applied curve and added beach biome

This commit is contained in:
Vito 2026-01-09 09:57:21 -06:00
parent 22b09da7f4
commit 066ec1b3d0
1 changed files with 84 additions and 5 deletions

View File

@ -14,23 +14,49 @@ let oreChances = {
uranium: 0.805,
aluminum: 1
}
function makeCurve(pos, w, dir, div = 100){
function makeCurve(pos, w, dir, div = 200){
let prevX = pos[0], prevY = pos[1];
let res = [];
for(i = w; i >= 0; i--){
let x2 = (dir == 1) ? pos[0]-i : pos[0]+i;
let y2 = height-((1/div)*(x2**2));
let y2 = height-((1/div)*(i**2));
console.log(prevX, prevY, Math.round(x2), Math.round(y2));
res = res.concat(lineCoords(prevX, prevY, Math.round(x2), Math.round(y2), 1));
prevX = Math.round(x2), prevY = Math.round(y2);
}
return res;
}
let structureFuncs = {
ocean: (seed)=>{
let side = (pseudorandom(15, (seed/2**32)*62, 1) > 0.5) ? 0 : width;
let positions = makeCurve([side, 45], 90, (side == 0) ? -1 : 1, 200-(pseudorandom(82, (seed/2**32)*972, 70) - 35));
let obj = {};
for(let pos of positions){
if(obj[pos[0]] != undefined){
obj[pos[0]] = (obj[pos[0]] > pos[1]) ? obj[pos[0]] : pos[1];
} else {
obj[pos[0]] = pos[1];
}
}
for(let key in obj){
for(let i = obj[key]; i > 0; i--){
let p = getPixel(key, i);
if(p != null){
changePixel(p, "water");
}
//tryDelete(key, i);
}
}
},
};
class biome {
constructor(layersArr, yLevels, properties, afterFunc = false){
constructor(layersArr, yLevels, properties, afterFunc = false, genStructures = false){
this.layers = layersArr;
this.yLevels = yLevels;
this.vMulti = 1;
this.structures = (genStructures != false) ? [].concat(genStructures) : undefined;
for(let item in properties){
this[item] = properties[item];
}
@ -126,6 +152,11 @@ class biome {
if(this.afterFunc != null){
this.afterFunc(seed);
}
if(this.structures != undefined){
for(let gen of this.structures){
gen(seed);
}
}
}
}
let biomes = {
@ -133,6 +164,19 @@ let biomes = {
desert: new biome([["rock", "rock", "rock", "gravel"], ["rock", "packed_sand","rock", "packed_sand", "sand"], ["sand"], [null, null, null, null, null, null, null, null, null, "cactus"]], [17, 26, 40, 42], {vMulti: 1.2}),
savanna: new biome([["rock", "rock", "rock", "gravel"], ["dirt", "dirt", "clay_soil", "dirt", "dirt"], ["grass",null,null, null, null, null, "sapling",null,null,null,null]], [25, 38, 40], {lc: ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"], wc: ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"], vMulti: 1.5}),
tundra: new biome([["rock", "rock", "rock", "gravel"], ["dirt", "dirt", "rock", "permafrost"], ["permafrost", "permafrost", "permafrost", "permafrost", "permafrost", "permafrost", "ice", "snow"], [null,null,null,null,null,"pinecone",null,null,null,null,null,null]], [25, 30, 38, 40], {temp: -15, vMulti: 2}),
beach: new biome([["rock", "rock", "rock", "gravel"], ["rock", "gravel", "sand", "sand"], ["sand"]], [10, 5, 40], {vMulti: 0.8}, (seed)=>{
if(enabledMods.includes("mods/plants.js")){
for(let i = 0; i < width; i++){
if(pseudorandom(82+(i*34), (seed/2**32)*234, 1) < 0.025){
console.log("Placing: ", i, 20);
tryCreate("banana_seed", i, 20);
}
}
}
}, structureFuncs.ocean),
}
let seed = Math.random()*(2**32);
enabledMods.forEach((item)=>{
@ -148,14 +192,14 @@ enabledMods.forEach((item)=>{
}});
}
});
elements.PRNGgenerate = {
elements.SeedGenerate = {
category: "tools",
onSelect: function(){
let arr = [];
let txt = shiftDown;
Object.keys(biomes).forEach(function(b){arr.push(b);});
txt = (arr.length >= 7) ? true : txt;
promptInput("Leave blank to generate new seed. Your current seed is: " + seed, function(i){
promptInput("Leave blank to generate new seed or C to keep current seed. Your current seed is: " + seed, function(i){
seed = (i != null && i.toLowerCase() == "c") ? seed : parseFloat(i) || Math.random()*(2**32);
seed = seed % (2**32);
if(!txt){
@ -183,6 +227,41 @@ elements.PRNGgenerate = {
}, "Enter seed:");
}
}
elements.RandomGen = {
category: "tools",
onSelect: function(){
let arr = [];
let txt = shiftDown;
Object.keys(biomes).forEach(function(b){arr.push(b);});
txt = (arr.length >= 7) ? true : txt;
seed = Math.random()*(2**32);
//seed %= 2**32;
if(txt){
let str = "";
for(let key in biomes){
str += `${key}, `;
}
str = str.replace(/^,|,$/g, '');
promptInput("Enter the name of a biome to generate (caps-insensetive)\nBiomes available: \n" + str, function(inp){
let choice = inp.toLowerCase();
if(!arr.includes(choice)){
promptText("Invalid selection.");
selectElement("dirt");
} else {
biomes[choice].generate(seed);
selectElement("dirt");
}
}, "Enter Biome Name: ");
} else {
promptChoose("", arr, (choice)=>{
biomes[choice].generate(seed);
selectElement("dirt");
}, "Biome Selection");
}
},
}
elements.view_seed = {
category: "tools",
onSelect: function(){