Update Science_mod.js
Just an update ig? Idk, I'm too lazy to make a real desc and I need to go to next lesson now so :3
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@ -1,8 +1,9 @@
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// Science mod for Sandboxels
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// (Inspired by survival.js)
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// Build 30 (version alpha 0.0.30)
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console.log("version alpha 0.0.30")
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console.log("build 30")
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// Build 31 (version alpha 0.0.31)
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console.log("Version alpha 0.0.31")
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console.log("Build 31")
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console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british mod aight)")
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// This used to be a full time thing, but now it's basically just half-time now.
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// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
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// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
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@ -1568,5 +1569,48 @@ substance.Lithium_Tetrachloroaluminate = {
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substance.Sodium_Tetrachloroaluminate = {
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behavior: behaviors.NULL,
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color: "000000",
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// finish it later
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category: "null",
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state: "null",
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hidden:true
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}
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substance.Titanium_Chloride_Aluminum_Chloride = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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substance.Cesium_Fluoroaluminate = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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substance.Aluminum_Cesium_Sulfate_Dodecahydrate = {
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behavior:behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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// Tf is this, I'm probs going to delete it later as i have no idea what it is
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substance.Devarda’s_Alloy = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",#
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hidden:true
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}
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substance.Lithium_Aluminum_Deuteride = {
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behavior: behaviors.NULL,
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color: "000000",
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category: "null",
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state: "null",
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hidden:true
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}
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