Update mod-list.html
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<!----><tr><td class="modCat" colspan="3">Official</td></tr><!---->
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<tr><td>alchemy.js</td><td>Start with only 4 elements and unlock more by reacting them together. (Most are not possible)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>classic_textures.js</td><td>Use textures from early versions of the game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>color_everything.js</td><td>Allows every element to have a custom color</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>devtests.js</td><td>Experimental features from the Sandboxels developer; Currently there is Earthquake in Weapons</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>edible_everything.js</td><td>Allows every element to be mixed into Batter and Dough</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>fools.js</td><td>Adds back FOOLS Mode</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<!----><tr><td class="modCat" colspan="3">Tools & Settings</td></tr><!---->
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<tr><td>adjustablepixelsize.js</td><td>Allows you to set the pixelSize with a URL parameter</td><td>Alice</td></tr>
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<tr><td>betterModManager.js</td><td>Improvements to the Mod Manager</td><td>ggod</td></tr>
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<tr><td>betterSettings.js</td><td>Adds additional settings and functionality</td><td>ggod</td></tr>
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<tr><td>betterStats.js</td><td>Separate “real” and “set” TPS, meaning you can see what the TPS actually is, instead of only seeing what it’s set to</td><td>mollthecoder</td></tr>
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<tr><td>change.js</td><td>Adds a tool that only replaces existing pixels</td><td>Alice</td></tr>
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<tr><td>life_eater.js</td><td>Adds Warhammer 40,000’s Life-Eater Virus and Virus Bombs</td><td>Alice</td></tr>
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<tr><td>liquid_void.js</td><td>Adds a liquid variant of Void</td><td>Alice</td></tr>
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<tr><td>more_breaking.js</td><td>Allows for breaking more elements in explosions</td><td>Alice</td></tr>
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<tr><td>rays.js</td><td>Adds more Ray types</td><td>Alice</td></tr>
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<!----><tr><td class="modCat" colspan="3">Food & Cooking</td></tr><!---->
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<tr><td>bananas.js</td><td>Adds bananas and banana plants</td><td>Alice</td></tr>
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<!----><tr><td class="modCat" colspan="3">Technical Libraries & Tests</td></tr><!---->
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<tr><td>a_bundle_of_tests.js</td><td>Several test functions</td><td>Alice</td></tr>
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<tr><td>betterMenuScreens.js</td><td>Library for mods to create their own menus</td><td>ggod</td></tr>
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<tr><td>changePixelDebug.js</td><td>Makes the changePixel() function abort and log to console when it tries to change to a non-existent element</td><td>Alice</td></tr>
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<tr><td>changeTempReactionParameter.js</td><td>Adds the changeTemp property to modded reactions</td><td>Alice</td></tr>
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<tr><td>code_library.js</td><td>Adds functions and variables common to some other mods</td><td>Alice</td></tr>
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<tr><td>date_test.js</td><td>K-pop idol birthday testing stuff</td><td>Alice</td></tr>
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<tr><td>drawPixels_change_test.js</td><td>A test of altering drawPixels(). Gives burning pixels a red overlay similar to the yellow overlay for charged pixels</td><td>Alice</td></tr>
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<tr><td>example_mod.js</td><td>An example mod for new modders</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
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<tr><td>explodeAtPlus.js</td><td>Extension of the explodeAt function with more options</td><td>Alice</td></tr>
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<tr><td>fill_script.js</td><td>Script that fills an area</td><td>TealEgg#7646</td></tr>
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<tr><td>generative_mods.js</td><td>Modpack with optional mass element generation</td><td>Alice</td></tr>
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<tr><td>generator_prompt.js</td><td>Adds a prompt to use generative_mods.js’s element generators after the game finishes loading</td><td>Alice</td></tr>
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