Merge pull request #1063 from DBNekonico/main
Scales, and added my mod to mod list
This commit is contained in:
commit
142c30c7e5
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@ -158,6 +158,7 @@
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<tr><td>extra_element_info.js</td><td>Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla</td><td>Melecie</td></tr>
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<tr><td>extrasaveslots.js</td><td>Adds extra saves slots !SAVE IMPORTANT SAVES AS FILES!</td><td>Jayd</td></tr>
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<tr><td>find.js</td><td>Adds a find mode that highlights a chosen element as pulsating red and yellow <a href="https://github.com/R74nCom/sandboxels/commit/de0dc088ab4d928c77587b9d0e3a7d7663e3f94a">(read commit description)</a></td><td>Alice</td></tr>
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<tr><td>human_friendly_design.js</td><td>Makes the drag and mix tools not kill humans.</td><td>Nekonico</td></tr>
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<tr><td>insane_random_events.js</td><td>Massively buffs random events</td><td>Alice</td></tr>
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<tr><td>jaydsfunctions.js</td><td>Adds extra tools</td><td>Jayd</td></tr>
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<tr><td>moretools.js</td><td>Adds more temperature-modifying tools (±10/tick, ±50/tick, and absolute zero tools)</td><td>Sightnado</td></tr>
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@ -237,6 +238,7 @@
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<tr><td>fueled_generators.js</td><td>Fuel powered generators.</td></tr>
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<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
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<tr><td>heatshield.js</td><td>adds heatshields, makes plasma cooler</td></td><td>Taterbob</td></tr>
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<tr><td>human_friendly_design.js</td><td>Makes pipes and portals not kill humans, as well as making drag and mix not kill humans.</td><td>Nekonico</td></tr>
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<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>
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<tr><td>note_block.js</td><td>Adds musical Note Blocks</td><td>Alice</td></tr>
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<tr><td>nousersthings.js</td><td>Destroyable machines, pipe variants, filters, and more</td><td>nousernamefound</td></tr>
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@ -353,7 +355,7 @@
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<tr><td>minecraft.js</td><td>Adds several things from Minecraft</td><td>StellarX20, nousernamefound</td></tr>
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<tr><td>minesweeper.js</td><td>A subpar implementation of Minesweeper</td><td>Alice</td></tr>
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<tr><td>musicalfruit.js</td><td>Humans get gas from eating Beans</td><td>mollthecoder</td></tr>
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<tr><td>nekonicos_stuff.js</td><td>Some random stuff like graphite, oobleck, and red ice</td><td>Nekonico</td></tr>
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<tr><td>nekonicos_stuff.js</td><td>Random stuff like graphite, oobleck, and red ice, as well as many machines.</td><td>Nekonico</td></tr>
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<tr><td>prideflags.js</td><td>Adds some pride flags to the game</td><td>Adora</td></tr>
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<tr><td>random_elems.js</td><td>Curated randomly generated elements</td><td>Alice</td></tr>
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<tr><td>random_liquids.js</td><td>Randomly generates liquids on game load</td><td>Alice</td></tr>
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@ -5,38 +5,6 @@ behaviors.SOLIDIFY = function(pixel) {
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var colorOne = "#ffffff"
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var colorTwo = "#000000"
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viewInfo[8] = { // Neon View
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name: "neon",
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pixel: function(pixel,ctx) {
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if (elements[pixel.element].isColor === true) {
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var color = pixel.gradient;
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if (color < 0) {color = 0}
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if (color > 60) {color = 60}
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// logarithmic scale, with coldest being 225 (-50 degrees) and hottest being 0 (6000 degrees)
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var hue = Math.round(225 - (Math.log(color)/Math.log(60))*225);
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if (hue < 0) {hue = 0}
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if (hue > 225) {hue = 225}
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drawSquare(ctx,"hsl("+hue+",50%,50%)",pixel.x,pixel.y)
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}
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}
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}
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elements.red = {
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color: "#AD1300",
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|XX|XX",
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],
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tool: function(pixel) {
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if (elements[pixel.element].isColor == true) {
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pixel.gradient += 1
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}
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},
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canPlace: false,
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category: "tools",
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}
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elements.colorOne = {
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tick: function(pixel) {
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if (pixel.color != colorOne) {
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@ -281,6 +249,16 @@ elements.red_ice = {
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"XX|M1|XX",
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],
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reactions: {
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"rain_cloud": { elem2: "red_rain", chance:0.4 },
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"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
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"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
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"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
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"dead_plant":{elem2:"red_plant", chance:0.025},
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"salt_ice":{elem2:"red_ice", chance:0.25},
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"sugar_ice":{elem2:"red_ice", chance:0.25},
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"juice_ice":{elem2:"red_ice", chance:0.25},
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"dirty_ice":{elem2:"red_ice", chance:0.25},
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"ice":{elem2:"red_ice", chance:0.25},
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"water":{elem2:"red_ice", chance:0.25},
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"steam":{elem2:"red_ice", chance:0.15},
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"blood":{elem2:"red_ice", chance:0.25},
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@ -310,6 +288,7 @@ elements.red_ice = {
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"frog":{elem2:"red_ice_meat", chance:0.15},
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"tadpole":{elem2:"red_ice_meat", chance:0.15},
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},
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breakInto: "red_snow",
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tempLow: 0,
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stateLow: "red_water",
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category: "solids",
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@ -317,14 +296,132 @@ elements.red_ice = {
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density: 917,
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}
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elements.red_snow = {
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color: "#D64765",
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behavior: behaviors.POWDER,
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reactions: {
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"rain_cloud": { elem2: "red_rain", chance:0.4 },
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"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
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"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
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"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
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"dead_plant":{elem2:"red_plant", chance:0.025},
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"salt_ice":{elem2:"red_ice", chance:0.25},
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"sugar_ice":{elem2:"red_ice", chance:0.25},
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"juice_ice":{elem2:"red_ice", chance:0.25},
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"dirty_ice":{elem2:"red_ice", chance:0.25},
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"ice":{elem2:"red_ice", chance:0.25},
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"water":{elem2:"red_ice", chance:0.25},
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||||
"steam":{elem2:"red_ice", chance:0.15},
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"blood":{elem2:"red_ice", chance:0.25},
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"blood_ice":{elem2:"red_ice", chance:0.25},
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||||
"antibody":{elem2:"red_ice", chance:0.25},
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"salt_water":{elem2:"red_ice", chance:0.25},
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"sugar_water":{elem2:"red_ice", chance:0.25},
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||||
"dirty_water":{elem2:"red_ice", chance:0.25},
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||||
"pool_water":{elem2:"red_ice", chance:0.25},
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||||
"slush":{elem2:"red_ice", chance:0.25},
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||||
"seltzer":{elem2:"red_ice", chance:0.25},
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||||
"juice":{elem2:"red_ice", chance:0.25},
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||||
"soda":{elem2:"red_ice", chance:0.25},
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||||
"milk":{elem2:"red_ice", chance:0.25},
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||||
"slime":{elem2:"red_ice", chance:0.25},
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||||
"tea":{elem2:"red_ice", chance:0.25},
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||||
"coffee":{elem2:"red_ice", chance:0.25},
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||||
"neutral_acid":{elem2:"red_ice", chance:0.25},
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||||
"infection":{elem2:"red_ice", chance:0.25},
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"meat":{elem2:"red_ice_meat", chance:0.15},
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||||
"skin":{elem2:"red_ice_meat", chance:0.075},
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||||
"body":{elem2:"red_ice_meat", chance:0.04},
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||||
"head":{elem2:"red_ice_meat", chance:0.05},
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||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.15},
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||||
"fish":{elem2:"red_ice_meat", chance:0.15},
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||||
"bird":{elem2:"red_ice_meat", chance:0.15},
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||||
"frog":{elem2:"red_ice_meat", chance:0.15},
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||||
"tadpole":{elem2:"red_ice_meat", chance:0.15},
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},
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temp: 5,
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||||
tempLow: -18,
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||||
tempHigh: 100,
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||||
stateHigh: "packed_red_snow",
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stateLow: "red_water",
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category: "land",
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state: "solid",
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density: 100
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}
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elements.packed_red_snow = {
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color: "#CC3F5F",
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behavior: behaviors.SUPPORTPOWDER,
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reactions: {
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||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
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||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
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||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
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||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
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||||
"dead_plant":{elem2:"red_plant", chance:0.025},
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||||
"salt_ice":{elem2:"red_ice", chance:0.25},
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||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
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||||
"juice_ice":{elem2:"red_ice", chance:0.25},
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||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
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||||
"ice":{elem2:"red_ice", chance:0.25},
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||||
"water":{elem2:"red_ice", chance:0.25},
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||||
"steam":{elem2:"red_ice", chance:0.15},
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||||
"blood":{elem2:"red_ice", chance:0.25},
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||||
"blood_ice":{elem2:"red_ice", chance:0.25},
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||||
"antibody":{elem2:"red_ice", chance:0.25},
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||||
"salt_water":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_water":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_water":{elem2:"red_ice", chance:0.25},
|
||||
"pool_water":{elem2:"red_ice", chance:0.25},
|
||||
"slush":{elem2:"red_ice", chance:0.25},
|
||||
"seltzer":{elem2:"red_ice", chance:0.25},
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||||
"juice":{elem2:"red_ice", chance:0.25},
|
||||
"soda":{elem2:"red_ice", chance:0.25},
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||||
"milk":{elem2:"red_ice", chance:0.25},
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||||
"slime":{elem2:"red_ice", chance:0.25},
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||||
"tea":{elem2:"red_ice", chance:0.25},
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||||
"coffee":{elem2:"red_ice", chance:0.25},
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||||
"neutral_acid":{elem2:"red_ice", chance:0.25},
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||||
"infection":{elem2:"red_ice", chance:0.25},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.15},
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||||
"skin":{elem2:"red_ice_meat", chance:0.075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.04},
|
||||
"head":{elem2:"red_ice_meat", chance:0.05},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.15},
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||||
"fish":{elem2:"red_ice_meat", chance:0.15},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.15},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.15},
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||||
"tadpole":{elem2:"red_ice_meat", chance:0.15},
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||||
},
|
||||
temp: 5,
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||||
tempLow: -20,
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||||
tempHigh: 200,
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||||
stateHigh: "red_ice",
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||||
stateLow: "red_water",
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||||
breakInto: "red_snow",
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||||
category: "land",
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||||
state: "solid",
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density: 400,
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||||
hidden: true
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||||
}
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||||
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||||
elements.red_ice_meat = {
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||||
color: "#AC3536",
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||||
behavior: [
|
||||
"XX|XX|XX",
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||||
"XX|XX|XX",
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||||
"XX|M1|XX",
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||||
"XX|CH:frozen_meat,meat>red_ice_meat%1|XX",
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"CH:frozen_meat,meat>red_ice_meat%1|XX|CH:frozen_meat,meat>red_ice_meat%1",
|
||||
"XX|M1 AND CH:frozen_meat,meat>red_ice_meat%1|XX",
|
||||
],
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
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||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"salt_ice":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
|
||||
"juice_ice":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
|
||||
"ice":{elem2:"red_ice", chance:0.25},
|
||||
"water":{elem2:"red_ice", chance:0.025},
|
||||
"steam":{elem2:"red_ice", chance:0.015},
|
||||
"blood":{elem2:"red_ice", chance:0.025},
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||||
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@ -354,8 +451,8 @@ elements.red_ice_meat = {
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|||
"frog":{elem2:"red_ice_meat", chance:0.015},
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||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
tempHigh: 0,
|
||||
stateHigh: "meat",
|
||||
tempLow: -100,
|
||||
stateLow: "meat",
|
||||
category:"food",
|
||||
hidden:true,
|
||||
state: "solid",
|
||||
|
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@ -363,10 +460,131 @@ elements.red_ice_meat = {
|
|||
isFood: true
|
||||
}
|
||||
|
||||
elements.red_ice_plant = {
|
||||
color: "#735958",
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"salt_ice":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
|
||||
"juice_ice":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
|
||||
"ice":{elem2:"red_ice", chance:0.25},
|
||||
"water":{elem2:"red_ice", chance:0.025},
|
||||
"steam":{elem2:"red_ice", chance:0.015},
|
||||
"blood":{elem2:"red_ice", chance:0.025},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
"antibody":{elem2:"red_ice", chance:0.025},
|
||||
"salt_water":{elem2:"red_ice", chance:0.025},
|
||||
"sugar_water":{elem2:"red_ice", chance:0.025},
|
||||
"dirty_water":{elem2:"red_ice", chance:0.025},
|
||||
"pool_water":{elem2:"red_ice", chance:0.025},
|
||||
"slush":{elem2:"red_ice", chance:0.025},
|
||||
"seltzer":{elem2:"red_ice", chance:0.025},
|
||||
"juice":{elem2:"red_ice", chance:0.025},
|
||||
"soda":{elem2:"red_ice", chance:0.025},
|
||||
"milk":{elem2:"red_ice", chance:0.025},
|
||||
"slime":{elem2:"red_ice", chance:0.025},
|
||||
"tea":{elem2:"red_ice", chance:0.025},
|
||||
"coffee":{elem2:"red_ice", chance:0.025},
|
||||
"neutral_acid":{elem2:"red_ice", chance:0.025},
|
||||
"infection":{elem2:"red_ice", chance:0.025},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"skin":{elem2:"red_ice_meat", chance:0.0075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.004},
|
||||
"head":{elem2:"red_ice_meat", chance:0.005},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"fish":{elem2:"red_ice_meat", chance:0.015},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.015},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
behavior: behaviors.WALL,
|
||||
category:"life",
|
||||
tempHigh: 300,
|
||||
stateHigh: "fire",
|
||||
burn:85,
|
||||
burnTime:45,
|
||||
temp: 2.66,
|
||||
tempLow: -7,
|
||||
stateLow: "red_plant",
|
||||
state: "solid",
|
||||
density: 1050,
|
||||
hidden: true
|
||||
}
|
||||
|
||||
elements.red_plant = {
|
||||
color: ["#AA3527","#AA3227","#AA2C27","#A11D1D"],
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"salt_ice":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
|
||||
"juice_ice":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
|
||||
"ice":{elem2:"red_ice", chance:0.25},
|
||||
"water":{elem2:"red_ice", chance:0.025},
|
||||
"steam":{elem2:"red_ice", chance:0.015},
|
||||
"blood":{elem2:"red_ice", chance:0.025},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
"antibody":{elem2:"red_ice", chance:0.025},
|
||||
"salt_water":{elem2:"red_ice", chance:0.025},
|
||||
"sugar_water":{elem2:"red_ice", chance:0.025},
|
||||
"dirty_water":{elem2:"red_ice", chance:0.025},
|
||||
"pool_water":{elem2:"red_ice", chance:0.025},
|
||||
"slush":{elem2:"red_ice", chance:0.025},
|
||||
"seltzer":{elem2:"red_ice", chance:0.025},
|
||||
"juice":{elem2:"red_ice", chance:0.025},
|
||||
"soda":{elem2:"red_ice", chance:0.025},
|
||||
"milk":{elem2:"red_ice", chance:0.025},
|
||||
"slime":{elem2:"red_ice", chance:0.025},
|
||||
"tea":{elem2:"red_ice", chance:0.025},
|
||||
"coffee":{elem2:"red_ice", chance:0.025},
|
||||
"neutral_acid":{elem2:"red_ice", chance:0.025},
|
||||
"infection":{elem2:"red_ice", chance:0.025},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"skin":{elem2:"red_ice_meat", chance:0.0075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.004},
|
||||
"head":{elem2:"red_ice_meat", chance:0.005},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"fish":{elem2:"red_ice_meat", chance:0.015},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.015},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|XX|XX",
|
||||
"M2|M1|M2",
|
||||
],
|
||||
category:"life",
|
||||
tempHigh: 2,
|
||||
stateHigh: "red_ice_plant",
|
||||
state: "solid",
|
||||
density: 1050,
|
||||
hidden: true
|
||||
}
|
||||
|
||||
elements.red_water = {
|
||||
color: "#880808",
|
||||
behavior: behaviors.LIQUID,
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"salt_ice":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
|
||||
"juice_ice":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
|
||||
"ice":{elem2:"red_ice", chance:0.25},
|
||||
"water":{elem2:"red_ice"},
|
||||
"blood":{elem2:"red_ice"},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
|
|
@ -395,20 +613,37 @@ elements.red_water = {
|
|||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
temp: -20,
|
||||
tempHigh: 0,
|
||||
stateHigh: "red_ice",
|
||||
tempLow: -100,
|
||||
stateLow: "red_steam",
|
||||
tempHigh: 0,
|
||||
stateHigh: "red_ice",
|
||||
category: "liquids",
|
||||
state: "liquid",
|
||||
density: 997,
|
||||
conduct: 0.02,
|
||||
temp: -20,
|
||||
stain: -0.5,
|
||||
extinguish: true
|
||||
}
|
||||
|
||||
elements.red_steam = {
|
||||
color: "#F88379",
|
||||
behavior: behaviors.GAS,
|
||||
reactions: {
|
||||
"red_steam": { elem1: "red_cloud", elem2: "red_cloud", chance:0.05, "y":[0,15], "setting":"clouds" },
|
||||
"red_rain": { elem1: "red_rain", chance:0.4, "y":[0,12], "setting":"clouds" },
|
||||
"red_cloud": { elem1: "red_cloud", chance:0.4, "y":[0,12], "setting":"clouds" },
|
||||
"red_snow_cloud": { elem1: "red_rain_cloud", chance:0.4, "y":[0,12], "setting":"clouds" },
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"salt_ice":{elem2:"red_ice", chance:0.25},
|
||||
"sugar_ice":{elem2:"red_ice", chance:0.25},
|
||||
"juice_ice":{elem2:"red_ice", chance:0.25},
|
||||
"dirty_ice":{elem2:"red_ice", chance:0.25},
|
||||
"ice":{elem2:"red_ice", chance:0.25},
|
||||
"water":{elem2:"red_ice"},
|
||||
"blood":{elem2:"red_ice"},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
|
|
@ -445,6 +680,165 @@ elements.red_steam = {
|
|||
density: 0.6,
|
||||
}
|
||||
|
||||
elements.red_cloud = {
|
||||
color: "#E8ABAB",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|CO:1%5|M1%2.5 AND BO",
|
||||
"XX|XX|XX",
|
||||
],
|
||||
reactions: {
|
||||
"red_rain": { elem1:"red_rain", temp1: 20 },
|
||||
"red_cloud": { elem1:"red_rain", elem2:"red_rain", temp1:20, temp2:20, charged:true },
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"water":{elem2:"red_ice"},
|
||||
"blood":{elem2:"red_ice"},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
"antibody":{elem2:"red_ice"},
|
||||
"salt_water":{elem2:"red_ice"},
|
||||
"sugar_water":{elem2:"red_ice"},
|
||||
"dirty_water":{elem2:"red_ice"},
|
||||
"pool_water":{elem2:"red_ice"},
|
||||
"slush":{elem2:"red_ice"},
|
||||
"seltzer":{elem2:"red_ice"},
|
||||
"juice":{elem2:"red_ice"},
|
||||
"soda":{elem2:"red_ice"},
|
||||
"milk":{elem2:"red_ice"},
|
||||
"slime":{elem2:"red_ice"},
|
||||
"tea":{elem2:"red_ice"},
|
||||
"coffee":{elem2:"red_ice"},
|
||||
"neutral_acid":{elem2:"red_ice"},
|
||||
"infection":{elem2:"red_ice"},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"skin":{elem2:"red_ice_meat", chance:0.0075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.004},
|
||||
"head":{elem2:"red_ice_meat", chance:0.005},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"fish":{elem2:"red_ice_meat", chance:0.015},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.015},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
category:"gases",
|
||||
temp: -110,
|
||||
tempHigh: -100,
|
||||
stateHigh: "red_rain",
|
||||
state: "gas",
|
||||
breakInto: "red_rain",
|
||||
density: 0.4,
|
||||
ignoreAir: true,
|
||||
conduct: 0.03
|
||||
}
|
||||
|
||||
elements.red_rain = {
|
||||
color: "#C27A79",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|CH:red_water%0.05|M1%2.5 AND BO",
|
||||
"CR:electric%0.05|CR:electric%0.05|CR:electric%0.05",
|
||||
],
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"water":{elem2:"red_ice"},
|
||||
"blood":{elem2:"red_ice"},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
"antibody":{elem2:"red_ice"},
|
||||
"salt_water":{elem2:"red_ice"},
|
||||
"sugar_water":{elem2:"red_ice"},
|
||||
"dirty_water":{elem2:"red_ice"},
|
||||
"pool_water":{elem2:"red_ice"},
|
||||
"slush":{elem2:"red_ice"},
|
||||
"seltzer":{elem2:"red_ice"},
|
||||
"juice":{elem2:"red_ice"},
|
||||
"soda":{elem2:"red_ice"},
|
||||
"milk":{elem2:"red_ice"},
|
||||
"slime":{elem2:"red_ice"},
|
||||
"tea":{elem2:"red_ice"},
|
||||
"coffee":{elem2:"red_ice"},
|
||||
"neutral_acid":{elem2:"red_ice"},
|
||||
"infection":{elem2:"red_ice"},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"skin":{elem2:"red_ice_meat", chance:0.0075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.004},
|
||||
"head":{elem2:"red_ice_meat", chance:0.005},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"fish":{elem2:"red_ice_meat", chance:0.015},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.015},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
category:"gases",
|
||||
temp: -70,
|
||||
tempLow: -100,
|
||||
stateLow: "red_cloud",
|
||||
breakInto: "water",
|
||||
tempHigh: 0,
|
||||
stateHigh: "red_snow_cloud",
|
||||
state: "gas",
|
||||
density: 0.5,
|
||||
ignoreAir: true,
|
||||
conduct: 0.03
|
||||
}
|
||||
|
||||
elements.red_snow_cloud = {
|
||||
color: "#CC8482",
|
||||
behavior: [
|
||||
"XX|XX|XX",
|
||||
"XX|CH:red_snow%0.05|M1%2.5 AND BO",
|
||||
"XX|XX|XX",
|
||||
],
|
||||
category:"gases",
|
||||
temp: 10,
|
||||
tempLow: -30,
|
||||
stateLow: "red_rain",
|
||||
state: "gas",
|
||||
density: 0.55,
|
||||
ignoreAir: true,
|
||||
conduct: 0.01,
|
||||
reactions: {
|
||||
"rain_cloud": { elem2: "red_rain", chance:0.4 },
|
||||
"cloud": { elem2: "red_cloud", chance:0.4, chance:0.4 },
|
||||
"snow_cloud": { elem2: "red_snow_cloud", chance:0.4 },
|
||||
"frozen_plant":{elem2:"red_ice_plant", chance:0.025},
|
||||
"dead_plant":{elem2:"red_plant", chance:0.025},
|
||||
"water":{elem2:"red_ice"},
|
||||
"blood":{elem2:"red_ice"},
|
||||
"blood_ice":{elem2:"red_ice", chance:0.25},
|
||||
"antibody":{elem2:"red_ice"},
|
||||
"salt_water":{elem2:"red_ice"},
|
||||
"sugar_water":{elem2:"red_ice"},
|
||||
"dirty_water":{elem2:"red_ice"},
|
||||
"pool_water":{elem2:"red_ice"},
|
||||
"slush":{elem2:"red_ice"},
|
||||
"seltzer":{elem2:"red_ice"},
|
||||
"juice":{elem2:"red_ice"},
|
||||
"soda":{elem2:"red_ice"},
|
||||
"milk":{elem2:"red_ice"},
|
||||
"slime":{elem2:"red_ice"},
|
||||
"tea":{elem2:"red_ice"},
|
||||
"coffee":{elem2:"red_ice"},
|
||||
"neutral_acid":{elem2:"red_ice"},
|
||||
"infection":{elem2:"red_ice"},
|
||||
"meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"skin":{elem2:"red_ice_meat", chance:0.0075},
|
||||
"body":{elem2:"red_ice_meat", chance:0.004},
|
||||
"head":{elem2:"red_ice_meat", chance:0.005},
|
||||
"frozen_meat":{elem2:"red_ice_meat", chance:0.015},
|
||||
"fish":{elem2:"red_ice_meat", chance:0.015},
|
||||
"bird":{elem2:"red_ice_meat", chance:0.015},
|
||||
"frog":{elem2:"red_ice_meat", chance:0.015},
|
||||
"tadpole":{elem2:"red_ice_meat", chance:0.015},
|
||||
},
|
||||
}
|
||||
|
||||
elements.graphite = {
|
||||
color: "#2F2F33",
|
||||
colorKey: {
|
||||
|
|
@ -760,3 +1154,406 @@ elements.graphite_dust = {
|
|||
density: 1830,
|
||||
stain: 0.6
|
||||
}
|
||||
|
||||
scaleLimit = 0
|
||||
|
||||
elements.pixel_scale = {
|
||||
color: "#89796C",
|
||||
category: "machines",
|
||||
behavior: behaviors.WALL,
|
||||
tempHigh: 3000,
|
||||
stateHigh: "molten_steel",
|
||||
density: 7850,
|
||||
movable: false,
|
||||
onSelect: function() {
|
||||
var answer1 = prompt("Input the desired pixel limit of this scale. It will not work if you place multiple limits while paused.",(scaleLimit||undefined));
|
||||
if (!answer1) { return }
|
||||
scaleLimit = (answer1);
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.scaleLimit = scaleLimit
|
||||
}
|
||||
if (isEmpty(pixel.x-1,pixel.y) || pixelMap[pixel.x-1][pixel.y].element !== pixel.element) {
|
||||
pixel.scaleList = []
|
||||
for (let i = 1; i < width; i++){
|
||||
if (!isEmpty(pixel.x+i, pixel.y, true)) {
|
||||
if (pixelMap[pixel.x+i][pixel.y].element === pixel.element){
|
||||
let distance2 = grabPixels(pixelMap[pixel.x+i][pixel.y]);
|
||||
pixel.scaleList.push((distance2.top - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.scaleSum = 0
|
||||
for (let i = 0; i < pixel.scaleList.length; i++){
|
||||
if (pixel.scaleList[i]){
|
||||
pixel.scaleSum += (pixel.scaleList[i])
|
||||
}
|
||||
}
|
||||
let distance = grabPixels(pixel);
|
||||
pixel.scaleSum += (distance.top - 1)
|
||||
if (pixel.scaleSum > (pixel.scaleLimit - 1)) {
|
||||
if (!isEmpty(pixel.x, pixel.y-1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y-1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x, pixel.y+1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y+1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x-1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x-1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x+1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x+1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kiloLimit = 0
|
||||
|
||||
elements.weight_scale = {
|
||||
color: "#7A7977",
|
||||
category: "machines",
|
||||
behavior: behaviors.WALL,
|
||||
tempHigh: 3000,
|
||||
stateHigh: "molten_steel",
|
||||
movable: false,
|
||||
onSelect: function() {
|
||||
var answer1 = prompt("Input the desired kilogram limit of this scale. It will not work if you place multiple limits while paused.",(kiloLimit||1602));
|
||||
if (!answer1) { return }
|
||||
kiloLimit = (answer1);
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.scaleLimit = kiloLimit
|
||||
}
|
||||
if (isEmpty(pixel.x-1,pixel.y) || !outOfBounds(pixel.x-1,pixel.y) || pixelMap[pixel.x-1][pixel.y].element !== pixel.element) {
|
||||
pixel.scaleList = []
|
||||
for (let i = 1; i < width; i++){
|
||||
if (!isEmpty(pixel.x+i, pixel.y, true)) {
|
||||
if (pixelMap[pixel.x+i][pixel.y].element === pixel.element){
|
||||
let distance2 = grabWeights(pixelMap[pixel.x+i][pixel.y]);
|
||||
pixel.scaleList.push((distance2.weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.scaleSum = 0
|
||||
for (let i = 0; i < pixel.scaleList.length; i++){
|
||||
if (pixel.scaleList[i]){
|
||||
pixel.scaleSum += (pixel.scaleList[i])
|
||||
}
|
||||
}
|
||||
let distance = grabWeights(pixel);
|
||||
pixel.scaleSum += (distance.weight)
|
||||
if (pixel.scaleSum > (pixel.scaleLimit - 1)) {
|
||||
if (!isEmpty(pixel.x, pixel.y-1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y-1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x, pixel.y+1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y+1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x-1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x-1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x+1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x+1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scanLimit = 0
|
||||
scanningLimit = 0
|
||||
|
||||
elements.pixel_scanner = {
|
||||
color: "#799187",
|
||||
category: "machines",
|
||||
behavior: behaviors.WALL,
|
||||
tempHigh: 3000,
|
||||
stateHigh: ["molten_steel","molten_steel","molten_steel","flash"],
|
||||
density: 7850,
|
||||
movable: false,
|
||||
onSelect: function() {
|
||||
var answer1 = prompt("Input the desired pixel limit of this scanner. It will not work if you place multiple limits while paused.",(scanLimit||5));
|
||||
if (!answer1) { return }
|
||||
scanLimit = (answer1);
|
||||
var answer2 = prompt("Input the desired scanning limit of this scanner. It will not work if you place multiple limits while paused.",(scanningLimit||10));
|
||||
if (!answer2) { return }
|
||||
scanningLimit = (answer2);
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.scaleLimit = scanLimit
|
||||
pixel.scanningLimit = scanningLimit
|
||||
}
|
||||
if (isEmpty(pixel.x-1,pixel.y) || pixelMap[pixel.x-1][pixel.y].element !== pixel.element) {
|
||||
pixel.scaleList = []
|
||||
for (let i = 1; i < width; i++){
|
||||
if (!isEmpty(pixel.x+i, pixel.y, true)) {
|
||||
if (pixelMap[pixel.x+i][pixel.y].element === pixel.element){
|
||||
let distance2 = grabAllPixels(pixelMap[pixel.x+i][pixel.y]);
|
||||
pixel.scaleList.push((distance2.pixels - 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.scaleSum = 0
|
||||
for (let i = 0; i < pixel.scaleList.length; i++){
|
||||
if (pixel.scaleList[i]){
|
||||
pixel.scaleSum += (pixel.scaleList[i])
|
||||
}
|
||||
}
|
||||
let distance = grabAllPixels(pixel);
|
||||
pixel.scaleSum += (distance.pixels - 1)
|
||||
if (pixel.scaleSum > (pixel.scaleLimit - 1)) {
|
||||
if (!isEmpty(pixel.x, pixel.y-1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y-1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x, pixel.y+1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y+1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x-1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x-1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x+1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x+1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
kiloScanLimit = 0
|
||||
kiloScanningLimit = 0
|
||||
|
||||
elements.weight_scanner = {
|
||||
color: "#6D9190",
|
||||
category: "machines",
|
||||
behavior: behaviors.WALL,
|
||||
tempHigh: 3000,
|
||||
stateHigh: "molten_steel",
|
||||
movable: false,
|
||||
onSelect: function() {
|
||||
var answer1 = prompt("Input the desired kilogram limit of this scanner. It will not work if you place multiple limits while paused.",(kiloScanLimit||1602));
|
||||
if (!answer1) { return }
|
||||
kiloScanLimit = (answer1);
|
||||
var answer2 = prompt("Input the desired scanning limit of this scanner. It will not work if you place multiple limits while paused.",(kiloScanningLimit||10));
|
||||
if (!answer2) { return }
|
||||
kiloScanningLimit = (answer2);
|
||||
},
|
||||
tick: function(pixel){
|
||||
if (pixel.start === pixelTicks) {
|
||||
pixel.scaleLimit = kiloScanLimit
|
||||
pixel.scanningLimit = kiloScanningLimit
|
||||
}
|
||||
if (isEmpty(pixel.x-1,pixel.y) || pixelMap[pixel.x-1][pixel.y].element !== pixel.element) {
|
||||
pixel.scaleList = []
|
||||
for (let i = 1; i < width; i++){
|
||||
if (!isEmpty(pixel.x+i, pixel.y, true)) {
|
||||
if (pixelMap[pixel.x+i][pixel.y].element === pixel.element){
|
||||
let distance2 = grabAllWeights(pixelMap[pixel.x+i][pixel.y]);
|
||||
pixel.scaleList.push((distance2.weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
pixel.scaleSum = 0
|
||||
for (let i = 0; i < pixel.scaleList.length; i++){
|
||||
if (pixel.scaleList[i]){
|
||||
pixel.scaleSum += (pixel.scaleList[i])
|
||||
}
|
||||
}
|
||||
let distance = grabAllWeights(pixel);
|
||||
pixel.scaleSum += (distance.weight)
|
||||
if (pixel.scaleSum > (pixel.scaleLimit - 1)) {
|
||||
if (!isEmpty(pixel.x, pixel.y-1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y-1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x, pixel.y+1, true)) {
|
||||
var hitPixel = pixelMap[pixel.x][pixel.y+1]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x-1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x-1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
if (!isEmpty(pixel.x+1, pixel.y, true)) {
|
||||
var hitPixel = pixelMap[pixel.x+1][pixel.y]
|
||||
doElectricity(hitPixel);
|
||||
if (elements[hitPixel.element].conduct) {
|
||||
hitPixel.charge = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
grabPixels = function(pixel){
|
||||
let element = pixel.element
|
||||
let results = {}
|
||||
for (let i = 0; i < height; i++) {
|
||||
if (isEmpty(pixel.x, pixel.y-i, true)){
|
||||
results.top = i
|
||||
break;
|
||||
}
|
||||
}
|
||||
return results
|
||||
}
|
||||
|
||||
grabAllPixels = function(pixel){
|
||||
let element = pixel.element
|
||||
let results = {}
|
||||
results.pixels = 0
|
||||
for (let i = 0; i < height; i++) {
|
||||
if (!isEmpty(pixel.x, pixel.y-i, true)){
|
||||
results.pixels += 1
|
||||
}
|
||||
if (i > (pixel.scanningLimit - 1)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
return results
|
||||
}
|
||||
|
||||
grabWeights = function(pixel){
|
||||
let element = pixel.element
|
||||
let results = {}
|
||||
let weight = 0
|
||||
for (let i = 0; i < height; i++){
|
||||
if (!isEmpty(pixel.x, pixel.y-i, true)){
|
||||
if (elements[pixelMap[pixel.x][pixel.y-i].element].density && !weight) {
|
||||
weight += elements[pixelMap[pixel.x][pixel.y-i].element].density
|
||||
}
|
||||
else if (elements[pixelMap[pixel.x][pixel.y-i].element].density && weight) {
|
||||
weight += elements[pixelMap[pixel.x][pixel.y-i].element].density
|
||||
}
|
||||
else if (!elements[pixelMap[pixel.x][pixel.y-i].element].density) {
|
||||
let result;
|
||||
if (elements[pixelMap[pixel.x][pixel.y-i].element].breakInto !== undefined) {
|
||||
if (Array.isArray(elements[pixelMap[pixel.x][pixel.y-i].element].breakInto)) {
|
||||
result = elements[pixelMap[pixel.x][pixel.y-i].element].breakInto[Math.floor(Math.random() * elements[pixel.element].breakInto.length)];
|
||||
weight += elements.result.density
|
||||
}
|
||||
else {
|
||||
result = elements[pixelMap[pixel.x][pixel.y-i].element].breakInto;
|
||||
weight += elements.result.density
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isEmpty(pixel.x, pixel.y-i, true)){
|
||||
results.top = i
|
||||
if (isEmpty(pixel.x, pixel.y-i, true)){
|
||||
results.topelement = "air"
|
||||
} else {
|
||||
results.topelement = pixelMap[pixel.x][pixel.y-i].element
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
results.weight = weight
|
||||
return results
|
||||
}
|
||||
|
||||
grabAllWeights = function(pixel){
|
||||
let element = pixel.element
|
||||
let results = {}
|
||||
let weight = 0
|
||||
for (let i = 0; i < height; i++){
|
||||
if (!isEmpty(pixel.x, pixel.y-i, true)){
|
||||
if (elements[pixelMap[pixel.x][pixel.y-i].element].density && !weight) {
|
||||
weight = elements[pixelMap[pixel.x][pixel.y-i].element].density
|
||||
}
|
||||
else if (elements[pixelMap[pixel.x][pixel.y-i].element].density && weight) {
|
||||
weight += elements[pixelMap[pixel.x][pixel.y-i].element].density
|
||||
}
|
||||
else if (!elements[pixelMap[pixel.x][pixel.y-i].element].density) {
|
||||
let result;
|
||||
if (elements[pixelMap[pixel.x][pixel.y-i].element].breakInto !== undefined) {
|
||||
if (Array.isArray(elements[pixelMap[pixel.x][pixel.y-i].element].breakInto)) {
|
||||
result = elements[pixelMap[pixel.x][pixel.y-i].element].breakInto[Math.floor(Math.random() * elements[pixel.element].breakInto.length)];
|
||||
weight += elements.result.density
|
||||
}
|
||||
else {
|
||||
result = elements[pixelMap[pixel.x][pixel.y-i].element].breakInto;
|
||||
weight += elements.result.density
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i > (pixel.scanningLimit - 1)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
results.weight = weight
|
||||
return results
|
||||
}
|
||||
|
||||
/*elements.Cherries_Ceri_Moji = {
|
||||
color: "#fcd1d7",
|
||||
category: Student,
|
||||
state: High_School,
|
||||
behavior: [Shy, Introverted, Easily_Excited, Kind],
|
||||
pronouns: [She,Her,Herself],
|
||||
sexuality: [Panromantic, Asexual],
|
||||
desc: "Ceri is a 16 year old high school student who loves cats"
|
||||
}*/
|
||||
|
|
|
|||
Loading…
Reference in New Issue