Merge pull request #1321 from binhnguyen-discord/main
Add toms_stuff.js as a sbxls mod
This commit is contained in:
commit
0fda4ed0d2
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// made by me haha
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// didn't expect that, didn't you?
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console.log('oh no')
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// My Testing Stuff
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elements.solid_element = {
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color: "#287cb8",
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behaviors: behaviors.WALL,
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category: "My Stuff",
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state: "solid",
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stateHigh: "ash",
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tempHigh: "2345",
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tempLow: "-234",
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stateLow: "ice",
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desc: "Test solid"
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}
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elements.liquid_element = {
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color: "#00eeff",
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behavior: behaviors.LIQUID,
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category: "My Stuff",
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state: "liquid",
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stateHigh: "steam",
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tempHigh: "2345",
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tempLow: "-234",
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stateLow: "ice",
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desc: "Test liquid"
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}
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// i based this off of cell machine
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// movers
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elements.mover = {
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color: "#2f00ff",
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behavior: [
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"XX|XX|XX",
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"XX|XX|M1",
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"XX|XX|XX",
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],
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category: "Movers",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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desc: "Right mover"
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}
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elements.reverse_mover = {
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color: "#2f00ff",
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behavior: [
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"XX|XX|XX",
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"M1|XX|XX",
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"XX|XX|XX",
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],
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category: "Movers",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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desc: "Left mover"
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}
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elements.up_mover = {
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color: "#2f00ff",
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behavior: [
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"XX|M1|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "Movers",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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elements.down_mover = {
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color: "#2f00ff",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|M1|XX",
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],
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category: "Movers",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// converter
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elements.sand_converter = {
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color: "#000397",
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behavior: [
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"XX|XX|CH:sand",
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"XX|XX|M1",
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"XX|XX|CH:sand",
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],
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category: "Movers",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// trashes
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elements.trash = {
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color: "#ff00ff",
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behavior: [
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"XX|DL|XX",
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"DL|XX|DL",
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"XX|DL|XX",
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],
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category: "Trashes",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// does enemies count as trashes?
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// eh , why not
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elements.enemy = {
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color: "#ff0000",
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behavior: [
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"XX|DB|XX",
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"DB|XX|DB",
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"XX|DB|XX",
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],
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category: "Trashes",
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state: "solid",
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stateHigh: "molten_metal",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// generators
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elements.directional_generator = {
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color: "#00ff00",
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behavior: [
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"XX|CF|XX",
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"CF|XX|CF",
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"XX|CF|XX",
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],
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category: "Generators",
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state: "solid",
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stateHigh: "molten_metal",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// nuke cell
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elements.nuke_cell = {
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color: "#ffff00",
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behavior: [
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"DL|CL|DL",
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"CL|XX|CL",
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"DL|CL|DL",
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],
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category: "Special Cells",
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state: "solid",
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stateHigh: "molten_metal",
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tempHigh: "2500",
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tempLow: "-2345",
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stateLow: "ice",
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}
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// some stuff
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elements.rad_shrimp = {
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color: ["#ff8484" , "#ff0000" , "#87ff62"],
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behavior: [
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"XX|XX|XX",
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"XX|LB:radiation|XX",
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"M1|M2|M1",
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],
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category: "food",
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state: "powder",
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stateHigh: "cooked_rad_shrimp",
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tempHigh: "250",
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tempLow: "-234",
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stateLow: "frozen_rad_shrimp",
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}
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elements.cooked_rad_shrimp = {
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color: ["#ff0000" , "#ffc278"],
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behavior: behaviors.POWDER,
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category: "food",
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stateHigh: "ash",
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tempHigh: "450",
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stateLow: "rad_shrimp",
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tempLow: "20",
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temp: 250,
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}
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elements.frozen_rad_shrimp = {
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color: ["#6193ff" , "#0044d6"],
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category: "food",
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stateHigh: "rad_shrimp",
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temp: "-234",
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temphigh: "20",
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stateLow: "frozen_rad_shrimp",
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temp: -234,
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}
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// more sand
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// lol
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// fresh sand
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elements.fresh_sand = {
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color: ["#f2e2a1" , "#d4b95b" , "#ffeb99"],
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behavior: behaviors.POWDER,
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category: "land",
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stateHigh: "molten_glass",
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tempHigh: "1450",
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stateLow: "clay",
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tempLow: "-234",
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desc : "Sand fresh from the beach(jk its just retextured sand)."
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}
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// blue sand
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elements.blue_sand = {
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color: ["#a1c4f2" , "#5b9ed4" , "#99caff"],
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behavior: behaviors.POWDER,
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category: "land",
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stateHigh: "molten_glass",
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tempHigh: "1450",
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stateLow: "clay",
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tempLow: "-234",
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desc : "Blue sand from a cool island."
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}
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elements.wet_blue_sand = {
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color: ["#6a89b7" , "#3c5f86" , "#7199d0"],
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behavior: behaviors.POWDER,
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category: "states",
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tempHigh: "50",
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stateHigh: "blue_sand",
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desc: "so cool",
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}
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// green sand
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elements.green_sand = {
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color: ["#a1f2b8" , "#5bd48e" , "#99ffd6"],
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behavior: behaviors.POWDER,
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category: "land",
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stateHigh: "molten_glass",
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tempHigh: "1450",
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stateLow: "clay",
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tempLow: "-234",
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desc : "Green sand from money island.",
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reactions: {
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"water": { elem1:null, elem2:"wet_green_sand"},
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},
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}
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elements.wet_green_sand = {
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color: ["#6a9a78" , "#3c865b" , "#71bfa0"],
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behavior: behaviors.POWDER,
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category: "states",
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tempHigh: "40",
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stateHigh: "green_sand",
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desc: "vro is not tuff",
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}
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// purple sand
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elements.purple_sand = {
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color: ["#dba1f2" , "#9e5bd4" , "#ff99ff"],
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behavior: behaviors.POWDER,
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category: "land",
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stateHigh: "molten_glass",
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tempHigh: "1450",
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stateLow: "clay",
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tempLow: "-234",
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desc : "Purple sand from a magical island.",
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reactions: {
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"sawdust": { elem1:null, elem2:"confetti"},
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"water": { elem1:null, elem2:"wet_purple_sand"}
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},
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}
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elements.wet_purple_sand = {
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color: ["#845796" , "#5b2d80" , "#b069b0"],
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behavior: behaviors.POWDER,
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category: "states",
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tempHigh: "60",
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stateHigh: "purple_sand",
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desc: "ts so tuff",
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}
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// emeralds
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elements.emerald = {
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color: ["#50c878" , "#2e8b57" , "#a8e4a0"],
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behavior: behaviors.POWDER,
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category: "powders",
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stateHigh: "molten_emerald",
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tempHigh: "2100",
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stateLow: "diamond",
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tempLow: "-234",
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desc : "A precious green gem."
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}
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elements.molten_emerald = {
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color: "#7fffd4",
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behavior: behaviors.LIQUID,
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category: "liquids",
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stateLow: "emerald",
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tempLow: "-2100",
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temp: 2100,
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desc : "Molten emerald."
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}
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