gullible
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db4afec27d
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@ -2,11 +2,16 @@
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// also made by 3pm
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// also made by 3pm
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// starting the initiation
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// starting the initiation
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version = "0.0.1"
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subversion = "0.0.12"
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versionname = "Gullible On The Ceilling"
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console.log("3pms_mod.js " + version + " \"" + versionname + "\"")
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console.log("3pms_mod.js | Initiating...")
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console.log("3pms_mod.js | Initiating...")
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// bypassing the tps limit
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// bypassing the tps limit
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/* nvm this is useless
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// nvm this is useless
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// whatever im keeping it
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setTimeout(() => {
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setTimeout(() => {
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const tpsbutton = document.getElementById("tpsButton");
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const tpsbutton = document.getElementById("tpsButton");
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@ -33,10 +38,8 @@ setTimeout(() => {
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focusGame();
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focusGame();
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};
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};
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}, 1000);
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}, 1000);
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*/
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// more settings ig (coming soon)
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// more settings
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// edit: why did i set this as coming soon
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function showMoreSettings() {
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function showMoreSettings() {
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showingMenu="moresettings"
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showingMenu="moresettings"
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@ -46,7 +49,6 @@ function showMoreSettings() {
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}
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}
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setTimeout(() => {
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setTimeout(() => {
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// make the html injecting easier, do le insert adjacent html
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const gamediv = document.getElementById("gameDiv")
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const gamediv = document.getElementById("gameDiv")
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gamediv.insertAdjacentHTML("beforeend", `
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gamediv.insertAdjacentHTML("beforeend", `
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<div id="moresettingsParent" style="display: none" class="menuParent">
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<div id="moresettingsParent" style="display: none" class="menuParent">
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@ -93,6 +95,20 @@ elements.calcium_oxide = { // most of this is taken off calcium
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fireColor: "#ff6b21"
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fireColor: "#ff6b21"
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}
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}
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elements.eeraser = { // finally integrating it after over a year
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color: "#FFFF00",
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behavior: behaviors.WALL,
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behaviorON: [
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"DL|DL|DL",
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"DL|DL|DL",
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"DL|DL|DL",
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],
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category: "machines",
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insulate: elements.wire.insulate,
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conduct: elements.wire.conduct,
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noMix: elements.wire.noMix
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};
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// stopping the initiation
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// stopping the initiation
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setTimeout(() => {
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setTimeout(() => {
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