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@ -1,55 +0,0 @@
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runAfterLoad(function() {
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console.log("Liquefier Mod loaded!")
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console.log("Created by Hitochi — turns elements into liquid forms.")
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})
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elements.liquefier = {
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color: "#33ccff",
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behavior: behaviors.POWDER, // sits in place
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category: "machines",
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state: "solid",
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density: 2000,
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tick: function(pixel) {
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const dirs = [
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[0,1], [0,-1], [1,0], [-1,0],
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[1,1], [-1,1], [1,-1], [-1,-1]
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];
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for (const [dx,dy] of dirs) {
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const x = pixel.x+dx;
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const y = pixel.y+dy;
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if (outOfBounds(x,y)) continue;
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const target = pixelMap[x][y];
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if (!target) continue;
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if (target.element === "liquefier") continue;
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const liquidName = target.element + "_liquid";
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// Define the liquid version if missing
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if (!elements[liquidName]) {
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let baseColor = elements[target.element]?.color || "#654321";
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if (Array.isArray(baseColor)) baseColor = baseColor[0];
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// check if original is food
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const isEdible =
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elements[target.element]?.isFood === true ||
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elements[target.element]?.category === "food";
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elements[liquidName] = {
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color: [baseColor, "#3399ff"], // tinted version
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behavior: behaviors.LIQUID,
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category: "liquids",
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state: "liquid",
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density: 1050,
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viscosity: 8,
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isFood: isEdible, // only food is edible
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desc: "Liquefied form of " + target.element
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};
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}
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// Turn neighbor into its liquid version
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changePixel(target, liquidName);
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}
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},
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desc: "Liquefies nearby pixels into their liquid versions. Food becomes drinkable."
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};
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