diff --git a/mod-list.html b/mod-list.html
index cd5fcfa0..0141dd98 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -149,7 +149,6 @@
| velocity.js | Beta for explosion velocity, and later wind, which may come to the base game in the future | R74n |
| Tools & Settings |
-| betaworldgen.js | Advanced world generation | Adora |
| betterModManager.js | Improvements to the Mod Manager | ggod |
| betterSettings.js | Additional settings and functionality | ggod |
| betterStats.js | Track actual running TPS of the simulation | mollthecoder |
@@ -190,7 +189,8 @@
| text.js | Tools to write text | RedBirdly |
| texturepack.js | Tools that let you create and share custom texture packs | nousernamefound |
| the_ground.js | Several rock types, worldgen settings, and gemstones | Alice |
-
+| worldgenlibrary.js | World generation library | Adora |
+
| Science & Chemistry |
| alcohol.js | Methanol, (iso-)propanol, and butanol | Alice |
| alkahest.js | The alkahest, a liquid which dissolves anything | Alice |
@@ -451,6 +451,7 @@
| structure_test.js | Test for implementing structures into Sandboxels | Alice |
| test.js | Test that adds mayo :) | R74n |
| tool_pixel_behavior.js | Gives unique behaviors to tools if placed with cheats | Alice |
+| worldgenlibrary.js | World generation library | Adora |
| worldgen_test.js | Element that generates a save with a grass layer, dirt layer, rock layer, and a pond | Alice |
| Broken or Deprecated |
diff --git a/mods/betaworldgen.js b/mods/betaworldgen.js
deleted file mode 100644
index 33561e42..00000000
--- a/mods/betaworldgen.js
+++ /dev/null
@@ -1,187 +0,0 @@
-//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
-let code = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26, A: 27, B: 28, C: 29, D: 30, E: 31, F: 32, G: 33, H: 34, I: 35, J: 36, K: 37, L: 38, M: 39, N: 40, O: 41, P: 42, Q: 43, R: 44, S: 45, T: 46, U: 47, V: 48, W: 49, X: 50, Y: 51, Z: 52 }
-let invertedCode = {}
-let flat = function(){
- let str = "";
- for(var i = 0; i < width; i++){
- str += "a";
- }
- return str;
-}
-let biomes = {
- plains: {
- layers: 2,
- thicknesses: [15, 10],
- specificSeeds: "flat",
- heights: [1, 21],
- layersObj: {
- 1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","iron","iron","aluminum","aluminum","aluminum","aluminum","uranium","diamond","copper","copper","copper","copper","sodium","sodium","potassium","potassium","charcoal","charcoal","charcoal","charcoal","charcoal", "calcium"],
- 2: ["dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt", "dirt","dirt", "dirt", "dirt","dirt", "dirt", "gravel", "gravel"]
- },
- ssHeight: 39,
- ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling","pinecone","seeds","seeds"]
- },
- desert: {
- layers: 1,
- thicknesses: [20],
- specificSeeds: "flat",
- heights: [1],
- layersObj: {
- 1: ["sand"]
- },
- ssHeight: 40,
- ssElems: [undefined,undefined,undefined,undefined,undefined,undefined,"cactus"]
- },
- forest: {
- layers: 2,
- specificSeeds: "flat",
- heights: [1, 16],
- thicknesses: [15, 10],
- ssHeight: 29,
- layersObj: {
- 1: ["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","charcoal","charcoal","charcoal","charcoal","charcoal","iron","iron","iron","aluminum","aluminum","aluminum","calcium","calcium","sodium","potassium","diamond"],
- 2: ["dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","gravel"]
- },
- ssElems: ["grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","grass_seed","sapling", "pinecone"],
- }
-}
-for (var item in code){
- invertedCode[code[item]] = item;
-}
-let ranNum = function(max, last) {
- // Calculate a bias factor
- let bias = Math.random() * 0.07 + 0.5; // Adjust this range to control the bias strength
-
- // Generate a biased random number towards the 'last' value
- let num = Math.round(bias * last + (1 - bias) * Math.random() * max) + 1;
-
- // Randomly assign a negative or positive sign
- return (Math.random() > 0.5) ? num : -num;
-}
-function decode(str){
- let result = [];
- str.split("");
- for(var i = 0; i < str.length; i++){
- if(code[str[i]]){
- if(str[i - 1] == "*"){
- result[i] = code[str[i]] * 2;
- } else {
- result[i] = code[str[i]];
- }
- } else if(str[i] == ":"){
- result[i] = ":";
- } else {continue;}
- }
- return result.filter(element => element !== undefined);
-}
-function makeSeed(layers, thickness){
- let result = "";
- for(var i = 0; i < layers; i++){
- let avgThickness = thickness[i];
- let str = "";
- let lastNum = 0;
- for(var ii = 1; ii <= width-1; ii++){
- let num = ranNum(4, lastNum);
- let cThickness = avgThickness + num;
- lastNum = num;
- if(invertedCode[cThickness] != undefined){
- str += invertedCode[cThickness];
- } else {
- let num = Math.round(cThickness / 2);
- str += `*${invertedCode[num]}`;
- }
- }
- result += (i == (layers - 1)) ? str : `${str}:`;
- }
- return result;
-}
-function splitArrayByCharacter(arr, char) {
- let result = [];
- let subArray = [];
-
- arr.forEach(element => {
- if (element === char) {
- result.push(subArray);
- subArray = [];
- } else {
- subArray.push(element);
- }
- });
-
- // Push the last subarray if it's not empty
- if (subArray.length > 0) {
- result.push(subArray);
- }
-
- return result;
-}
-let seed = "";
-function generate(type, seed1 = undefined){
- if(seed1){
- seed = seed1;
- } else{
- seed = makeSeed(biomes[type].layers, biomes[type].thicknesses);
- }
- let semifinalArr = decode(seed);
- let finalArr = splitArrayByCharacter(semifinalArr, ":");
- for(var i = 0; i < finalArr.length; i++){
- let lHeight = biomes[type].heights[i];
- for(var ii = 1; ii < width-1; ii++){
- for(var iii = (height - 1) - lHeight; iii > height - lHeight - finalArr[i][ii]; iii--){
- let x = ii;
- let y = iii;
- let Num = Math.round(Math.random() * biomes[type].layersObj[i+1].length);
- if(Num == biomes[type].layersObj[i+1].length){Num-=1;}
- let element = biomes[type].layersObj[i+1][Num];
- if(isEmpty(x, y) && !outOfBounds(x, y)){
- createPixel(element, x, y);
- } else {console.log("could not place. " + x + ", " + y); continue;}
- }
- }
- }
- if(biomes[type].specificSeeds){
- if(biomes[type].specificSeeds == "flat"){
- for(var i = 1; i < width-1; i++){
- let y = height - biomes[type].ssHeight;
- let Num = Math.round(Math.random() * biomes[type].ssElems.length);
- if(Num == biomes[type].ssElems.length){Num-=1;}
- let element = biomes[type].ssElems[Num];
- if(element == undefined){continue;}
- if(isEmpty(i, y) && !outOfBounds(i, y)){
- createPixel(element, i, y);
- }
- }
- }
- }
-}
-elements.copy_seed = {
- category: "tools",
- onSelect: function(pixel){
- navigator.clipboard.writeText(seed).then(function() {
- alert(`Seed succesfully copied to clipboard!`);
- }).catch(function(error) {
- alert("Unable to copy text.")
- });
-
- }
-}
-elements.random_generation = {
- category: "tools",
- onSelect: function(pixel){
- autoResizeCanvas();
- focusGame();
- let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
- if(!biomes[type]) {type = "plains";}
- generate(type);
- }
-}
-elements.seed_generation = {
- category: "tools",
- onSelect: function(pixel){
- autoResizeCanvas();
- focusGame();
- let type = prompt("Enter the biome you want to generate: \nOptions: plains, desert, forest");
- let seed1 = prompt("Enter the seed: ");
- generate(type, seed1);
- }
-}
diff --git a/mods/worldgenlibrary.js b/mods/worldgenlibrary.js
new file mode 100644
index 00000000..5fe60643
--- /dev/null
+++ b/mods/worldgenlibrary.js
@@ -0,0 +1,161 @@
+Array.prototype.getClosest = function(num){
+ let arr = [];
+ for(value of this){
+ arr[arr.length] = Math.abs(num-value);
+ };
+ return this[arr.indexOf(Math.min(...arr))];
+}
+function biasedNum(min, max, bias, strength = 0.75){
+ let num = (Math.random()*(max-min))+min;
+ num += Math.random()*1*Math.round((bias-num));
+ return num;
+}
+function generateSeed(min, max, base, bias){
+ let arr = [];
+ for(let i = 0; i <= width; i++){
+ arr[i] = Math.round(biasedNum(min, max, base, bias));
+ base = arr[i];
+ }
+ return arr;
+}
+let vChance = {
+ coal: 0.25,
+ copper: 0.25,
+ tin: 0.25,
+ aluminum: 0.2,
+ iron: 0.175,
+ zinc: 0.17,
+ lead: 0.14,
+ nickel: 0.13,
+ uranium: 0.12,
+ diamond: 0.06,
+ gold: 0.2,
+};
+let vMultipliers = {
+ dirt: 1,
+ sand: 0.25,
+}
+class biome {
+ constructor(layersArr, yLevels, vMulti = 1, afterFunc = false){
+ this.layers = layersArr;
+ this.yLevels = yLevels;
+ this.vMulti = vMulti;
+ this.generate = function(seed){
+ autoResizeCanvas();
+ if(!paused){togglePause();}
+ for(let x = 0; x <= width; x++){
+ for(let y = 0; y <= seed[width]; y++){
+ let layerHeight = this.yLevels.getClosest(y), layerNum = this.yLevels.indexOf(layerHeight);
+ let layer = this.layers[layerNum];
+ let chance = (y-layerHeight)/11;
+ let elem = layer[Math.round(Math.random()*layer.length)];
+ if(chance < 0 && (this.layers[layerNum-1] != undefined) && Math.random() <= chance){
+ layer = this.layers[layerNum-1];
+ elem = layer[Math.round(Math.random()*layer.length)];
+ } else if(chance > 0 && (this.layers[layerNum+1] != undefined) && Math.random() <= chance){
+ layer = this.layers[layerNum+1];
+ elem = layer[Math.round(Math.random()*layer.length)];
+ }
+ if(isEmpty(x,y) && !outOfBounds(x,y)){
+ createPixel(elem, x, height-y);
+ if(elem == "sapling"){
+ if(this.wc){
+ pixelMap[x][height-y].wc = this.wc;
+ }
+ if(this.lc){
+ pixelMap[x][height-y].lc = this.lc;
+ }
+ }
+ }
+ }
+ }
+ setTimeout(function(){
+ for(let i = 30; i > 0; i--){
+ doFrame();
+ focusGame();
+ }
+ for(let x = 0; x <= width; x++){
+ for(let y = 0; y <= height; y++){
+ if(!isEmpty(x,y) && !outOfBounds(x,y) && ["rock","sand"].includes(pixelMap[x][y].element)){
+ for(let coords of squareCoords){
+ let x2 = x + coords[0], y2 = y + coords[1];
+ if(!isEmpty(x2,y2) && !outOfBounds(x2,y2) && vChance[pixelMap[x2][y2].element] != undefined){
+ let chance = (vChance[pixelMap[x2][y2].element]*vMultipliers[pixelMap[x][y].element])*(this.vMulti || 1);
+ if(Math.random() < chance){
+ changePixel(pixelMap[x][y], pixelMap[x2][y2].element);
+ }
+ }
+ }
+ }
+ }
+ }
+ if(afterFunc != false){
+ afterFunc();
+ }
+ togglePause();
+ }, 50);
+ };
+ }
+}
+let biomes = {
+ plains: new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "gold", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","gravel","clay","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["dirt","dirt","dirt","grass","grass","dirt","dirt","grass","dirt","sapling","pinecone","seeds"]], [13, 32, 35], 1, ()=>{for(i = 0; i < width; i++){if(isEmpty(i, 40) && !outOfBounds(i, 40) && Math.random() < 0.25){createPixel("grass",i,40);}}}),
+ desert: new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium", "gold"], ["sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","gold","iron","copper","tin","aluminum","zinc","charcoal"], ["sand"], ["sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","sand","cactus"]], [4, 14, 27, 37], 1, ()=>{for(i = 0; i < width; i++){if(isEmpty(i, 40) && !outOfBounds(i, 40) && Math.random() < 0.0125){createPixel("cactus",i,40);}}}),
+ savanna: new biome([["rock","clay","clay","clay","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond", "diamond", "charcoal", "charcoal", "gold", "charcoal", "copper", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","clay","clay","clay","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["grass","dirt","dirt","sand","sand","sand","dirt","dirt","dirt","sapling","dirt"]], [13, 27, 35], 1.6, ()=>{
+ for(let i = 0; i <= width; i++){
+ let elemArr = ["grass","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","sapling","dirt"], elem = elemArr[Math.round(Math.random()*elemArr.length)];
+ createPixel(elem, i, 40);
+ if(elem == "sapling"){
+ pixelMap[i][40].wc = ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"];
+ pixelMap[i][40].lc = ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"];
+ }
+ }
+ }),
+ tundra: new biome([["rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","iron","tin","gold","diamond", "diamond", "charcoal", "charcoal", "gold", "charcoal", "copper", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["permafrost","permafrost","permafrost","snow","ice","permafrost","permafrost","permafrost","permafrost","permafrost","permafrost"], ["dirt","dirt","mud","dirt","dirt","snow","dirt","mud","mud","dirt","dirt"]], [7, 16, 27], 1.65, ()=>{
+ for(let i = 0; i <= width; i++){
+ let elemArr = ["grass","dirt","dirt","dirt"], elem = elemArr[Math.round(Math.random()*elemArr.length)];
+ createPixel(elem, i, 40);
+ };
+ }),
+};
+biomes.savanna.wc = ["#bdab7e", "#b09c6a", "#ab996d", "#998a63", "#917959", "#877051"];
+biomes.savanna.lc = ["#6fde26", "#8eed34", "#8cdb42", "#7bd12a", "#96e81c", "#a9e64e", "#a0d94c", "#a9d63e"];
+elements.generate = {
+ category: "tools",
+ default: "plains",
+ onSelect: function(){
+ let b = [];
+ for(key in biomes){
+ if(!biomes[key].hide){
+ b[b.length] = key;
+ }
+ }
+ promptInput("There are the following biomes available: \n"+ b.join(", "), (out)=>{
+ if(biomes[out] == undefined){
+ alert("Invalid Selection.");
+ } else {
+ let seed = generateSeed(27, Math.max(...biomes[out].yLevels)+4, Math.max(...biomes[out].yLevels)+1);
+ biomes[out].generate(seed);
+ elements.generate.default = out;
+ selectElement("dirt");
+ }
+ }, "Enter biome to generate: ", elements.generate.default);
+ }
+}
+for(item of enabledMods){
+ if(item.includes("plants.js")){
+ biomes.orchard = new biome([["rock","dirt","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","rock","diamond","charcoal", "gold", "charcoal", "copper", "copper", "tin", "tin", "aluminum", "iron", "zinc", "lead", "nickel", "uranium"],["dirt","gravel","clay","dirt","dirt","dirt","dirt","dirt","dirt","dirt","dirt","mud"], ["dirt","dirt","dirt","gravel","dirt","dirt","dirt","dirt","dirt"]], [13, 32, 33], 1, ()=>{
+ for(i = 0; i < width; i++){
+ if(isEmpty(i, 40) && !outOfBounds(i, 40)){
+ let elemsArr = ["tree", "grass", "dirt", "dirt", "dirt", "dirt", "dirt"], elem = elemsArr[Math.round(Math.random()*elemsArr.length)];
+ if(elem == "tree"){
+ let type = plants.tree[Math.round(Math.random()*plants.tree.length)];
+ let elem = (elements[`${type}_seed`] == undefined) ? "apple_seed" : `${type}_seed`;
+ createPixel(elem, i, 40);
+ } else {
+ createPixel(elem, i, 40);
+ }
+ }
+ }
+ });
+ }
+}