commit
19fbd2b165
144
mods/weapons.js
144
mods/weapons.js
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@ -76,6 +76,9 @@ elements.left_missile = {
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"M2|EX:10|XX",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.right_missile = {
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color: "#4c4e42",
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@ -85,6 +88,9 @@ elements.right_missile = {
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"XX|EX:10|M2",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.up_missile = {
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color: "#4c4e42",
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@ -94,7 +100,9 @@ elements.up_missile = {
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"XX|EX:10|XX",
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],
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category:"ammunition",
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alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.cluster_munition = {
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color: "#444444",
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@ -160,6 +168,9 @@ elements.left_bullet = {
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"M2|XX|XX",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.right_bullet = {
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color: "#4c4e42",
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@ -169,6 +180,9 @@ elements.left_bullet = {
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"XX|XX|M2",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.e_gun_left = {
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color: "#C0C0C0",
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@ -226,6 +240,9 @@ elements.left_rocket = {
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"XX|XX|XX",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.right_rocket = {
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color: "#4c4e42",
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@ -235,6 +252,9 @@ elements.left_rocket = {
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"XX|XX|XX",
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],
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category:"ammunition",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.e_rocket_launcher_left = {
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color: "#C0C0C0",
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@ -529,6 +549,9 @@ elements.bombs_for_throwing_at_you_left = {
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"XX|XX|XX",
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"M1|M1%10 AND EX:10>bomb|XX",
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],
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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}
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elements.machine_for_throwing_bombs_at_right = {
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color: "#524c41",
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@ -549,6 +572,9 @@ elements.bombs_for_throwing_at_you_right = {
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"XX|XX|XX",
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"XX|M1%10 AND EX:10>bomb|M1",
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],
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.energized_orb_left = {
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color: ["#e0e000","#f3f300"],
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@ -592,4 +618,120 @@ elements.fast_bomb = {
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.liquid_bomb = {
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color: "#524c41",
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tick: function(pixel) {
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if (pixel.start === pixelTicks) {return}
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if (pixel.charge && elements[pixel.element].behaviorOn) {
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pixelTick(pixel)
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}
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if (elements[pixel.element].viscosity && (!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
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var move1Spots = [
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[pixel.x, pixel.y+1]
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]
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}
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else {
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var move1Spots = [
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[pixel.x+1, pixel.y+1],
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[pixel.x, pixel.y+1],
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[pixel.x-1, pixel.y+1],
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]
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}
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var moved = false;
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for (var i = 0; i < move1Spots.length; i++) {
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var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
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if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
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else { move1Spots.splice(move1Spots.indexOf(coords), 1); }
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}
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if (!moved) {
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if (elements[pixel.element].viscosity===undefined || !(!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
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if (Math.random() < 0.5) {
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if (!tryMove(pixel, pixel.x+1, pixel.y)) {
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tryMove(pixel, pixel.x-1, pixel.y);
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}
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} else {
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if (!tryMove(pixel, pixel.x-1, pixel.y)) {
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tryMove(pixel, pixel.x+1, pixel.y);
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}
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}
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}
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}
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doDefaults(pixel);
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},
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category: "weapons",
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state: "liquid",
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behavior: [
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"XX|EX:10>explosion|XX",
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"XX|XX|XX",
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"XX|EX:10>explosion|XX",
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],
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density: 1300,
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excludeRandom: true,
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ignore: "gas_bomb",
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cooldown: defaultCooldown
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},
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elements.gas_bomb = {
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color: "#524c41",
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tick: function(pixel) {
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if (pixel.start === pixelTicks) {return}
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if (pixel.charge && elements[pixel.element].behaviorOn) {
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pixelTick(pixel)
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}
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var move1Spots = [
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[pixel.x, pixel.y+1],
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[pixel.x, pixel.y-1],
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[pixel.x+1, pixel.y],
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[pixel.x-1, pixel.y],
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]
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var moved = false;
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for (var i = 0; i < move1Spots.length; i++) {
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var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
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if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
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else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
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}
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if (!moved) {
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var move2Spots = [
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[pixel.x+1, pixel.y+1],
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[pixel.x-1, pixel.y+1],
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[pixel.x+1, pixel.y-1],
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[pixel.x-1, pixel.y-1],
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]
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for (var i = 0; i < move2Spots.length; i++) {
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var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
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if (tryMove(pixel, coords[0], coords[1])) { break; }
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else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
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}
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}
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doDefaults(pixel);
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},
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category: "weapons",
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state: "gas",
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behavior: [
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"XX|EX:10>explosion|XX",
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"XX|XX|XX",
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"XX|EX:10>explosion|XX",
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],
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density: 1300,
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excludeRandom: true,
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ignore: "liquid_bomb",
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cooldown: defaultCooldown
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}
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elements.tank_left = {
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color: "#bcc6cc",
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category: "vehicles",
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behavior: [
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"M2 AND CR:fast_bullet_left|XX|XX",
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"M1|XX|XX",
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"M1|M1|XX",
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],
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},
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elements.tank_right = {
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color: "#bcc6cc",
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category: "vehicles",
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behavior: [
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"XX|XX|M2 AND CR:fast_bullet_right",
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"XX|XX|M1",
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"XX|M1|M1",
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],
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}
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