hair bugfix
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3987041fe8
commit
10389ff2bb
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@ -457,7 +457,7 @@ elements.loose_hair = {
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state: "solid",
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state: "solid",
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density: 2395,
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density: 2395,
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conduct: 0.05,
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conduct: 0.05,
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idden: true
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hidden: true
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},
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},
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elements.hair_end = {
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elements.hair_end = {
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@ -512,12 +512,12 @@ elements.hair_end = {
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state: "solid",
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state: "solid",
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conduct: .05,
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conduct: .05,
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tempLow: -25,
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tempLow: -25,
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stateLow: ["dust"],
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stateLow: "loose_hair",
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tempHigh: 223,
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tempHigh: 123,
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stateHigh: ["smoke","smoke","smoke","ash","ash","stench"],
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stateHigh: "loose_hair",
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burn:15,
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burn:15,
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burnTime:400,
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burnTime:200,
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burnInto:["smoke","smoke","smoke","ash","ash","stench"],
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burnInto:"loose_hair",
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breakInto:"loose_hair",
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breakInto:"loose_hair",
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forceSaveColor: true,
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forceSaveColor: true,
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reactions: {
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reactions: {
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@ -525,6 +525,7 @@ elements.hair_end = {
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"radiation": { elem1:["ash","dust"], chance:0.2 },
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"radiation": { elem1:["ash","dust"], chance:0.2 },
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},
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},
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movable: false,
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movable: false,
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hidden: true,
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}
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}
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elements.attached_hair = {
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elements.attached_hair = {
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@ -629,12 +630,12 @@ elements.attached_hair = {
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state: "solid",
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state: "solid",
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conduct: .05,
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conduct: .05,
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tempLow: -25,
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tempLow: -25,
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stateLow: ["dust"],
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stateLow: "loose_hair",
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tempHigh: 223,
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tempHigh: 123,
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stateHigh: ["smoke","smoke","smoke","ash","ash","stench"],
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stateHigh: "loose_hair",
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burn:15,
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burn:15,
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burnTime:400,
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burnTime:200,
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burnInto:["smoke","smoke","smoke","ash","ash","stench"],
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burnInto:"loose_hair",
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breakInto:"loose_hair",
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breakInto:"loose_hair",
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forceSaveColor: true,
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forceSaveColor: true,
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reactions: {
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reactions: {
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@ -642,6 +643,7 @@ elements.attached_hair = {
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"radiation": { elem1:["ash","dust"], chance:0.2 },
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"radiation": { elem1:["ash","dust"], chance:0.2 },
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},
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},
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movable: false,
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movable: false,
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hidden: true,
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}
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}
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elements.hairy_skin = {
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elements.hairy_skin = {
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@ -8029,5 +8031,3 @@ elements.stench.reactions.intestines = { elem1:[null,null,null,null,null,null,"f
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elements.stench.reactions.stomach_valve = { elem1:[null,null,null,null,null,null,"foam"], chance:0.05, };
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elements.stench.reactions.stomach_valve = { elem1:[null,null,null,null,null,null,"foam"], chance:0.05, };
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elements.dna.reactions.juice = { "elem1": null, "elem2": "elixir", chance:0.01 };
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elements.dna.reactions.juice = { "elem1": null, "elem2": "elixir", chance:0.01 };
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elements.acid.ignore = ["herbi_stomach","carni_stomach","decomposer_stomach","amphib_skin","amphib_dermis","acidic_flesh","acid_vessel","explosive_stomach","stomach_valve","stomach_lining","throat_lining","glass","rad_glass","glass_shard","rad_shard","stained_glass","baked_clay","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","gold_coin","silver","nickel","calcium","bone","earthquake","tornado","tsunami","liquid_light","sensor"]
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