diff --git a/mods/Science_mod.js b/mods/Science_mod.js index 2643171e..7f75597b 100644 --- a/mods/Science_mod.js +++ b/mods/Science_mod.js @@ -1,14 +1,15 @@ // Science mod for Sandboxels // (Inspired by survival.js) -// Build 25 (version alpha 0.0.25) -console.log("version alpha 0.0.25") -console.log("build 25") +// Build 26 (version alpha 0.0.26) +console.log("version alpha 0.0.26") +console.log("build 26") // If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry! // Todo: // - Make new substances that you can get after mixing different elements -// - Make a way to get the different substances by mixing different elements and different substances +// - Make a way to get the different substances by mixing different elements and different substances (basically the same as the one above) // - Create different proporties for the substances (doing now) +// - Actually update all the properties and make them have effects // How much of the elements you're gonna have when you start: @@ -1511,3 +1512,28 @@ substance.Aluminum_Chloride_Hydrate = { state: "solid", hidden:true } + +// NULL/null just means unknown +substance.Aluminum_Chloride_Hexahydrate = { + behavior: behaviors.NULL, + color: "000000", + category: "null", + state: "null", + hidden:true +} + +substance.Aluminum_Perchlorate_Nonahydrate = { + behavior: behaviors.NULL, + color: "000000", + category: "null", + state: "null", + hidden:true +} + +substance.Aluminum_Chlorate_Nonahydrate= { + behavior: behaviors.NULL, + color: "000000", + category: "null", + state: "null", + hidden:true +}