
|
||||
"ash": { "elem1": "dirty_water", "elem2": null, },
|
||||
"cyanide": { "elem1": "dirty_water", "elem2": null, },
|
||||
"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
|
||||
"sulfur": { "elem1": "dirty_water", "elem2": null, },
|
||||
"rat": { "elem1": "dirty_water", chance:0.005 },
|
||||
"plague": { "elem1": "dirty_water", "elem2": null, },
|
||||
"rust": { "elem1": "dirty_water", chance:0.005 },
|
||||
"fallout": { "elem1": "dirty_water", chance:0.25 },
|
||||
"radiation": { "elem1": "dirty_water", chance:0.25 },
|
||||
"uranium": { "elem1": "dirty_water", chance:0.25 },
|
||||
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
|
||||
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
|
||||
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
|
||||
"ruins": { "elem2": "rock", "chance": 0.00035 },*/
|
||||
/*"mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
|
||||
"radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },*/
|
||||
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
|
||||
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
|
||||
/*"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
|
||||
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
},
|
||||
state: "liquid",
|
||||
density: 1097,
|
||||
conduct: 0.02,
|
||||
stain: 0.01,
|
||||
}
|
||||
|
||||
elements.radioactive_sand_sediment = {
|
||||
hidden: true,
|
||||
color: "#afd182",
|
||||
hardness: 0.2,
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"SW:wet_sand,radioactive_wet_sand%1.5 AND M2|SW:wet_sand,radioactive_wet_sand%2.5 AND M1|SW:wet_sand,radioactive_wet_sand%1.5 AND M2"
|
||||
],
|
||||
reactions: {
|
||||
"water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
|
||||
"radioactive_water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
|
||||
"sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
|
||||
"radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
|
||||
"sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
|
||||
"radioactive_sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
|
||||
"wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
|
||||
"radioactive_wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
|
||||
},
|
||||
tempHigh: 1700,
|
||||
stateHigh: "molten_radioactive_glass",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 1602,
|
||||
breakInto: "radioactive_sand",
|
||||
tick: function(pixel) {
|
||||
sedimentation(pixel,"radioactive_sandstone")
|
||||
},
|
||||
}
|
||||
|
||||
elements.radioactive_sandstone = {
|
||||
color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
|
||||
behavior: behaviors.RAD_WALL,
|
||||
tempHigh: 1500,
|
||||
stateHigh: "molten_radioactive_glass",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 2323, //wide range
|
||||
hardness: 0.5,
|
||||
breakInto: "radioactive_sand",
|
||||
}
|
||||
|
||||
elements.radioactive_water = {
|
||||
color: "#85cf57",
|
||||
behavior: behaviors.RAD_LIQUID,
|
||||
tempHigh: 100,
|
||||
stateHigh: ["rad_steam","rad_steam","fallout"],
|
||||
tempLow: -5,
|
||||
stateLow: "radioactive_ice",
|
||||
category: "Radioactive",
|
||||
heatCapacity: 4.184,
|
||||
reactions: {
|
||||
"water": { elem1: "water", elem2: "radioactive_water", chance:0.05 }, //swap
|
||||
"dirt": { // React with (water reacts with dirt to make mud)
|
||||
"elem1": null, // First element transforms into; in this case, water deletes itself
|
||||
"elem2": "radioactive_dirt", // Second element transforms into; in this case, dirt turns to mud
|
||||
},
|
||||
"dry_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
|
||||
"radioactive_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
|
||||
"sand": { "elem1": null, "elem2": "radioactive_wet_sand", },
|
||||
"wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
|
||||
"radioactive_wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
|
||||
"rat": { "elem2": "rotten_meat", chance:0.005 },
|
||||
"plague": { "elem2": null, chance: 0.3, },
|
||||
//"quicklime": { "elem1": null, "elem2": "slaked_lime", },
|
||||
"rock": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
|
||||
//"ruins": { "elem2": "rock", "chance": 0.00035 },
|
||||
"mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
|
||||
"radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
|
||||
"packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
|
||||
"radioactive_packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
|
||||
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
|
||||
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
|
||||
},
|
||||
state: "liquid",
|
||||
density: 997,
|
||||
conduct: 0.03,
|
||||
stain: 0.02,
|
||||
}
|
||||
|
||||
elements.rad_steam.behavior = behaviors.RAD_GAS;
|
||||
elements.rad_steam.stateLow = "radioactive_water";
|
||||
elements.rad_cloud.behavior = [
|
||||
"XX|XX|XX",
|
||||
"XX|CH:fallout,radiation,radioactive_water%0.025|M1%2.5 AND BO",
|
||||
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
|
||||
];
|
||||
elements.rad_cloud.tempLow = 0;
|
||||
elements.rad_cloud.stateLow = "rad_snow_cloud";
|
||||
elements.fallout.behavior = behaviors.RAD_POWDER;
|
||||
|
||||
elements.radioactive_permafrost = {
|
||||
color: ["#51613d","#495234","#3b4a30","#4a4f35"],
|
||||
behavior: behaviors.RAD_SUPPORT,
|
||||
temp: -50,
|
||||
tempHigh: 10,
|
||||
stateHigh: "radioactive_mudstone",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 700,
|
||||
};
|
||||
|
||||
elements.radioactive_dry_permafrost = {
|
||||
color: ["#6e9970","#64756a","#4e7864", "#5f8a78"],
|
||||
behavior: behaviors.POWDER, //not enough water for cementing
|
||||
temp: -50,
|
||||
tempHigh: 10,
|
||||
stateHigh: "radioactive_dry_dirt",
|
||||
category: "land",
|
||||
state: "solid",
|
||||
state: "solid",
|
||||
density: 1200,
|
||||
}
|
||||
|
||||
elements.radioactive_mudstone = {
|
||||
color: "#4f5e25",
|
||||
behavior: behaviors.RAD_SUPPORT,
|
||||
tempHigh:1200,
|
||||
stateHigh: "molten_radioactive_dirt",
|
||||
tempLow: -50,
|
||||
stateLow: "radioactive_permafrost",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 1250,
|
||||
breakInto: "radioactive_dirt",
|
||||
};
|
||||
|
||||
elements.radioactive_packed_sand = {
|
||||
color: "#79945c",
|
||||
behavior: behaviors.RAD_SUPPORT,
|
||||
tempHigh: 1700,
|
||||
stateHigh: "molten_radioactive_glass",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 1682,
|
||||
breakInto: "radioactive_sand",
|
||||
};
|
||||
|
||||
elements.radioactive_ice = {
|
||||
color: "#b7e0b4",
|
||||
behavior: behaviors.RAD_WALL,
|
||||
temp: 0,
|
||||
tempHigh: 5,
|
||||
stateHigh: "radioactive_water",
|
||||
category: "solids",
|
||||
state: "solid",
|
||||
density: 917,
|
||||
breakInto: "radioactive_snow",
|
||||
};
|
||||
|
||||
elements.radioactive_snow = {
|
||||
color: "#d5f2d3",
|
||||
behavior: behaviors.RAD_POWDER,
|
||||
temp: 0,
|
||||
tempHigh: 5,
|
||||
tempLow: -100,
|
||||
stateLow: "radioactive_packed_snow",
|
||||
stateHigh: "radioactive_water",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 100,
|
||||
};
|
||||
|
||||
elements.radioactive_packed_snow = {
|
||||
color: "#a7d4a3",
|
||||
behavior: behaviors.RAD_SUPPORTPOWDER,
|
||||
temp: 0,
|
||||
tempHigh: 20,
|
||||
tempLow: -200,
|
||||
stateLow: "radioactive_ice",
|
||||
stateHigh: "radioactive_water",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 400,
|
||||
hidden: true,
|
||||
};
|
||||
|
||||
elements.rad_snow_cloud = {
|
||||
color: ["#2d6e31","#416e21"],
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|CH:fallout,radiation,radioactive_snow%0.025|M1%2.5 AND BO",
|
||||
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
|
||||
],
|
||||
category:"Radioactive",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 0.5,
|
||||
ignoreAir: true,
|
||||
temp: -20,
|
||||
tempHigh: 0,
|
||||
stateHigh: "rad_cloud",
|
||||
};
|
||||
|
||||
elements.rad_snow_cloud_floater = {
|
||||
color: ["#2d6e31","#416e21"],
|
||||
behavior: [
|
||||
"M2|M1|M2",
|
||||
"M1%80|CH:rad_snow_cloud_%0.2|M1%80",
|
||||
"M%60|XX|M2%60",
|
||||
],
|
||||
reactions: {
|
||||
"rad_snow_cloud_floater": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.003 },
|
||||
"rad_snow_cloud": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.01 }
|
||||
},
|
||||
category:"Radioactive",
|
||||
hidden: true,
|
||||
state: "gas",
|
||||
density: 0.5,
|
||||
temp: -20,
|
||||
tempHigh: 0,
|
||||
stateHigh: "rad_cloud",
|
||||
};
|
||||
|
||||
elements.radioactive_rock = {
|
||||
color: ["#768063","#444f3f","#7a9476"],
|
||||
behavior: behaviors.RAD_POWDER,
|
||||
tempHigh: 950,
|
||||
stateHigh: "radioactive_magma",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 2550,
|
||||
hardness: 0.5,
|
||||
breakInto: ["radioactive_sand","radioactive_gravel"],
|
||||
};
|
||||
|
||||
elements.radioactive_gravel = {
|
||||
color: ["#d1e3c8","#a6b090","#657360","#4d523f"],
|
||||
behavior: behaviors.RAD_POWDER,
|
||||
category: "Radioactive",
|
||||
tempHigh: 950,
|
||||
stateHigh: "radioactive_magma",
|
||||
state: "solid",
|
||||
density: 1680,
|
||||
hardness: 0.2,
|
||||
breakInto: "radioactive_sand",
|
||||
};
|
||||
|
||||
elements.radioactive_basalt = {
|
||||
color: ["#262e20","#23331f","#3f4235"],
|
||||
behavior: behaviors.RAD_STURDYPOWDER,
|
||||
tempHigh: 1262.5,
|
||||
stateHigh: "radioactive_magma",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 3000,
|
||||
hardness: 0.65,
|
||||
breakInto: "radioactive_gravel",
|
||||
};
|
||||
|
||||
elements.radioactive_magma = {
|
||||
color: ["#ff9100","#ffae00","#ff8400"],
|
||||
behavior: behaviors.RAD_MOLTEN,
|
||||
reactions: {
|
||||
"ice": { "elem1": "radioactive_basalt" },
|
||||
"radioactive_ice": { "elem1": "radioactive_basalt" },
|
||||
"magma": { "elem1":"magma", "elem2":"radioactive_magma", "chance":0.0005, "oneway":true },
|
||||
},
|
||||
temp: 1500,
|
||||
tempLow: 850,
|
||||
stateLow: ["radioactive_basalt","radioactive_basalt","radioactive_basalt","radioactive_rock"],
|
||||
viscosity: 5000,
|
||||
category: "Radioactive",
|
||||
state: "liquid",
|
||||
density: 2725,
|
||||
};
|
||||
|
||||
//(Just for fun)
|
||||
|
||||
elements.super_irradiator = {
|
||||
color: "#66ee33",
|
||||
tick: function(pixel) {
|
||||
var twentiethOfTemp = pixel.temp / 20;
|
||||
var roundOf20th = Math.round(twentiethOfTemp);
|
||||
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
|
||||
transformAround(pixel,boundedR20,radioactiveObject)
|
||||
},
|
||||
category:"machines",
|
||||
insulate: true,
|
||||
state: "solid",
|
||||
};
|
||||
|
||||
elements.super_deirradiator = {
|
||||
color: "#dd33ee",
|
||||
tick: function(pixel) {
|
||||
var twentiethOfTemp = pixel.temp / 20;
|
||||
var roundOf20th = Math.round(twentiethOfTemp);
|
||||
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
|
||||
transformAround(pixel,boundedR20,radioactiveObject,reverse=true)
|
||||
},
|
||||
category:"machines",
|
||||
insulate: true,
|
||||
state: "solid",
|
||||
};*/
|
||||
|
||||
elements.liquid_irradium = {
|
||||
color: "#5499FF",
|
||||
behavior: behaviors.RAD_LIQUID,
|
||||
/*tick: function(pixel) {
|
||||
for(i = 0; i < adjacentCoords.length; i++) {
|
||||
transformAdjacent(pixel,radioactiveObject)
|
||||
behavior: behaviors.LIQUID,
|
||||
tick: function(pixel) {
|
||||
for(var i = 0; i < adjacentCoords.length; i++) {
|
||||
//transformAdjacent(pixel,radioactiveTransforms)
|
||||
var newCoords = [
|
||||
pixel.x+adjacentCoords[i][0],
|
||||
pixel.y+adjacentCoords[i][1]
|
||||
];
|
||||
var newPixel = pixelMap[newCoords[0]]?.[newCoords[1]];
|
||||
if(newPixel && newPixel.element !== pixel.element) {
|
||||
newPixel.radioactive = true
|
||||
}
|
||||
}
|
||||
},*/
|
||||
},
|
||||
//Becomes rainbow sand by water or poison, as well as by protocite, or bio-ooze
|
||||
//Becomes sulfuric acid on contact with it
|
||||
//Becomes corrupt slime by elder fluid
|
||||
|
|
@ -3827,65 +3303,11 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
|
|||
density: 18180, //Cherry-picked from a Tumblr headcanon
|
||||
//https://omniblog-of-starbound.tumblr.com/post/188424072728/starbound-element-headcannon-modded-metals
|
||||
viscosity: 80.1, //probably misinterpreting tickDelta, and w/o the game assets, I can't compare against water, so this is in relation to H2SO4 scaled to its density in cP and under the assumption that water visc = 1
|
||||
};
|
||||
|
||||
|
||||
elements.water.reactions.dry_dirt = { elem1: null, elem2: "dirt", chance: 0.1 }
|
||||
//elements.water.reactions.radioactive_dry_dirt = { elem1: null, elem2: "radioactive_dirt", chance: 0.1 }
|
||||
|
||||
if(!elements.mud.reactions) {
|
||||
elements.mud.reactions = {};
|
||||
}
|
||||
|
||||
};
|
||||
elements.mud.reactions.dry_dirt = { elem1: "dirt", elem2: "dirt", chance: 0.06 }
|
||||
//elements.mud.reactions.radioactive_dry_dirt = { elem1: "radioactive_dirt", elem2: "radioactive_dirt", chance: 0.06 }
|
||||
|
||||
//Inter-mod compatibility
|
||||
|
||||
/*if(enabledMods.includes("mods/some_tf_liquids.js")) {
|
||||
elements.radioactive_basalt_gravel = {
|
||||
color: ["#394d37", "#3b452f", "#3f452a", "#2d3d2c"],
|
||||
behavior: behaviors.RAD_POWDER,
|
||||
tempHigh: 1262.5,
|
||||
stateHigh: "radioactive_magma",
|
||||
category: "Radioactive",
|
||||
state: "solid",
|
||||
density: 1975,
|
||||
hardness: 0.26,
|
||||
}
|
||||
elements.radioactive_basalt.breakInto = "radioactive_basalt_gravel";
|
||||
};*/
|
||||
|
||||
//Worldgen preset for testing
|
||||
|
||||
worldgentypes.radioactive_sandstone_test_ocean = {
|
||||
layers: [
|
||||
[0.9, "radioactive_wet_sand", 0.2],
|
||||
[0.9, "radioactive_sand", 0.2],
|
||||
[0.8, "radioactive_sandy_water", 0.7],
|
||||
[0.25, "radioactive_water"],
|
||||
[0.1, "radioactive_sand", 0.1],
|
||||
[0.1, "clay", 0.1],
|
||||
[0.1, "radioactive_gravel", 0.2],
|
||||
[0.1, "radioactive_wet_sand"],
|
||||
[0.03, "radioactive_gravel", 0.5],
|
||||
[0.03, "radioactive_rock"],
|
||||
[0, "radioactive_basalt"],
|
||||
]
|
||||
};
|
||||
|
||||
/*/Water irradiation reactions (must be done last)
|
||||
|
||||
waterIrradiationExclusionArray = ["radioactive_water", "radioactive_wet_sand"]
|
||||
|
||||
filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
|
||||
return elements[e].category === "Radioactive" && (!waterIrradiationExclusionArray.includes(e));
|
||||
});
|
||||
|
||||
for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
|
||||
elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"radioactive_water", chance: 0.01 }
|
||||
};*/
|
||||
|
||||
hotRockFunction(); //needs to happen after dry dirt is defined
|
||||
hotRockFunction(); //needs to happen after dry dirt is defined
|
||||
|
||||
//Generation
|
||||
|
||||
|
|
@ -4000,13 +3422,7 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
|
|||
temperature: -20
|
||||
};
|
||||
|
||||
//Nuclear wasteland
|
||||
|
||||
//Elements defined above
|
||||
|
||||
//Main preset
|
||||
|
||||
worldgentypes.nuclear_wasteland = {
|
||||
/*worldgentypes.nuclear_wasteland = {
|
||||
layers: [
|
||||
[0.9, "smoke", 0.5],
|
||||
[0.9, "rad_snow_cloud_floater", 0.75],
|
||||
|
|
@ -4023,7 +3439,7 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
|
|||
[0, "basalt"],
|
||||
],
|
||||
temperature: -5 //nuclear winter
|
||||
};
|
||||
};*/
|
||||
|
||||
//Dark world
|
||||
|
||||
|
|
@ -4215,7 +3631,7 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
|
|||
|
||||
//Main preset
|
||||
|
||||
worldgentypes.nuclear_wasteland_desert = {
|
||||
/*worldgentypes.nuclear_wasteland_desert = {
|
||||
layers: [
|
||||
[0.97, "fallout", 0.4],
|
||||
[0.95, "radioactive_gravel", 0.6],
|
||||
|
|
@ -4230,13 +3646,18 @@ if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
|
|||
[-0.78, "radioactive_basalt"]
|
||||
],
|
||||
temperature: -13
|
||||
};
|
||||
|
||||
|
||||
|
||||
};*/
|
||||
} else {
|
||||
if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) };
|
||||
if(!enabledMods.includes(colorOffsetMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,colorOffsetMod) };
|
||||
if(urlParams.get("radiationSystemEnabled") !== null) {
|
||||
if(!enabledMods.includes(libHookTickMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libHookTickMod) };
|
||||
if(!enabledMods.includes(propertyLibrary)) { enabledMods.splice(enabledMods.indexOf(modName),0,propertyLibrary) }
|
||||
};
|
||||
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
|
||||
alert(`The "${libraryMod}" and "${colorOffsetMod}" mods are required and have been automatically inserted (reload for this to take effect).`)
|
||||
if(urlParams.get("radiationSystemEnabled") !== null) {
|
||||
alert(`The "${libraryMod}", "${colorOffsetMod}", "${libHookTickMod}", and "${propertyLibrary}" mods are all required and any missing mods have been automatically inserted (reload for this to take effect).`)
|
||||
} else {
|
||||
alert(`The "${libraryMod}" and "${colorOffsetMod}" mods are required and have been automatically inserted (reload for this to take effect).`)
|
||||
};
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue