Small changes
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@ -52,7 +52,7 @@ elements.tram = {
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density: 10000,
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density: 10000,
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state: "solid",
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state: "solid",
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tempHigh: 400,
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tempHigh: 400,
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stateHigh: ["molten_aluminum", "molten_plastic", "glass"],
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stateHigh: ["aluminum", "molten_plastic", "glass"],
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breakInto: ["aluminum", "plastic", "glass_shard"],
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breakInto: ["aluminum", "plastic", "glass_shard"],
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desc: "Powered by electricity. Can hang on conductive materials for suspension railway and can transport people",
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desc: "Powered by electricity. Can hang on conductive materials for suspension railway and can transport people",
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reactions: {
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reactions: {
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@ -236,7 +236,7 @@ elements.bouncy_ball = {
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}
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}
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};
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};
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elements.borax.reactions.slime = { elem1: "bouncy_ball", elem2: null };
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elements.borax.reactions.glue = { elem1: "bouncy_ball", elem2: null, chance: 0.1 };
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elements.microplastic = {
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elements.microplastic = {
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@ -263,6 +263,7 @@ elements.bioplastic = {
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color: "#eee093",
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color: "#eee093",
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behavior: behaviors.WALL,
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behavior: behaviors.WALL,
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category: "solids",
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category: "solids",
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state: "solid",
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tempHigh: 227,
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tempHigh: 227,
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stateHigh: "molten_bioplastic",
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stateHigh: "molten_bioplastic",
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breakInto: "bioplastic_crumbs",
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breakInto: "bioplastic_crumbs",
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@ -274,6 +275,7 @@ elements.bioplastic_crumbs = {
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hidden: true,
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hidden: true,
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behavior: behaviors.POWDER,
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behavior: behaviors.POWDER,
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category: "powders",
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category: "powders",
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state: "solid",
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tempHigh: 227,
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tempHigh: 227,
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stateHigh: "molten_bioplastic",
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stateHigh: "molten_bioplastic",
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desc: "small pieces of cellulose acetate"
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desc: "small pieces of cellulose acetate"
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@ -314,7 +316,7 @@ elements.glycerol = {
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burn: 5,
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burn: 5,
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burnTime: 40,
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burnTime: 40,
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};
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};
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elements.hydrogen.reactions.sugar = { elem1: "glycerol", elem2: [null, null, null, null, "dirty_water", "alcohol"], tempMin: 120 } // hydrogenation of sugar with possible byproducts
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elements.sugar.reactions.hydrogen = { elem1: "glycerol", elem2: [null, null, null, "dirty_water"], tempMin: 120 } // hydrogenation of sugar with possible byproducts
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elements.nitro.tempHigh = 218; // More accurate detonation temperature
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elements.nitro.tempHigh = 218; // More accurate detonation temperature
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elements.salt_water.tempLow = -20; // Melting point depression
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elements.salt_water.tempLow = -20; // Melting point depression
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@ -358,6 +360,8 @@ elements.red_cabbage = {
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category: "food",
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category: "food",
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isFood: true,
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isFood: true,
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desc: "Can be boiled in water to release its natural pH indicator",
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desc: "Can be boiled in water to release its natural pH indicator",
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density: 1300,
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state: "solid",
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tempHigh: 300,
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tempHigh: 300,
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stateHigh: ["ash", "steam"],
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stateHigh: ["ash", "steam"],
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reactions: {
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reactions: {
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