Create Mars.js

add mars
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Phi 2025-02-08 14:43:12 +00:00 committed by GitHub
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elements.mars_gunk = {
color: "#121212",
behavior: behaviors.DGAS,
category: "gunk",
state: "gases",
extraInfo: "GUNK",
stain: 0.7
}
elements.mars_dust = {
color: ["#ab2a20","#c53227"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1602,
tempHigh: 500,
hardness: 0.975,
stateHigh: "molten_mars",
tempLow: -170,
stateLow: "mars_rock",
extraInfo: "Dust Samples from mars. Can freeze into Mars Rock."
}
elements.molten_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "true",
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
temp: 2500
}
elements.plasma_mars = {
color: "#ffc338",
behavior: behaviors.MOLTEN,
category: "mars",
state: "liquid",
hidden: "false",
extraInfo: "Molten Mars but Plasma.",
temp: 2500
}
elements.mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1605,
tempHigh: 800,
hardness: 0.75,
stateHigh: "molten_mars",
breakInto: "mars_dust",
tempLow: -273,
stateLow: "mars_rock_wall",
extraInfo: "The Freezing of Mars Dust. Can be used for normal land."
}
elements.support_mars_rock = {
color: ["#a51002","#bd1102"],
behavior: behaviors.SUPPORTPOWDER,
category: "mars",
state: "solid",
density: 800,
tempHigh: 150,
hardness: 0.9,
stateHigh: "molten_mars",
breakInto: "mars_rock",
hidden: "true",
extraInfo: "Mars Rock but Support Powder."
}
elements.mars_rock_wall = {
color: ["#591813","#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 20,
tempHigh: 2500,
hardness: 0.35,
stateHigh: "mars_dust",
breakInto: "mars_rock",
extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!"
}
elements.mars_ironheart_ore = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 2500,
tempHigh: 2500,
hardness: 0.15,
stateHigh: "mars_dust",
breakInto: "mars_ironheart",
extraInfo: "Ore. Very Soft"
}
elements.mars_ironheart = {
color: ["#e8e8e8", "#bd1102"],
behavior: behaviors.STURDYPOWDER,
category: "mars",
state: "solid",
density: 1500,
tempHigh: 2500,
hardness: 1,
stateHigh: "molten_mars",
extraInfo: "Mars Stuff.",
hidden: "true",
reactions: {
"mars_furnace": { elem1: "ironheart", elem2: "ironheart" },
"nosmoker": { elem1: "ironheart", elem2: "ironheart" }, },
}
elements.mars_furnace = {
color: ["#870002","#870507"],
behavior: [
"XX|CR:mars_gunk%12|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "furnaces",
state: "solid",
hardness: 0.6,
stateHigh: "molten_mars",
extraInfo: "Used to turn Ironheart into Ironheart Solids"
}
elements.nosmoker = {
color: ["#870002", "#870507"],
behavior: behaviors.WALL,
category: "furnaces",
state: "solid",
extraInfo: "Used to turn Ironheart into Ironheart Solids"
}
elements.ironheart = {
color: "#e9825a",
behavior: [
"SA|XX|SA|",
"XX|XX|XX|",
"M1|M1|M1|",
],
category: "mars",
density: 900,
state: "solid",
stateHigh: "molten_mars",
extraInfo: "Very Good and Sturdy."
}
elements.antigunk = {
color: "#cecece",
behavior: behaviors.DGAS,
category: "gunk",
state: "gas",
extraInfo: "GUNK",
stain: -0.7
}
elements.red_gold_powder = {
color: ["#e27b58", "#bd1102"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
tempHigh: 750,
stateHigh: "red_gold",
extraInfo: "Powder Which can turn into Red Gold.",
density: 1602
}
elements.red_gold = {
color: ["#D20103", "#E4080A", "#EFC3CA"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 1350,
hardness: 0.7,
breakInto: "mars_dust",
tempHigh: 4500,
stateHigh: "liquid_red_gold",
extraInfo: "Red Gold.",
}
elements.liquid_red_gold = {
color: ["#D201A4", "#E4081B"],
behavior: behaviors.LIQUID,
category: "mars",
state: "liquid",
density: 8,
extraInfo: "Red Gold but a fludid.",
temp: 5500
}
// 1.4.4
// most elements done :D
// iron heart ore
// iron heart
// GUNK
// furnace
//anti gunk
// new mars and gunk catagory
// made things sink
// last things changes