commit
0f6e1b57e2
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@ -1,26 +1,92 @@
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// Only run this if the human, head, and body elements exist
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if (elements.human && elements.head && elements.body) {
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// Human
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const oldHumanTick = elements.human.tick;
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elements.human.tick = function(pixel) {
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if (oldHumanTick) oldHumanTick(pixel);
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if (pixel.poisoned !== undefined) {
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pixel.poisoned--;
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if (pixel.poisoned <= 0) {
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deletePixel(pixel.x, pixel.y);
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return;
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}
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}
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};
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// Head
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const oldHeadTick = elements.head.tick;
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elements.head.tick = function(pixel) {
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if (oldHeadTick) oldHeadTick(pixel);
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if (pixel.poisoned !== undefined) {
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pixel.poisoned--;
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if (pixel.poisoned <= 0) {
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deletePixel(pixel.x, pixel.y);
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return;
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}
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}
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};
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// Body
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const oldBodyTick = elements.body.tick;
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elements.body.tick = function(pixel) {
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if (oldBodyTick) oldBodyTick(pixel);
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if (pixel.poisoned !== undefined) {
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pixel.poisoned--;
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if (pixel.poisoned <= 0) {
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deletePixel(pixel.x, pixel.y);
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return;
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}
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}
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};
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}
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function eatBee(pixel1, pixel2) {
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pixel1.color = "#5c138a";
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pixel1.poisoned ??= 30;
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}
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function poisonOther(pixel1, pixel2) {
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if (!pixel2) return;
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pixel2.color = "#5c138a";
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pixel2.poisoned ??= 30;
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}
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elements.human.reactions.snake =
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{attr1:{panic:5}}
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elements.fish.reactions.toad_tadpole =
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{ elem2:null, chance:0.25, func:behaviors.FEEDPIXEL },
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elements.lizard = {
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color: ["#00ff1a", "#038f11"],
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behavior: [
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["M2%2", "XX", "M2%2"],
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["M1%10", "XX", "M1%10"],
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["XX", "XX", "M2%1"],
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["XX", "FX%5", "M1%15"],
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["M2", "M1", "M2"],
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],
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category: "life",
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state: "solid",
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reactions: {
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"fly": { elem2: null, func:behaviors.FEEDPIXEL },
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"ant": { elem2: null, func: behaviors.FEEDPIXEL },
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"termite": { elem2: null, func: behaviors.FEEDPIXEL },
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"fly": { elem2: null, func:behaviors.FEEDPIXEL, chance: 0.5},
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"ant": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.3 },
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"termite": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.3 },
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"worm": { elem2: null, func: behaviors.FEEDPIXEL },
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"bee": { elem2: null, func: eatBee },
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"firefly": { elem2: null, func: eatBee },
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"bee": { elem2: null, func: eatBee, chance: 0.05 },
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"firefly": { elem2: null, func: eatBee, chance: 0.4},
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"oxygen": {elem2: "carbon_dioxide", chance: 0.5},
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"pool_water": {chance: 0.001, elem1: "rotten_meat"},
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"dirty_water": {chance: 0.0001, elem1: "rotten_meat"},
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"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "snake", null], chance: 0.4 },
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"mercury": { elem1:"rotten_meat", chance:0.1 },
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"bleach": { elem1:"rotten_meat", chance:0.1 },
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"infection": { elem1:"rotten_meat", chance:0.025 },
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"uranium": { elem1:"rotten_meat", chance:0.1 },
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"cyanide": { elem1:"rotten_meat", chance:0.1 },
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"chlorine": { elem1:"meat", chance:0.1 },
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"alcohol": { elem1:"meat", chance:0.025 },
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"vinegar": { elem1:"rotten_meat", chance:0.001 },
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"poison": {elem1: "rotten_meat", elem2: null}
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},
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foodNeed: 5,
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temp: 20,
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@ -55,17 +121,31 @@ elements.toad = {
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category: "life",
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state: "solid",
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reactions: {
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"fly": { elem2: null, func: behaviors.FEEDPIXEL },
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"ant": { elem2: null, func: behaviors.FEEDPIXEL },
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"termite": { elem2: null, func: behaviors.FEEDPIXEL },
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"worm": { elem2: null, func: behaviors.FEEDPIXEL },
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"spider": { elem2: null, func: behaviors.FEEDPIXEL },
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"bee": { elem2: null, func: eatBee },
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"firefly": { elem2: null, func: eatBee },
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"snail": { elem2: "limestone", func: behaviors.FEEDPIXEL },
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"slug": { elem2: null, func: behaviors.FEEDPIXEL },
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"pool_water": {chance: 0.70, elem1: null},
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"dirty_water": {chance: 0.70, elem1: null},
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"fly": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
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"ant": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
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"termite": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
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"worm": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 },
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"spider": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL },
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"bee": { elem2: null, func: eatBee, chance: 0.1 },
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"firefly": { elem2: null, func: eatBee, chance: 0.4 },
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"oxygen": { elem2:"carbon_dioxide", chance:0.5 },
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"algae": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL },
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"kelp": { elem2:"water", chance:0.1, func:behaviors.FEEDPIXEL },
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"snail": { elem2: "limestone", func: behaviors.FEEDPIXEL, chance: 0.05 },
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"slug": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"pool_water": {chance: 0.005, elem1: "rotten_meat"},
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"dirty_water": {chance: 0.0001, elem1: "rotten_meat"},
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"radiation": { elem1:["ash","meat","rotten_meat","cooked_meat","toad_tadpole", "tadpole", "frog", null], chance:0.4 },
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"mercury": { elem1:"rotten_meat", chance:0.1 },
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"bleach": { elem1:"rotten_meat", chance:0.1 },
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"infection": { elem1:"rotten_meat", chance:0.025 },
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"uranium": { elem1:"rotten_meat", chance:0.1 },
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"cyanide": { elem1:"rotten_meat", chance:0.1 },
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"chlorine": { elem1:"meat", chance:0.1 },
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"alcohol": { elem1:"meat", chance:0.025 },
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"vinegar": { elem1:"rotten_meat", chance:0.001 },
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"poison": {elem1: "rotten_meat", elem2: null}
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},
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foodNeed: 10,
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baby: "toad_tadpole",
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@ -100,6 +180,9 @@ elements.toad_tadpole = {
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"kelp": { elem2:"water", chance:0.25 },
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"pool_water": {chance: 0.70, elem1: null},
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"dirty_water": {chance: 0.70, elem1: null},
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"bleach": { elem1: null, chance: 0.05 },
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"poison": { elem1: null},
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"radiation": { elem1:["toad","toad","frog","worm",null], chance:0.4 },
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},
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tempHigh: 100,
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stateHigh: "steam",
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@ -113,31 +196,9 @@ elements.toad_tadpole = {
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conduct: 0.2,
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tick: function(pixel) {
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if (pixelTicks-pixel.start > 500) {
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if (pixelTicks-pixel.start > 500 && Math.random() <= 0.05) {
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changePixel(pixel,"toad");
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}
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pixel.lifetime ??= 30
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let up = pixel.y > 0 ? pixelMap[pixel.x][pixel.y - 1] : null;
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let down = pixel.y < pixelMap[0].length - 1 ? pixelMap[pixel.x][pixel.y + 1] : null;
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let left = pixel.x > 0 ? pixelMap[pixel.x - 1][pixel.y] : null;
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let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : null;
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if(
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(up && up.element === "water") ||
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(down && down.element === "water") ||
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(left && left.element === "water") ||
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(right && right.element === "water"))
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{
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pixel.lifetime = 30;
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} else {
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pixel.lifetime--;
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if (pixel.lifetime <= 0 && Math.random() <= 0.1) {
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deletePixel(pixel.x, pixel.y);
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createPixel("slime", pixel.x, pixel.y);
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}
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}
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}
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},
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@ -145,7 +206,7 @@ elements.newt = {
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color: ["#db8727","#945a18"],
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behavior:[
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["XX","XX","SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
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["XX","FX%25","M2%15 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
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["XX","FX%5","M2%25 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
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["M2","M1 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15","M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
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],
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category: "life",
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@ -159,6 +220,16 @@ elements.newt = {
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"snail": {elem2: "limestone", func:behaviors.FEEDPIXEL },
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"pool_water": {chance: 0.70, elem1: null},
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"dirty_water": {chance: 0.70, elem1: null},
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"oxygen": {elem2: "carbon_dioxide", chance: 0.5},
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"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "axolotl", null], chance: 0.4 },
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"mercury": { elem1:"rotten_meat", chance:0.1 },
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"bleach": { elem1:"rotten_meat", chance:0.1 },
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"infection": { elem1:"rotten_meat", chance:0.025 },
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"uranium": { elem1:"rotten_meat", chance:0.1 },
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"cyanide": { elem1:"rotten_meat", chance:0.1 },
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"chlorine": { elem1:"meat", chance:0.1 },
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"alcohol": { elem1:"meat", chance:0.025 },
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"vinegar": { elem1:"rotten_meat", chance:0.001}
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},
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foodNeed: 10,
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temp: 18,
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@ -171,7 +242,6 @@ elements.newt = {
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eggColor: "#ffeeab",
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};
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//finish the stuff
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elements.axolotl= {
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color: ["#ff99ff", "#ffe100", "#785705"],
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behavior: [
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@ -190,6 +260,16 @@ reactions: {
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"snail": {elem2: "limestone", func:behaviors.FEEDPIXEL },
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"pool_water": {chance: 0.70, elem1: null},
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"dirty_water": {chance: 0.70, elem1: null},
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"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "newt"], chance: 0.4 },
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"mercury": { elem1:"rotten_meat", chance:0.1 },
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"bleach": { elem1:"rotten_meat", chance:0.1 },
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"infection": { elem1:"rotten_meat", chance:0.025 },
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"uranium": { elem1:"rotten_meat", chance:0.1 },
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"cyanide": { elem1:"rotten_meat", chance:0.1 },
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"chlorine": { elem1:"meat", chance:0.1 },
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"alcohol": { elem1:"meat", chance:0.025 },
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"vinegar": { elem1:"rotten_meat", chance:0.001},
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"oxygen": {elem2: "carbon_dioxide", chance: 0.5}
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},
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foodNeed: 20,
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temp: 18,
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@ -223,4 +303,67 @@ let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : nul
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}
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}
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}
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};
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};
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elements.snake = {
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color: ["#006400", "#90ee90", "#00ff00"],
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behavior: [
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["XX", "XX", "XX"],
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["XX", "FX%15", "M2%10"],
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["M2", "M1", "M1"],
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],
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reactions: {
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"frog": {elem2: null, func:behaviors.FEEDPIXEL },
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"toad": {elem2: null, func:behaviors.FEEDPIXEL },
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"lizard": {elem2: null, func:behaviors.FEEDPIXEL },
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"worm": {elem2: null, func:behaviors.FEEDPIXEL },
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"slug": {elem2: null, func:behaviors.FEEDPIXEL },
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"snail": {elem2: "limestone", func:behaviors.FEEDPIXEL },
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"egg": {
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elem2: "egg",
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func: function(pixel1, pixel2) {
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if (pixel2.animal === "snake") return; // Don't eat own egg
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behaviors.FEEDPIXEL(pixel1, pixel2);
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}
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},
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"radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "lizard", null], chance: 0.4 },
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"oxygen": {elem2: "carbon_dioxide", chance: 0.5},
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"mercury": { elem1:"rotten_meat", chance:0.1 },
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"bleach": { elem1:"rotten_meat", chance:0.1 },
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"infection": { elem1:"rotten_meat", chance:0.025 },
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"uranium": { elem1:"rotten_meat", chance:0.1 },
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"cyanide": { elem1:"rotten_meat", chance:0.1 },
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"chlorine": { elem1:"meat", chance:0.1 },
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"alcohol": { elem1:"meat", chance:0.025 },
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"vinegar": { elem1:"rotten_meat", chance:0.001},
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"poison": { elem1: null}
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},
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category: "life",
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state: "solid",
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density: 1050,
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temp: 20,
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tempHigh: 120,
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stateHigh: "cooked_meat",
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tempLow: -10,
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stateLow: "frozen_meat",
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breakInto: "blood",
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tick: function(pixel) {
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const directions = [
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[0, -1], [-1, -1], [1, -1],
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[-1, 0], [1, 0],
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[0, 1], [-1, 1], [1, 1]
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];
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for (let [dx, dy] of directions) {
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let x = pixel.x + dx;
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let y = pixel.y + dy;
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if (!isEmpty(x, y)) {
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let other = pixelMap[x]?.[y];
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if (other && (other.element === "head" || other.element === "body")) {
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poisonOther(pixel, other);
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}
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}
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}
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}
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};
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Loading…
Reference in New Issue