Create colored_lightbulbs.js
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elements.colored_light_bulb = {
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color: "#666666",
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colorOn: "#ffffff",
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behavior: behaviors.WALL,
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category: "machines",
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tempHigh: 1500,
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stateHigh: ["molten_glass","molten_glass","molten_copper"],
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conduct: 1,
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breakInto: "glass_shard",
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tick: function(pixel) {
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if (pixel.start == pixelTicks) {
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pixel.normalColor = pixel.color;
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pixel.chargeColor = `rgb(${pixel.color.replace(/[rgb\(\)]/g, "").split(",").map(a => parseInt(a.trim()) + 150).join(", ")})`;
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}
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if (pixel.color != pixel.normalColor && !pixel.charge && !pixel.chargeCD) {
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pixel.normalColor = pixel.color;
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pixel.chargeColor = `rgb(${pixel.color.replace(/[rgb\(\)]/g, "").split(",").map(a => parseInt(a.trim()) + 150).join(", ")})`;
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}
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if (pixel.charge) {
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pixel.color = pixel.chargeColor;
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} else {
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pixel.color = pixel.normalColor;
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}
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if (pixel.charge > 0) {
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for (let i = 0; i < adjacentCoords.length; i++){
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let coord = adjacentCoords[i]
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let x = coord[0]+pixel.x
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let y = coord[1]+pixel.y
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if (isEmpty(x, y)){
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//do crap to the pixel
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createPixel("light", x, y,),
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pixelMap[x][y].color = pixel.chargeColor
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}
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}
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}}
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}
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pixelColorPick = (function() {
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const oldPixelColorPick = pixelColorPick;
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return function(pixel, customColor = null) {
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if (pixel.element == "colored_light_bulb" && pixel.color && !customColor) return pixel.color;
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return oldPixelColorPick.apply(this, arguments);
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}
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})()
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