diff --git a/mods/randomness_but_tick.js b/mods/randomness_but_tick.js index 3b0f5190..73a09366 100644 --- a/mods/randomness_but_tick.js +++ b/mods/randomness_but_tick.js @@ -1941,8 +1941,28 @@ elements.test293b = { burnInto: "cold_fire", } +elements.lower_color_copy = { + behavior: behaviors.POWDER, + tick: function(pixel) { + if(!isEmpty(pixel.x,pixel.y+1,true)) { + pixel.color = pixelMap[pixel.x][pixel.y+1].color; + } else { + if(settings.bg) { + pixel.color = settings.bg; + } else { + pixel.color = "#000000"; + } + } + }, + color: ["#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#000000", "#FF0000", "#FF7F00", "#FFFF00", "#00FF00", "#007FFF", "#0000FF", "#7F00FF"], + density: 1250, + breakInto: ["metal_scrap", "glass_shard"], + hardness: 0.7, +} + runAfterLoad(function() { if(enabledMods.includes("mods/fey_and_more.js")) { + elements.lower_color_copy.breakInto.push("magic") aaa.push("poisonwater") aaa.push("poisonwater") aaa.push("poisonwater")