parent
15a0dea600
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13281eaab9
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elements.mars_gunk = {
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color: "#121212",
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behavior: behaviors.DGAS,
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category: "gunk",
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state: "gases",
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extraInfo: "GUNK",
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stain: 0.7
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}
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elements.mars_dust = {
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color: ["#ab2a20","#c53227"],
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behavior: behaviors.POWDER,
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category: "mars",
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state: "solid",
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density: 1602,
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tempHigh: 500,
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hardness: 0.975,
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stateHigh: "molten_mars",
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tempLow: -170,
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stateLow: "mars_rock",
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extraInfo: "Dust Samples from mars. Can freeze into Mars Rock."
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}
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elements.molten_mars = {
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color: "#ffc338",
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behavior: behaviors.MOLTEN,
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category: "mars",
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state: "liquid",
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hidden: "true",
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extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
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temp: 2500
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}
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elements.plasma_mars = {
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color: "#ffc338",
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behavior: behaviors.MOLTEN,
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category: "mars",
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state: "liquid",
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hidden: "false",
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extraInfo: "Molten Mars but Plasma.",
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temp: 2500
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}
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elements.mars_rock = {
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color: ["#a51002","#bd1102"],
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behavior: behaviors.STURDYPOWDER,
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category: "mars",
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state: "solid",
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density: 1605,
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tempHigh: 800,
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hardness: 0.75,
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stateHigh: "molten_mars",
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breakInto: "mars_dust",
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tempLow: -273,
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stateLow: "mars_rock_wall",
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extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
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}
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elements.support_mars_rock = {
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color: ["#a51002","#bd1102"],
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behavior: behaviors.SUPPORTPOWDER,
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category: "mars",
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state: "solid",
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density: 800,
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tempHigh: 150,
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hardness: 0.9,
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stateHigh: "molten_mars",
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breakInto: "mars_rock",
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hidden: "true",
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extraInfo: "Mars Rock but Support Powder."
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}
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elements.mars_rock_wall = {
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color: ["#591813","#bd1102"],
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behavior: behaviors.WALL,
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category: "mars",
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state: "solid",
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density: 20,
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tempHigh: 2500,
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hardness: 0.35,
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stateHigh: "mars_dust",
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breakInto: "mars_rock",
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extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
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}
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elements.mars_ironheart_ore = {
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color: ["#e8e8e8", "#bd1102"],
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behavior: behaviors.WALL,
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category: "mars",
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state: "solid",
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density: 2500,
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tempHigh: 2500,
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hardness: 0.15,
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stateHigh: "mars_dust",
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breakInto: "mars_ironheart",
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extraInfo: "Ore. Very Soft"
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}
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elements.mars_ironheart = {
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color: ["#e8e8e8", "#bd1102"],
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behavior: behaviors.STURDYPOWDER,
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category: "mars",
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state: "solid",
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density: 1500,
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tempHigh: 2500,
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hardness: 1,
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stateHigh: "molten_mars",
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extraInfo: "Mars Stuff.",
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hidden: "true",
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reactions: {
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"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
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"nosmoker": { elem1: "ironheart", elem2: "ironheart" }, },
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}
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elements.mars_furnace = {
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color: ["#870002","#870507"],
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behavior: [
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"XX|CR:mars_gunk%12|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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category: "furnaces",
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state: "solid",
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hardness: 0.6,
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stateHigh: "molten_mars",
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extraInfo: "Used to turn Ironheart into Ironheart Solids"
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}
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elements.nosmoker = {
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color: ["#870002", "#870507"],
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behavior: behaviors.WALL,
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category: "furnaces",
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state: "solid",
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extraInfo: "Used to turn Ironheart into Ironheart Solids"
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}
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elements.ironheart = {
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color: "#e9825a",
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behavior: [
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"SA|XX|SA|",
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"XX|XX|XX|",
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"M1|M1|M1|",
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],
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category: "mars",
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density: 900,
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state: "solid",
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stateHigh: "molten_mars",
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extraInfo: "Very Good and Sturdy."
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}
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elements.antigunk = {
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color: "#cecece",
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behavior: behaviors.DGAS,
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category: "gunk",
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state: "gas",
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extraInfo: "GUNK",
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stain: -0.7
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}
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elements.red_gold_powder = {
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color: ["#e27b58", "#bd1102"],
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behavior: behaviors.POWDER,
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category: "mars",
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state: "solid",
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tempHigh: 750,
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stateHigh: "red_gold",
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extraInfo: "Powder Which can turn into Red Gold.",
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density: 1602
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}
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elements.red_gold = {
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color: ["#D20103", "#E4080A", "#EFC3CA"],
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behavior: behaviors.POWDER,
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category: "mars",
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state: "solid",
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density: 1350,
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hardness: 0.7,
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breakInto: "mars_dust",
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tempHigh: 4500,
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stateHigh: "liquid_red_gold",
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extraInfo: "Red Gold.",
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}
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elements.liquid_red_gold = {
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color: ["#D201A4", "#E4081B"],
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behavior: behaviors.LIQUID,
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category: "mars",
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state: "liquid",
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density: 8,
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extraInfo: "Red Gold but a fludid.",
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temp: 5500
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}
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// 1.4.4
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// most elements done :D
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// iron heart ore
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// iron heart
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// GUNK
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// furnace
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//anti gunk
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// new mars and gunk catagory
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// made things sink
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// last things changes
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Reference in New Issue