Update survival.js
This commit is contained in:
parent
c94fc64b8e
commit
0440d37a21
|
|
@ -235,7 +235,7 @@ survivalShop = {
|
||||||
function survivalBuy(element) {
|
function survivalBuy(element) {
|
||||||
var price = survivalShop[element];
|
var price = survivalShop[element];
|
||||||
if (!price) { alert("The shop isn't selling "+element+"!"); return }
|
if (!price) { alert("The shop isn't selling "+element+"!"); return }
|
||||||
if (settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
|
if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
|
||||||
survivalRemove("gold_coin",price);
|
survivalRemove("gold_coin",price);
|
||||||
var amount = 1;
|
var amount = 1;
|
||||||
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
|
if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
|
||||||
|
|
@ -243,7 +243,7 @@ function survivalBuy(element) {
|
||||||
selectElement(element);
|
selectElement(element);
|
||||||
}
|
}
|
||||||
function survivalResetCloner() {
|
function survivalResetCloner() {
|
||||||
if (settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
|
if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
|
||||||
survivalRemove("gold_coin",1000);
|
survivalRemove("gold_coin",1000);
|
||||||
settings.survivalClone = null;
|
settings.survivalClone = null;
|
||||||
survivalSave();
|
survivalSave();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue