Update Science_mod.js

Just an update ig?

Idk, I'm too lazy to make a real desc and I need to go to next lesson now so :3
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My-school-account-ig 2024-06-10 11:16:29 +01:00 committed by GitHub
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1 changed files with 48 additions and 4 deletions

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@ -1,8 +1,9 @@
// Science mod for Sandboxels // Science mod for Sandboxels
// (Inspired by survival.js) // (Inspired by survival.js)
// Build 30 (version alpha 0.0.30) // Build 31 (version alpha 0.0.31)
console.log("version alpha 0.0.30") console.log("Version alpha 0.0.31")
console.log("build 30") console.log("Build 31")
console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british mod aight)")
// This used to be a full time thing, but now it's basically just half-time now. // This used to be a full time thing, but now it's basically just half-time now.
// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
// I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry! // I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry!
@ -1568,5 +1569,48 @@ substance.Lithium_Tetrachloroaluminate = {
substance.Sodium_Tetrachloroaluminate = { substance.Sodium_Tetrachloroaluminate = {
behavior: behaviors.NULL, behavior: behaviors.NULL,
color: "000000", color: "000000",
// finish it later category: "null",
state: "null",
hidden:true
}
substance.Titanium_Chloride_Aluminum_Chloride = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Cesium_Fluoroaluminate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Aluminum_Cesium_Sulfate_Dodecahydrate = {
behavior:behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
// Tf is this, I'm probs going to delete it later as i have no idea what it is
substance.Devardas_Alloy = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",#
hidden:true
}
substance.Lithium_Aluminum_Deuteride = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
} }