Update and rename funni_water.js to violastuff.js
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@ -1,23 +1,28 @@
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"water": {
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elements.suspicious_water = {
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color: "#2167ff",
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behavior: behaviors.LIQUID,
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behavior: [
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"M1|M2|CL",
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"CL|XX|CR: armageddon%10,suspicious_water,rainbow,static
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"CR: armageddon%10,suspicious_water,rainbow,static|CL|XX",
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tempHigh: 100,
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stateHigh: "steam",
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stateHigh: "anal_sphincter",
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tempLow: 0,
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stateLow: "ice",
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stateLow: "anal_sphincter",
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category: "liquids",
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heatCapacity: 4.184,
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reactions: {
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"dirt": { // React with (water reacts with dirt to make mud)
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elem1: null, // First element transforms into; in this case, water deletes itself
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elem1: "armageddon", // First element transforms into; in this case, water deletes itself
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elem2: "mud", // Second element transforms into; in this case, dirt turns to mud
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},
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"sand": { elem1: null, elem2: "wet_sand" },
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"clay_soil": { elem1: null, elem2: "clay" },
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"body": { elem1:"armageddon" },
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"salt": { elem1: "salt_water", elem2: null },
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"sugar": { elem1: "sugar_water", elem2: null },
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"dust": { elem1: "dirty_water", elem2: null },
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"ash": { elem1: "dirty_water", elem2: null },
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"rock": { elem1: "armageddon",chance:0.5 },
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"cyanide": { elem1: "dirty_water", elem2: null },
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"cyanide_gas": { elem1: "dirty_water", elem2: null },
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"carbon_dioxide": { elem1: "seltzer", elem2: null, "oneway":true },
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@ -49,7 +54,7 @@
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"tin": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.01 },
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"lead": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.01 },
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"brass": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
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"snow": { elem1: "armageddon", elem2: null, "oneway":false },
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"snow": { elem1: "armageddon", elem2: "armageddon", },
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"bronze": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
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"copper": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
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"silver": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
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@ -58,5 +63,36 @@
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state: "liquid",
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density: 997,
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conduct: 0.02,
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stain: -0.5
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},
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stain: 2
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};
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elements.plum = {
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color: "#362352",
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behavior: behaviors.SOLID,
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tempHigh:80,
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stateHigh: "molten_plum",
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tempLow:4,
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stateLow "frozen_plum",
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category: "extra_food",
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burn:30,
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burnTime:50,
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burnInto "plum_aroma",
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state: "solid",
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density: 5,
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};
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elements.molten_plum = {
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color: "#c2385d",
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behavior: behaviors.LIQUID,
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tempHigh:140,
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stateHigh: "plum_aroma",
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tempLow:75,
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stateLow: "plum",
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category: "extra_food",
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burn:30,
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burnTime:50,
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burnInto "plum_aroma",
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state: "liquid",
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density: 5,
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};
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elements.plum_aroma
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