terraria moment bomb
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43159a5427
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02ff017434
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@ -135,7 +135,7 @@ elements.filler_remover = { //pov: you put a filler for fun but now you want you
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elements.plasma_remover = { //why would you need this?
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elements.plasma_remover = { //why would you need this?
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name: "plasma remover",
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name: "plasma remover",
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color: ["#77ff00","#4e7b26","#77ff00"],
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color: "#77ff00",
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behavior: [
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behavior: [
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"CH:plasma>plasma_remover|CH:plasma>plasma_remover|CH:plasma>plasma_remover",
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"CH:plasma>plasma_remover|CH:plasma>plasma_remover|CH:plasma>plasma_remover",
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"CH:plasma>plasma_remover|DL%40|CH:plasma>plasma_remover",
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"CH:plasma>plasma_remover|DL%40|CH:plasma>plasma_remover",
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@ -738,32 +738,221 @@ elements.bomb_3 = {
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excludeRandom: true,
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excludeRandom: true,
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}
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}
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elements.bomb_4 = {
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elements.sebA = {
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color: "#927c51",
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color: "#ffffff",
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behavior: [
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behavior: [
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"XX|EX:30>plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric,electric,electric,acid,acid,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric,electric,electric,electric,electric,flash,flash,flash,acid,acid,oil,oil,oil,oil,oil,plasma,plasma,plasma,bomb_2|XX",
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"SH%50|EX:8>electric AND SH%50 |SH%50",
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"XX|XX|XX",
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"SH%50|EX:9>electric%0.5 |SH%50",
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"M2|M1 AND EX:30>plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric,electric,electric,acid,acid,oil,oil,oil,oil,oil,plasma,plasma,plasma,plasma,plasma,smoke,plasma,plasma,fire,smoke,plasma,metal_scrap,metal_scrap,metal_scrap,metal_scrap,electric,electric,electric,electric,electric,flash,flash,flash,acid,acid,oil,oil,oil,oil,oil,plasma,plasma,plasma,bomb_2|M2",
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"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric AND SW:electric|M2 AND SH%50",
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],
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],
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category: "weapons",
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state: "solid",
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density: 1200,
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hidden: true,
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excludeRandom: true,
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hardness: 0.3,
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},
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elements.seb = {
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color: "#ffffff",
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behavior: [
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"SH%50|EX:8>sebA AND SH%50 |SH%50",
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"SH%50|XX |SH%50",
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"M2 AND SH%50|M1 AND SH%50 AND EX:8>sebA AND SW:electric|M2 AND SH%50",
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],
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category: "weapons",
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state: "solid",
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density: 1800,
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hidden: true,
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excludeRandom: true,
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hardness: 0.3,
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},
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this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","hot_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"]
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elements.amalgamated_bomb = {
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color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
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tick: function(pixel) {
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eee = Math.random()
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doHeat(pixel);
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fire = aaa
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smoke = aaa
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radius = 30
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x = pixel.x
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y = pixel.y
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if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
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if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
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steppedOn = true
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} else steppedOn = false
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} else {
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steppedOn = false
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}
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if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
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if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
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landed = true
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} else landed = false
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} else {
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landed = false
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}
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if(outOfBounds(pixel.x,pixel.y+1)) {
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landed = true
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}
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tryMove(pixel, pixel.x, pixel.y+1)
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if(steppedOn == true || landed == true) {
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// if fire contains , split it into an array
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if (fire.includes(",")) {
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fire = fire.split(",");
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}
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// if smoke contains , split it into an array
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if (smoke.includes(",")) {
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smoke = smoke.split(",");
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}
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var coords = circleCoords(x,y,radius);
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var power = radius/10;
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//for (var p = 0; p < Math.round(radius/10+1); p++) {
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for (var i = 0; i < coords.length; i++) {
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// damage value is based on distance from x and y
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var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
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// invert
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damage = 1 - damage;
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if (damage < 0) { damage = 0; }
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damage *= power;
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if (isEmpty(coords[i].x,coords[i].y)) {
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// create smoke or fire depending on the damage if empty
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if (damage < 0.02) { } // do nothing
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else if (damage < 0.2) {
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// if smoke is an array, choose a random item
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if (Array.isArray(smoke)) {
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createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(smoke,coords[i].x,coords[i].y);
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}
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}
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else {
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// if fire is an array, choose a random item
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if (Array.isArray(fire)) {
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createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(fire,coords[i].x,coords[i].y);
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}
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}
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}
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else if (!outOfBounds(coords[i].x,coords[i].y)) {
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// damage the pixel
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var pixel = pixelMap[coords[i].x][coords[i].y];
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var info = elements[pixel.element];
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if (info.hardness) { // lower damage depending on hardness(0-1)
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if (info.hardness < 1) {
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damage = damage * ((1 - info.hardness)*10);
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}
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else { damage = 0; }
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}
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if (damage > 0.25) {
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if (info.breakInto) {
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// if it is an array, choose a random item, else just use the value
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if (Array.isArray(info.breakInto)) {
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var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
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}
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else {
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var result = info.breakInto;
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}
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// change the pixel to the result
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pixel.element = result;
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pixel.color = pixelColorPick(pixel);
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if (elements[result].burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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else if (pixel.burning && !elements[result].burn) {
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pixel.burning = false;
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delete pixel.burnStart;
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}
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}
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else {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var newfire = fire;
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}
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pixel.element = newfire;
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pixel.color = pixelColorPick(pixel);
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if (elements[newfire].burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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else if (pixel.burning && !elements[newfire].burn) {
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pixel.burning = false;
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delete pixel.burnStart;
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}
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}
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}
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if (damage > 0.75) {
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if (info.burn) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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}
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pixel.temp += damage*radius*power;
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pixelTempCheck(pixel);
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}
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}
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}
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},
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category: "weapons",
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category: "weapons",
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state: "solid",
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state: "solid",
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density: 1800,
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density: 1800,
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excludeRandom: true,
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excludeRandom: true,
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extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\"> ",
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}
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}
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runAfterLoad(function() {
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runAfterLoad(function() {
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if(enabledMods.includes("mods/fey_and_more.js")) {
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elements.tungstensteel.behavior = [
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elements.tungstensteel.behavior = [
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"XX|DL:"+eLists.FAIRY+"|XX",
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"XX|DL:"+eLists.FAIRY+"|XX",
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"DL:"+eLists.FAIRY+"|XX|DL:"+eLists.FAIRY+"",
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"DL:"+eLists.FAIRY+"|XX|DL:"+eLists.FAIRY+"",
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"XX|DL:"+eLists.FAIRY+"|XX",
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"XX|DL:"+eLists.FAIRY+"|XX",
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],
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],
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elements.molten_tungstensteel.behavior = [
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elements.molten_tungstensteel.behavior = [
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"XX|DL:"+eLists.FAIRY+" AND CR:fire%2.5|XX",
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"XX|DL:"+eLists.FAIRY+" AND CR:fire%2.5|XX",
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"DL:"+eLists.FAIRY+" AND M2|XX|DL:"+eLists.FAIRY+" AND M2",
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"DL:"+eLists.FAIRY+" AND M2|XX|DL:"+eLists.FAIRY+" AND M2",
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"M1|DL:"+eLists.FAIRY+"|M1",
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"M1|DL:"+eLists.FAIRY+"|M1",
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]
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]
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elements.vaporized_histrelin = elements.molten_histrelin
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delete elements.molten_histrelin
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aaa.push("poisonwater")
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elements.histrelin.stateHigh = "vaporized_histrelin"
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aaa.push("poisonwater")
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elements.vaporized_histrelin.stateLow = "histrelin"
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aaa.push("poisonwater")
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aaa.push("poisonwater")
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aaa.push("mystic_fire")
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aaa.push("mystic_fire")
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aaa.push("firesea")
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aaa.push("firesea")
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aaa.push("firesea")
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aaa.push("poisonwater")
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aaa.push("poisonwater")
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aaa.push("poisonwater")
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aaa.push("poisonwater")
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aaa.push("mystic_fire")
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aaa.push("mystic_fire")
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aaa.push("firesea")
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aaa.push("firesea")
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aaa.push("firesea")
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}
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if(enabledMods.includes("mods/Neutronium Mod.js")) {
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aaa.push("flamer")
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aaa.push("flamer")
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aaa.push("flamebomb")
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aaa.push("flamebomb")
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aaa.push("flamer")
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aaa.push("flamer")
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aaa.push("flamebomb")
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aaa.push("flamebomb")
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}
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elements.vaporized_histrelin = elements.molten_histrelin
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delete elements.molten_histrelin
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elements.histrelin.stateHigh = "vaporized_histrelin"
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elements.vaporized_histrelin.stateLow = "histrelin"
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});
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});
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