Update LimesAdditions.js

I updated the volcano and the cat's movement system. No longer crashes browser.
This commit is contained in:
emwimcdo 2025-07-18 17:26:21 -04:00 committed by GitHub
parent fc606442fd
commit 09a8a69653
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 183 additions and 22 deletions

View File

@ -1,3 +1,23 @@
function sendAlert() {
alert("This mod can be weird with TPS. It won't crash, but not everything will work perfectly. Thank you for your understanding. :)")
}
sendAlert()
function coolArea(centerPixel, radius = 3, amount = 10) {
for (let dx = -radius; dx <= radius; dx++) {
for (let dy = -radius; dy <= radius; dy++) {
let x = centerPixel.x + dx;
let y = centerPixel.y + dy;
let target = pixelMap[x]?.[y];
if (target && typeof target.temp === "number") {
target.temp -= amount;
pixelTempCheck(target); // ensures proper state update
}
}
}
}
elements.EXPLODE = {
color: "#FF5555",
behavior: [
@ -95,30 +115,162 @@ elements.right_powder = {
}
elements.volcano = {
color: "#4f4848",
color: "#2e2e2e",
category: "weapons",
cooldown: defaultCooldown,
maxSize: 1,
temp: 0,
//insulate: true,
tick: function(pixel) {
let isPlaced = false
if (!tryMove(pixel,pixel.x,pixel.y+1)) {
if (!pixel.isPlaced) {
pixel.y -= 5
if (!pixelMap[pixel.x]?.[pixel.y]) {return}
if (!pixel.isPlaced) {
if (!tryMove(pixel,pixel.x,pixel.y+1)) {
movePixel(pixel, pixel.x, pixel.y - 5)
pixel.isPlaced = true
}
let height = 5; // number of pyramid layers
while (!isEmpty(pixel.x-4,pixel.y+4)) {
for (let row = 2; row < height; row++) {
let width = row + 2; // pyramid gets wider each row
for (let col = 0; col < width; col++) {
let xOffset = col - row; // center the row
let x = pixel.x + xOffset;
let y = pixel.y + row;
createPixel("basalt", x, y);
}
}
}
} }
if (!pixel.hasRun && pixel.isPlaced) {
createPixel("basalt", pixel.x, pixel.y+4)
createPixel("basalt", pixel.x, pixel.y+3)
createPixel("basalt", pixel.x, pixel.y+2)
createPixel("basalt", pixel.x-1, pixel.y+1)
createPixel("basalt", pixel.x, pixel.y+1)
createPixel("basalt", pixel.x+1, pixel.y+1)
createPixel("basalt", pixel.x+1, pixel.y+2)
createPixel("basalt", pixel.x-1, pixel.y+2)
createPixel("basalt", pixel.x-2, pixel.y+2)
createPixel("basalt", pixel.x+2, pixel.y+2)
createPixel("basalt", pixel.x, pixel.y+2)
createPixel("basalt", pixel.x, pixel.y+3)
createPixel("basalt", pixel.x+1, pixel.y+3)
createPixel("basalt", pixel.x+2, pixel.y+3)
createPixel("basalt", pixel.x+3, pixel.y+3)
createPixel("basalt", pixel.x-1, pixel.y+3)
createPixel("basalt", pixel.x-2, pixel.y+3)
createPixel("basalt", pixel.x-3, pixel.y+3)
createPixel("basalt", pixel.x, pixel.y+4)
createPixel("basalt", pixel.x+1, pixel.y+4)
createPixel("basalt", pixel.x+2, pixel.y+4)
createPixel("basalt", pixel.x+3, pixel.y+4)
createPixel("basalt", pixel.x+4, pixel.y+4)
createPixel("basalt", pixel.x-1, pixel.y+4)
createPixel("basalt", pixel.x-2, pixel.y+4)
createPixel("basalt", pixel.x-3, pixel.y+4)
createPixel("basalt", pixel.x-4, pixel.y+4)
createPixel("basalt", pixel.x, pixel.y+5)
createPixel("basalt", pixel.x+1, pixel.y+5)
createPixel("basalt", pixel.x+2, pixel.y+5)
createPixel("basalt", pixel.x+3, pixel.y+5)
createPixel("basalt", pixel.x+4, pixel.y+5)
createPixel("basalt", pixel.x+5, pixel.y+5)
createPixel("basalt", pixel.x-1, pixel.y+5)
createPixel("basalt", pixel.x-2, pixel.y+5)
createPixel("basalt", pixel.x-3, pixel.y+5)
createPixel("basalt", pixel.x-4, pixel.y+5)
createPixel("basalt", pixel.x-5, pixel.y+5)
pixel.hasRun = true
}
if (pixel.hasRun && pixel.isPlaced) {
let left = pixelMap[pixel.x - 1]?.[pixel.y];
let right = pixelMap[pixel.x + 1]?.[pixel.y];
if (
(left?.element === "basalt" || left?.element === "rock") &&
(right?.element === "basalt" || right?.element === "rock")
){
if (typeof pixel.height !== "number") {
pixel.height = 0
}
let oldY = pixel.y;
deletePixel(pixel.x, oldY - 1);
movePixel(pixel, pixel.x, oldY - 1);
createPixel("basalt", pixel.x, oldY + 1);
pixel.height ++
}
if (pixel.height >= 7) {
deletePixel(pixel.x, pixel.y)
let select = pixelMap[pixel.x]?.[pixel.y+5]
coolArea(pixel, 20, 150)
/*if (select) {
select.temp = -273
pixelTempCheck(select)
togglePause();
console.log("x: "+pixel.x+" y: "+(pixel.y+5))
}
return
*/
}
let target = pixelMap[pixel.x]?.[pixel.y]
if (typeof pixel.cool !== "number") {
pixel.cool = 0
}
pixel.cool += 0.25
//console.log(Math.round(pixel.cool))
if (target && Number.isInteger(pixel.cool)) {
target.temp -= Math.round(pixel.cool)
}
/*let target2 = pixelMap[pixel.x-2]?.[pixel.y+3]
if (target2) {
target2.temp -= 40
}
let target3 = pixelMap[pixel.x+2]?.[pixel.y+3]
if (target3) {
target3.temp -= 40
}
let target4 = pixelMap[pixel.x-1]?.[pixel.y]
if (target4) {
target4.temp -= 40
}
let target5 = pixelMap[pixel.x+1]?.[pixel.y]
if (target5) {
target5.temp -= 40
}
*/
pixel.spread = 1
if (!pixelMap[pixel.x]?.[pixel.y-1]) {
createPixel("magma", pixel.x, pixel.y-1)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-1]) {
createPixel("magma", pixel.x-(pixel.spread*-1), pixel.y-1)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-1]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-1)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-2]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-2)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-2]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-2)
}
if (!pixelMap[pixel.x]?.[pixel.y-2]) {
createPixel("magma", pixel.x, pixel.y-2)
}
if (!pixelMap[pixel.x]?.[pixel.y-3]) {
createPixel("magma", pixel.x, pixel.y-3)
}
if (!pixelMap[pixel.x-(pixel.spread*-1)]?.[pixel.y-3]) {
createPixel("magma", pixel.x-(pixel.spread*-1), pixel.y-3)
}
if (!pixelMap[pixel.x+(pixel.spread*1)]?.[pixel.y-3]) {
createPixel("magma", pixel.x+(pixel.spread*1), pixel.y-3)
}
pixel.spread++
}
}
}
elements.cat = {
@ -143,11 +295,14 @@ elements.cat = {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
lr = 1
}
}
}
}
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
lr = 1
}
@ -157,10 +312,14 @@ elements.cat = {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
lr = -1
}
}
}
}
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
lr = -1
}
}
}
@ -229,7 +388,9 @@ elements.hairball = {
],
tempHigh: 250,
stateHigh: "ash",
hidden: true
hidden: true,
burn: 50,
burnTime: 600,
}
elements.hot_stuff = {