Merge pull request #740 from CarbonMonoxida/patch-14

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slweeb 2024-08-01 11:47:33 -04:00 committed by GitHub
commit 0d70ccdaa4
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1 changed files with 1060 additions and 481 deletions

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@ -1,3 +1,5 @@
//this mod is still on proggres (WIP) you can give feedback or report bug to these discord account. @salmonfishy or @carbon_monoxides6
elements.carbon_monoxide = { elements.carbon_monoxide = {
color: "#b5b5b5", color: "#b5b5b5",
behavior: behaviors.GAS, behavior: behaviors.GAS,
@ -18,9 +20,9 @@ elements.carbon_monoxide = {
darkText: true, darkText: true,
fireColor: "#ebba34", fireColor: "#ebba34",
reactions: { reactions: {
"head": { elem1:"rotten_meat", chance:0.5 }, "head": { elem2:"rotten_meat", chance:0.5 },
"body": { elem1:"rotten_meat", chance:0.5 }, "body": { elem2:"rotten_meat", chance:0.5 },
"human": { elem1:"rotten_meat", chance:0.5 }, "human": { elem2:"rotten_meat", chance:0.5 },
} }
}; };
elements.liquid_carbon_monoxide = { elements.liquid_carbon_monoxide = {
@ -107,7 +109,6 @@ elements.electrons = {
"XX|SH|XX", "XX|SH|XX",
], ],
tick: behaviors.BOUNCY, tick: behaviors.BOUNCY,
reactions: {},
temp: 20, temp: 20,
category: "energy", category: "energy",
state: "gas", state: "gas",
@ -216,11 +217,12 @@ elements.radiated_water = {
"head": { elem2:"ash" }, "head": { elem2:"ash" },
"bird": { elem2:"rotten_meat"}, "bird": { elem2:"rotten_meat"},
"cell": { elem2:"cancer"}, "cell": { elem2:"cancer"},
"worm": { elem2:"rotten_meat"},
} }
}; };
elements.polluted_air = { elements.polluted_air = {
behavior: behaviors.GAS, behavior: behaviors.DGAS,
category: "radiated", category: "radiated",
state:"gas", state:"gas",
density :10, density :10,
@ -250,6 +252,9 @@ elements.siren = {
"fallout": {"charge1":1}, "fallout": {"charge1":1},
"radiated_water": {"charge1":1}, "radiated_water": {"charge1":1},
"polluted_air": {"charge1":1}, "polluted_air": {"charge1":1},
"radiation": {"charge1":1},
"rad_snow": {"charge1":1},
"rad_rock": {"charge1":1},
} }
}; };
@ -335,6 +340,8 @@ elements.rad_cleaner = {
"polluted_air": {elem2: "oxygen"}, "polluted_air": {elem2: "oxygen"},
"rad_snow": {elem2: "snow"}, "rad_snow": {elem2: "snow"},
"rad_rock": {elem2: "rock"}, "rad_rock": {elem2: "rock"},
"radiated_metal": {elem2: ["nickel","tin","iron"], },
"fallout": {elem2: "rock", },
} }
}; };
@ -577,4 +584,576 @@ elements.rotten_lemon = {
reactions: { reactions: {
"water": { elem2: "dirty_water" }, "water": { elem2: "dirty_water" },
} }
};
elements.cow = {
color: ["#d9d9d9","#616161",],
behavior: [
"XX|XX|XX",
"XX|FX%5.0|M2%5.0 AND BO",
"XX|M1|XX",],
category: "life",
state: "powder",
density: 2800,
tempHigh: 250,
stateHigh: "cooked_meat",
tempLow: -10,
stateLow: "frozen_meat",
reactions: {
"water": { elem2: null, chance: 0.2,},
"milk": { elem2: null, chance: 0.1, },
"alcohol": { elem2: null, chance: 0.21, },
"poison": { elem1: "rotten_meat", elem2: null, },
"grass": { elem2: null, },
"plague": { elem1: "rotten_meat", chance: 0.3, },
"worm": { elem2: null, },
"flea": { elem2: null, },
} }
};
elements.hazmat_head = {
color: ["#404040","#1a1a1a","#737373"],
category: "life",
hidden: true,
density: 1080,
state: "solid",
conduct: .05,
temp: 40,
tempHigh: 3500,
stateHigh: ["ash","iron",],
tempLow: -180,
stateLow: "frozen_meat",
breakInto: ["blood","meat","bone","metal_scrap"],
forceSaveColor: true,
reactions: {
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
"meat": { elem2:null, chance:0.1 },
"cooked_meat": { elem2:null, chance:0.1 },
"cured_meat": { elem2:null, chance:0.1 },
"sugar": { elem2:null, chance:0.1 },
"broth": { elem2:null, chance:0.2 },
"yolk": { elem2:null, chance:0.1 },
"hard_yolk": { elem2:null, chance:0.1 },
"dough": { elem2:null, chance:0.1 },
"batter": { elem2:null, chance:0.2 },
"butter": { elem2:null, chance:0.1 },
"melted_butter": { elem2:null, chance:0.2 },
"chocolate": { elem2:null, chance:0.2 },
"melted_chocolate": { elem2:null, chance:0.3 },
"grape": { elem2:null, chance:0.1 },
"tomato": { elem2:null, chance:0.1 },
"herb": { elem2:null, chance:0.1 },
"lettuce": { elem2:null, chance:0.1 },
"corn": { elem2:null, chance:0.1 },
"popcorn": { elem2:null, chance:0.15 },
"potato": { elem2:null, chance:0.1 },
"baked_potato": { elem2:null, chance:0.15 },
"bread": { elem2:null, chance:0.1 },
"toast": { elem2:null, chance:0.1 },
"gingerbread": { elem2:null, chance:0.1 },
"baked_batter": { elem2:null, chance:0.2 },
"wheat": { elem2:null, chance:0.1 },
"candy": { elem2:null, chance:0.1 },
"yogurt": { elem2:null, chance:0.2 },
"frozen_yogurt": { elem2:null, chance:0.1 },
"ice_cream": { elem2:null, chance:0.2 },
"beans": { elem2:[null,null,null,null,null,null,null,null,"stench"], chance:0.2 },
"tea": { elem2:null, chance:0.2 },
"coffee": { elem2:null, chance:0.2 },
"milk": { elem2:null, chance:0.2 },
"cream": { elem2:null, chance:0.2 },
"soda": { elem2:null, chance:0.2 },
"chocolate_milk": { elem2:null, chance:0.2 },
"fruit_milk": { elem2:null, chance:0.2 },
"pilk": { elem2:null, chance:0.2 },
"eggnog": { elem2:null, chance:0.2 },
"juice": { elem2:null, chance:0.2 },
"cheese": { elem2:null, chance:0.1 },
"melted_cheese": { elem2:null, chance:0.2 },
"alcohol": { elem2:null, chance:0.2 },
"antidote": { elem2:null, chance:0.2 },
"honey": { elem2:null, chance:0.2 },
"caramel": { elem2:null, chance:0.2 },
"molasses": { elem2:null, chance:0.05 },
"ketchup": { elem2:null, chance:0.1 },
"pumpkin_seed": { elem2:null, chance:0.1 },
"nut": { elem2:null, chance:0.1 },
"nut_meat": { elem2:null, chance:0.1 },
"nut_butter": { elem2:null, chance:0.1 },
"nut_milk": { elem2:null, chance:0.2 },
"jelly": { elem2:null, chance:0.2 },
"mayo": { elem2:null, chance:0.2 },
"mashed_potato": { elem2:null, chance:0.2 },
"sauce": { elem2:null, chance:0.2 },
"pickle": { elem2:null, chance:0.1 },
"light": { stain1:"#fff154" },
},
properties: {
dead: false
},
tick: function(pixel) {
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rotten_meat");
return
}
}
// Find the body
if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "hazmat_body") {
var body = pixelMap[pixel.x][pixel.y+1];
if (body.dead) { // If body is dead, kill head
pixel.dead = body.dead;
}
}
else { var body = null }
if (tryMove(pixel, pixel.x, pixel.y+1)) {
// create blood if severed 10% chance
if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) {
createPixel("blood", pixel.x, pixel.y+1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
// homeostasis
if (pixel.temp > 40) { pixel.temp -= 1; }
else if (pixel.temp < 40) { pixel.temp += 1; }
}
};
elements.hazmat_body = {
color: ["#ffdf4f","#e8c00e","#ffd412"],
category: "life",
hidden: true,
density: 1570,
state: "solid",
conduct: .25,
temp: 39,
tempHigh: 3500,
stateHigh: ["metal_scrap","ash"],
tempLow: -180,
stateLow: "frozen_meat",
breakInto: ["blood","meat","bone","metal_scrap","radiation","fallout",],
forceSaveColor: true,
reactions: {
"egg": { elem2:"yolk", chance:0.5, oneway:true },
"grape": { elem2:"juice", chance:0.5, color2:"#291824", oneway:true },
"ant": { elem2:"dead_bug", chance:0.05, oneway:true },
"fly": { elem2:"dead_bug", oneway:true },
"firefly": { elem2:"dead_bug", oneway:true },
"bee": { elem2:"dead_bug", oneway:true },
"flea": { elem2:"dead_bug", oneway:true },
"termite": { elem2:"dead_bug", oneway:true },
"worm": { elem2:"slime", chance:0.05, oneway:true },
"stink_bug": { elem2:"stench", oneway:true },
"grass_seed": { elem2:null, chance:0.05 },
"gold_coin": { elem2:null, chance:0.05 },
"diamond": { elem2:null, chance:0.05 },
},
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
var headpixel = pixelMap[pixel.x][pixel.y-2];
if (headpixel.element == "hazmat_head") {
if (isEmpty(pixel.x, pixel.y-1)) {
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
}
else {
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
}
}
}
}
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rotten_meat");
}
return
}
// Find the head
if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "hazmat_head") {
var head = pixelMap[pixel.x][pixel.y-1];
if (head.dead) { // If head is dead, kill body
pixel.dead = head.dead;
}
}
else { var head = null }
if (pixel.burning) {
pixel.panic += 0.1;
if (head && pixelTicks-pixel.burnStart > 240) {
pixel.color = head.color;
}
}
else if (pixel.panic > 0) {
pixel.panic -= 0.1;
}
if (isEmpty(pixel.x, pixel.y-1)) {
// create blood if decapitated 10% chance
if (Math.random() < 0.1 && !pixel.charge) {
createPixel("blood", pixel.x, pixel.y-1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
else if (head == null) { return }
else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
var movesToTry = [
[1*pixel.dir,0],
[1*pixel.dir,-1],
];
// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
while (movesToTry.length > 0) {
var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
var origx = pixel.x+move[0];
var origy = pixel.y+move[1];
if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
movePixel(head, head.x+move[0], head.y+move[1]);
break;
}
}
}
// 15% chance to change direction
if (Math.random() < 0.15) {
pixel.dir *= -1;
}
// homeostasis
if (pixel.temp > 39) { pixel.temp -= 1; }
else if (pixel.temp < 39) { pixel.temp += 1; }
}
}
};
elements.hazmat_human = {
// color: ["#404040","#1a1a1a","#737373"],
color: ["#404040","#1a1a1a","#737373"],
category: "life",
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (isEmpty(pixel.x, pixel.y+1)) {
createPixel("hazmat_body", pixel.x, pixel.y+1);
pixel.element = "hazmat_head";
}
else if (isEmpty(pixel.x, pixel.y-1)) {
createPixel("hazmat_head", pixel.x, pixel.y-1);
pixelMap[pixel.x][pixel.y-1].color = pixel.color;
pixel.element = "hazmat_body";
pixel.color = pixelColorPick(pixel)
}
else {
deletePixel(pixel.x, pixel.y);
}
},
related: ["hazmat_body","hazmat_head"],
cooldown: defaultCooldown,
forceSaveColor: true,
};
elements.zombie_head = {
color: ["#57f542","#43de2f","#46c435"],
category: "life",
hidden: true,
density: 1025,
state: "solid",
conduct: .07,
temp: 28,
tempHigh: 320,
stateHigh: ["ash","zombie_virus",],
tempLow: -45,
stateLow: ["frozen_meat","zombie_virus",],
breakInto: ["infection","rotten_meat","bone","zombie_virus",],
forceSaveColor: true,
reactions: {
"head": { elem2: ["rotten_meat","zombie",], chance:0.8, },
"body": { elem2: ["rotten_meat","zombie",], chance:0.5, },
"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
"rotten_meat": { elem2: null, chance:0.5 },
"meat": { elem2:null, chance:0.1 },
"cooked_meat": { elem2:null, chance:0.1 },
"cured_meat": { elem2:null, chance:0.1 },
"light": { stain1:"#45eb2f" },
},
properties: {
dead: false
},
tick: function(pixel) {
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rotten_meat");
return
}
}
// Find the body
if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "zombie_body") {
var body = pixelMap[pixel.x][pixel.y+1];
if (body.dead) { // If body is dead, kill head
pixel.dead = body.dead;
}
}
else { var body = null }
if (tryMove(pixel, pixel.x, pixel.y+1)) {
// create blood if severed 10% chance
if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) {
createPixel("blood", pixel.x, pixel.y+1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
// homeostasis
if (pixel.temp > 28) { pixel.temp -= 1; }
else if (pixel.temp < 28) { pixel.temp += 1; }
}
};
elements.zombie_body = {
color: ["#2d7ecf","#4d94db","#65a175",],
category: "life",
hidden: true,
density: 1520,
state: "solid",
conduct: .29,
temp: 29,
tempHigh: 350,
stateHigh: ["zombie_virus","ash"],
tempLow: -180,
stateLow: ["frozen_meat","zombie_virus",],
breakInto: ["infection","rotten_meat","bone","zombie_virus",],
forceSaveColor: true,
reactions: {
"head": { elem2: "zombie", },
"body": { elem2: "zombie", },
},
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
var headpixel = pixelMap[pixel.x][pixel.y-2];
if (headpixel.element == "zombie_head") {
if (isEmpty(pixel.x, pixel.y-1)) {
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
}
else {
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
}
}
}
}
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rotten_meat");
}
return
}
// Find the head
if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "zombie_head") {
var head = pixelMap[pixel.x][pixel.y-1];
if (head.dead) { // If head is dead, kill body
pixel.dead = head.dead;
}
}
else { var head = null }
if (pixel.burning) {
pixel.panic += 0.1;
if (head && pixelTicks-pixel.burnStart > 240) {
pixel.color = head.color;
}
}
else if (pixel.panic > 0) {
pixel.panic -= 0.1;
}
if (isEmpty(pixel.x, pixel.y-1)) {
// create blood if decapitated 10% chance
if (Math.random() < 0.1 && !pixel.charge) {
createPixel("blood", pixel.x, pixel.y-1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
else if (head == null) { return }
else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
var movesToTry = [
[1*pixel.dir,0],
[1*pixel.dir,-1],
];
// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
while (movesToTry.length > 0) {
var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
var origx = pixel.x+move[0];
var origy = pixel.y+move[1];
if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
movePixel(head, head.x+move[0], head.y+move[1]);
break;
}
}
}
// 15% chance to change direction
if (Math.random() < 0.15) {
pixel.dir *= -1;
}
// homeostasis
if (pixel.temp > 29) { pixel.temp -= 1; }
else if (pixel.temp < 29) { pixel.temp += 1; }
}
}
};
elements.zombie = {
// color: ["#404040","#1a1a1a","#737373"],
color: ["#57f542","#43de2f","#46c435"],
category: "life",
properties: {
dead: false,
dir: 1,
panic: 0,
},
tick: function(pixel) {
if (isEmpty(pixel.x, pixel.y+1)) {
createPixel("zombie_body", pixel.x, pixel.y+1);
pixel.element = "zombie_head";
}
else if (isEmpty(pixel.x, pixel.y-1)) {
createPixel("zombie_head", pixel.x, pixel.y-1);
pixelMap[pixel.x][pixel.y-1].color = pixel.color;
pixel.element = "zombie_body";
pixel.color = pixelColorPick(pixel)
}
else {
deletePixel(pixel.x, pixel.y);
}
},
related: ["zombie_body","zombie_head"],
cooldown: defaultCooldown,
forceSaveColor: true,
};
elements.zombie_virus = {
behavior: behaviors.DGAS,
color: ["#660266","#bd06bd","#f041f0",],
category: "special",
density: 30,
state: "gas",
reactions: {
"head": { elem2: ["zombie","rotten_meat",], chance: 0.2, },
"body": { elem2: ["zombie","rotten_meat",], chance: 0.2, },
}
}
elements.matter = {
behavior: behaviors.GAS,
color: ["#c4f8ff","#b0f6ff","#9ccfd6",],
darkText: true,
category: "energy",
density: 2.20,
state: "gas",
reactions: {
"antimatter": { elem1: "explosion", },
"positron": { elem1: "explosion", },
"electron": { elem1: "explosion", },
}
};
elements.particle_accelerator_left = {
behavior: behaviors.SOLID,
color: ["#363aa3","#858585","#d1d1d1"],
density: 2400,
category: "machines",
state: "solid",
reactions: {
"matter": { elem2: ["accelerated_matter_left",] },
}
};
elements.particle_accelerator_right = {
behavior: behaviors.SOLID,
color: ["#363aa3","#858585","#d1d1d1"],
density: 2400,
category: "machines",
state: "solid",
reactions: {
"matter": { elem2: ["accelerated_matter_right",] },
}
};
elements.accelerated_matter_left = {
color: ["#c0ecf0","#a8f8ff",],
behavior: [
"M2|XX|XX",
"M1 AND XX|XX|XX",
"M2|XX|XX",
],
hidden: true,
state: "gas",
category: "energy",
density: 2.20,
reactions: {
"accelerated_matter_right": { elem1: ["antimatter","pop",], chance: 0.3, },
"accelerated_matter_left": { elem1: ["antimatter","pop",], chance: 0.3, },
"antimatter": { elem1: "pop", chance: 0.01, },
}
};
elements.accelerated_matter_right = {
color: ["#c0ecf0","#a8f8ff",],
behavior: [
"XX|XX|M2",
"XX|XX|M1 AND XX",
"XX|XX|M2",
],
hidden: true,
state: "gas",
category:"energy",
density: 2.20,
reactions: {
"accelerated_matter_left": { elem1: ["antimatter","pop",], chance: 0.3, },
"accelerated_matter_right": { elem1: ["antimatter","pop",], chance: 0.3, },
"antimatter": { elem1: "pop", chance: 0.01, },
}
};