Update Batteries.js

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IreoftheShire 2024-06-10 20:33:45 -07:00 committed by GitHub
parent 182c1cf1a2
commit 0c728c30f9
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1 changed files with 176 additions and 99 deletions

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@ -96,116 +96,193 @@ elements.radio_wave= {
reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
density: 1,
//charge: 0.5,
conduct: 0.01
conduct: 0.01,
ignore: ["radio_wave"],
};
elements.e_nuke = {
desc: "Works like the nuke but needs power to explode",
color: "#534636",
hardness: elements.nuke.hardness,
desc: "Works like a nuke but needs power to explode",
color: elements.nuke.color,
hardness: 0.5,
state: "solid",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1|M2",
],
behavior: behaviors.POWDER,
conduct: 1,
category: "weapons",
behaviorOn:[
behaviorOn: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1 AND EX:60>plasma,plasma,plasma,plasma,radiation,rad_steam|M2",
],
name: "E-Nuke",
};
elements.10_timer= {
color: ["#000000"],
behavior: behaviors.WALL,
colorOn: "#000000",
conduct: 0,
category: "machines",
properties: {
wait: 15,
waitReduce: false,
},
tick: function(pixel){
if (pixel.waitReduce){pixel.wait -= 1}
if (pixel.wait == 0){
pixel.elementsSeen = {}
}
for (var i = 0; i < adjacentCoords.length; i++) {
var coord = adjacentCoords[i];
var x = pixel.x+coord[0];
var y = pixel.y+coord[1];
if (!isEmpty(x,y, true)){
if (!pixel.waitReduce){
pixel.waitReduce = true
},
if (pixel.wait == 0){
if (!pixel.elementsSeen[pixelMap[x][y].element] && pixelMap[x][y].element != "healing_serum"){
pixel.elementsSeen[pixelMap[x][y].element] = 1
} else if (pixelMap[x][y].element != "healing_serum") {
pixel.elementsSeen[pixelMap[x][y].element] += 1
elements.drill = {
color: ["#a7ab81","#a3a685", "#9ba252"],
tick: function(pixel) {
for (var i = 0; i < 3; i++) {
var skip = false;
if (!isEmpty(pixel.x,pixel.y+1,true)) {
var p = pixelMap[pixel.x][pixel.y+1];
if (p.element === "drill") { skip = true; }
if (Math.random() < 0.9 && elements[p.element].hardness !== 1) {
deletePixel(p.x,p.y);
}
}
if (!tryMove(pixel,pixel.x,pixel.y+1,["flash","smoke"]) && !skip) {
explodeAt(pixel.x,pixel.y,5,"flash");
var coords = circleCoords(pixel.x,pixel.y,2);
coords.forEach(function(coord){
var x = coord.x;
var y = coord.y;
if (!isEmpty(x,y,true)) {
pixelMap[x][y].temp += 55;
pixelTempCheck(pixelMap[x][y]);
}
}
}
if (pixel.wait == 0){
if (Object.keys(pixel.elementsSeen).length == 0){
deletePixel(pixel.x, pixel.y)
return;
} else{
changePixel(pixel, Object.keys(pixel.elementsSeen).reduce((a, b) => pixel.elementsSeen[a] > pixel.elementsSeen[b] ? a : b))
}
})
deletePixel(pixel.x,pixel.y);
return;
}
}
}
}
elements.gasoline_engine = {
color: "#6d5f5d",
behavior: behaviors.WALL,
state: "solid",
density: 1000,
category: "testing",
properties: {
timer: 10
},
tick: function(pixel){
if (pixel.timer <= 40){
if(!pixel.timer){pixel.timer = 0}
pixel.timer -= 10
}
else if (otherPixel.element == "gasoline_engine"){
var otherPixel = pixelMap[x][y]
var otherShock = otherPixel.timer || 0
var currentShock = pixel.timer || 0
if (otherShock == currentShock){break;}
if (otherShock > currentShock){
otherPixel.timer --
pixel.timer ++
} else {
otherPixel.timer ++
pixel.timer --
}
}
}
}}
if (!pixel.charge && !pixel.chargeCD && pixel.timer){
for (var i = 0; i < adjacentCoords.length; i++){
var coord = adjacentCoords[i]
var x = pixel.x + coord[0]
var y = pixel.y + coord[1]
if (!isEmpty(x, y, true)){
if (elements[pixelMap[x][y]].conduct > 0){
pixel.charge = 1
pixel.timer --
break;
}
}
}
}
}
}
category: "energy",
reactions: {electric: {elem1: null, elem2: null, chance: 0.5}},
density: 1,
//charge: 0.5,
conduct: 0
},
category: "weapons",
state: "solid",
density: 100000000,
temp: 55,
hardness: 1,
maxSize: 3,
cooldown: defaultCooldown,
excludeRandom: true,
};
elements.holy_hand_grenade = {
color: elements.gold.color,
behavior: [
"XX|EX:6>god_ray,bless,bless,bless%1|XX",
"XX|XX|XX",
"M2|M1 AND EX:6>god_ray,bless,bless,bless%1|M2",
],
behaviorOn: [
"XX|XX|XX",
"XX|EX:6>god_ray,bless,bless,bless%1|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: ["molten_steel", "god_ray"],
excludeRandom: true,
conduct: 1,
cooldown: defaultCooldown,
};
//Fioushemastor (Aparently needlessly complicated. IDK)
elements.timer_input = {
color: "#4d0a03",
behavior: behaviors.WALL,
category: "machines",
insulate: true,
conduct: 1,
noMix: true
}
let TimerDelay = 100
elements.Timer = {
color: "#838cc2",
behavior: behaviors.WALL,
tick: function(pixel){
if (pixelTicks == pixel.start) {
pixel.delay = TimerDelay
}
//ceck all surroundings
for (let offset of adjacentCoords) {
if (isEmpty(pixel.x+offset[0], pixel.y+offset[1])) continue;
if (pixelMap[pixel.x+offset[0]][pixel.y+offset[1]].charge && pixelMap[pixel.x+offset[0]][pixel.y+offset[1]].element == "timer_input") {
let oppositeCoords = {x: pixel.x-offset[0], y: pixel.y-offset[1]}
pixel.timers.push({start: pixelTicks, coords: oppositeCoords, delay: pixel.delay})
}
}
//go through all timers
for (let index in pixel.timers) {
let timer = pixel.timers[index]
if (timer.start == pixelTicks-pixel.delay) {
if (isEmpty(timer.coords.x, timer.coords.y, true)) continue;
pixelMap[timer.coords.x][timer.coords.y].charge = 1
pixel.timers.splice(index, 1)
}
}
},
onSelect: () => {
TimerDelay = prompt("what shall the delay be? (in ticks)", 100)
},
colorOn: "#ffff59",
category: "machines",
tempHigh: 1455.5,
stateHigh: "molten_steel",
conduct: 0,
properties: {
timers: [],
delay: 100
}
};
//ExtraMachines
elements.titanium = {
desc: "Another metal that does not erode nor conduct electricity",
conduct: 0,
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
tempHigh:3000,
stateHigh: "molten_titanium",
category: "solids",
state: "soild",
hardness: 1,
density: 792,
behavior: behaviors.WALL,
};
elements.molten_titanium = {
desc: "Melted version of titanium",
temp : 3000,
conduct: 0,
color: ["#d16e04","#FFCC99","#FF6600","#FF7F50","#DC143C","#800020"],
tempLow:2999,
stateLow: "titanium",
category: "states",
state: "soild",
density: 792,
behavior: behaviors.MOLTEN,
};
textures.Reniforced_Titanuim = {
REINFORCEDTITANIUM: [
"GiGgggGiGGg",
"gggGGGGgggg",
"iiiiiiiiiii",
"GgGGggggGGg",
"GggGGgggGGg",
"igGGGgggggi",
"GggggggGGGG",
"GggGGgggggg",
"Ggggggggggg",
"ggggggGGggg",
"Ggggggggggg",
"iiiiiiiiiii",],
};
elements.Reniforced_Titanuim = {
color: "#787878",
colorPattern: textures.Reniforced_Titanuim.REINFORCEDTITANIUM,
colorKey: {
"g": "#787878",
"G": "#606060",
"i": "#332f2f"},
behavior: behaviors.WALL,
tempHigh: 4000,
stateHigh : "molten_titanium",
category: "solids",
state: "solid",
density: 5000,
hardness:1,
noMix: true
};