Update survival.js
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@ -235,7 +235,7 @@ survivalShop = {
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function survivalBuy(element) {
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var price = survivalShop[element];
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if (!price) { alert("The shop isn't selling "+element+"!"); return }
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if (settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
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if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return }
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survivalRemove("gold_coin",price);
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var amount = 1;
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if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; }
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@ -243,7 +243,7 @@ function survivalBuy(element) {
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selectElement(element);
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}
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function survivalResetCloner() {
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if (settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
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if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return }
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survivalRemove("gold_coin",1000);
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settings.survivalClone = null;
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survivalSave();
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