fantasy_elements.js Update 1.2.1 fixed:(new elements not appearing) fantasy_elements.js

fixed the visibility issue

Signed-off-by: HACKERPRO908 <130792075+HACKERPRO908@users.noreply.github.com>
This commit is contained in:
HACKERPRO908 2024-01-06 16:36:13 +00:00 committed by GitHub
parent 4b6973005f
commit 0a93dc6b8a
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1 changed files with 146 additions and 8 deletions

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@ -151,6 +151,7 @@ elements.dragon_scale = {
reactions: {
"fire": { elem1: null, elem2: "dragon_breath" },
"plasma": { elem1: null, elem2: "dragon_breath" },
"incinerate": { elem1: null, elem2: "ash" },
"goblins_delight": { elem1: "dragon_breath", elem2: null },
"pulsium": { elem1: "dragon_breath", elem2: null },
"oil": { elem1: null, elem2: "dragon_breath" },
@ -177,9 +178,9 @@ elements.mystic_runes = {
// Update the element's behavior
},
reactions: {
"heat_ray": { elem1: null, elem2: "mystic_runes" },
"god_ray": { elem1: null, elem2: "mystic_runes" },
"laser": { elem1: null, elem2: "mystic_runes" },
"heat_ray": { elem1: "mystic_runes", elem2: "mystic_runes" },
"god_ray": { elem1: "dragon_scale", elem2: "dragon_scale" },
"laser": { elem1: "mystic_runes", elem2: "mystic_runes" },
"helium": { elem1: null, elem2: "mystic_runes" },
"oxygen": { elem1: null, elem2: "mystic_runes" },
"sugar": { elem1: null, elem2: "mystic_runes" },
@ -198,11 +199,8 @@ elements.enchanted_wood = {
state: "solid",
density: 0.8,
weight: 60,
update: function(x, y) {
// Update the element's behavior
},
reactions: {
"fire": { elem1: null, elem2: "charcoal" },
"fire": { elem1: null, elem2: "mystic_runes" },
"plasma": { elem1: null, elem2: "charcoal" },
"water": { elem1: null, elem2: "mystic_runes" },
},
@ -210,7 +208,7 @@ elements.enchanted_wood = {
// update 1.1 below
// adds 3 more extra elements
// by hackerpro908
// by pixelegend4
// main game by R74N called sandboxels
elements.quartzium = {
@ -222,6 +220,7 @@ elements.quartzium = {
weight: 100,
reactions: {
"fire": { elem1: "quartz", elem2: "quartz" },
"plasma": { elem1: "quartz", elem2: "quartz" },
},
};
elements.quartz = {
@ -241,3 +240,142 @@ elements.moonite = {
density: 8076,
weight: 100,
};
elements.faustium = {
color: "#8B008B",
behavior: behaviors.SUPERFLUID,
category: "fantasy",
state: "liquid",
density: 800,
viscosity: 0.01,
weight: 300,
reactions: {
"water": { elem1: "moonite", elem2: "moonite" },
},
};
// update 1.2
// adds more below
// added faustium reaction
elements.nebulaflare = {
color: ["#7500FF", "#00FFFB", "#FF00FC"],
behavior: behaviors.GAS,
state: "gas",
density: 0.1,
weight: 0.1,
category: "fantasy",
reactions: {
"fire": { elem1: "moonite", elem2: "moonite" },
"moonite": { elem1: "quartzium", elem2: "quartzium" },
},
};
elements.flaro = {
color: ["#ff4d4d", "#ff9933", "#ffd11a", "#ff9933", "#ff4d4d"],
behavior: behaviors.GAS,
category: "fantasy",
state: "gas",
density: 8076,
weight: 100,
};
elements.aurorium = {
color: ["#75c0e0", "#00ff00", "#ffffff", "#00ff00", "#75c0e0"],
behavior: behaviors.GAS,
category: "fantasy",
state: "gas",
density: 55,
weight: 1,
reactions: {
"plasma": { elem1: "explosion", elem2: "explosion" },
"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
}
};
elements.glimmerium = {
color: ["#ff3333", "#ff6666", "#ff9999", "#ffcc99", "#ff6633"],
behavior: behaviors.LIGHT,
category: "fantasy",
state: "gas",
density: 0.01,
weight: 0.5,
temperature: 3000,
reactions: {
"aurorium": { elem1: "sodium", elem2: "sodium" },
"flaro": { elem1: "nebulaflare", elem2: "nebulaflare" },
"pulsium": { elem1: "water", elem2: "water" },
}
};
elements.osmoz = {
color: "#1ff099",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 5000,
weight: 300,
reactions: {
"fire": { elem1: "nebulaflare", elem2: "nebulaflare" },
}
};
elements.goblin = {
"color": "#2ae856",
"state": "solid",
"behavior": [
"XX|XX|DL",
"XX|FX%0.5|M2%3 AND DL",
"XX|M1|XX",
],
"category":"fantasy",
reactions: {
"goblins_delight": { elem2:null, chance:0.9 },
},
};
elements.fenzium = {
color: ["#D16587", "#FF1493"],
behavior: behaviors.GAS,
category: "fantasy",
state: "gas",
density: 99,
weight: 60,
reactions: {
"uranium": { elem1: "explosion", elem2: "explosion" },
}
};
elements.sceptrium = {
color: "#add8e6",
behavior: behaviors.SOLID,
category: "fantasy",
state: "solid",
density: 1500,
weight: 100,
reactions: {
"water": { elem1: "sceptrium", elem2: "sceptrium_dust" },
"fire": { elem1: "sceptrium", elem2: "sceptrium_dust" },
"plasma": { elem1: "sceptrium", elem2: "sceptrium_dust" },
"laser": { elem1: "sceptrium", elem2: "sceptrium_dust" },
"explosion": { elem1: "sceptrium", elem2: "sceptrium_dust" },
},
};
elements.sceptrium_dust = {
color: ["#87ceeb", "#add8e6", "#b0e0e6"],
behavior: behaviors.POWDER,
category: "fantasy",
state: "solid",
density: 0.5,
weight: 1,
reactions: {
"water": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
"fire": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
"plasma": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
"laser": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
"explosion": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" },
},
};